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https://github.com/LHY0125/Gobang-Game.git
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feat(gui): 迁移图形界面库从SDL3到IUP
- 移除SDL3依赖,引入IUP图形界面库 - 更新Makefile以支持IUP编译配置 - 重构GUI模块,移除SDL相关代码 - 更新全局变量和类型定义,移除SDL依赖 - 添加IUP头文件到项目库目录 - 删除手动帧率控制(SDL_Delay),依赖IUP事件循环 - 更新编译脚本和文档说明
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/** \file
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* \brief OpenGL canvas for Iup.
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*
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* See Copyright Notice in "iup.h"
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*/
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#ifndef __IUPGL_H
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#define __IUPGL_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Attributes
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** To set the appropriate visual (pixel format) the following
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** attributes may be specified. Their values should be set
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** before the canvas is mapped to the scrren.
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** After mapping, changing their values has no effect.
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*/
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#ifndef IUP_BUFFER /* IUP_SINGLE (defaut) or IUP_DOUBLE */
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#define IUP_BUFFER "BUFFER"
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#endif
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#ifndef IUP_STEREO /* IUP_NO (defaut) or IUP_YES */
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#define IUP_STEREO "STEREO"
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#endif
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#ifndef IUP_BUFFER_SIZE /* Number of bits if index mode */
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#define IUP_BUFFER_SIZE "BUFFER_SIZE"
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#endif
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#ifndef IUP_RED_SIZE /* Number of red bits */
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#define IUP_RED_SIZE "RED_SIZE"
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#endif
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#ifndef IUP_GREEN_SIZE /* Number of green bits */
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#define IUP_GREEN_SIZE "GREEN_SIZE"
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#endif
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#ifndef IUP_BLUE_SIZE /* Number of blue bits */
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#define IUP_BLUE_SIZE "BLUE_SIZE"
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#endif
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#ifndef IUP_ALPHA_SIZE /* Number of alpha bits */
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#define IUP_ALPHA_SIZE "ALPHA_SIZE"
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#endif
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#ifndef IUP_DEPTH_SIZE /* Number of bits in depth buffer */
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#define IUP_DEPTH_SIZE "DEPTH_SIZE"
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#endif
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#ifndef IUP_STENCIL_SIZE /* Number of bits in stencil buffer */
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#define IUP_STENCIL_SIZE "STENCIL_SIZE"
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#endif
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#ifndef IUP_ACCUM_RED_SIZE /* Number of red bits in accum. buffer */
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#define IUP_ACCUM_RED_SIZE "ACCUM_RED_SIZE"
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#endif
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#ifndef IUP_ACCUM_GREEN_SIZE /* Number of green bits in accum. buffer */
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#define IUP_ACCUM_GREEN_SIZE "ACCUM_GREEN_SIZE"
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#endif
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#ifndef IUP_ACCUM_BLUE_SIZE /* Number of blue bits in accum. buffer */
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#define IUP_ACCUM_BLUE_SIZE "ACCUM_BLUE_SIZE"
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#endif
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#ifndef IUP_ACCUM_ALPHA_SIZE /* Number of alpha bits in accum. buffer */
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#define IUP_ACCUM_ALPHA_SIZE "ACCUM_ALPHA_SIZE"
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#endif
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/* Attribute values */
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#ifndef IUP_DOUBLE
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#define IUP_DOUBLE "DOUBLE"
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#endif
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#ifndef IUP_SINGLE
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#define IUP_SINGLE "SINGLE"
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#endif
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#ifndef IUP_INDEX
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#define IUP_INDEX "INDEX"
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#endif
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#ifndef IUP_RGBA
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#define IUP_RGBA "RGBA"
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#endif
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#ifndef IUP_YES
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#define IUP_YES "YES"
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#endif
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#ifndef IUP_NO
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#define IUP_NO "NO"
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#endif
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void IupGLCanvasOpen(void);
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Ihandle *IupGLCanvas(const char *action);
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Ihandle* IupGLBackgroundBox(Ihandle* child);
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void IupGLMakeCurrent(Ihandle* ih);
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int IupGLIsCurrent(Ihandle* ih);
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void IupGLSwapBuffers(Ihandle* ih);
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void IupGLPalette(Ihandle* ih, int index, float r, float g, float b);
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void IupGLUseFont(Ihandle* ih, int first, int count, int list_base);
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void IupGLWait(int gl);
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#ifdef __cplusplus
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}
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#endif
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#endif
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