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@@ -75,7 +75,7 @@ void review_process(int game_mode)
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// 打印当前步骤信息
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// 根据游戏模式显示不同的标题和玩家信息
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if (game_mode == 1)
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if (game_mode == GAME_MODE_AI)
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{
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// 人机对战
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printf("\n===== 五子棋人机对战(%dX%d棋盘) =====", BOARD_SIZE, BOARD_SIZE);
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@@ -84,7 +84,7 @@ void review_process(int game_mode)
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(s.player == PLAYER) ? "玩家" : "AI",
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s.x + 1, s.y + 1);
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}
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else
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else if (game_mode == GAME_MODE_PVP)
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{
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// 双人对战
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printf("\n===== 五子棋双人对战(%dX%d棋盘) =====", BOARD_SIZE, BOARD_SIZE);
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@@ -93,6 +93,15 @@ void review_process(int game_mode)
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(s.player == PLAYER1) ? "玩家1(黑棋)" : "玩家2(白棋)",
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s.x + 1, s.y + 1);
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}
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else if (game_mode == GAME_MODE_NETWORK)
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{
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// 网络对战
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printf("\n===== 五子棋网络对战(%dX%d棋盘) =====", BOARD_SIZE, BOARD_SIZE);
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printf("\n 第%d步/%d步: %s 落子于(%d, %d)\n",
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i + 1, step_count,
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(s.player == PLAYER1) ? "玩家1(黑棋)" : "玩家2(白棋)",
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s.x + 1, s.y + 1);
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}
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// 打印当前复盘棋盘
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printf(" ");
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@@ -222,14 +231,21 @@ void display_game_scores(int game_mode)
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if (sum_score > 0)
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{
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if (game_mode == 1)
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if (game_mode == GAME_MODE_AI)
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{
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printf("玩家得分: %d, 占比: %.2f%%\n",
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player1_final_score, (double)player1_final_score * 100.0 / sum_score);
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printf("AI得分: %d, 占比: %.2f%%\n",
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player2_final_score, (double)player2_final_score * 100.0 / sum_score);
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}
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else
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else if (game_mode == GAME_MODE_PVP)
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{
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printf("玩家1(黑棋)得分: %d, 占比: %.2f%%\n",
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player1_final_score, (double)player1_final_score * 100.0 / sum_score);
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printf("玩家2(白棋)得分: %d, 占比: %.2f%%\n",
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player2_final_score, (double)player2_final_score * 100.0 / sum_score);
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}
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else if (game_mode == GAME_MODE_NETWORK)
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{
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printf("玩家1(黑棋)得分: %d, 占比: %.2f%%\n",
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player1_final_score, (double)player1_final_score * 100.0 / sum_score);
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@@ -239,7 +255,7 @@ void display_game_scores(int game_mode)
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}
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else
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{
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if (game_mode == 1)
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if (game_mode == GAME_MODE_AI)
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{
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printf("玩家得分: %d\n", player1_final_score);
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printf("AI得分: %d\n", player2_final_score);
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@@ -255,11 +271,11 @@ void display_game_scores(int game_mode)
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// 评选MVP
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if (player1_final_score > player2_final_score)
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{
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printf("\nMVP: %s (领先 %d 分)\n", (game_mode == 1) ? "玩家" : "玩家1(黑棋)", player1_final_score - player2_final_score);
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printf("\nMVP: %s (领先 %d 分)\n", (game_mode == GAME_MODE_AI) ? "玩家" : "玩家1(黑棋)", player1_final_score - player2_final_score);
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}
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else if (player2_final_score > player1_final_score)
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{
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printf("\nMVP: %s (领先 %d 分)\n", (game_mode == 1) ? "AI" : "玩家2(白棋)", player2_final_score - player1_final_score);
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printf("\nMVP: %s (领先 %d 分)\n", (game_mode == GAME_MODE_AI) ? "AI" : "玩家2(白棋)", player2_final_score - player1_final_score);
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}
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else
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{
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@@ -362,7 +378,7 @@ int save_game_to_file(const char *filename, int game_mode)
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Step last_step = steps[step_count - 1];
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if (check_win(last_step.x, last_step.y, last_step.player))
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{
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if (game_mode == 1)
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if (game_mode == GAME_MODE_AI)
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{
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// 人机对战
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if (last_step.player == PLAYER)
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@@ -374,7 +390,7 @@ int save_game_to_file(const char *filename, int game_mode)
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strcpy(winner_info, "AI获胜");
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}
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}
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else
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else if (game_mode == GAME_MODE_PVP)
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{
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// 双人对战
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if (last_step.player == PLAYER1)
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@@ -386,6 +402,18 @@ int save_game_to_file(const char *filename, int game_mode)
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strcpy(winner_info, "玩家2获胜");
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}
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}
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else if (game_mode == GAME_MODE_NETWORK)
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{
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// 网络对战
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if (last_step.player == PLAYER1)
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{
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strcpy(winner_info, "玩家1获胜");
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}
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else
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{
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strcpy(winner_info, "玩家2获胜");
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}
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}
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}
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}
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@@ -464,7 +492,7 @@ int load_game_from_file(const char *filename)
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return 0;
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}
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if (game_mode != 1 && game_mode != 2)
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if (game_mode != GAME_MODE_AI && game_mode != GAME_MODE_PVP && game_mode != GAME_MODE_NETWORK)
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{
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fclose(file);
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return 0; // 无效的游戏模式
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