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feat(network): 集成ENet库并实现局域网联机对战功能
- 添加ENet库作为网络通信基础,替换原有的原生Socket实现 - 扩展游戏模式支持局域网联机对战(PvP网络模式) - 重构网络状态结构以适配ENet的Host/Peer模型 - 在图形界面中添加网络对战菜单,支持创建房间和加入房间 - 实现网络消息的发送与接收,包括落子、断开连接等消息类型 - 为网络对战添加定时器轮询机制,实时处理网络事件 - 更新构建系统以编译和链接ENet库
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@@ -0,0 +1,29 @@
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AC_INIT([libenet], [1.3.18])
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AC_CONFIG_SRCDIR([include/enet/enet.h])
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AM_INIT_AUTOMAKE([foreign])
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AC_CONFIG_MACRO_DIR([m4])
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AC_PROG_CC
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AC_PROG_LIBTOOL
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AC_CHECK_FUNC(getaddrinfo, [AC_DEFINE(HAS_GETADDRINFO)])
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AC_CHECK_FUNC(getnameinfo, [AC_DEFINE(HAS_GETNAMEINFO)])
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AC_CHECK_FUNC(gethostbyaddr_r, [AC_DEFINE(HAS_GETHOSTBYADDR_R)])
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AC_CHECK_FUNC(gethostbyname_r, [AC_DEFINE(HAS_GETHOSTBYNAME_R)])
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AC_CHECK_FUNC(poll, [AC_DEFINE(HAS_POLL)])
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AC_CHECK_FUNC(fcntl, [AC_DEFINE(HAS_FCNTL)])
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AC_CHECK_FUNC(inet_pton, [AC_DEFINE(HAS_INET_PTON)])
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AC_CHECK_FUNC(inet_ntop, [AC_DEFINE(HAS_INET_NTOP)])
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AC_CHECK_DECLS(offsetof, [AC_DEFINE(HAS_OFFSETOF)], [], [#include <stddef.h>])
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AC_CHECK_MEMBER(struct msghdr.msg_flags, [AC_DEFINE(HAS_MSGHDR_FLAGS)], , [#include <sys/socket.h>])
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AC_CHECK_TYPE(socklen_t, [AC_DEFINE(HAS_SOCKLEN_T)], ,
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#include <sys/types.h>
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#include <sys/socket.h>
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)
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AC_CONFIG_FILES([Makefile
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libenet.pc])
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AC_OUTPUT
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