mirror of
https://github.com/LHY0125/Gobang-Game.git
synced 2026-05-10 02:19:46 +08:00
v8.0版本更新:添加SDL3图形化界面功能和完善文档
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@@ -3,17 +3,25 @@
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* @brief 五子棋游戏主函数文件
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* @note 本文件包含了游戏的主循环、模式选择和游戏初始化等功能
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* @brief 将以下指令复制到powershell
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*
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* !控制台版本编译:
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* gcc -std=c17 -o gobang.exe *.c -lws2_32
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.\gobang.exe
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*
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* !图形化版本编译(需要SDL3):
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* gcc -std=c17 -o gobang_gui.exe *.c -ID:\settings\SDL\SDL3-3.2.22\x86_64-w64-mingw32\include -LD:\settings\SDL\SDL3-3.2.22\x86_64-w64-mingw32\lib -lSDL3 -lws2_32
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copy "D:\settings\SDL\SDL3-3.2.22\x86_64-w64-mingw32\bin\SDL3.dll" .
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.\gobang_gui.exe
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*
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* @detail gcc 为编译器,添加了-lws2_32链接Windows网络库
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* @detail 编译指令:gcc -std=c17 -o gobang.exe *.c -lws2_32
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* @detail 运行指令:.\gobang.exe
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* @detail SDL3 的路径:D:\settings\SDL\SDL3-3.2.22\x86_64-w64-mingw32
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* @brief & "D:\Program Files (x86)\NSIS\makensis.exe" "installer\\installer.nsi"
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* @brief & "D:\Program Files (x86)\Inno Setup 6\iscc.exe" installer\\setup.iss
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* @brief & "D:\Program Files (x86)\Inno Setup 6\iscc.exe" installer\\setup.iss
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*/
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#include "game_mode.h"
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#include "ui.h"
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#include "gui.h"
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#include "config.h"
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#include <stdio.h>
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#ifdef _WIN32
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@@ -33,59 +41,80 @@ int main(int argc, char *argv[])
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// 加载游戏配置
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load_game_config();
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// 选择模式
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while(1)
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while (1)
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{
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clear_screen();
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display_main_menu();
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int mode = get_integer_input("请输入模式(0-7): ", 0, 7);
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int mode = get_integer_input("请输入模式(0-8): ", 0, 8);
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switch (mode)
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{
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// 1. 人机对战
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case 1:
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run_ai_game();
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break;
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// 2. 玩家对战
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case 2:
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run_pvp_game();
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break;
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// 3. 网络对战
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case 3:
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run_network_game();
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break;
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// 4. 复盘模式
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case 4:
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run_review_mode();
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break;
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// 5. 配置管理
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case 5:
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config_management_menu();
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break;
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// 6. 游戏规则
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case 6:
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clear_screen();
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display_game_rules();
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pause_for_input("\n按任意键返回主菜单...");
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break;
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// 7. 关于游戏
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case 7:
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clear_screen();
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display_about();
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pause_for_input("\n按任意键返回主菜单...");
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break;
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// 0. 退出游戏
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case 0:
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save_game_config();
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printf("感谢使用五子棋游戏!\n");
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return 0;
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default:
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printf("无效的选择!\n");
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pause_for_input("按任意键继续...");
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break;
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// 1. 人机对战
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case 1:
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run_ai_game();
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break;
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// 2. 玩家对战
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case 2:
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run_pvp_game();
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break;
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// 3. 网络对战
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case 3:
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run_network_game();
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break;
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// 4. 复盘模式
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case 4:
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run_review_mode();
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break;
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// 5. 配置管理
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case 5:
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config_management_menu();
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break;
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// 6. 游戏规则
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case 6:
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clear_screen();
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display_game_rules();
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pause_for_input("\n按任意键返回主菜单...");
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break;
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// 7. 关于游戏
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case 7:
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clear_screen();
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display_about();
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pause_for_input("\n按任意键返回主菜单...");
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break;
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// 8. 图形化界面
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case 8:
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if (init_gui() == 0)
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{
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printf("启动图形化界面...\n");
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printf("图形化界面已启动,窗口应该可见\n");
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printf("如果看不到窗口,请检查任务栏或按Alt+Tab切换\n");
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while (gui_running && handle_events())
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{
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render_game();
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SDL_Delay(16); // 约60FPS
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}
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printf("退出图形化界面\n");
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cleanup_gui();
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}
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else
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{
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printf("图形化界面启动失败!请检查SDL3库是否正确安装。\n");
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pause_for_input("按任意键返回主菜单...");
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}
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break;
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// 0. 退出游戏
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case 0:
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save_game_config();
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printf("感谢使用五子棋游戏!\n");
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return 0;
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default:
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printf("无效的选择!\n");
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pause_for_input("按任意键继续...");
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break;
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}
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}
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return 0;
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}
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}
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