mirror of
https://github.com/LHY0125/Gobang-Game.git
synced 2026-06-29 00:45:55 +08:00
feat: 添加棋盘大小选择器 (9x9 ~ 19x19)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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import { useState } from 'react';
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import { useTranslation } from 'react-i18next';
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import { useGameStore } from '../../store/gameStore';
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import { MIN_BOARD_SIZE, MAX_BOARD_SIZE } from '../../core/constants';
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import type { Color, GameConfig } from '../../core/types';
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interface Props {
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@@ -11,13 +12,14 @@ interface Props {
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export default function AiGameSetup({ onBack, onStart }: Props) {
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const { t } = useTranslation();
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const startGame = useGameStore((s) => s.startGame);
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const [boardSize, setBoardSize] = useState(15);
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const [difficulty, setDifficulty] = useState(3);
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const [playerColor, setPlayerColor] = useState<Color>('Black');
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const [useForbidden, setUseForbidden] = useState(true);
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const handleStart = async () => {
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const config: GameConfig = {
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boardSize: 15,
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boardSize,
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useForbiddenRules: useForbidden,
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useTimer: false,
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timeLimitSecs: 60,
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@@ -33,6 +35,14 @@ export default function AiGameSetup({ onBack, onStart }: Props) {
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return (
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<div className="setup-panel">
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<h2>{t('menu.ai_game')}</h2>
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<label>
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{t('settings.board_size')}:
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<select value={boardSize} onChange={(e) => setBoardSize(Number(e.target.value))}>
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{Array.from({ length: MAX_BOARD_SIZE - MIN_BOARD_SIZE + 1 }, (_, i) => MIN_BOARD_SIZE + i).map((s) => (
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<option key={s} value={s}>{s}×{s}</option>
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))}
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</select>
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</label>
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<label>
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{t('settings.difficulty')}:
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<select value={difficulty} onChange={(e) => setDifficulty(Number(e.target.value))}>
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@@ -1,5 +1,7 @@
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import { useState } from 'react';
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import { useTranslation } from 'react-i18next';
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import { useGameStore } from '../../store/gameStore';
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import { MIN_BOARD_SIZE, MAX_BOARD_SIZE } from '../../core/constants';
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import type { GameConfig } from '../../core/types';
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interface Props {
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@@ -10,10 +12,11 @@ interface Props {
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export default function LocalGameSetup({ onBack, onStart }: Props) {
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const { t } = useTranslation();
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const startGame = useGameStore((s) => s.startGame);
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const [boardSize, setBoardSize] = useState(15);
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const handleStart = async () => {
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const config: GameConfig = {
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boardSize: 15,
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boardSize,
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useForbiddenRules: true,
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useTimer: false,
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timeLimitSecs: 60,
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@@ -29,6 +32,14 @@ export default function LocalGameSetup({ onBack, onStart }: Props) {
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return (
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<div className="setup-panel">
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<h2>{t('menu.local_game')}</h2>
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<label>
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{t('settings.board_size')}:
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<select value={boardSize} onChange={(e) => setBoardSize(Number(e.target.value))}>
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{Array.from({ length: MAX_BOARD_SIZE - MIN_BOARD_SIZE + 1 }, (_, i) => MIN_BOARD_SIZE + i).map((s) => (
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<option key={s} value={s}>{s}×{s}</option>
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))}
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</select>
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</label>
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<div className="setup-actions">
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<button onClick={handleStart}>{t('game.new_game')}</button>
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<button onClick={onBack}>{t('common.back')}</button>
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@@ -1,6 +1,7 @@
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import { useTranslation } from 'react-i18next';
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import { useGameStore } from '../../store/gameStore';
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import { useState } from 'react';
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import { MIN_BOARD_SIZE, MAX_BOARD_SIZE } from '../../core/constants';
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import type { GameConfig } from '../../core/types';
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interface Props { onBack: () => void; onStart: () => void; }
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@@ -9,9 +10,10 @@ export default function OnlineSetup({ onBack, onStart }: Props) {
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const { t } = useTranslation();
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const startGame = useGameStore((s) => s.startGame);
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const [ip, setIp] = useState('');
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const [boardSize, setBoardSize] = useState(15);
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const baseConfig: GameConfig = {
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boardSize: 15, useForbiddenRules: true, useTimer: false,
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boardSize, useForbiddenRules: true, useTimer: false,
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timeLimitSecs: 60, aiDifficulty: 3, playerColor: 'Black', isServer: false,
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remoteAddress: '',
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};
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@@ -29,6 +31,14 @@ export default function OnlineSetup({ onBack, onStart }: Props) {
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return (
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<div className="setup-panel">
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<h2>{t('menu.online_game')}</h2>
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<label>
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{t('settings.board_size')}:
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<select value={boardSize} onChange={(e) => setBoardSize(Number(e.target.value))}>
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{Array.from({ length: MAX_BOARD_SIZE - MIN_BOARD_SIZE + 1 }, (_, i) => MIN_BOARD_SIZE + i).map((s) => (
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<option key={s} value={s}>{s}×{s}</option>
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))}
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</select>
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</label>
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<button onClick={handleHost}>{t('menu.host_room')}</button>
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<div style={{ display: 'flex', gap: 8, marginTop: 12 }}>
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<input value={ip} onChange={(e) => setIp(e.target.value)} placeholder={t('menu.ip_placeholder') as string} />
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