feat: 实现认输和保存棋谱功能

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-31 13:47:50 +08:00
parent dddfd035c6
commit 4ed66377d2
3 changed files with 49 additions and 0 deletions
+19
View File
@@ -176,3 +176,22 @@ pub fn get_game_state(state: State<AppState>) -> Result<serde_json::Value, Strin
"game_over": game_over,
}))
}
#[tauri::command]
pub fn resign(state: State<AppState>) -> Result<(), String> {
let player_color = *state.current_color.lock().map_err(|e| e.to_string())?;
// 当前玩家认输,对手获胜
let winner = player_color.opponent();
*state.game_over.lock().map_err(|e| e.to_string())? = true;
*state.current_color.lock().map_err(|e| e.to_string())? = winner;
Ok(())
}
#[tauri::command]
pub fn save_record(state: State<AppState>) -> Result<String, String> {
let board_opt = state.board.lock().map_err(|e| e.to_string())?;
let board = board_opt.as_ref().ok_or("游戏未开始")?;
let record = gobang_core::record::GameRecord::from_board(board, "玩家", "对手", None);
serde_json::to_string_pretty(&record).map_err(|e| e.to_string())
}
+2
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@@ -15,6 +15,8 @@ pub fn run() {
commands::ai_move,
commands::get_game_state,
commands::resign,
commands::save_record,
])
.run(tauri::generate_context!())
.expect("error while running tauri application");
+28
View File
@@ -1,4 +1,5 @@
import { useTranslation } from 'react-i18next';
import { invoke } from '@tauri-apps/api/core';
import { useGameStore } from '../../store/gameStore';
interface Props {
@@ -9,16 +10,43 @@ export default function GameControls({ onBackToMenu }: Props) {
const { t } = useTranslation();
const undo = useGameStore((s) => s.undo);
const status = useGameStore((s) => s.status);
const refreshBoard = useGameStore((s) => s.refreshBoard);
const handleUndo = () => {
undo(1);
};
const handleResign = async () => {
await invoke('resign');
await refreshBoard();
};
const handleSave = async () => {
try {
const json: string = await invoke('save_record');
const blob = new Blob([json], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = `gobang_${Date.now()}.json`;
a.click();
URL.revokeObjectURL(url);
} catch (e) {
console.error('保存棋谱失败:', e);
}
};
return (
<div className="game-controls">
<button onClick={handleUndo} disabled={status === 'game_over'}>
{t('game.undo')}
</button>
<button onClick={handleResign} disabled={status === 'game_over'}>
{t('game.resign')}
</button>
<button onClick={handleSave}>
{t('game.save')}
</button>
<button onClick={onBackToMenu}>{t('game.new_game')}</button>
</div>
);