diff --git a/.gitignore b/.gitignore index a412200..35e075d 100644 --- a/.gitignore +++ b/.gitignore @@ -35,6 +35,13 @@ dist/ # 编译生成的对象文件 obj/ +build/ # 临时游戏存档 records/ + +# 运行时配置(含 API Key) +bin/gobang_config.ini + +# 编译产物 +bin/gobang_gui.exe diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..06d19d4 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,87 @@ +cmake_minimum_required(VERSION 3.16) +project(Gobang VERSION 9.0 LANGUAGES C) + +set(CMAKE_C_STANDARD 17) +set(CMAKE_C_STANDARD_REQUIRED ON) + +# === 输出目录:与原 Makefile 保持一致 === +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin) + +# === 编译选项 === +add_compile_options(-Wall -Wextra -O2) +add_compile_options(-finput-charset=UTF-8 -fexec-charset=UTF-8) + +# === ENet(从源码编译静态库)=== +set(ENET_DIR ${CMAKE_SOURCE_DIR}/libs/enet) +add_library(enet STATIC + ${ENET_DIR}/callbacks.c + ${ENET_DIR}/compress.c + ${ENET_DIR}/host.c + ${ENET_DIR}/list.c + ${ENET_DIR}/packet.c + ${ENET_DIR}/peer.c + ${ENET_DIR}/protocol.c + ${ENET_DIR}/win32.c +) +target_include_directories(enet PUBLIC ${ENET_DIR}/include) + +# === IUP(预构建导入库)=== +set(IUP_DIR ${CMAKE_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib) +add_library(iup SHARED IMPORTED) +set_target_properties(iup PROPERTIES + IMPORTED_IMPLIB ${IUP_DIR}/libiup.a + IMPORTED_LOCATION ${IUP_DIR}/iup.dll + INTERFACE_INCLUDE_DIRECTORIES ${IUP_DIR}/include +) + +# === cJSON(JSON处理库)=== +add_library(cjson STATIC ${CMAKE_SOURCE_DIR}/libs/cJSON/cJSON.c) +target_include_directories(cjson PUBLIC ${CMAKE_SOURCE_DIR}/libs/cJSON) + +# === 主可执行文件 === +add_executable(gobang_gui + src/core/main.c + src/core/globals.c + src/core/config.c + src/core/gobang.c + src/core/ai.c + src/network/network.c + src/record/record.c + src/gui/gui_core.c + src/gui/gui_game.c + src/gui/gui_menu.c + src/gui/gui_replay.c + src/llm/llm_ai.c +) + +target_include_directories(gobang_gui PRIVATE ${CMAKE_SOURCE_DIR}/include) + +target_link_libraries(gobang_gui PRIVATE + enet + cjson + iup + winhttp + ws2_32 + winmm + gdi32 + comdlg32 + comctl32 + uuid + ole32 +) + +# === 构建后拷贝 iup.dll 到 bin/ === +add_custom_command(TARGET gobang_gui POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy_if_different + ${IUP_DIR}/iup.dll + $ + COMMENT "拷贝 iup.dll 到输出目录" +) + +# === 快捷运行目标 === +add_custom_target(run + COMMAND gobang_gui + DEPENDS gobang_gui + WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/bin + COMMENT "运行五子棋游戏" +) diff --git a/Makefile b/Makefile deleted file mode 100644 index 86c452c..0000000 --- a/Makefile +++ /dev/null @@ -1,102 +0,0 @@ -# 五子棋游戏 Makefile -# 支持编译GUI版本 (IUP) - -# 编译器设置 -CC = gcc -# 显式指定 Shell 为 PowerShell -SHELL = D:/PowerShell/PowerShell-7.5.4/PowerShell.exe -.SHELLFLAGS = -NoProfile -Command - -CFLAGS = -Wall -Wextra -std=c17 -O2 -Iinclude -finput-charset=UTF-8 -fexec-charset=UTF-8 -# ENet 包含路径 -ENET_INC = -Ilibs/enet/include -CFLAGS += $(ENET_INC) - -LDFLAGS = -lws2_32 -lwinmm - - -# IUP路径设置 -IUP_PATH = libs/iup-3.31_Win64_dllw6_lib -IUP_INCLUDE = "-I$(IUP_PATH)/include" -# IUP链接库: iup, gdi32, comdlg32, comctl32, uuid, ole32 -IUP_LIBS = "-L$(IUP_PATH)" -liup -lgdi32 -lcomdlg32 -lcomctl32 -luuid -lole32 - -# 目录设置 -SRC_DIR = src -OBJ_DIR = obj -BIN_DIR = bin - -# 源文件 -COMMON_SOURCES = $(SRC_DIR)/gobang.c $(SRC_DIR)/ai.c $(SRC_DIR)/config.c \ - $(SRC_DIR)/globals.c \ - $(SRC_DIR)/network.c $(SRC_DIR)/record.c \ - $(SRC_DIR)/gui_core.c $(SRC_DIR)/gui_draw.c \ - $(SRC_DIR)/gui_game.c $(SRC_DIR)/gui_replay.c \ - $(SRC_DIR)/gui_menu.c - -# ENet 源文件 -ENET_SOURCES = libs/enet/callbacks.c libs/enet/compress.c libs/enet/host.c \ - libs/enet/list.c libs/enet/packet.c libs/enet/peer.c \ - libs/enet/protocol.c libs/enet/win32.c - -# 目标文件 (src/xxx.c -> obj/xxx.o) -COMMON_OBJECTS = $(patsubst $(SRC_DIR)/%.c,$(OBJ_DIR)/%.o,$(COMMON_SOURCES)) -ENET_OBJECTS = $(patsubst libs/enet/%.c,$(OBJ_DIR)/enet_%.o,$(ENET_SOURCES)) - -# 可执行文件 -GUI_TARGET = $(BIN_DIR)/gobang_gui.exe - -# 默认目标 -all: directories $(GUI_TARGET) - -# 创建目录 (PowerShell 语法) -directories: - if (!(Test-Path "$(OBJ_DIR)")) { New-Item -ItemType Directory -Path "$(OBJ_DIR)" | Out-Null } - if (!(Test-Path "$(BIN_DIR)")) { New-Item -ItemType Directory -Path "$(BIN_DIR)" | Out-Null } - -# GUI版本 -$(GUI_TARGET): $(COMMON_OBJECTS) $(ENET_OBJECTS) $(OBJ_DIR)/main.o - $(CC) $(CFLAGS) $(IUP_INCLUDE) -o $@ $^ $(IUP_LIBS) $(LDFLAGS) - Copy-Item -Path "$(subst /,\,$(IUP_PATH))\iup.dll" -Destination "$(BIN_DIR)" -Force - -# 通用目标文件编译规则 -$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c - $(CC) $(CFLAGS) $(IUP_INCLUDE) -c -o $@ $< - -# 编译 ENet 源文件 -$(OBJ_DIR)/enet_%.o: libs/enet/%.c | directories - $(CC) $(CFLAGS) $(ENET_INC) -c -o $@ $< - -# 编译 main.c -$(OBJ_DIR)/main.o: $(SRC_DIR)/main.c - $(CC) $(CFLAGS) $(IUP_INCLUDE) -c -o $@ $< - -# 清理规则 (PowerShell 语法) -clean: - if (Test-Path "$(OBJ_DIR)") { Remove-Item -Path "$(OBJ_DIR)" -Recurse -Force } - if (Test-Path "$(BIN_DIR)") { Remove-Item -Path "$(BIN_DIR)" -Recurse -Force } - -# 编译GUI版本 -gui: directories $(GUI_TARGET) - -# 安装规则(可选) -install: all - Write-Host "Installing executables..." - Copy-Item -Path "$(GUI_TARGET)" -Destination "C:\Program Files\Gobang\" -Force - -# 运行GUI版本 -run-gui: $(GUI_TARGET) - & ".\$(GUI_TARGET)" - -# 帮助信息 -help: - @echo Available targets: - @echo all - Build GUI version - @echo gui - Build GUI version - @echo clean - Remove all object files and executables - @echo run-gui - Build and run GUI version - @echo install - Install executables to system directory - @echo help - Show this help message - -# 声明伪目标 -.PHONY: all clean gui install run-gui help directories diff --git a/include/ai.h b/include/ai.h index adf8bfb..9079203 100644 --- a/include/ai.h +++ b/include/ai.h @@ -32,13 +32,6 @@ int evaluate_move(int x, int y); */ int evaluate_pos(int x, int y, int player); -/** - * @brief 评估棋盘价值 - * - * @param player 玩家标识(PLAYER/AI) - */ -int dfs(int x, int y, int player, int depth, int alpha, int beta, bool is_maximizing); - /** * @brief AI下棋 * @@ -71,13 +64,5 @@ bool is_near_stones(int x, int y); */ ThreatLevel detect_threat(int x, int y, int player); -/** - * @brief 计算指定方向的威胁数量 - * @param x, y 起始位置 - * @param dx, dy 方向向量 - * @param player 玩家 - * @return 威胁数量 - */ -int count_threats_in_direction(int x, int y, int dx, int dy, int player); #endif // AI_H \ No newline at end of file diff --git a/include/config.h b/include/config.h index 445386f..1a768b6 100644 --- a/include/config.h +++ b/include/config.h @@ -135,6 +135,17 @@ #define CONFIG_FILE "gobang_config.ini" // 配置文件路径 #define MAX_PATH_LENGTH 256 // 最大路径长度 +//---------- LLM大模型参数 ----------// +#define DEFAULT_LLM_USE 0 // 默认不使用LLM (0=算法AI, 1=大模型) +#define DEFAULT_LLM_ENDPOINT "https://api.minimax.chat/v1/chat/completions" // 默认API地址 +#define DEFAULT_LLM_API_KEY "" // 默认API Key (需用户填写) +#define DEFAULT_LLM_MODEL "MiniMax-Text-01" // 默认模型名 +#define MAX_LLM_ENDPOINT_LEN 256 // API地址最大长度 +#define MAX_LLM_API_KEY_LEN 128 // API Key最大长度 +#define MAX_LLM_MODEL_LEN 64 // 模型名最大长度 +#define LLM_MAX_RETRIES 3 // LLM返回非法坐标时最大重试次数 +#define LLM_TIMEOUT_MS 30000 // LLM HTTP请求超时(毫秒) + //---------- 配置管理函数声明 ----------// /** * @brief 加载游戏配置 diff --git a/include/globals.h b/include/globals.h index f02f2f9..2fcee43 100644 --- a/include/globals.h +++ b/include/globals.h @@ -29,6 +29,12 @@ extern int network_timeout; // 网络超时时间 extern double defense_coefficient; // 防守系数 extern int ai_difficulty; // AI难度 (1-5) +// ==================== LLM大模型相关变量 ==================== +extern int llm_use; // 是否使用LLM (0=算法AI, 1=大模型) +extern char llm_endpoint[MAX_LLM_ENDPOINT_LEN]; // API地址 +extern char llm_api_key[MAX_LLM_API_KEY_LEN]; // API Key +extern char llm_model[MAX_LLM_MODEL_LEN]; // 模型名 + // ==================== 网络相关变量 ==================== extern NetworkGameState network_state; // 网络游戏状态 diff --git a/include/gobang.h b/include/gobang.h index 3c3e94c..2f0b8f3 100644 --- a/include/gobang.h +++ b/include/gobang.h @@ -5,8 +5,8 @@ * 它包含了游戏棋盘的表示、玩家操作、规则检查以及AI决策等功能。 */ -#ifndef GO_BANG_H -#define GO_BANG_H +#ifndef GOBANG_H +#define GOBANG_H #include #include @@ -88,4 +88,4 @@ bool return_move(int steps_to_undo); */ int calculate_step_score(int x, int y, int player); -#endif // GO_BANG_H \ No newline at end of file +#endif // GOBANG_H \ No newline at end of file diff --git a/include/gui_internal.h b/include/gui_internal.h index 962dd30..d2a30c9 100644 --- a/include/gui_internal.h +++ b/include/gui_internal.h @@ -8,14 +8,9 @@ extern Ihandle *dlg; extern Ihandle *board_canvas; extern Ihandle *lbl_player; extern Ihandle *lbl_status; -extern int gui_game_mode; // 0: PvP, 1: PvE, 2: Replay +extern int gui_game_mode; // 0: PvP, 1: PvE, 2: Replay, 3: Network extern int replay_total_steps; // 复盘总步数 -// 绘图函数 (在 gui_draw.c 中定义) -void set_draw_color(Ihandle *ih, unsigned char r, unsigned char g, unsigned char b); -void draw_board_iup(Ihandle *ih); -void draw_stones_iup(Ihandle *ih); - // 核心功能 (在 gui_core.c 中定义) void update_ui_labels(); int screen_to_board(int screen_x, int screen_y, int *board_x, int *board_y); @@ -24,7 +19,7 @@ int screen_to_board(int screen_x, int screen_y, int *board_x, int *board_y); void create_game_window(); void start_pvp_game_gui(); void start_pve_game_gui(); -void start_network_game_gui(); // 新增:启动网络对战游戏窗口 +void start_network_game_gui(); int action_cb(Ihandle *ih); int button_cb(Ihandle *ih, int button, int pressed, int x, int y, char *status); int k_any_cb(Ihandle *ih, int c); diff --git a/include/llm_ai.h b/include/llm_ai.h new file mode 100644 index 0000000..f8db9ea --- /dev/null +++ b/include/llm_ai.h @@ -0,0 +1,35 @@ +/** + * @file llm_ai.h + * @brief 大模型AI模块头文件 + * @note 通过OpenAI兼容API调用大模型进行五子棋对弈 + */ + +#ifndef LLM_AI_H +#define LLM_AI_H + +#include + +/** + * @brief 调用大模型获取落子坐标(同步,会阻塞) + * @param out_x 输出:落子行坐标 (0-based) + * @param out_y 输出:落子列坐标 (0-based) + * @return true 获取成功,坐标合法且位置为空 + * @return false 获取失败(网络错误/坐标非法/重试耗尽) + */ +bool llm_ai_move(int *out_x, int *out_y); + +/** + * @brief 异步启动大模型思考(后台线程) + * @note 调用后用 llm_ai_poll_result 轮询结果 + */ +void llm_ai_start_move(void); + +/** + * @brief 轮询大模型结果(非阻塞) + * @param out_x 输出:落子行坐标 + * @param out_y 输出:落子列坐标 + * @return 0 仍在思考, 1 成功获取坐标, -1 失败(应回退算法AI) + */ +int llm_ai_poll_result(int *out_x, int *out_y); + +#endif // LLM_AI_H diff --git a/include/network.h b/include/network.h index 850c450..3f4f45d 100644 --- a/include/network.h +++ b/include/network.h @@ -13,13 +13,9 @@ #include "type.h" #include "config.h" #include -#include // 引入 ENet 头文件 +#include -// 网络状态结构体在 type.h 中定义,我们需要修改 type.h 来包含 ENet 类型 -// 或者在这里重新定义(如果 type.h 中可以移除旧的定义) - -// 全局网络状态 -extern NetworkGameState network_state; +// network_state 的 extern 声明在 globals.h 中 // 函数声明 diff --git a/libs/cJSON/cJSON.c b/libs/cJSON/cJSON.c new file mode 100644 index 0000000..61483d9 --- /dev/null +++ b/libs/cJSON/cJSON.c @@ -0,0 +1,3143 @@ +/* + Copyright (c) 2009-2017 Dave Gamble and cJSON contributors + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. +*/ + +/* cJSON */ +/* JSON parser in C. */ + +/* disable warnings about old C89 functions in MSVC */ +#if !defined(_CRT_SECURE_NO_DEPRECATE) && defined(_MSC_VER) +#define _CRT_SECURE_NO_DEPRECATE +#endif + +#ifdef __GNUC__ +#pragma GCC visibility push(default) +#endif +#if defined(_MSC_VER) +#pragma warning (push) +/* disable warning about single line comments in system headers */ +#pragma warning (disable : 4001) +#endif + +#include +#include +#include +#include +#include +#include +#include + +#ifdef ENABLE_LOCALES +#include +#endif + +#if defined(_MSC_VER) +#pragma warning (pop) +#endif +#ifdef __GNUC__ +#pragma GCC visibility pop +#endif + +#include "cJSON.h" + +/* define our own boolean type */ +#ifdef true +#undef true +#endif +#define true ((cJSON_bool)1) + +#ifdef false +#undef false +#endif +#define false ((cJSON_bool)0) + +/* define isnan and isinf for ANSI C, if in C99 or above, isnan and isinf has been defined in math.h */ +#ifndef isinf +#define isinf(d) (isnan((d - d)) && !isnan(d)) +#endif +#ifndef isnan +#define isnan(d) (d != d) +#endif + +#ifndef NAN +#ifdef _WIN32 +#define NAN sqrt(-1.0) +#else +#define NAN 0.0/0.0 +#endif +#endif + +typedef struct { + const unsigned char *json; + size_t position; +} error; +static error global_error = { NULL, 0 }; + +CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void) +{ + return (const char*) (global_error.json + global_error.position); +} + +CJSON_PUBLIC(char *) cJSON_GetStringValue(const cJSON * const item) +{ + if (!cJSON_IsString(item)) + { + return NULL; + } + + return item->valuestring; +} + +CJSON_PUBLIC(double) cJSON_GetNumberValue(const cJSON * const item) +{ + if (!cJSON_IsNumber(item)) + { + return (double) NAN; + } + + return item->valuedouble; +} + +/* This is a safeguard to prevent copy-pasters from using incompatible C and header files */ +#if (CJSON_VERSION_MAJOR != 1) || (CJSON_VERSION_MINOR != 7) || (CJSON_VERSION_PATCH != 18) + #error cJSON.h and cJSON.c have different versions. Make sure that both have the same. +#endif + +CJSON_PUBLIC(const char*) cJSON_Version(void) +{ + static char version[15]; + sprintf(version, "%i.%i.%i", CJSON_VERSION_MAJOR, CJSON_VERSION_MINOR, CJSON_VERSION_PATCH); + + return version; +} + +/* Case insensitive string comparison, doesn't consider two NULL pointers equal though */ +static int case_insensitive_strcmp(const unsigned char *string1, const unsigned char *string2) +{ + if ((string1 == NULL) || (string2 == NULL)) + { + return 1; + } + + if (string1 == string2) + { + return 0; + } + + for(; tolower(*string1) == tolower(*string2); (void)string1++, string2++) + { + if (*string1 == '\0') + { + return 0; + } + } + + return tolower(*string1) - tolower(*string2); +} + +typedef struct internal_hooks +{ + void *(CJSON_CDECL *allocate)(size_t size); + void (CJSON_CDECL *deallocate)(void *pointer); + void *(CJSON_CDECL *reallocate)(void *pointer, size_t size); +} internal_hooks; + +#if defined(_MSC_VER) +/* work around MSVC error C2322: '...' address of dllimport '...' is not static */ +static void * CJSON_CDECL internal_malloc(size_t size) +{ + return malloc(size); +} +static void CJSON_CDECL internal_free(void *pointer) +{ + free(pointer); +} +static void * CJSON_CDECL internal_realloc(void *pointer, size_t size) +{ + return realloc(pointer, size); +} +#else +#define internal_malloc malloc +#define internal_free free +#define internal_realloc realloc +#endif + +/* strlen of character literals resolved at compile time */ +#define static_strlen(string_literal) (sizeof(string_literal) - sizeof("")) + +static internal_hooks global_hooks = { internal_malloc, internal_free, internal_realloc }; + +static unsigned char* cJSON_strdup(const unsigned char* string, const internal_hooks * const hooks) +{ + size_t length = 0; + unsigned char *copy = NULL; + + if (string == NULL) + { + return NULL; + } + + length = strlen((const char*)string) + sizeof(""); + copy = (unsigned char*)hooks->allocate(length); + if (copy == NULL) + { + return NULL; + } + memcpy(copy, string, length); + + return copy; +} + +CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks) +{ + if (hooks == NULL) + { + /* Reset hooks */ + global_hooks.allocate = malloc; + global_hooks.deallocate = free; + global_hooks.reallocate = realloc; + return; + } + + global_hooks.allocate = malloc; + if (hooks->malloc_fn != NULL) + { + global_hooks.allocate = hooks->malloc_fn; + } + + global_hooks.deallocate = free; + if (hooks->free_fn != NULL) + { + global_hooks.deallocate = hooks->free_fn; + } + + /* use realloc only if both free and malloc are used */ + global_hooks.reallocate = NULL; + if ((global_hooks.allocate == malloc) && (global_hooks.deallocate == free)) + { + global_hooks.reallocate = realloc; + } +} + +/* Internal constructor. */ +static cJSON *cJSON_New_Item(const internal_hooks * const hooks) +{ + cJSON* node = (cJSON*)hooks->allocate(sizeof(cJSON)); + if (node) + { + memset(node, '\0', sizeof(cJSON)); + } + + return node; +} + +/* Delete a cJSON structure. */ +CJSON_PUBLIC(void) cJSON_Delete(cJSON *item) +{ + cJSON *next = NULL; + while (item != NULL) + { + next = item->next; + if (!(item->type & cJSON_IsReference) && (item->child != NULL)) + { + cJSON_Delete(item->child); + } + if (!(item->type & cJSON_IsReference) && (item->valuestring != NULL)) + { + global_hooks.deallocate(item->valuestring); + item->valuestring = NULL; + } + if (!(item->type & cJSON_StringIsConst) && (item->string != NULL)) + { + global_hooks.deallocate(item->string); + item->string = NULL; + } + global_hooks.deallocate(item); + item = next; + } +} + +/* get the decimal point character of the current locale */ +static unsigned char get_decimal_point(void) +{ +#ifdef ENABLE_LOCALES + struct lconv *lconv = localeconv(); + return (unsigned char) lconv->decimal_point[0]; +#else + return '.'; +#endif +} + +typedef struct +{ + const unsigned char *content; + size_t length; + size_t offset; + size_t depth; /* How deeply nested (in arrays/objects) is the input at the current offset. */ + internal_hooks hooks; +} parse_buffer; + +/* check if the given size is left to read in a given parse buffer (starting with 1) */ +#define can_read(buffer, size) ((buffer != NULL) && (((buffer)->offset + size) <= (buffer)->length)) +/* check if the buffer can be accessed at the given index (starting with 0) */ +#define can_access_at_index(buffer, index) ((buffer != NULL) && (((buffer)->offset + index) < (buffer)->length)) +#define cannot_access_at_index(buffer, index) (!can_access_at_index(buffer, index)) +/* get a pointer to the buffer at the position */ +#define buffer_at_offset(buffer) ((buffer)->content + (buffer)->offset) + +/* Parse the input text to generate a number, and populate the result into item. */ +static cJSON_bool parse_number(cJSON * const item, parse_buffer * const input_buffer) +{ + double number = 0; + unsigned char *after_end = NULL; + unsigned char number_c_string[64]; + unsigned char decimal_point = get_decimal_point(); + size_t i = 0; + + if ((input_buffer == NULL) || (input_buffer->content == NULL)) + { + return false; + } + + /* copy the number into a temporary buffer and replace '.' with the decimal point + * of the current locale (for strtod) + * This also takes care of '\0' not necessarily being available for marking the end of the input */ + for (i = 0; (i < (sizeof(number_c_string) - 1)) && can_access_at_index(input_buffer, i); i++) + { + switch (buffer_at_offset(input_buffer)[i]) + { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + case '+': + case '-': + case 'e': + case 'E': + number_c_string[i] = buffer_at_offset(input_buffer)[i]; + break; + + case '.': + number_c_string[i] = decimal_point; + break; + + default: + goto loop_end; + } + } +loop_end: + number_c_string[i] = '\0'; + + number = strtod((const char*)number_c_string, (char**)&after_end); + if (number_c_string == after_end) + { + return false; /* parse_error */ + } + + item->valuedouble = number; + + /* use saturation in case of overflow */ + if (number >= INT_MAX) + { + item->valueint = INT_MAX; + } + else if (number <= (double)INT_MIN) + { + item->valueint = INT_MIN; + } + else + { + item->valueint = (int)number; + } + + item->type = cJSON_Number; + + input_buffer->offset += (size_t)(after_end - number_c_string); + return true; +} + +/* don't ask me, but the original cJSON_SetNumberValue returns an integer or double */ +CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number) +{ + if (number >= INT_MAX) + { + object->valueint = INT_MAX; + } + else if (number <= (double)INT_MIN) + { + object->valueint = INT_MIN; + } + else + { + object->valueint = (int)number; + } + + return object->valuedouble = number; +} + +/* Note: when passing a NULL valuestring, cJSON_SetValuestring treats this as an error and return NULL */ +CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON *object, const char *valuestring) +{ + char *copy = NULL; + /* if object's type is not cJSON_String or is cJSON_IsReference, it should not set valuestring */ + if ((object == NULL) || !(object->type & cJSON_String) || (object->type & cJSON_IsReference)) + { + return NULL; + } + /* return NULL if the object is corrupted or valuestring is NULL */ + if (object->valuestring == NULL || valuestring == NULL) + { + return NULL; + } + if (strlen(valuestring) <= strlen(object->valuestring)) + { + strcpy(object->valuestring, valuestring); + return object->valuestring; + } + copy = (char*) cJSON_strdup((const unsigned char*)valuestring, &global_hooks); + if (copy == NULL) + { + return NULL; + } + if (object->valuestring != NULL) + { + cJSON_free(object->valuestring); + } + object->valuestring = copy; + + return copy; +} + +typedef struct +{ + unsigned char *buffer; + size_t length; + size_t offset; + size_t depth; /* current nesting depth (for formatted printing) */ + cJSON_bool noalloc; + cJSON_bool format; /* is this print a formatted print */ + internal_hooks hooks; +} printbuffer; + +/* realloc printbuffer if necessary to have at least "needed" bytes more */ +static unsigned char* ensure(printbuffer * const p, size_t needed) +{ + unsigned char *newbuffer = NULL; + size_t newsize = 0; + + if ((p == NULL) || (p->buffer == NULL)) + { + return NULL; + } + + if ((p->length > 0) && (p->offset >= p->length)) + { + /* make sure that offset is valid */ + return NULL; + } + + if (needed > INT_MAX) + { + /* sizes bigger than INT_MAX are currently not supported */ + return NULL; + } + + needed += p->offset + 1; + if (needed <= p->length) + { + return p->buffer + p->offset; + } + + if (p->noalloc) { + return NULL; + } + + /* calculate new buffer size */ + if (needed > (INT_MAX / 2)) + { + /* overflow of int, use INT_MAX if possible */ + if (needed <= INT_MAX) + { + newsize = INT_MAX; + } + else + { + return NULL; + } + } + else + { + newsize = needed * 2; + } + + if (p->hooks.reallocate != NULL) + { + /* reallocate with realloc if available */ + newbuffer = (unsigned char*)p->hooks.reallocate(p->buffer, newsize); + if (newbuffer == NULL) + { + p->hooks.deallocate(p->buffer); + p->length = 0; + p->buffer = NULL; + + return NULL; + } + } + else + { + /* otherwise reallocate manually */ + newbuffer = (unsigned char*)p->hooks.allocate(newsize); + if (!newbuffer) + { + p->hooks.deallocate(p->buffer); + p->length = 0; + p->buffer = NULL; + + return NULL; + } + + memcpy(newbuffer, p->buffer, p->offset + 1); + p->hooks.deallocate(p->buffer); + } + p->length = newsize; + p->buffer = newbuffer; + + return newbuffer + p->offset; +} + +/* calculate the new length of the string in a printbuffer and update the offset */ +static void update_offset(printbuffer * const buffer) +{ + const unsigned char *buffer_pointer = NULL; + if ((buffer == NULL) || (buffer->buffer == NULL)) + { + return; + } + buffer_pointer = buffer->buffer + buffer->offset; + + buffer->offset += strlen((const char*)buffer_pointer); +} + +/* securely comparison of floating-point variables */ +static cJSON_bool compare_double(double a, double b) +{ + double maxVal = fabs(a) > fabs(b) ? fabs(a) : fabs(b); + return (fabs(a - b) <= maxVal * DBL_EPSILON); +} + +/* Render the number nicely from the given item into a string. */ +static cJSON_bool print_number(const cJSON * const item, printbuffer * const output_buffer) +{ + unsigned char *output_pointer = NULL; + double d = item->valuedouble; + int length = 0; + size_t i = 0; + unsigned char number_buffer[26] = {0}; /* temporary buffer to print the number into */ + unsigned char decimal_point = get_decimal_point(); + double test = 0.0; + + if (output_buffer == NULL) + { + return false; + } + + /* This checks for NaN and Infinity */ + if (isnan(d) || isinf(d)) + { + length = sprintf((char*)number_buffer, "null"); + } + else if(d == (double)item->valueint) + { + length = sprintf((char*)number_buffer, "%d", item->valueint); + } + else + { + /* Try 15 decimal places of precision to avoid nonsignificant nonzero digits */ + length = sprintf((char*)number_buffer, "%1.15g", d); + + /* Check whether the original double can be recovered */ + if ((sscanf((char*)number_buffer, "%lg", &test) != 1) || !compare_double((double)test, d)) + { + /* If not, print with 17 decimal places of precision */ + length = sprintf((char*)number_buffer, "%1.17g", d); + } + } + + /* sprintf failed or buffer overrun occurred */ + if ((length < 0) || (length > (int)(sizeof(number_buffer) - 1))) + { + return false; + } + + /* reserve appropriate space in the output */ + output_pointer = ensure(output_buffer, (size_t)length + sizeof("")); + if (output_pointer == NULL) + { + return false; + } + + /* copy the printed number to the output and replace locale + * dependent decimal point with '.' */ + for (i = 0; i < ((size_t)length); i++) + { + if (number_buffer[i] == decimal_point) + { + output_pointer[i] = '.'; + continue; + } + + output_pointer[i] = number_buffer[i]; + } + output_pointer[i] = '\0'; + + output_buffer->offset += (size_t)length; + + return true; +} + +/* parse 4 digit hexadecimal number */ +static unsigned parse_hex4(const unsigned char * const input) +{ + unsigned int h = 0; + size_t i = 0; + + for (i = 0; i < 4; i++) + { + /* parse digit */ + if ((input[i] >= '0') && (input[i] <= '9')) + { + h += (unsigned int) input[i] - '0'; + } + else if ((input[i] >= 'A') && (input[i] <= 'F')) + { + h += (unsigned int) 10 + input[i] - 'A'; + } + else if ((input[i] >= 'a') && (input[i] <= 'f')) + { + h += (unsigned int) 10 + input[i] - 'a'; + } + else /* invalid */ + { + return 0; + } + + if (i < 3) + { + /* shift left to make place for the next nibble */ + h = h << 4; + } + } + + return h; +} + +/* converts a UTF-16 literal to UTF-8 + * A literal can be one or two sequences of the form \uXXXX */ +static unsigned char utf16_literal_to_utf8(const unsigned char * const input_pointer, const unsigned char * const input_end, unsigned char **output_pointer) +{ + long unsigned int codepoint = 0; + unsigned int first_code = 0; + const unsigned char *first_sequence = input_pointer; + unsigned char utf8_length = 0; + unsigned char utf8_position = 0; + unsigned char sequence_length = 0; + unsigned char first_byte_mark = 0; + + if ((input_end - first_sequence) < 6) + { + /* input ends unexpectedly */ + goto fail; + } + + /* get the first utf16 sequence */ + first_code = parse_hex4(first_sequence + 2); + + /* check that the code is valid */ + if (((first_code >= 0xDC00) && (first_code <= 0xDFFF))) + { + goto fail; + } + + /* UTF16 surrogate pair */ + if ((first_code >= 0xD800) && (first_code <= 0xDBFF)) + { + const unsigned char *second_sequence = first_sequence + 6; + unsigned int second_code = 0; + sequence_length = 12; /* \uXXXX\uXXXX */ + + if ((input_end - second_sequence) < 6) + { + /* input ends unexpectedly */ + goto fail; + } + + if ((second_sequence[0] != '\\') || (second_sequence[1] != 'u')) + { + /* missing second half of the surrogate pair */ + goto fail; + } + + /* get the second utf16 sequence */ + second_code = parse_hex4(second_sequence + 2); + /* check that the code is valid */ + if ((second_code < 0xDC00) || (second_code > 0xDFFF)) + { + /* invalid second half of the surrogate pair */ + goto fail; + } + + + /* calculate the unicode codepoint from the surrogate pair */ + codepoint = 0x10000 + (((first_code & 0x3FF) << 10) | (second_code & 0x3FF)); + } + else + { + sequence_length = 6; /* \uXXXX */ + codepoint = first_code; + } + + /* encode as UTF-8 + * takes at maximum 4 bytes to encode: + * 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx */ + if (codepoint < 0x80) + { + /* normal ascii, encoding 0xxxxxxx */ + utf8_length = 1; + } + else if (codepoint < 0x800) + { + /* two bytes, encoding 110xxxxx 10xxxxxx */ + utf8_length = 2; + first_byte_mark = 0xC0; /* 11000000 */ + } + else if (codepoint < 0x10000) + { + /* three bytes, encoding 1110xxxx 10xxxxxx 10xxxxxx */ + utf8_length = 3; + first_byte_mark = 0xE0; /* 11100000 */ + } + else if (codepoint <= 0x10FFFF) + { + /* four bytes, encoding 1110xxxx 10xxxxxx 10xxxxxx 10xxxxxx */ + utf8_length = 4; + first_byte_mark = 0xF0; /* 11110000 */ + } + else + { + /* invalid unicode codepoint */ + goto fail; + } + + /* encode as utf8 */ + for (utf8_position = (unsigned char)(utf8_length - 1); utf8_position > 0; utf8_position--) + { + /* 10xxxxxx */ + (*output_pointer)[utf8_position] = (unsigned char)((codepoint | 0x80) & 0xBF); + codepoint >>= 6; + } + /* encode first byte */ + if (utf8_length > 1) + { + (*output_pointer)[0] = (unsigned char)((codepoint | first_byte_mark) & 0xFF); + } + else + { + (*output_pointer)[0] = (unsigned char)(codepoint & 0x7F); + } + + *output_pointer += utf8_length; + + return sequence_length; + +fail: + return 0; +} + +/* Parse the input text into an unescaped cinput, and populate item. */ +static cJSON_bool parse_string(cJSON * const item, parse_buffer * const input_buffer) +{ + const unsigned char *input_pointer = buffer_at_offset(input_buffer) + 1; + const unsigned char *input_end = buffer_at_offset(input_buffer) + 1; + unsigned char *output_pointer = NULL; + unsigned char *output = NULL; + + /* not a string */ + if (buffer_at_offset(input_buffer)[0] != '\"') + { + goto fail; + } + + { + /* calculate approximate size of the output (overestimate) */ + size_t allocation_length = 0; + size_t skipped_bytes = 0; + while (((size_t)(input_end - input_buffer->content) < input_buffer->length) && (*input_end != '\"')) + { + /* is escape sequence */ + if (input_end[0] == '\\') + { + if ((size_t)(input_end + 1 - input_buffer->content) >= input_buffer->length) + { + /* prevent buffer overflow when last input character is a backslash */ + goto fail; + } + skipped_bytes++; + input_end++; + } + input_end++; + } + if (((size_t)(input_end - input_buffer->content) >= input_buffer->length) || (*input_end != '\"')) + { + goto fail; /* string ended unexpectedly */ + } + + /* This is at most how much we need for the output */ + allocation_length = (size_t) (input_end - buffer_at_offset(input_buffer)) - skipped_bytes; + output = (unsigned char*)input_buffer->hooks.allocate(allocation_length + sizeof("")); + if (output == NULL) + { + goto fail; /* allocation failure */ + } + } + + output_pointer = output; + /* loop through the string literal */ + while (input_pointer < input_end) + { + if (*input_pointer != '\\') + { + *output_pointer++ = *input_pointer++; + } + /* escape sequence */ + else + { + unsigned char sequence_length = 2; + if ((input_end - input_pointer) < 1) + { + goto fail; + } + + switch (input_pointer[1]) + { + case 'b': + *output_pointer++ = '\b'; + break; + case 'f': + *output_pointer++ = '\f'; + break; + case 'n': + *output_pointer++ = '\n'; + break; + case 'r': + *output_pointer++ = '\r'; + break; + case 't': + *output_pointer++ = '\t'; + break; + case '\"': + case '\\': + case '/': + *output_pointer++ = input_pointer[1]; + break; + + /* UTF-16 literal */ + case 'u': + sequence_length = utf16_literal_to_utf8(input_pointer, input_end, &output_pointer); + if (sequence_length == 0) + { + /* failed to convert UTF16-literal to UTF-8 */ + goto fail; + } + break; + + default: + goto fail; + } + input_pointer += sequence_length; + } + } + + /* zero terminate the output */ + *output_pointer = '\0'; + + item->type = cJSON_String; + item->valuestring = (char*)output; + + input_buffer->offset = (size_t) (input_end - input_buffer->content); + input_buffer->offset++; + + return true; + +fail: + if (output != NULL) + { + input_buffer->hooks.deallocate(output); + output = NULL; + } + + if (input_pointer != NULL) + { + input_buffer->offset = (size_t)(input_pointer - input_buffer->content); + } + + return false; +} + +/* Render the cstring provided to an escaped version that can be printed. */ +static cJSON_bool print_string_ptr(const unsigned char * const input, printbuffer * const output_buffer) +{ + const unsigned char *input_pointer = NULL; + unsigned char *output = NULL; + unsigned char *output_pointer = NULL; + size_t output_length = 0; + /* numbers of additional characters needed for escaping */ + size_t escape_characters = 0; + + if (output_buffer == NULL) + { + return false; + } + + /* empty string */ + if (input == NULL) + { + output = ensure(output_buffer, sizeof("\"\"")); + if (output == NULL) + { + return false; + } + strcpy((char*)output, "\"\""); + + return true; + } + + /* set "flag" to 1 if something needs to be escaped */ + for (input_pointer = input; *input_pointer; input_pointer++) + { + switch (*input_pointer) + { + case '\"': + case '\\': + case '\b': + case '\f': + case '\n': + case '\r': + case '\t': + /* one character escape sequence */ + escape_characters++; + break; + default: + if (*input_pointer < 32) + { + /* UTF-16 escape sequence uXXXX */ + escape_characters += 5; + } + break; + } + } + output_length = (size_t)(input_pointer - input) + escape_characters; + + output = ensure(output_buffer, output_length + sizeof("\"\"")); + if (output == NULL) + { + return false; + } + + /* no characters have to be escaped */ + if (escape_characters == 0) + { + output[0] = '\"'; + memcpy(output + 1, input, output_length); + output[output_length + 1] = '\"'; + output[output_length + 2] = '\0'; + + return true; + } + + output[0] = '\"'; + output_pointer = output + 1; + /* copy the string */ + for (input_pointer = input; *input_pointer != '\0'; (void)input_pointer++, output_pointer++) + { + if ((*input_pointer > 31) && (*input_pointer != '\"') && (*input_pointer != '\\')) + { + /* normal character, copy */ + *output_pointer = *input_pointer; + } + else + { + /* character needs to be escaped */ + *output_pointer++ = '\\'; + switch (*input_pointer) + { + case '\\': + *output_pointer = '\\'; + break; + case '\"': + *output_pointer = '\"'; + break; + case '\b': + *output_pointer = 'b'; + break; + case '\f': + *output_pointer = 'f'; + break; + case '\n': + *output_pointer = 'n'; + break; + case '\r': + *output_pointer = 'r'; + break; + case '\t': + *output_pointer = 't'; + break; + default: + /* escape and print as unicode codepoint */ + sprintf((char*)output_pointer, "u%04x", *input_pointer); + output_pointer += 4; + break; + } + } + } + output[output_length + 1] = '\"'; + output[output_length + 2] = '\0'; + + return true; +} + +/* Invoke print_string_ptr (which is useful) on an item. */ +static cJSON_bool print_string(const cJSON * const item, printbuffer * const p) +{ + return print_string_ptr((unsigned char*)item->valuestring, p); +} + +/* Predeclare these prototypes. */ +static cJSON_bool parse_value(cJSON * const item, parse_buffer * const input_buffer); +static cJSON_bool print_value(const cJSON * const item, printbuffer * const output_buffer); +static cJSON_bool parse_array(cJSON * const item, parse_buffer * const input_buffer); +static cJSON_bool print_array(const cJSON * const item, printbuffer * const output_buffer); +static cJSON_bool parse_object(cJSON * const item, parse_buffer * const input_buffer); +static cJSON_bool print_object(const cJSON * const item, printbuffer * const output_buffer); + +/* Utility to jump whitespace and cr/lf */ +static parse_buffer *buffer_skip_whitespace(parse_buffer * const buffer) +{ + if ((buffer == NULL) || (buffer->content == NULL)) + { + return NULL; + } + + if (cannot_access_at_index(buffer, 0)) + { + return buffer; + } + + while (can_access_at_index(buffer, 0) && (buffer_at_offset(buffer)[0] <= 32)) + { + buffer->offset++; + } + + if (buffer->offset == buffer->length) + { + buffer->offset--; + } + + return buffer; +} + +/* skip the UTF-8 BOM (byte order mark) if it is at the beginning of a buffer */ +static parse_buffer *skip_utf8_bom(parse_buffer * const buffer) +{ + if ((buffer == NULL) || (buffer->content == NULL) || (buffer->offset != 0)) + { + return NULL; + } + + if (can_access_at_index(buffer, 4) && (strncmp((const char*)buffer_at_offset(buffer), "\xEF\xBB\xBF", 3) == 0)) + { + buffer->offset += 3; + } + + return buffer; +} + +CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated) +{ + size_t buffer_length; + + if (NULL == value) + { + return NULL; + } + + /* Adding null character size due to require_null_terminated. */ + buffer_length = strlen(value) + sizeof(""); + + return cJSON_ParseWithLengthOpts(value, buffer_length, return_parse_end, require_null_terminated); +} + +/* Parse an object - create a new root, and populate. */ +CJSON_PUBLIC(cJSON *) cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated) +{ + parse_buffer buffer = { 0, 0, 0, 0, { 0, 0, 0 } }; + cJSON *item = NULL; + + /* reset error position */ + global_error.json = NULL; + global_error.position = 0; + + if (value == NULL || 0 == buffer_length) + { + goto fail; + } + + buffer.content = (const unsigned char*)value; + buffer.length = buffer_length; + buffer.offset = 0; + buffer.hooks = global_hooks; + + item = cJSON_New_Item(&global_hooks); + if (item == NULL) /* memory fail */ + { + goto fail; + } + + if (!parse_value(item, buffer_skip_whitespace(skip_utf8_bom(&buffer)))) + { + /* parse failure. ep is set. */ + goto fail; + } + + /* if we require null-terminated JSON without appended garbage, skip and then check for a null terminator */ + if (require_null_terminated) + { + buffer_skip_whitespace(&buffer); + if ((buffer.offset >= buffer.length) || buffer_at_offset(&buffer)[0] != '\0') + { + goto fail; + } + } + if (return_parse_end) + { + *return_parse_end = (const char*)buffer_at_offset(&buffer); + } + + return item; + +fail: + if (item != NULL) + { + cJSON_Delete(item); + } + + if (value != NULL) + { + error local_error; + local_error.json = (const unsigned char*)value; + local_error.position = 0; + + if (buffer.offset < buffer.length) + { + local_error.position = buffer.offset; + } + else if (buffer.length > 0) + { + local_error.position = buffer.length - 1; + } + + if (return_parse_end != NULL) + { + *return_parse_end = (const char*)local_error.json + local_error.position; + } + + global_error = local_error; + } + + return NULL; +} + +/* Default options for cJSON_Parse */ +CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value) +{ + return cJSON_ParseWithOpts(value, 0, 0); +} + +CJSON_PUBLIC(cJSON *) cJSON_ParseWithLength(const char *value, size_t buffer_length) +{ + return cJSON_ParseWithLengthOpts(value, buffer_length, 0, 0); +} + +#define cjson_min(a, b) (((a) < (b)) ? (a) : (b)) + +static unsigned char *print(const cJSON * const item, cJSON_bool format, const internal_hooks * const hooks) +{ + static const size_t default_buffer_size = 256; + printbuffer buffer[1]; + unsigned char *printed = NULL; + + memset(buffer, 0, sizeof(buffer)); + + /* create buffer */ + buffer->buffer = (unsigned char*) hooks->allocate(default_buffer_size); + buffer->length = default_buffer_size; + buffer->format = format; + buffer->hooks = *hooks; + if (buffer->buffer == NULL) + { + goto fail; + } + + /* print the value */ + if (!print_value(item, buffer)) + { + goto fail; + } + update_offset(buffer); + + /* check if reallocate is available */ + if (hooks->reallocate != NULL) + { + printed = (unsigned char*) hooks->reallocate(buffer->buffer, buffer->offset + 1); + if (printed == NULL) { + goto fail; + } + buffer->buffer = NULL; + } + else /* otherwise copy the JSON over to a new buffer */ + { + printed = (unsigned char*) hooks->allocate(buffer->offset + 1); + if (printed == NULL) + { + goto fail; + } + memcpy(printed, buffer->buffer, cjson_min(buffer->length, buffer->offset + 1)); + printed[buffer->offset] = '\0'; /* just to be sure */ + + /* free the buffer */ + hooks->deallocate(buffer->buffer); + buffer->buffer = NULL; + } + + return printed; + +fail: + if (buffer->buffer != NULL) + { + hooks->deallocate(buffer->buffer); + buffer->buffer = NULL; + } + + if (printed != NULL) + { + hooks->deallocate(printed); + printed = NULL; + } + + return NULL; +} + +/* Render a cJSON item/entity/structure to text. */ +CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item) +{ + return (char*)print(item, true, &global_hooks); +} + +CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item) +{ + return (char*)print(item, false, &global_hooks); +} + +CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt) +{ + printbuffer p = { 0, 0, 0, 0, 0, 0, { 0, 0, 0 } }; + + if (prebuffer < 0) + { + return NULL; + } + + p.buffer = (unsigned char*)global_hooks.allocate((size_t)prebuffer); + if (!p.buffer) + { + return NULL; + } + + p.length = (size_t)prebuffer; + p.offset = 0; + p.noalloc = false; + p.format = fmt; + p.hooks = global_hooks; + + if (!print_value(item, &p)) + { + global_hooks.deallocate(p.buffer); + p.buffer = NULL; + return NULL; + } + + return (char*)p.buffer; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format) +{ + printbuffer p = { 0, 0, 0, 0, 0, 0, { 0, 0, 0 } }; + + if ((length < 0) || (buffer == NULL)) + { + return false; + } + + p.buffer = (unsigned char*)buffer; + p.length = (size_t)length; + p.offset = 0; + p.noalloc = true; + p.format = format; + p.hooks = global_hooks; + + return print_value(item, &p); +} + +/* Parser core - when encountering text, process appropriately. */ +static cJSON_bool parse_value(cJSON * const item, parse_buffer * const input_buffer) +{ + if ((input_buffer == NULL) || (input_buffer->content == NULL)) + { + return false; /* no input */ + } + + /* parse the different types of values */ + /* null */ + if (can_read(input_buffer, 4) && (strncmp((const char*)buffer_at_offset(input_buffer), "null", 4) == 0)) + { + item->type = cJSON_NULL; + input_buffer->offset += 4; + return true; + } + /* false */ + if (can_read(input_buffer, 5) && (strncmp((const char*)buffer_at_offset(input_buffer), "false", 5) == 0)) + { + item->type = cJSON_False; + input_buffer->offset += 5; + return true; + } + /* true */ + if (can_read(input_buffer, 4) && (strncmp((const char*)buffer_at_offset(input_buffer), "true", 4) == 0)) + { + item->type = cJSON_True; + item->valueint = 1; + input_buffer->offset += 4; + return true; + } + /* string */ + if (can_access_at_index(input_buffer, 0) && (buffer_at_offset(input_buffer)[0] == '\"')) + { + return parse_string(item, input_buffer); + } + /* number */ + if (can_access_at_index(input_buffer, 0) && ((buffer_at_offset(input_buffer)[0] == '-') || ((buffer_at_offset(input_buffer)[0] >= '0') && (buffer_at_offset(input_buffer)[0] <= '9')))) + { + return parse_number(item, input_buffer); + } + /* array */ + if (can_access_at_index(input_buffer, 0) && (buffer_at_offset(input_buffer)[0] == '[')) + { + return parse_array(item, input_buffer); + } + /* object */ + if (can_access_at_index(input_buffer, 0) && (buffer_at_offset(input_buffer)[0] == '{')) + { + return parse_object(item, input_buffer); + } + + return false; +} + +/* Render a value to text. */ +static cJSON_bool print_value(const cJSON * const item, printbuffer * const output_buffer) +{ + unsigned char *output = NULL; + + if ((item == NULL) || (output_buffer == NULL)) + { + return false; + } + + switch ((item->type) & 0xFF) + { + case cJSON_NULL: + output = ensure(output_buffer, 5); + if (output == NULL) + { + return false; + } + strcpy((char*)output, "null"); + return true; + + case cJSON_False: + output = ensure(output_buffer, 6); + if (output == NULL) + { + return false; + } + strcpy((char*)output, "false"); + return true; + + case cJSON_True: + output = ensure(output_buffer, 5); + if (output == NULL) + { + return false; + } + strcpy((char*)output, "true"); + return true; + + case cJSON_Number: + return print_number(item, output_buffer); + + case cJSON_Raw: + { + size_t raw_length = 0; + if (item->valuestring == NULL) + { + return false; + } + + raw_length = strlen(item->valuestring) + sizeof(""); + output = ensure(output_buffer, raw_length); + if (output == NULL) + { + return false; + } + memcpy(output, item->valuestring, raw_length); + return true; + } + + case cJSON_String: + return print_string(item, output_buffer); + + case cJSON_Array: + return print_array(item, output_buffer); + + case cJSON_Object: + return print_object(item, output_buffer); + + default: + return false; + } +} + +/* Build an array from input text. */ +static cJSON_bool parse_array(cJSON * const item, parse_buffer * const input_buffer) +{ + cJSON *head = NULL; /* head of the linked list */ + cJSON *current_item = NULL; + + if (input_buffer->depth >= CJSON_NESTING_LIMIT) + { + return false; /* to deeply nested */ + } + input_buffer->depth++; + + if (buffer_at_offset(input_buffer)[0] != '[') + { + /* not an array */ + goto fail; + } + + input_buffer->offset++; + buffer_skip_whitespace(input_buffer); + if (can_access_at_index(input_buffer, 0) && (buffer_at_offset(input_buffer)[0] == ']')) + { + /* empty array */ + goto success; + } + + /* check if we skipped to the end of the buffer */ + if (cannot_access_at_index(input_buffer, 0)) + { + input_buffer->offset--; + goto fail; + } + + /* step back to character in front of the first element */ + input_buffer->offset--; + /* loop through the comma separated array elements */ + do + { + /* allocate next item */ + cJSON *new_item = cJSON_New_Item(&(input_buffer->hooks)); + if (new_item == NULL) + { + goto fail; /* allocation failure */ + } + + /* attach next item to list */ + if (head == NULL) + { + /* start the linked list */ + current_item = head = new_item; + } + else + { + /* add to the end and advance */ + current_item->next = new_item; + new_item->prev = current_item; + current_item = new_item; + } + + /* parse next value */ + input_buffer->offset++; + buffer_skip_whitespace(input_buffer); + if (!parse_value(current_item, input_buffer)) + { + goto fail; /* failed to parse value */ + } + buffer_skip_whitespace(input_buffer); + } + while (can_access_at_index(input_buffer, 0) && (buffer_at_offset(input_buffer)[0] == ',')); + + if (cannot_access_at_index(input_buffer, 0) || buffer_at_offset(input_buffer)[0] != ']') + { + goto fail; /* expected end of array */ + } + +success: + input_buffer->depth--; + + if (head != NULL) { + head->prev = current_item; + } + + item->type = cJSON_Array; + item->child = head; + + input_buffer->offset++; + + return true; + +fail: + if (head != NULL) + { + cJSON_Delete(head); + } + + return false; +} + +/* Render an array to text */ +static cJSON_bool print_array(const cJSON * const item, printbuffer * const output_buffer) +{ + unsigned char *output_pointer = NULL; + size_t length = 0; + cJSON *current_element = item->child; + + if (output_buffer == NULL) + { + return false; + } + + /* Compose the output array. */ + /* opening square bracket */ + output_pointer = ensure(output_buffer, 1); + if (output_pointer == NULL) + { + return false; + } + + *output_pointer = '['; + output_buffer->offset++; + output_buffer->depth++; + + while (current_element != NULL) + { + if (!print_value(current_element, output_buffer)) + { + return false; + } + update_offset(output_buffer); + if (current_element->next) + { + length = (size_t) (output_buffer->format ? 2 : 1); + output_pointer = ensure(output_buffer, length + 1); + if (output_pointer == NULL) + { + return false; + } + *output_pointer++ = ','; + if(output_buffer->format) + { + *output_pointer++ = ' '; + } + *output_pointer = '\0'; + output_buffer->offset += length; + } + current_element = current_element->next; + } + + output_pointer = ensure(output_buffer, 2); + if (output_pointer == NULL) + { + return false; + } + *output_pointer++ = ']'; + *output_pointer = '\0'; + output_buffer->depth--; + + return true; +} + +/* Build an object from the text. */ +static cJSON_bool parse_object(cJSON * const item, parse_buffer * const input_buffer) +{ + cJSON *head = NULL; /* linked list head */ + cJSON *current_item = NULL; + + if (input_buffer->depth >= CJSON_NESTING_LIMIT) + { + return false; /* to deeply nested */ + } + input_buffer->depth++; + + if (cannot_access_at_index(input_buffer, 0) || (buffer_at_offset(input_buffer)[0] != '{')) + { + goto fail; /* not an object */ + } + + input_buffer->offset++; + buffer_skip_whitespace(input_buffer); + if (can_access_at_index(input_buffer, 0) && (buffer_at_offset(input_buffer)[0] == '}')) + { + goto success; /* empty object */ + } + + /* check if we skipped to the end of the buffer */ + if (cannot_access_at_index(input_buffer, 0)) + { + input_buffer->offset--; + goto fail; + } + + /* step back to character in front of the first element */ + input_buffer->offset--; + /* loop through the comma separated array elements */ + do + { + /* allocate next item */ + cJSON *new_item = cJSON_New_Item(&(input_buffer->hooks)); + if (new_item == NULL) + { + goto fail; /* allocation failure */ + } + + /* attach next item to list */ + if (head == NULL) + { + /* start the linked list */ + current_item = head = new_item; + } + else + { + /* add to the end and advance */ + current_item->next = new_item; + new_item->prev = current_item; + current_item = new_item; + } + + if (cannot_access_at_index(input_buffer, 1)) + { + goto fail; /* nothing comes after the comma */ + } + + /* parse the name of the child */ + input_buffer->offset++; + buffer_skip_whitespace(input_buffer); + if (!parse_string(current_item, input_buffer)) + { + goto fail; /* failed to parse name */ + } + buffer_skip_whitespace(input_buffer); + + /* swap valuestring and string, because we parsed the name */ + current_item->string = current_item->valuestring; + current_item->valuestring = NULL; + + if (cannot_access_at_index(input_buffer, 0) || (buffer_at_offset(input_buffer)[0] != ':')) + { + goto fail; /* invalid object */ + } + + /* parse the value */ + input_buffer->offset++; + buffer_skip_whitespace(input_buffer); + if (!parse_value(current_item, input_buffer)) + { + goto fail; /* failed to parse value */ + } + buffer_skip_whitespace(input_buffer); + } + while (can_access_at_index(input_buffer, 0) && (buffer_at_offset(input_buffer)[0] == ',')); + + if (cannot_access_at_index(input_buffer, 0) || (buffer_at_offset(input_buffer)[0] != '}')) + { + goto fail; /* expected end of object */ + } + +success: + input_buffer->depth--; + + if (head != NULL) { + head->prev = current_item; + } + + item->type = cJSON_Object; + item->child = head; + + input_buffer->offset++; + return true; + +fail: + if (head != NULL) + { + cJSON_Delete(head); + } + + return false; +} + +/* Render an object to text. */ +static cJSON_bool print_object(const cJSON * const item, printbuffer * const output_buffer) +{ + unsigned char *output_pointer = NULL; + size_t length = 0; + cJSON *current_item = item->child; + + if (output_buffer == NULL) + { + return false; + } + + /* Compose the output: */ + length = (size_t) (output_buffer->format ? 2 : 1); /* fmt: {\n */ + output_pointer = ensure(output_buffer, length + 1); + if (output_pointer == NULL) + { + return false; + } + + *output_pointer++ = '{'; + output_buffer->depth++; + if (output_buffer->format) + { + *output_pointer++ = '\n'; + } + output_buffer->offset += length; + + while (current_item) + { + if (output_buffer->format) + { + size_t i; + output_pointer = ensure(output_buffer, output_buffer->depth); + if (output_pointer == NULL) + { + return false; + } + for (i = 0; i < output_buffer->depth; i++) + { + *output_pointer++ = '\t'; + } + output_buffer->offset += output_buffer->depth; + } + + /* print key */ + if (!print_string_ptr((unsigned char*)current_item->string, output_buffer)) + { + return false; + } + update_offset(output_buffer); + + length = (size_t) (output_buffer->format ? 2 : 1); + output_pointer = ensure(output_buffer, length); + if (output_pointer == NULL) + { + return false; + } + *output_pointer++ = ':'; + if (output_buffer->format) + { + *output_pointer++ = '\t'; + } + output_buffer->offset += length; + + /* print value */ + if (!print_value(current_item, output_buffer)) + { + return false; + } + update_offset(output_buffer); + + /* print comma if not last */ + length = ((size_t)(output_buffer->format ? 1 : 0) + (size_t)(current_item->next ? 1 : 0)); + output_pointer = ensure(output_buffer, length + 1); + if (output_pointer == NULL) + { + return false; + } + if (current_item->next) + { + *output_pointer++ = ','; + } + + if (output_buffer->format) + { + *output_pointer++ = '\n'; + } + *output_pointer = '\0'; + output_buffer->offset += length; + + current_item = current_item->next; + } + + output_pointer = ensure(output_buffer, output_buffer->format ? (output_buffer->depth + 1) : 2); + if (output_pointer == NULL) + { + return false; + } + if (output_buffer->format) + { + size_t i; + for (i = 0; i < (output_buffer->depth - 1); i++) + { + *output_pointer++ = '\t'; + } + } + *output_pointer++ = '}'; + *output_pointer = '\0'; + output_buffer->depth--; + + return true; +} + +/* Get Array size/item / object item. */ +CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array) +{ + cJSON *child = NULL; + size_t size = 0; + + if (array == NULL) + { + return 0; + } + + child = array->child; + + while(child != NULL) + { + size++; + child = child->next; + } + + /* FIXME: Can overflow here. Cannot be fixed without breaking the API */ + + return (int)size; +} + +static cJSON* get_array_item(const cJSON *array, size_t index) +{ + cJSON *current_child = NULL; + + if (array == NULL) + { + return NULL; + } + + current_child = array->child; + while ((current_child != NULL) && (index > 0)) + { + index--; + current_child = current_child->next; + } + + return current_child; +} + +CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index) +{ + if (index < 0) + { + return NULL; + } + + return get_array_item(array, (size_t)index); +} + +static cJSON *get_object_item(const cJSON * const object, const char * const name, const cJSON_bool case_sensitive) +{ + cJSON *current_element = NULL; + + if ((object == NULL) || (name == NULL)) + { + return NULL; + } + + current_element = object->child; + if (case_sensitive) + { + while ((current_element != NULL) && (current_element->string != NULL) && (strcmp(name, current_element->string) != 0)) + { + current_element = current_element->next; + } + } + else + { + while ((current_element != NULL) && (case_insensitive_strcmp((const unsigned char*)name, (const unsigned char*)(current_element->string)) != 0)) + { + current_element = current_element->next; + } + } + + if ((current_element == NULL) || (current_element->string == NULL)) { + return NULL; + } + + return current_element; +} + +CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string) +{ + return get_object_item(object, string, false); +} + +CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string) +{ + return get_object_item(object, string, true); +} + +CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string) +{ + return cJSON_GetObjectItem(object, string) ? 1 : 0; +} + +/* Utility for array list handling. */ +static void suffix_object(cJSON *prev, cJSON *item) +{ + prev->next = item; + item->prev = prev; +} + +/* Utility for handling references. */ +static cJSON *create_reference(const cJSON *item, const internal_hooks * const hooks) +{ + cJSON *reference = NULL; + if (item == NULL) + { + return NULL; + } + + reference = cJSON_New_Item(hooks); + if (reference == NULL) + { + return NULL; + } + + memcpy(reference, item, sizeof(cJSON)); + reference->string = NULL; + reference->type |= cJSON_IsReference; + reference->next = reference->prev = NULL; + return reference; +} + +static cJSON_bool add_item_to_array(cJSON *array, cJSON *item) +{ + cJSON *child = NULL; + + if ((item == NULL) || (array == NULL) || (array == item)) + { + return false; + } + + child = array->child; + /* + * To find the last item in array quickly, we use prev in array + */ + if (child == NULL) + { + /* list is empty, start new one */ + array->child = item; + item->prev = item; + item->next = NULL; + } + else + { + /* append to the end */ + if (child->prev) + { + suffix_object(child->prev, item); + array->child->prev = item; + } + } + + return true; +} + +/* Add item to array/object. */ +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON *array, cJSON *item) +{ + return add_item_to_array(array, item); +} + +#if defined(__clang__) || (defined(__GNUC__) && ((__GNUC__ > 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ > 5)))) + #pragma GCC diagnostic push +#endif +#ifdef __GNUC__ +#pragma GCC diagnostic ignored "-Wcast-qual" +#endif +/* helper function to cast away const */ +static void* cast_away_const(const void* string) +{ + return (void*)string; +} +#if defined(__clang__) || (defined(__GNUC__) && ((__GNUC__ > 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ > 5)))) + #pragma GCC diagnostic pop +#endif + + +static cJSON_bool add_item_to_object(cJSON * const object, const char * const string, cJSON * const item, const internal_hooks * const hooks, const cJSON_bool constant_key) +{ + char *new_key = NULL; + int new_type = cJSON_Invalid; + + if ((object == NULL) || (string == NULL) || (item == NULL) || (object == item)) + { + return false; + } + + if (constant_key) + { + new_key = (char*)cast_away_const(string); + new_type = item->type | cJSON_StringIsConst; + } + else + { + new_key = (char*)cJSON_strdup((const unsigned char*)string, hooks); + if (new_key == NULL) + { + return false; + } + + new_type = item->type & ~cJSON_StringIsConst; + } + + if (!(item->type & cJSON_StringIsConst) && (item->string != NULL)) + { + hooks->deallocate(item->string); + } + + item->string = new_key; + item->type = new_type; + + return add_item_to_array(object, item); +} + +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item) +{ + return add_item_to_object(object, string, item, &global_hooks, false); +} + +/* Add an item to an object with constant string as key */ +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item) +{ + return add_item_to_object(object, string, item, &global_hooks, true); +} + +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item) +{ + if (array == NULL) + { + return false; + } + + return add_item_to_array(array, create_reference(item, &global_hooks)); +} + +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item) +{ + if ((object == NULL) || (string == NULL)) + { + return false; + } + + return add_item_to_object(object, string, create_reference(item, &global_hooks), &global_hooks, false); +} + +CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name) +{ + cJSON *null = cJSON_CreateNull(); + if (add_item_to_object(object, name, null, &global_hooks, false)) + { + return null; + } + + cJSON_Delete(null); + return NULL; +} + +CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name) +{ + cJSON *true_item = cJSON_CreateTrue(); + if (add_item_to_object(object, name, true_item, &global_hooks, false)) + { + return true_item; + } + + cJSON_Delete(true_item); + return NULL; +} + +CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name) +{ + cJSON *false_item = cJSON_CreateFalse(); + if (add_item_to_object(object, name, false_item, &global_hooks, false)) + { + return false_item; + } + + cJSON_Delete(false_item); + return NULL; +} + +CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean) +{ + cJSON *bool_item = cJSON_CreateBool(boolean); + if (add_item_to_object(object, name, bool_item, &global_hooks, false)) + { + return bool_item; + } + + cJSON_Delete(bool_item); + return NULL; +} + +CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number) +{ + cJSON *number_item = cJSON_CreateNumber(number); + if (add_item_to_object(object, name, number_item, &global_hooks, false)) + { + return number_item; + } + + cJSON_Delete(number_item); + return NULL; +} + +CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string) +{ + cJSON *string_item = cJSON_CreateString(string); + if (add_item_to_object(object, name, string_item, &global_hooks, false)) + { + return string_item; + } + + cJSON_Delete(string_item); + return NULL; +} + +CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw) +{ + cJSON *raw_item = cJSON_CreateRaw(raw); + if (add_item_to_object(object, name, raw_item, &global_hooks, false)) + { + return raw_item; + } + + cJSON_Delete(raw_item); + return NULL; +} + +CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name) +{ + cJSON *object_item = cJSON_CreateObject(); + if (add_item_to_object(object, name, object_item, &global_hooks, false)) + { + return object_item; + } + + cJSON_Delete(object_item); + return NULL; +} + +CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name) +{ + cJSON *array = cJSON_CreateArray(); + if (add_item_to_object(object, name, array, &global_hooks, false)) + { + return array; + } + + cJSON_Delete(array); + return NULL; +} + +CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item) +{ + if ((parent == NULL) || (item == NULL)) + { + return NULL; + } + + if (item != parent->child) + { + /* not the first element */ + item->prev->next = item->next; + } + if (item->next != NULL) + { + /* not the last element */ + item->next->prev = item->prev; + } + + if (item == parent->child) + { + /* first element */ + parent->child = item->next; + } + else if (item->next == NULL) + { + /* last element */ + parent->child->prev = item->prev; + } + + /* make sure the detached item doesn't point anywhere anymore */ + item->prev = NULL; + item->next = NULL; + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which) +{ + if (which < 0) + { + return NULL; + } + + return cJSON_DetachItemViaPointer(array, get_array_item(array, (size_t)which)); +} + +CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which) +{ + cJSON_Delete(cJSON_DetachItemFromArray(array, which)); +} + +CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string) +{ + cJSON *to_detach = cJSON_GetObjectItem(object, string); + + return cJSON_DetachItemViaPointer(object, to_detach); +} + +CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string) +{ + cJSON *to_detach = cJSON_GetObjectItemCaseSensitive(object, string); + + return cJSON_DetachItemViaPointer(object, to_detach); +} + +CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string) +{ + cJSON_Delete(cJSON_DetachItemFromObject(object, string)); +} + +CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string) +{ + cJSON_Delete(cJSON_DetachItemFromObjectCaseSensitive(object, string)); +} + +/* Replace array/object items with new ones. */ +CJSON_PUBLIC(cJSON_bool) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem) +{ + cJSON *after_inserted = NULL; + + if (which < 0 || newitem == NULL) + { + return false; + } + + after_inserted = get_array_item(array, (size_t)which); + if (after_inserted == NULL) + { + return add_item_to_array(array, newitem); + } + + if (after_inserted != array->child && after_inserted->prev == NULL) { + /* return false if after_inserted is a corrupted array item */ + return false; + } + + newitem->next = after_inserted; + newitem->prev = after_inserted->prev; + after_inserted->prev = newitem; + if (after_inserted == array->child) + { + array->child = newitem; + } + else + { + newitem->prev->next = newitem; + } + return true; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement) +{ + if ((parent == NULL) || (parent->child == NULL) || (replacement == NULL) || (item == NULL)) + { + return false; + } + + if (replacement == item) + { + return true; + } + + replacement->next = item->next; + replacement->prev = item->prev; + + if (replacement->next != NULL) + { + replacement->next->prev = replacement; + } + if (parent->child == item) + { + if (parent->child->prev == parent->child) + { + replacement->prev = replacement; + } + parent->child = replacement; + } + else + { /* + * To find the last item in array quickly, we use prev in array. + * We can't modify the last item's next pointer where this item was the parent's child + */ + if (replacement->prev != NULL) + { + replacement->prev->next = replacement; + } + if (replacement->next == NULL) + { + parent->child->prev = replacement; + } + } + + item->next = NULL; + item->prev = NULL; + cJSON_Delete(item); + + return true; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem) +{ + if (which < 0) + { + return false; + } + + return cJSON_ReplaceItemViaPointer(array, get_array_item(array, (size_t)which), newitem); +} + +static cJSON_bool replace_item_in_object(cJSON *object, const char *string, cJSON *replacement, cJSON_bool case_sensitive) +{ + if ((replacement == NULL) || (string == NULL)) + { + return false; + } + + /* replace the name in the replacement */ + if (!(replacement->type & cJSON_StringIsConst) && (replacement->string != NULL)) + { + cJSON_free(replacement->string); + } + replacement->string = (char*)cJSON_strdup((const unsigned char*)string, &global_hooks); + if (replacement->string == NULL) + { + return false; + } + + replacement->type &= ~cJSON_StringIsConst; + + return cJSON_ReplaceItemViaPointer(object, get_object_item(object, string, case_sensitive), replacement); +} + +CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObject(cJSON *object, const char *string, cJSON *newitem) +{ + return replace_item_in_object(object, string, newitem, false); +} + +CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object, const char *string, cJSON *newitem) +{ + return replace_item_in_object(object, string, newitem, true); +} + +/* Create basic types: */ +CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if(item) + { + item->type = cJSON_NULL; + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if(item) + { + item->type = cJSON_True; + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if(item) + { + item->type = cJSON_False; + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if(item) + { + item->type = boolean ? cJSON_True : cJSON_False; + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if(item) + { + item->type = cJSON_Number; + item->valuedouble = num; + + /* use saturation in case of overflow */ + if (num >= INT_MAX) + { + item->valueint = INT_MAX; + } + else if (num <= (double)INT_MIN) + { + item->valueint = INT_MIN; + } + else + { + item->valueint = (int)num; + } + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if(item) + { + item->type = cJSON_String; + item->valuestring = (char*)cJSON_strdup((const unsigned char*)string, &global_hooks); + if(!item->valuestring) + { + cJSON_Delete(item); + return NULL; + } + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if (item != NULL) + { + item->type = cJSON_String | cJSON_IsReference; + item->valuestring = (char*)cast_away_const(string); + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if (item != NULL) { + item->type = cJSON_Object | cJSON_IsReference; + item->child = (cJSON*)cast_away_const(child); + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child) { + cJSON *item = cJSON_New_Item(&global_hooks); + if (item != NULL) { + item->type = cJSON_Array | cJSON_IsReference; + item->child = (cJSON*)cast_away_const(child); + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if(item) + { + item->type = cJSON_Raw; + item->valuestring = (char*)cJSON_strdup((const unsigned char*)raw, &global_hooks); + if(!item->valuestring) + { + cJSON_Delete(item); + return NULL; + } + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if(item) + { + item->type=cJSON_Array; + } + + return item; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void) +{ + cJSON *item = cJSON_New_Item(&global_hooks); + if (item) + { + item->type = cJSON_Object; + } + + return item; +} + +/* Create Arrays: */ +CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count) +{ + size_t i = 0; + cJSON *n = NULL; + cJSON *p = NULL; + cJSON *a = NULL; + + if ((count < 0) || (numbers == NULL)) + { + return NULL; + } + + a = cJSON_CreateArray(); + + for(i = 0; a && (i < (size_t)count); i++) + { + n = cJSON_CreateNumber(numbers[i]); + if (!n) + { + cJSON_Delete(a); + return NULL; + } + if(!i) + { + a->child = n; + } + else + { + suffix_object(p, n); + } + p = n; + } + + if (a && a->child) { + a->child->prev = n; + } + + return a; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count) +{ + size_t i = 0; + cJSON *n = NULL; + cJSON *p = NULL; + cJSON *a = NULL; + + if ((count < 0) || (numbers == NULL)) + { + return NULL; + } + + a = cJSON_CreateArray(); + + for(i = 0; a && (i < (size_t)count); i++) + { + n = cJSON_CreateNumber((double)numbers[i]); + if(!n) + { + cJSON_Delete(a); + return NULL; + } + if(!i) + { + a->child = n; + } + else + { + suffix_object(p, n); + } + p = n; + } + + if (a && a->child) { + a->child->prev = n; + } + + return a; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count) +{ + size_t i = 0; + cJSON *n = NULL; + cJSON *p = NULL; + cJSON *a = NULL; + + if ((count < 0) || (numbers == NULL)) + { + return NULL; + } + + a = cJSON_CreateArray(); + + for(i = 0; a && (i < (size_t)count); i++) + { + n = cJSON_CreateNumber(numbers[i]); + if(!n) + { + cJSON_Delete(a); + return NULL; + } + if(!i) + { + a->child = n; + } + else + { + suffix_object(p, n); + } + p = n; + } + + if (a && a->child) { + a->child->prev = n; + } + + return a; +} + +CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char *const *strings, int count) +{ + size_t i = 0; + cJSON *n = NULL; + cJSON *p = NULL; + cJSON *a = NULL; + + if ((count < 0) || (strings == NULL)) + { + return NULL; + } + + a = cJSON_CreateArray(); + + for (i = 0; a && (i < (size_t)count); i++) + { + n = cJSON_CreateString(strings[i]); + if(!n) + { + cJSON_Delete(a); + return NULL; + } + if(!i) + { + a->child = n; + } + else + { + suffix_object(p,n); + } + p = n; + } + + if (a && a->child) { + a->child->prev = n; + } + + return a; +} + +/* Duplication */ +CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse) +{ + cJSON *newitem = NULL; + cJSON *child = NULL; + cJSON *next = NULL; + cJSON *newchild = NULL; + + /* Bail on bad ptr */ + if (!item) + { + goto fail; + } + /* Create new item */ + newitem = cJSON_New_Item(&global_hooks); + if (!newitem) + { + goto fail; + } + /* Copy over all vars */ + newitem->type = item->type & (~cJSON_IsReference); + newitem->valueint = item->valueint; + newitem->valuedouble = item->valuedouble; + if (item->valuestring) + { + newitem->valuestring = (char*)cJSON_strdup((unsigned char*)item->valuestring, &global_hooks); + if (!newitem->valuestring) + { + goto fail; + } + } + if (item->string) + { + newitem->string = (item->type&cJSON_StringIsConst) ? item->string : (char*)cJSON_strdup((unsigned char*)item->string, &global_hooks); + if (!newitem->string) + { + goto fail; + } + } + /* If non-recursive, then we're done! */ + if (!recurse) + { + return newitem; + } + /* Walk the ->next chain for the child. */ + child = item->child; + while (child != NULL) + { + newchild = cJSON_Duplicate(child, true); /* Duplicate (with recurse) each item in the ->next chain */ + if (!newchild) + { + goto fail; + } + if (next != NULL) + { + /* If newitem->child already set, then crosswire ->prev and ->next and move on */ + next->next = newchild; + newchild->prev = next; + next = newchild; + } + else + { + /* Set newitem->child and move to it */ + newitem->child = newchild; + next = newchild; + } + child = child->next; + } + if (newitem && newitem->child) + { + newitem->child->prev = newchild; + } + + return newitem; + +fail: + if (newitem != NULL) + { + cJSON_Delete(newitem); + } + + return NULL; +} + +static void skip_oneline_comment(char **input) +{ + *input += static_strlen("//"); + + for (; (*input)[0] != '\0'; ++(*input)) + { + if ((*input)[0] == '\n') { + *input += static_strlen("\n"); + return; + } + } +} + +static void skip_multiline_comment(char **input) +{ + *input += static_strlen("/*"); + + for (; (*input)[0] != '\0'; ++(*input)) + { + if (((*input)[0] == '*') && ((*input)[1] == '/')) + { + *input += static_strlen("*/"); + return; + } + } +} + +static void minify_string(char **input, char **output) { + (*output)[0] = (*input)[0]; + *input += static_strlen("\""); + *output += static_strlen("\""); + + + for (; (*input)[0] != '\0'; (void)++(*input), ++(*output)) { + (*output)[0] = (*input)[0]; + + if ((*input)[0] == '\"') { + (*output)[0] = '\"'; + *input += static_strlen("\""); + *output += static_strlen("\""); + return; + } else if (((*input)[0] == '\\') && ((*input)[1] == '\"')) { + (*output)[1] = (*input)[1]; + *input += static_strlen("\""); + *output += static_strlen("\""); + } + } +} + +CJSON_PUBLIC(void) cJSON_Minify(char *json) +{ + char *into = json; + + if (json == NULL) + { + return; + } + + while (json[0] != '\0') + { + switch (json[0]) + { + case ' ': + case '\t': + case '\r': + case '\n': + json++; + break; + + case '/': + if (json[1] == '/') + { + skip_oneline_comment(&json); + } + else if (json[1] == '*') + { + skip_multiline_comment(&json); + } else { + json++; + } + break; + + case '\"': + minify_string(&json, (char**)&into); + break; + + default: + into[0] = json[0]; + json++; + into++; + } + } + + /* and null-terminate. */ + *into = '\0'; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & 0xFF) == cJSON_Invalid; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & 0xFF) == cJSON_False; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & 0xff) == cJSON_True; +} + + +CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & (cJSON_True | cJSON_False)) != 0; +} +CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & 0xFF) == cJSON_NULL; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & 0xFF) == cJSON_Number; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & 0xFF) == cJSON_String; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & 0xFF) == cJSON_Array; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & 0xFF) == cJSON_Object; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item) +{ + if (item == NULL) + { + return false; + } + + return (item->type & 0xFF) == cJSON_Raw; +} + +CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive) +{ + if ((a == NULL) || (b == NULL) || ((a->type & 0xFF) != (b->type & 0xFF))) + { + return false; + } + + /* check if type is valid */ + switch (a->type & 0xFF) + { + case cJSON_False: + case cJSON_True: + case cJSON_NULL: + case cJSON_Number: + case cJSON_String: + case cJSON_Raw: + case cJSON_Array: + case cJSON_Object: + break; + + default: + return false; + } + + /* identical objects are equal */ + if (a == b) + { + return true; + } + + switch (a->type & 0xFF) + { + /* in these cases and equal type is enough */ + case cJSON_False: + case cJSON_True: + case cJSON_NULL: + return true; + + case cJSON_Number: + if (compare_double(a->valuedouble, b->valuedouble)) + { + return true; + } + return false; + + case cJSON_String: + case cJSON_Raw: + if ((a->valuestring == NULL) || (b->valuestring == NULL)) + { + return false; + } + if (strcmp(a->valuestring, b->valuestring) == 0) + { + return true; + } + + return false; + + case cJSON_Array: + { + cJSON *a_element = a->child; + cJSON *b_element = b->child; + + for (; (a_element != NULL) && (b_element != NULL);) + { + if (!cJSON_Compare(a_element, b_element, case_sensitive)) + { + return false; + } + + a_element = a_element->next; + b_element = b_element->next; + } + + /* one of the arrays is longer than the other */ + if (a_element != b_element) { + return false; + } + + return true; + } + + case cJSON_Object: + { + cJSON *a_element = NULL; + cJSON *b_element = NULL; + cJSON_ArrayForEach(a_element, a) + { + /* TODO This has O(n^2) runtime, which is horrible! */ + b_element = get_object_item(b, a_element->string, case_sensitive); + if (b_element == NULL) + { + return false; + } + + if (!cJSON_Compare(a_element, b_element, case_sensitive)) + { + return false; + } + } + + /* doing this twice, once on a and b to prevent true comparison if a subset of b + * TODO: Do this the proper way, this is just a fix for now */ + cJSON_ArrayForEach(b_element, b) + { + a_element = get_object_item(a, b_element->string, case_sensitive); + if (a_element == NULL) + { + return false; + } + + if (!cJSON_Compare(b_element, a_element, case_sensitive)) + { + return false; + } + } + + return true; + } + + default: + return false; + } +} + +CJSON_PUBLIC(void *) cJSON_malloc(size_t size) +{ + return global_hooks.allocate(size); +} + +CJSON_PUBLIC(void) cJSON_free(void *object) +{ + global_hooks.deallocate(object); + object = NULL; +} diff --git a/libs/cJSON/cJSON.h b/libs/cJSON/cJSON.h new file mode 100644 index 0000000..88cf0bc --- /dev/null +++ b/libs/cJSON/cJSON.h @@ -0,0 +1,300 @@ +/* + Copyright (c) 2009-2017 Dave Gamble and cJSON contributors + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. +*/ + +#ifndef cJSON__h +#define cJSON__h + +#ifdef __cplusplus +extern "C" +{ +#endif + +#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32)) +#define __WINDOWS__ +#endif + +#ifdef __WINDOWS__ + +/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options: + +CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols +CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default) +CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol + +For *nix builds that support visibility attribute, you can define similar behavior by + +setting default visibility to hidden by adding +-fvisibility=hidden (for gcc) +or +-xldscope=hidden (for sun cc) +to CFLAGS + +then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does + +*/ + +#define CJSON_CDECL __cdecl +#define CJSON_STDCALL __stdcall + +/* export symbols by default, this is necessary for copy pasting the C and header file */ +#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS) +#define CJSON_EXPORT_SYMBOLS +#endif + +#if defined(CJSON_HIDE_SYMBOLS) +#define CJSON_PUBLIC(type) type CJSON_STDCALL +#elif defined(CJSON_EXPORT_SYMBOLS) +#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL +#elif defined(CJSON_IMPORT_SYMBOLS) +#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL +#endif +#else /* !__WINDOWS__ */ +#define CJSON_CDECL +#define CJSON_STDCALL + +#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY) +#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type +#else +#define CJSON_PUBLIC(type) type +#endif +#endif + +/* project version */ +#define CJSON_VERSION_MAJOR 1 +#define CJSON_VERSION_MINOR 7 +#define CJSON_VERSION_PATCH 18 + +#include + +/* cJSON Types: */ +#define cJSON_Invalid (0) +#define cJSON_False (1 << 0) +#define cJSON_True (1 << 1) +#define cJSON_NULL (1 << 2) +#define cJSON_Number (1 << 3) +#define cJSON_String (1 << 4) +#define cJSON_Array (1 << 5) +#define cJSON_Object (1 << 6) +#define cJSON_Raw (1 << 7) /* raw json */ + +#define cJSON_IsReference 256 +#define cJSON_StringIsConst 512 + +/* The cJSON structure: */ +typedef struct cJSON +{ + /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */ + struct cJSON *next; + struct cJSON *prev; + /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */ + struct cJSON *child; + + /* The type of the item, as above. */ + int type; + + /* The item's string, if type==cJSON_String and type == cJSON_Raw */ + char *valuestring; + /* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */ + int valueint; + /* The item's number, if type==cJSON_Number */ + double valuedouble; + + /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */ + char *string; +} cJSON; + +typedef struct cJSON_Hooks +{ + /* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */ + void *(CJSON_CDECL *malloc_fn)(size_t sz); + void (CJSON_CDECL *free_fn)(void *ptr); +} cJSON_Hooks; + +typedef int cJSON_bool; + +/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them. + * This is to prevent stack overflows. */ +#ifndef CJSON_NESTING_LIMIT +#define CJSON_NESTING_LIMIT 1000 +#endif + +/* returns the version of cJSON as a string */ +CJSON_PUBLIC(const char*) cJSON_Version(void); + +/* Supply malloc, realloc and free functions to cJSON */ +CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks); + +/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */ +/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */ +CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value); +CJSON_PUBLIC(cJSON *) cJSON_ParseWithLength(const char *value, size_t buffer_length); +/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */ +/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */ +CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated); +CJSON_PUBLIC(cJSON *) cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated); + +/* Render a cJSON entity to text for transfer/storage. */ +CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item); +/* Render a cJSON entity to text for transfer/storage without any formatting. */ +CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item); +/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */ +CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt); +/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */ +/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */ +CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format); +/* Delete a cJSON entity and all subentities. */ +CJSON_PUBLIC(void) cJSON_Delete(cJSON *item); + +/* Returns the number of items in an array (or object). */ +CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array); +/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */ +CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index); +/* Get item "string" from object. Case insensitive. */ +CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string); +CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string); +CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string); +/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */ +CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void); + +/* Check item type and return its value */ +CJSON_PUBLIC(char *) cJSON_GetStringValue(const cJSON * const item); +CJSON_PUBLIC(double) cJSON_GetNumberValue(const cJSON * const item); + +/* These functions check the type of an item */ +CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item); +CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item); +CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item); +CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item); +CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item); +CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item); +CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item); +CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item); +CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item); +CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item); + +/* These calls create a cJSON item of the appropriate type. */ +CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void); +CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void); +CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void); +CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean); +CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num); +CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string); +/* raw json */ +CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw); +CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void); +CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void); + +/* Create a string where valuestring references a string so + * it will not be freed by cJSON_Delete */ +CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string); +/* Create an object/array that only references it's elements so + * they will not be freed by cJSON_Delete */ +CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child); +CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child); + +/* These utilities create an Array of count items. + * The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/ +CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count); +CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count); +CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count); +CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char *const *strings, int count); + +/* Append item to the specified array/object. */ +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON *array, cJSON *item); +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item); +/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object. + * WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before + * writing to `item->string` */ +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item); +/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */ +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item); +CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item); + +/* Remove/Detach items from Arrays/Objects. */ +CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item); +CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which); +CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which); +CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string); +CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string); +CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string); +CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string); + +/* Update array items. */ +CJSON_PUBLIC(cJSON_bool) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */ +CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement); +CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem); +CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem); +CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem); + +/* Duplicate a cJSON item */ +CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse); +/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will + * need to be released. With recurse!=0, it will duplicate any children connected to the item. + * The item->next and ->prev pointers are always zero on return from Duplicate. */ +/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal. + * case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */ +CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive); + +/* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings. + * The input pointer json cannot point to a read-only address area, such as a string constant, + * but should point to a readable and writable address area. */ +CJSON_PUBLIC(void) cJSON_Minify(char *json); + +/* Helper functions for creating and adding items to an object at the same time. + * They return the added item or NULL on failure. */ +CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name); +CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name); +CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name); +CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean); +CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number); +CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string); +CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw); +CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name); +CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name); + +/* When assigning an integer value, it needs to be propagated to valuedouble too. */ +#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number)) +/* helper for the cJSON_SetNumberValue macro */ +CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number); +#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number)) +/* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */ +CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON *object, const char *valuestring); + +/* If the object is not a boolean type this does nothing and returns cJSON_Invalid else it returns the new type*/ +#define cJSON_SetBoolValue(object, boolValue) ( \ + (object != NULL && ((object)->type & (cJSON_False|cJSON_True))) ? \ + (object)->type=((object)->type &(~(cJSON_False|cJSON_True)))|((boolValue)?cJSON_True:cJSON_False) : \ + cJSON_Invalid\ +) + +/* Macro for iterating over an array or object */ +#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next) + +/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */ +CJSON_PUBLIC(void *) cJSON_malloc(size_t size); +CJSON_PUBLIC(void) cJSON_free(void *object); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/ai.c b/src/core/ai.c similarity index 79% rename from src/ai.c rename to src/core/ai.c index cf1811b..3123468 100644 --- a/src/ai.c +++ b/src/core/ai.c @@ -137,94 +137,6 @@ int evaluate_pos(int x, int y, int player) return total_score + position_bonus; // 返回总评估分 } -/** - * @brief 带α-β剪枝的深度优先搜索(极小极大算法实现) - * @param x 当前行坐标 - * @param y 当前列坐标 - * @param player 当前玩家 - * @param depth 剩余搜索深度 - * @param alpha α值(当前最大值) - * @param beta β值(当前最小值) - * @param is_maximizing 是否为极大化玩家(AI) - * @return int 最佳评估分数 - * @note 算法流程: - * 1. 检查是否获胜或达到搜索深度 - * 2. 遍历所有可能落子位置 - * 3. 递归评估每个位置的分数 - * 4. 根据is_maximizing选择最大/最小值 - * 5. 使用α-β剪枝优化搜索过程 - */ -int dfs(int x, int y, int player, int depth, int alpha, int beta, bool is_maximizing) -{ - // 检查当前落子是否获胜 - if (check_win(x, y, player)) - { - return (player == AI) ? SEARCH_WIN_BONUS + depth : -SEARCH_WIN_BONUS - depth; - } - - // 达到搜索深度或平局 - if (depth == 0 || step_count >= BOARD_SIZE * BOARD_SIZE) - { - return evaluate_pos(x, y, AI) - evaluate_pos(x, y, PLAYER); - } - - int best_score = is_maximizing ? -1000000 : 1000000; - - // 使用移动排序优化搜索效率 - ScoredMove candidate_moves[BOARD_SIZE * BOARD_SIZE]; - int move_count = generate_candidate_moves(candidate_moves, player); - - // 限制搜索的候选移动数量以提高性能 - int max_candidates = (depth >= 3) ? 15 : 25; // 深度越大,候选移动越少 - if (move_count > max_candidates) - { - move_count = max_candidates; - } - - // 遍历排序后的候选移动 - for (int idx = 0; idx < move_count; idx++) - { - int i = candidate_moves[idx].x; - int j = candidate_moves[idx].y; - - // 模拟当前玩家落子 - board[i][j] = player; - step_count++; - - // 递归搜索(切换玩家和搜索深度) - int current_score = dfs(i, j, (player == AI) ? PLAYER : AI, depth - 1, alpha, beta, !is_maximizing); - - // 撤销落子 - board[i][j] = EMPTY; - step_count--; - - // 极大值玩家(AI)逻辑 - if (is_maximizing) - { - best_score = (current_score > best_score) ? current_score : best_score; - alpha = (best_score > alpha) ? best_score : alpha; - // α剪枝 - if (beta <= alpha) - { - break; - } - } - // 极小值玩家(人类)逻辑 - else - { - best_score = (current_score < best_score) ? current_score : best_score; - beta = (best_score < beta) ? best_score : beta; - // β剪枝 - if (beta <= alpha) - { - break; - } - } - } - - return best_score; -} - /** * @brief AI决策主函数,使用评估函数和搜索算法选择最佳落子位置 * @note 采用两阶段决策逻辑: @@ -542,58 +454,3 @@ ThreatLevel detect_threat(int x, int y, int player) return max_threat; } -/** - * @brief 计算指定方向的威胁数量 - * @param x, y 起始位置 - * @param dx, dy 方向向量 - * @param player 玩家 - * @return 威胁数量 - */ -int count_threats_in_direction(int x, int y, int dx, int dy, int player) -{ - int threats = 0; - - // 向前搜索 - for (int i = 1; i < 5; i++) - { - int nx = x + i * dx; - int ny = y + i * dy; - - if (nx < 0 || nx >= BOARD_SIZE || ny < 0 || ny >= BOARD_SIZE) - { - break; - } - - if (board[nx][ny] == player) - { - threats++; - } - else if (board[nx][ny] != EMPTY) - { - break; - } - } - - // 向后搜索 - for (int i = 1; i < 5; i++) - { - int nx = x - i * dx; - int ny = y - i * dy; - - if (nx < 0 || nx >= BOARD_SIZE || ny < 0 || ny >= BOARD_SIZE) - { - break; - } - - if (board[nx][ny] == player) - { - threats++; - } - else if (board[nx][ny] != EMPTY) - { - break; - } - } - - return threats; -} \ No newline at end of file diff --git a/src/config.c b/src/core/config.c similarity index 71% rename from src/config.c rename to src/core/config.c index 85d3275..1525539 100644 --- a/src/config.c +++ b/src/core/config.c @@ -23,7 +23,7 @@ void load_game_config() return; } - char line[256]; + char line[512]; while (fgets(line, sizeof(line), file)) { // 去除换行符 @@ -79,6 +79,25 @@ void load_game_config() defense_coefficient = DEFAULT_DEFENSE_COEFFICIENT + (ai_difficulty - 1) * 0.1; } } + else if (strncmp(line, "LLM_USE=", 8) == 0) + { + llm_use = (atoi(line + 8) != 0) ? 1 : 0; + } + else if (strncmp(line, "LLM_ENDPOINT=", 13) == 0) + { + strncpy(llm_endpoint, line + 13, MAX_LLM_ENDPOINT_LEN - 1); + llm_endpoint[MAX_LLM_ENDPOINT_LEN - 1] = '\0'; + } + else if (strncmp(line, "LLM_API_KEY=", 12) == 0) + { + strncpy(llm_api_key, line + 12, MAX_LLM_API_KEY_LEN - 1); + llm_api_key[MAX_LLM_API_KEY_LEN - 1] = '\0'; + } + else if (strncmp(line, "LLM_MODEL=", 10) == 0) + { + strncpy(llm_model, line + 10, MAX_LLM_MODEL_LEN - 1); + llm_model[MAX_LLM_MODEL_LEN - 1] = '\0'; + } } fclose(file); @@ -114,6 +133,16 @@ void save_game_config() fprintf(file, "\n# AI难度 (1-5)\n"); fprintf(file, "AI_DIFFICULTY=%d\n", ai_difficulty); + fprintf(file, "\n# 大模型AI设置\n"); + fprintf(file, "# 是否使用大模型 (0=算法AI, 1=大模型)\n"); + fprintf(file, "LLM_USE=%d\n", llm_use); + fprintf(file, "# API地址\n"); + fprintf(file, "LLM_ENDPOINT=%s\n", llm_endpoint); + fprintf(file, "# API Key\n"); + fprintf(file, "LLM_API_KEY=%s\n", llm_api_key); + fprintf(file, "# 模型名称\n"); + fprintf(file, "LLM_MODEL=%s\n", llm_model); + fclose(file); printf("配置保存完成\n"); } @@ -132,5 +161,13 @@ void reset_to_default_config() ai_difficulty = 3; // 默认AI难度 defense_coefficient = DEFAULT_DEFENSE_COEFFICIENT + (ai_difficulty - 1) * 0.1; + llm_use = DEFAULT_LLM_USE; + strncpy(llm_endpoint, DEFAULT_LLM_ENDPOINT, MAX_LLM_ENDPOINT_LEN - 1); + llm_endpoint[MAX_LLM_ENDPOINT_LEN - 1] = '\0'; + strncpy(llm_api_key, DEFAULT_LLM_API_KEY, MAX_LLM_API_KEY_LEN - 1); + llm_api_key[MAX_LLM_API_KEY_LEN - 1] = '\0'; + strncpy(llm_model, DEFAULT_LLM_MODEL, MAX_LLM_MODEL_LEN - 1); + llm_model[MAX_LLM_MODEL_LEN - 1] = '\0'; + printf("已重置为默认配置\n"); } \ No newline at end of file diff --git a/src/globals.c b/src/core/globals.c similarity index 85% rename from src/globals.c rename to src/core/globals.c index 56075f5..b9f8061 100644 --- a/src/globals.c +++ b/src/core/globals.c @@ -26,6 +26,12 @@ int network_timeout = NETWORK_TIMEOUT_MS; // 网络超时时间 double defense_coefficient = DEFAULT_DEFENSE_COEFFICIENT; // 防守系数 int ai_difficulty = 3; // AI难度 (1-5) +// ==================== LLM大模型相关变量定义 ==================== +int llm_use = DEFAULT_LLM_USE; // 是否使用LLM +char llm_endpoint[MAX_LLM_ENDPOINT_LEN] = DEFAULT_LLM_ENDPOINT; // API地址 +char llm_api_key[MAX_LLM_API_KEY_LEN] = DEFAULT_LLM_API_KEY; // API Key +char llm_model[MAX_LLM_MODEL_LEN] = DEFAULT_LLM_MODEL; // 模型名 + // ==================== 网络相关变量定义 ==================== NetworkGameState network_state = {0}; // 网络游戏状态 diff --git a/src/gobang.c b/src/core/gobang.c similarity index 100% rename from src/gobang.c rename to src/core/gobang.c diff --git a/src/main.c b/src/core/main.c similarity index 100% rename from src/main.c rename to src/core/main.c diff --git a/src/gui_core.c b/src/gui/gui_core.c similarity index 100% rename from src/gui_core.c rename to src/gui/gui_core.c diff --git a/src/gui_draw.c b/src/gui/gui_draw.c similarity index 100% rename from src/gui_draw.c rename to src/gui/gui_draw.c diff --git a/src/gui_game.c b/src/gui/gui_game.c similarity index 65% rename from src/gui_game.c rename to src/gui/gui_game.c index 47a4d8d..0c57761 100644 --- a/src/gui_game.c +++ b/src/gui/gui_game.c @@ -6,6 +6,10 @@ #include "ai.h" #include "record.h" #include "network.h" +#include "llm_ai.h" +#ifdef _WIN32 +#include +#endif #include #include #include @@ -13,6 +17,7 @@ #include static Ihandle *timer = NULL; // 网络轮询定时器 +static Ihandle *llm_timer = NULL; // LLM异步轮询定时器 /** * @brief 网络事件轮询回调 @@ -72,24 +77,173 @@ static int timer_cb(Ihandle *ih) return IUP_DEFAULT; } +/** + * @brief 处理AI落子结果(LLM或算法) + */ +static void process_ai_move_result(void) +{ + Step last_step = steps[step_count - 1]; + if (check_win(last_step.x, last_step.y, AI)) + { + game_over = 1; + sprintf(status_message, "AI获胜!"); + IupMessage("游戏结束", "AI获胜!"); + } + else + { + current_player_gui = PLAYER; + sprintf(status_message, "轮到玩家"); + } + update_ui_labels(); + if (board_canvas) + IupUpdate(board_canvas); +} + +/** + * @brief LLM异步轮询定时器回调 + */ +static int llm_timer_cb(Ihandle *ih) +{ + (void)ih; + int x, y; + int result = llm_ai_poll_result(&x, &y); + + if (result == 0) + return IUP_DEFAULT; // 仍在思考 + + // 停止轮询定时器 + if (llm_timer) + { + IupSetAttribute(llm_timer, "RUN", "NO"); + } + + if (result == 1 && x >= 0 && y >= 0 && player_move(x, y, AI)) + { + // LLM成功且落子合法 + } + else + { + // LLM失败或坐标非法,回退到算法AI + if (result == 1) + snprintf(status_message, sizeof(status_message), "大模型返回非法位置,使用算法AI"); + else + snprintf(status_message, sizeof(status_message), "大模型响应失败,使用算法AI"); + update_ui_labels(); + ai_move(ai_difficulty); + } + + process_ai_move_result(); + return IUP_DEFAULT; +} + +/** + * @brief MAP_CB 回调:Canvas映射后强制重绘 + */ +static int map_cb(Ihandle *ih) +{ + (void)ih; + IupUpdate(board_canvas); + return IUP_DEFAULT; +} + /** * @brief ACTION 回调:负责重绘 */ int action_cb(Ihandle *ih) { - IupDrawBegin(ih); + HWND hwnd = (HWND)IupGetAttribute(ih, "WID"); + if (!hwnd) + return IUP_DEFAULT; - int w, h; - IupGetIntInt(ih, "DRAWSIZE", &w, &h); + HDC hdc = GetDC(hwnd); + if (!hdc) + return IUP_DEFAULT; - set_draw_color(ih, 240, 217, 181); // 棋盘背景色 (木纹色近似) - IupSetAttribute(ih, "DRAWSTYLE", "FILL"); - IupDrawRectangle(ih, 0, 0, w, h); + RECT rc; + GetClientRect(hwnd, &rc); - draw_board_iup(ih); - draw_stones_iup(ih); + // 预创建所有 GDI 对象(避免循环内反复创建销毁) + HBRUSH bg_brush = CreateSolidBrush(RGB(240, 217, 181)); + HBRUSH black_brush = CreateSolidBrush(RGB(0, 0, 0)); + HBRUSH white_brush = CreateSolidBrush(RGB(255, 255, 255)); + HBRUSH red_brush = CreateSolidBrush(RGB(255, 0, 0)); + HPEN grid_pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0)); + HPEN stone_pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0)); + + // 1. 填充背景 + FillRect(hdc, &rc, bg_brush); + + // 2. 绘制棋盘网格 + HPEN prev_pen = (HPEN)SelectObject(hdc, grid_pen); + for (int i = 0; i < BOARD_SIZE; i++) + { + MoveToEx(hdc, BOARD_OFFSET_X, BOARD_OFFSET_Y + i * CELL_SIZE, NULL); + LineTo(hdc, BOARD_OFFSET_X + (BOARD_SIZE - 1) * CELL_SIZE, BOARD_OFFSET_Y + i * CELL_SIZE); + MoveToEx(hdc, BOARD_OFFSET_X + i * CELL_SIZE, BOARD_OFFSET_Y, NULL); + LineTo(hdc, BOARD_OFFSET_X + i * CELL_SIZE, BOARD_OFFSET_Y + (BOARD_SIZE - 1) * CELL_SIZE); + } + + // 3. 星位/天元 + SelectObject(hdc, black_brush); + if (BOARD_SIZE == 15) + { + int stars[] = {3, 7, 11}; + for (int si = 0; si < 3; si++) + for (int sj = 0; sj < 3; sj++) + { + int cx = BOARD_OFFSET_X + stars[si] * CELL_SIZE; + int cy = BOARD_OFFSET_Y + stars[sj] * CELL_SIZE; + Ellipse(hdc, cx - 3, cy - 3, cx + 4, cy + 4); + } + } + else + { + int cx = BOARD_OFFSET_X + (BOARD_SIZE / 2) * CELL_SIZE; + int cy = BOARD_OFFSET_Y + (BOARD_SIZE / 2) * CELL_SIZE; + Ellipse(hdc, cx - 3, cy - 3, cx + 4, cy + 4); + } + + // 4. 绘制棋子 + SelectObject(hdc, stone_pen); + for (int i = 0; i < BOARD_SIZE; i++) + for (int j = 0; j < BOARD_SIZE; j++) + { + if (board[i][j] == EMPTY) + continue; + + int cx = BOARD_OFFSET_X + j * CELL_SIZE; + int cy = BOARD_OFFSET_Y + i * CELL_SIZE; + + if (board[i][j] == PLAYER) + SelectObject(hdc, black_brush); + else + SelectObject(hdc, white_brush); + + Ellipse(hdc, cx - STONE_RADIUS, cy - STONE_RADIUS, + cx + STONE_RADIUS + 1, cy + STONE_RADIUS + 1); + } + + // 5. 标记最后落子位置(红色小方块) + if (step_count > 0 && step_count <= MAX_STEPS) + { + Step last = steps[step_count - 1]; + int cx = BOARD_OFFSET_X + last.y * CELL_SIZE; + int cy = BOARD_OFFSET_Y + last.x * CELL_SIZE; + RECT mark = {cx - 3, cy - 3, cx + 4, cy + 4}; + FillRect(hdc, &mark, red_brush); + } + + // 恢复原始 GDI 对象,然后清理 + SelectObject(hdc, prev_pen); + ReleaseDC(hwnd, hdc); + + DeleteObject(bg_brush); + DeleteObject(black_brush); + DeleteObject(white_brush); + DeleteObject(red_brush); + DeleteObject(grid_pen); + DeleteObject(stone_pen); - IupDrawEnd(ih); return IUP_DEFAULT; } @@ -163,14 +317,20 @@ int btn_save_cb(Ihandle *ih) else base_name = filename; - int mode = (gui_game_mode == 0) ? GAME_MODE_PVP : GAME_MODE_AI; + int mode; + if (gui_game_mode == 0) + mode = GAME_MODE_PVP; + else if (gui_game_mode == 3) + mode = GAME_MODE_NETWORK; + else + mode = GAME_MODE_AI; if (save_game_to_file(base_name, mode) == 0) { - sprintf(status_message, "保存成功: %s", base_name); + snprintf(status_message, sizeof(status_message), "保存成功: %s", base_name); } else { - sprintf(status_message, "保存失败"); + snprintf(status_message, sizeof(status_message), "保存失败"); } update_ui_labels(); } @@ -185,23 +345,29 @@ int btn_save_cb(Ihandle *ih) int btn_back_cb(Ihandle *ih) { (void)ih; - printf("DEBUG: Back to Menu clicked\n"); - // 如果是网络模式,断开连接 + // 停止所有定时器 + if (timer) + { + IupSetAttribute(timer, "RUN", "NO"); + IupDestroy(timer); + timer = NULL; + } + if (llm_timer) + { + IupSetAttribute(llm_timer, "RUN", "NO"); + IupDestroy(llm_timer); + llm_timer = NULL; + } + + // 如果是网络模式,彻底清理网络资源 if (gui_game_mode == 3) { - disconnect_network(); - if (timer) - { - IupSetAttribute(timer, "RUN", "NO"); - IupDestroy(timer); - timer = NULL; - } + cleanup_network(); } // 1. 先显示主菜单 show_main_menu(); - printf("DEBUG: Main menu shown\n"); // 2. 销毁游戏窗口 if (dlg) @@ -209,7 +375,6 @@ int btn_back_cb(Ihandle *ih) Ihandle *old_dlg = dlg; dlg = NULL; // 先清除全局指针 IupDestroy(old_dlg); - printf("DEBUG: Destroyed game window\n"); } return IUP_IGNORE; // 返回 IUP_IGNORE 以阻止默认处理 @@ -278,25 +443,34 @@ int button_cb(Ihandle *ih, int button, int pressed, int x, int y, char *status) else // PvE { current_player_gui = AI; - sprintf(status_message, "AI思考中..."); update_ui_labels(); IupUpdate(ih); // 立即更新显示 IupFlush(); // 强制刷新事件队列 - // AI 回合 - ai_move(ai_difficulty); - - Step last_step = steps[step_count - 1]; - if (check_win(last_step.x, last_step.y, AI)) + if (llm_use) { - game_over = 1; - sprintf(status_message, "AI获胜!"); - IupMessage("游戏结束", "AI获胜!"); + // 大模型AI - 异步调用,不阻塞UI + sprintf(status_message, "AI思考中(大模型)..."); + update_ui_labels(); + + // 创建或复用轮询定时器 + if (!llm_timer) + { + llm_timer = IupTimer(); + IupSetCallback(llm_timer, "ACTION_CB", (Icallback)llm_timer_cb); + IupSetAttribute(llm_timer, "TIME", "100"); // 100ms轮询 + } + llm_ai_start_move(); + IupSetAttribute(llm_timer, "RUN", "YES"); } else { - current_player_gui = PLAYER; - sprintf(status_message, "轮到玩家"); + // 算法AI - 同步调用 + sprintf(status_message, "AI思考中..."); + update_ui_labels(); + + ai_move(ai_difficulty); + process_ai_move_result(); } } } @@ -336,8 +510,6 @@ int k_any_cb(Ihandle *ih, int c) */ void create_game_window() { - printf("DEBUG: create_game_window start\n"); - if (dlg) { IupDestroy(dlg); @@ -349,10 +521,10 @@ void create_game_window() if (!board_canvas) printf("ERROR: Failed to create board_canvas\n"); - IupSetAttribute(board_canvas, "ACTION", "action_cb"); IupSetCallback(board_canvas, "ACTION", (Icallback)action_cb); IupSetCallback(board_canvas, "BUTTON_CB", (Icallback)button_cb); IupSetCallback(board_canvas, "K_ANY", (Icallback)k_any_cb); + IupSetCallback(board_canvas, "MAP_CB", (Icallback)map_cb); // 计算棋盘像素大小 int board_pixel_size = BOARD_SIZE * CELL_SIZE + BOARD_OFFSET_X * 2; @@ -360,6 +532,8 @@ void create_game_window() sprintf(size, "%dx%d", board_pixel_size, board_pixel_size); IupSetAttribute(board_canvas, "RASTERSIZE", size); IupSetAttribute(board_canvas, "EXPAND", "NO"); + IupSetAttribute(board_canvas, "BORDER", "NO"); + IupSetAttribute(board_canvas, "BGCOLOR", "240 217 181"); // 创建标签 (玩家信息和游戏状态) lbl_player = IupLabel("当前玩家: 黑子"); @@ -434,8 +608,6 @@ void create_game_window() // 设置 CLOSE_CB 回调,确保点击X也能正确返回菜单 IupSetCallback(dlg, "CLOSE_CB", (Icallback)btn_back_cb); - - printf("DEBUG: create_game_window end\n"); } void start_pvp_game_gui() @@ -448,6 +620,7 @@ void start_pvp_game_gui() create_game_window(); IupShowXY(dlg, IUP_CENTER, IUP_CENTER); + IupFlush(); // 确保窗口完全映射 sprintf(status_message, "玩家对战模式 - 黑方先行"); update_ui_labels(); if (board_canvas) @@ -456,56 +629,44 @@ void start_pvp_game_gui() void start_pve_game_gui() { - printf("DEBUG: start_pve_game_gui start\n"); gui_game_mode = 1; - // ai_difficulty 是全局变量 empty_board(); current_player_gui = PLAYER; game_over = 0; create_game_window(); - printf("DEBUG: create_game_window returned\n"); if (dlg) { IupShowXY(dlg, IUP_CENTER, IUP_CENTER); - printf("DEBUG: IupShowXY called\n"); + IupFlush(); } else { - printf("ERROR: dlg is NULL in start_pve_game_gui\n"); return; } sprintf(status_message, "人机对战模式 - 玩家执黑先行"); update_ui_labels(); - printf("DEBUG: update_ui_labels returned\n"); - // 强制初始重绘 if (board_canvas) - { IupUpdate(board_canvas); - } - printf("DEBUG: start_pve_game_gui end\n"); } void start_network_game_gui() { - printf("DEBUG: start_network_game_gui start\n"); gui_game_mode = 3; empty_board(); - // 主机执黑先行 current_player_gui = PLAYER1; game_over = 0; create_game_window(); - printf("DEBUG: create_game_window returned\n"); if (dlg) { IupShowXY(dlg, IUP_CENTER, IUP_CENTER); - printf("DEBUG: IupShowXY called\n"); + IupFlush(); } if (network_state.is_server) @@ -526,6 +687,4 @@ void start_network_game_gui() IupSetCallback(timer, "ACTION_CB", (Icallback)timer_cb); IupSetAttribute(timer, "TIME", "50"); // 50ms 轮询一次 IupSetAttribute(timer, "RUN", "YES"); - - printf("DEBUG: start_network_game_gui end\n"); } diff --git a/src/gui_menu.c b/src/gui/gui_menu.c similarity index 76% rename from src/gui_menu.c rename to src/gui/gui_menu.c index 4f65077..735e45a 100644 --- a/src/gui_menu.c +++ b/src/gui/gui_menu.c @@ -14,20 +14,16 @@ Ihandle *menu_dlg = NULL; static int btn_pvp_cb(Ihandle *ih) { (void)ih; - printf("DEBUG: Starting PvP Game\n"); - // hide_main_menu(); // DO NOT HIDE MAIN MENU YET start_pvp_game_gui(); - IupHide(menu_dlg); // Hide main menu manually AFTER game window created + IupHide(menu_dlg); return IUP_DEFAULT; } static int btn_pve_cb(Ihandle *ih) { (void)ih; - printf("DEBUG: Starting PvE Game\n"); - // hide_main_menu(); // DO NOT HIDE MAIN MENU YET start_pve_game_gui(); - IupHide(menu_dlg); // Hide main menu manually AFTER game window created + IupHide(menu_dlg); return IUP_DEFAULT; } @@ -87,7 +83,6 @@ static int btn_network_cancel_cb(Ihandle *ih) static int btn_network_cb(Ihandle *ih) { (void)ih; - printf("DEBUG: Opening Network Menu\n"); Ihandle *txt_ip = IupText(NULL); IupSetAttribute(txt_ip, "NAME", "NET_IP"); @@ -135,10 +130,8 @@ static int btn_network_cb(Ihandle *ih) static int btn_replay_cb(Ihandle *ih) { (void)ih; - printf("DEBUG: Starting Replay Mode\n"); - // hide_main_menu(); // Don't hide main menu yet, wait for file selection start_replay_gui(); - IupHide(menu_dlg); // Hide main menu + IupHide(menu_dlg); return IUP_DEFAULT; } @@ -180,6 +173,36 @@ static int btn_save_settings_cb(Ihandle *ih) ai_difficulty = ai_level; defense_coefficient = DEFAULT_DEFENSE_COEFFICIENT + (ai_difficulty - 1) * 0.1; + // LLM 设置 + Ihandle *lst_ai_mode = IupGetDialogChild(dlg, "AI_MODE"); + Ihandle *txt_endpoint = IupGetDialogChild(dlg, "LLM_ENDPOINT"); + Ihandle *txt_apikey = IupGetDialogChild(dlg, "LLM_API_KEY"); + Ihandle *txt_model = IupGetDialogChild(dlg, "LLM_MODEL"); + + int ai_mode = IupGetInt(lst_ai_mode, "VALUE"); + llm_use = (ai_mode == 2) ? 1 : 0; + + char *endpoint = IupGetAttribute(txt_endpoint, "VALUE"); + if (endpoint) + { + strncpy(llm_endpoint, endpoint, MAX_LLM_ENDPOINT_LEN - 1); + llm_endpoint[MAX_LLM_ENDPOINT_LEN - 1] = '\0'; + } + + char *apikey = IupGetAttribute(txt_apikey, "VALUE"); + if (apikey) + { + strncpy(llm_api_key, apikey, MAX_LLM_API_KEY_LEN - 1); + llm_api_key[MAX_LLM_API_KEY_LEN - 1] = '\0'; + } + + char *model = IupGetAttribute(txt_model, "VALUE"); + if (model) + { + strncpy(llm_model, model, MAX_LLM_MODEL_LEN - 1); + llm_model[MAX_LLM_MODEL_LEN - 1] = '\0'; + } + // Save config save_game_config(); @@ -251,6 +274,42 @@ static int btn_settings_cb(Ihandle *ih) IupSetInt(lst_ai, "VALUE", ai_difficulty); IupSetAttribute(lst_ai, "SIZE", "80x"); + // === 大模型AI设置 === + Ihandle *lbl_llm_sep = IupLabel("--- 大模型AI设置 ---"); + IupSetAttribute(lbl_llm_sep, "ALIGNMENT", "ACENTER"); + + // 6. AI 模式选择 + Ihandle *lbl_ai_mode = IupLabel("AI模式:"); + Ihandle *lst_ai_mode = IupList(NULL); + IupSetAttribute(lst_ai_mode, "NAME", "AI_MODE"); + IupSetAttribute(lst_ai_mode, "DROPDOWN", "YES"); + IupSetAttribute(lst_ai_mode, "1", "算法AI (本地)"); + IupSetAttribute(lst_ai_mode, "2", "大模型AI (在线)"); + IupSetInt(lst_ai_mode, "VALUE", llm_use ? 2 : 1); + IupSetAttribute(lst_ai_mode, "SIZE", "120x"); + + // 7. LLM API 地址 + Ihandle *lbl_endpoint = IupLabel("API地址:"); + Ihandle *txt_endpoint = IupText(NULL); + IupSetAttribute(txt_endpoint, "NAME", "LLM_ENDPOINT"); + IupSetAttribute(txt_endpoint, "VALUE", llm_endpoint); + IupSetAttribute(txt_endpoint, "SIZE", "250x"); + + // 8. LLM API Key + Ihandle *lbl_apikey = IupLabel("API Key:"); + Ihandle *txt_apikey = IupText(NULL); + IupSetAttribute(txt_apikey, "NAME", "LLM_API_KEY"); + IupSetAttribute(txt_apikey, "VALUE", llm_api_key); + IupSetAttribute(txt_apikey, "PASSWORD", "YES"); + IupSetAttribute(txt_apikey, "SIZE", "200x"); + + // 9. LLM 模型名 + Ihandle *lbl_model = IupLabel("模型名称:"); + Ihandle *txt_model = IupText(NULL); + IupSetAttribute(txt_model, "NAME", "LLM_MODEL"); + IupSetAttribute(txt_model, "VALUE", llm_model); + IupSetAttribute(txt_model, "SIZE", "150x"); + // Buttons Ihandle *btn_save = IupButton("保存", NULL); IupSetCallback(btn_save, "ACTION", (Icallback)btn_save_settings_cb); @@ -273,6 +332,23 @@ static int btn_settings_cb(Ihandle *ih) IupSetAttribute(hbox_ai, "ALIGNMENT", "ACENTER"); IupSetAttribute(hbox_ai, "GAP", "10"); + // LLM 设置布局 + Ihandle *hbox_ai_mode = IupHbox(lbl_ai_mode, lst_ai_mode, NULL); + IupSetAttribute(hbox_ai_mode, "ALIGNMENT", "ACENTER"); + IupSetAttribute(hbox_ai_mode, "GAP", "10"); + + Ihandle *hbox_endpoint = IupHbox(lbl_endpoint, txt_endpoint, NULL); + IupSetAttribute(hbox_endpoint, "ALIGNMENT", "ACENTER"); + IupSetAttribute(hbox_endpoint, "GAP", "10"); + + Ihandle *hbox_apikey = IupHbox(lbl_apikey, txt_apikey, NULL); + IupSetAttribute(hbox_apikey, "ALIGNMENT", "ACENTER"); + IupSetAttribute(hbox_apikey, "GAP", "10"); + + Ihandle *hbox_model = IupHbox(lbl_model, txt_model, NULL); + IupSetAttribute(hbox_model, "ALIGNMENT", "ACENTER"); + IupSetAttribute(hbox_model, "GAP", "10"); + Ihandle *hbox_btns = IupHbox(btn_save, btn_cancel, NULL); IupSetAttribute(hbox_btns, "GAP", "20"); IupSetAttribute(hbox_btns, "MARGIN", "10x0"); @@ -285,11 +361,17 @@ static int btn_settings_cb(Ihandle *ih) hbox_time, hbox_ai, IupLabel(NULL), // Spacer + lbl_llm_sep, + hbox_ai_mode, + hbox_endpoint, + hbox_apikey, + hbox_model, + IupLabel(NULL), // Spacer hbox_btns, NULL); - IupSetAttribute(vbox, "GAP", "15"); - IupSetAttribute(vbox, "MARGIN", "30x30"); + IupSetAttribute(vbox, "GAP", "10"); + IupSetAttribute(vbox, "MARGIN", "20x20"); Ihandle *dlg = IupDialog(vbox); IupSetAttribute(dlg, "TITLE", "游戏设置"); @@ -315,7 +397,6 @@ void create_main_menu() { if (menu_dlg) return; - printf("DEBUG: create_main_menu\n"); Ihandle *lbl_title = IupLabel("五子棋 (Gobang)"); IupSetAttribute(lbl_title, "FONT", "SimHei, 24"); @@ -377,14 +458,9 @@ void create_main_menu() void show_main_menu() { - printf("DEBUG: show_main_menu start\n"); if (!menu_dlg) - { - printf("DEBUG: Creating main menu\n"); create_main_menu(); - } IupShowXY(menu_dlg, IUP_CENTER, IUP_CENTER); - printf("DEBUG: show_main_menu end\n"); } void hide_main_menu() diff --git a/src/gui_replay.c b/src/gui/gui_replay.c similarity index 100% rename from src/gui_replay.c rename to src/gui/gui_replay.c diff --git a/src/llm/llm_ai.c b/src/llm/llm_ai.c new file mode 100644 index 0000000..e2aedab --- /dev/null +++ b/src/llm/llm_ai.c @@ -0,0 +1,616 @@ +/** + * @file llm_ai.c + * @brief 大模型AI模块实现 + * @note 通过OpenAI兼容API调用大模型进行五子棋对弈 + * 支持 MiniMax、DeepSeek、GPT 等兼容接口 + */ + +#include "llm_ai.h" +#include "globals.h" +#include "config.h" +#include "gobang.h" +#include "cJSON.h" + +#include +#include +#include + +#ifdef _WIN32 +#include +#include +#include +#endif + +// ==================== 内部函数声明 ==================== + +static bool http_post_json(const char *url, const char *api_key, + const char *json_body, char *response, int response_size); +static char *build_prompt(void); +static char *build_request_json(const char *prompt); +static bool parse_response(const char *response, int *out_x, int *out_y); +static bool extract_coords(const char *text, int *out_x, int *out_y); + +// ==================== 异步请求支持 ==================== + +#ifdef _WIN32 + +typedef struct { + int result; // 0=思考中, 1=成功, -1=失败 + int x, y; // 成功时的坐标 + HANDLE thread; // 后台线程句柄 +} LLMAsyncResult; + +static LLMAsyncResult g_llm_async = {0, 0, 0, NULL}; + +static unsigned __stdcall llm_thread_func(void *arg) +{ + (void)arg; + int x = -1, y = -1; + bool ok = llm_ai_move(&x, &y); + g_llm_async.x = x; + g_llm_async.y = y; + g_llm_async.result = ok ? 1 : -1; + return 0; +} + +void llm_ai_start_move(void) +{ + // 等待上一次线程结束(如果有) + if (g_llm_async.thread) + { + WaitForSingleObject(g_llm_async.thread, INFINITE); + CloseHandle(g_llm_async.thread); + g_llm_async.thread = NULL; + } + + g_llm_async.result = 0; + g_llm_async.x = -1; + g_llm_async.y = -1; + + g_llm_async.thread = (HANDLE)_beginthreadex(NULL, 0, llm_thread_func, NULL, 0, NULL); +} + +int llm_ai_poll_result(int *out_x, int *out_y) +{ + if (g_llm_async.thread == NULL) + return -1; + + // 检查线程是否完成 + DWORD wait = WaitForSingleObject(g_llm_async.thread, 0); + if (wait == WAIT_OBJECT_0) + { + // 线程已完成 + CloseHandle(g_llm_async.thread); + g_llm_async.thread = NULL; + *out_x = g_llm_async.x; + *out_y = g_llm_async.y; + return g_llm_async.result; + } + + return 0; // 仍在思考 +} + +#else +// 非Windows平台的同步回退 +void llm_ai_start_move(void) {} + +int llm_ai_poll_result(int *out_x, int *out_y) +{ + (void)out_x; + (void)out_y; + return -1; +} +#endif + +// ==================== 公共接口 ==================== + +bool llm_ai_move(int *out_x, int *out_y) +{ + if (llm_api_key[0] == '\0') + { + printf("[LLM] 错误:未配置API Key\n"); + return false; + } + + for (int retry = 0; retry < LLM_MAX_RETRIES; retry++) + { + // 1. 构造 prompt + char *prompt = build_prompt(); + if (!prompt) + return false; + + // 2. 构造 JSON 请求体 + char *json_body = build_request_json(prompt); + free(prompt); + if (!json_body) + return false; + + // 3. 发送 HTTP 请求 + char response[8192] = {0}; + bool ok = http_post_json(llm_endpoint, llm_api_key, json_body, response, sizeof(response)); + free(json_body); + + if (!ok) + { + printf("[LLM] HTTP请求失败 (第%d次)\n", retry + 1); + continue; + } + + // 4. 解析响应 + if (parse_response(response, out_x, out_y)) + { + // 5. 验证坐标合法性 + if (*out_x >= 0 && *out_x < BOARD_SIZE && + *out_y >= 0 && *out_y < BOARD_SIZE && + board[*out_x][*out_y] == EMPTY) + { + printf("[LLM] 落子(%d, %d)\n", *out_x, *out_y); + return true; + } + printf("[LLM] 坐标(%d, %d)非法,重试 (%d/%d)\n", *out_x, *out_y, retry + 1, LLM_MAX_RETRIES); + } + else + { + printf("[LLM] 解析响应失败,重试 (%d/%d)\n", retry + 1, LLM_MAX_RETRIES); + } + } + + return false; +} + +// ==================== Prompt 构造 ==================== + +// 检查坐标是否在棋盘范围内 +static bool in_board(int x, int y) +{ + return x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE; +} + +static char *build_prompt(void) +{ + // 估算所需空间 + int max_len = 3072 + step_count * 20 + 512; + char *buf = (char *)malloc(max_len); + if (!buf) + return NULL; + + int pos = 0; + + // 棋盘基本信息(不用()格式,避免被坐标提取误匹配) + pos += snprintf(buf + pos, max_len - pos, + "棋盘 %d×%d,坐标范围 0-%d\n" + "你=白O,对手=黑X\n\n", + BOARD_SIZE, BOARD_SIZE, BOARD_SIZE - 1); + + // 黑子位置(用方括号格式,不用圆括号) + pos += snprintf(buf + pos, max_len - pos, "黑子X位置:"); + int black_count = 0; + for (int i = 0; i < BOARD_SIZE; i++) + for (int j = 0; j < BOARD_SIZE; j++) + if (board[i][j] == PLAYER || board[i][j] == PLAYER1) + { + pos += snprintf(buf + pos, max_len - pos, " [%d,%d]", i, j); + black_count++; + } + if (black_count == 0) + pos += snprintf(buf + pos, max_len - pos, " 无"); + pos += snprintf(buf + pos, max_len - pos, "\n"); + + // 白子位置 + pos += snprintf(buf + pos, max_len - pos, "白子O位置:"); + int white_count = 0; + for (int i = 0; i < BOARD_SIZE; i++) + for (int j = 0; j < BOARD_SIZE; j++) + if (board[i][j] == AI || board[i][j] == PLAYER2) + { + pos += snprintf(buf + pos, max_len - pos, " [%d,%d]", i, j); + white_count++; + } + if (white_count == 0) + pos += snprintf(buf + pos, max_len - pos, " 无"); + pos += snprintf(buf + pos, max_len - pos, "\n"); + + // 最近走法 + if (step_count > 0) + { + int show_count = step_count < 6 ? step_count : 6; + pos += snprintf(buf + pos, max_len - pos, "\n最近%d步:\n", show_count); + for (int i = step_count - show_count; i < step_count; i++) + { + const char *who = (steps[i].player == PLAYER || steps[i].player == PLAYER1) ? "X" : "O"; + pos += snprintf(buf + pos, max_len - pos, " %s [%d,%d]\n", who, steps[i].x, steps[i].y); + } + } + + // 收集候选空位(已有棋子周围2格内的空位) + char candidate[BOARD_SIZE][BOARD_SIZE]; + memset(candidate, 0, sizeof(candidate)); + + int total_stones = black_count + white_count; + if (total_stones == 0) + { + candidate[BOARD_SIZE / 2][BOARD_SIZE / 2] = 1; + } + else + { + for (int i = 0; i < BOARD_SIZE; i++) + { + for (int j = 0; j < BOARD_SIZE; j++) + { + if (board[i][j] != EMPTY) + { + // 标记周围2格内的空位 + for (int di = -2; di <= 2; di++) + { + for (int dj = -2; dj <= 2; dj++) + { + int ni = i + di, nj = j + dj; + if (in_board(ni, nj) && board[ni][nj] == EMPTY) + candidate[ni][nj] = 1; + } + } + } + } + } + } + + // 输出候选位置(用[]格式,避免与LLM回复的()格式冲突) + int cand_count = 0; + pos += snprintf(buf + pos, max_len - pos, "\n可选空位:\n"); + for (int i = 0; i < BOARD_SIZE; i++) + { + for (int j = 0; j < BOARD_SIZE; j++) + { + if (candidate[i][j]) + { + pos += snprintf(buf + pos, max_len - pos, "[%d,%d] ", i, j); + cand_count++; + if (cand_count % 10 == 0) + pos += snprintf(buf + pos, max_len - pos, "\n"); + } + } + } + pos += snprintf(buf + pos, max_len - pos, "\n共%d个可选。\n", cand_count); + + // 输出格式要求 + pos += snprintf(buf + pos, max_len - pos, + "\n从上面选一个最佳位置,用(行,列)格式回复。只回复坐标。\n"); + + return buf; +} + +// ==================== JSON 构造 ==================== + +static char *build_request_json(const char *prompt) +{ + cJSON *root = cJSON_CreateObject(); + if (!root) + return NULL; + + cJSON_AddStringToObject(root, "model", llm_model); + + // messages 数组 + cJSON *messages = cJSON_AddArrayToObject(root, "messages"); + + // system 消息 + cJSON *sys_msg = cJSON_CreateObject(); + cJSON_AddStringToObject(sys_msg, "role", "system"); + cJSON_AddStringToObject(sys_msg, "content", + "你是五子棋AI。从给定的可选空位列表中选一个最佳位置落子。" + "只回复(行,列)格式的坐标,不要任何解释。"); + cJSON_AddItemToArray(messages, sys_msg); + + // user 消息(包含棋盘状态) + cJSON *user_msg = cJSON_CreateObject(); + cJSON_AddStringToObject(user_msg, "role", "user"); + cJSON_AddStringToObject(user_msg, "content", prompt); + cJSON_AddItemToArray(messages, user_msg); + + // 其他参数 + // 推理模型需要更多token(思考+输出),非推理模型够用即可 + cJSON_AddNumberToObject(root, "temperature", 0.1); + cJSON_AddNumberToObject(root, "max_tokens", 512); + + char *json = cJSON_PrintUnformatted(root); + cJSON_Delete(root); + return json; +} + +// ==================== HTTP 请求(WinHTTP)==================== + +#ifdef _WIN32 + +static bool http_post_json(const char *url, const char *api_key, + const char *json_body, char *response, int response_size) +{ + bool success = false; + HINTERNET hSession = NULL, hConnect = NULL, hRequest = NULL; + + // 解析 URL:提取 host、path、端口、是否 HTTPS + WCHAR whost[256] = {0}; + WCHAR wpath[512] = {0}; + wchar_t wauth[256] = {0}; + INTERNET_PORT port = INTERNET_DEFAULT_HTTPS_PORT; + BOOL is_https = TRUE; + + // 简单解析 URL + const char *host_start = url; + const char *path_start = "/"; + int host_len = 0; + + if (strncmp(url, "https://", 8) == 0) + { + host_start = url + 8; + is_https = TRUE; + port = INTERNET_DEFAULT_HTTPS_PORT; + } + else if (strncmp(url, "http://", 7) == 0) + { + host_start = url + 7; + is_https = FALSE; + port = INTERNET_DEFAULT_HTTP_PORT; + } + + // 找到 path 的起始位置 + const char *p = strchr(host_start, '/'); + if (p) + { + host_len = (int)(p - host_start); + path_start = p; + } + else + { + host_len = (int)strlen(host_start); + path_start = "/"; + } + + // 检查是否有端口号 + const char *colon = strchr(host_start, ':'); + if (colon && colon < host_start + host_len) + { + host_len = (int)(colon - host_start); + port = (INTERNET_PORT)atoi(colon + 1); + } + + // 转换为宽字符 + MultiByteToWideChar(CP_UTF8, 0, host_start, host_len, whost, 256); + MultiByteToWideChar(CP_UTF8, 0, path_start, -1, wpath, 512); + + // 构造 Authorization header + wchar_t wapi_key[128] = {0}; + MultiByteToWideChar(CP_UTF8, 0, api_key, -1, wapi_key, 128); + swprintf(wauth, 256, L"Authorization: Bearer %s", wapi_key); + + // 打开 WinHTTP 会话 + hSession = WinHttpOpen(L"Gobang/1.0", WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, + WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0); + if (!hSession) + goto cleanup; + + // 设置超时 + WinHttpSetTimeouts(hSession, 5000, 10000, 15000, LLM_TIMEOUT_MS); + + // 连接服务器 + hConnect = WinHttpConnect(hSession, whost, port, 0); + if (!hConnect) + goto cleanup; + + // 创建请求 + hRequest = WinHttpOpenRequest(hConnect, L"POST", wpath, + NULL, WINHTTP_NO_REFERER, + WINHTTP_DEFAULT_ACCEPT_TYPES, + is_https ? WINHTTP_FLAG_SECURE : 0); + if (!hRequest) + goto cleanup; + + // 添加请求头 + WinHttpAddRequestHeaders(hRequest, wauth, -1L, WINHTTP_ADDREQ_FLAG_ADD); + WinHttpAddRequestHeaders(hRequest, L"Content-Type: application/json", -1L, WINHTTP_ADDREQ_FLAG_ADD); + + // 发送请求 + int body_len = (int)strlen(json_body); + if (!WinHttpSendRequest(hRequest, WINHTTP_NO_ADDITIONAL_HEADERS, 0, + (LPVOID)json_body, body_len, body_len, 0)) + goto cleanup; + + // 接收响应 + if (!WinHttpReceiveResponse(hRequest, NULL)) + goto cleanup; + + // 读取响应体 + { + int total_read = 0; + DWORD bytes_available = 0; + DWORD bytes_read = 0; + + while (WinHttpQueryDataAvailable(hRequest, &bytes_available) && bytes_available > 0) + { + if (total_read + (int)bytes_available >= response_size - 1) + break; + + WinHttpReadData(hRequest, response + total_read, bytes_available, &bytes_read); + total_read += bytes_read; + bytes_available = 0; + } + response[total_read] = '\0'; + success = (total_read > 0); + } + +cleanup: + if (hRequest) + WinHttpCloseHandle(hRequest); + if (hConnect) + WinHttpCloseHandle(hConnect); + if (hSession) + WinHttpCloseHandle(hSession); + return success; +} + +#else +// 非 Windows 平台的空实现 +static bool http_post_json(const char *url, const char *api_key, + const char *json_body, char *response, int response_size) +{ + (void)url; + (void)api_key; + (void)json_body; + (void)response; + (void)response_size; + return false; +} +#endif + +// ==================== 响应解析 ==================== + +static bool parse_response(const char *response, int *out_x, int *out_y) +{ + cJSON *root = cJSON_Parse(response); + if (!root) + { + printf("[LLM] JSON解析失败\n"); + return false; + } + + // OpenAI 格式:choices[0].message.content + cJSON *choices = cJSON_GetObjectItem(root, "choices"); + if (!choices || !cJSON_IsArray(choices)) + { + // 兼容某些API的错误格式 + cJSON *error = cJSON_GetObjectItem(root, "error"); + if (error) + { + cJSON *msg = cJSON_GetObjectItem(error, "message"); + if (msg && cJSON_IsString(msg)) + printf("[LLM] API错误: %s\n", msg->valuestring); + } + cJSON_Delete(root); + return false; + } + + cJSON *first = cJSON_GetArrayItem(choices, 0); + if (!first) + { + cJSON_Delete(root); + return false; + } + + // 提取 content + cJSON *message = cJSON_GetObjectItem(first, "message"); + cJSON *content = NULL; + if (message) + content = cJSON_GetObjectItem(message, "content"); + else + content = cJSON_GetObjectItem(first, "text"); // 某些API直接返回text + + if (!content || !cJSON_IsString(content)) + { + cJSON_Delete(root); + return false; + } + + printf("[LLM] 模型回复: %s\n", content->valuestring); + bool ok = extract_coords(content->valuestring, out_x, out_y); + cJSON_Delete(root); + return ok; +} + +// ==================== 坐标提取 ==================== + +// 跳过所有 ... 块,返回处理后的文本(调用者需 free) +static char *strip_think_tags(const char *text) +{ + int len = (int)strlen(text); + char *buf = (char *)malloc(len + 1); + if (!buf) + return NULL; + + int out = 0; + const char *p = text; + + while (*p) + { + const char *think_start = strstr(p, ""); + if (think_start == p) + { + // 找到 标签,跳到 之后 + const char *think_end = strstr(p, ""); + if (think_end) + { + p = think_end + 8; // strlen("") + continue; + } + else + { + // 没有闭合的 ,跳过剩余内容 + break; + } + } + + // 复制 之前的普通文本 + int copy_len = think_start ? (int)(think_start - p) : (int)strlen(p); + memcpy(buf + out, p, copy_len); + out += copy_len; + p += copy_len; + } + + buf[out] = '\0'; + return buf; +} + +// 在文本中查找最后一个 (行,列) 坐标 +static bool find_last_coord(const char *text, int *out_x, int *out_y) +{ + int last_x = -1, last_y = -1; + bool found = false; + const char *p = text; + + while (*p) + { + if (*p == '(') + { + int x = -1, y = -1; + if (sscanf(p, "(%d,%d)", &x, &y) == 2 || + sscanf(p, "(%d, %d)", &x, &y) == 2) + { + if (x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE) + { + last_x = x; + last_y = y; + found = true; + } + } + } + p++; + } + + if (found) + { + *out_x = last_x; + *out_y = last_y; + } + return found; +} + +static bool extract_coords(const char *text, int *out_x, int *out_y) +{ + // 第一步:去掉 ...,从回复正文中提取 + char *clean = strip_think_tags(text); + if (clean) + { + // 跳过空白字符 + const char *p = clean; + while (*p == ' ' || *p == '\n' || *p == '\r' || *p == '\t') + p++; + + if (*p && find_last_coord(p, out_x, out_y)) + { + free(clean); + return true; + } + free(clean); + } + + // 第二步(兜底):从完整文本(含推理)中提取最后一个坐标 + // 推理模型可能把最终答案写在 标签里 + return find_last_coord(text, out_x, out_y); +} diff --git a/src/network.c b/src/network/network.c similarity index 82% rename from src/network.c rename to src/network/network.c index 76fefa4..e296238 100644 --- a/src/network.c +++ b/src/network/network.c @@ -17,12 +17,18 @@ /** * @brief 初始化网络模块 */ +static bool enet_initialized = false; + bool init_network() { - if (enet_initialize() != 0) + if (!enet_initialized) { - printf("An error occurred while initializing ENet.\n"); - return false; + if (enet_initialize() != 0) + { + printf("An error occurred while initializing ENet.\n"); + return false; + } + enet_initialized = true; } memset(&network_state, 0, sizeof(NetworkGameState)); @@ -44,8 +50,13 @@ void cleanup_network() network_state.host = NULL; } - enet_deinitialize(); - network_state.is_connected = false; + if (enet_initialized) + { + enet_deinitialize(); + enet_initialized = false; + } + + memset(&network_state, 0, sizeof(NetworkGameState)); } /** @@ -53,6 +64,9 @@ void cleanup_network() */ bool create_server(int port) { + if (!init_network()) + return false; + ENetAddress address; // 绑定所有接口 @@ -117,6 +131,9 @@ bool create_server(int port) */ bool connect_to_server(const char *ip, int port) { + if (!init_network()) + return false; + // 创建客户端主机 network_state.host = (void *)enet_host_create(NULL, // 创建客户端 1, // 仅允许1个传出连接 @@ -286,17 +303,54 @@ bool is_network_connected() } /** - * @brief 获取本机IP地址 + * @brief 获取本机局域网IP地址 */ bool get_local_ip(char *ip_buffer, int buffer_size) { - // ENet 没有直接获取本机局域网 IP 的简单跨平台函数。 - // 这里我们可以回退到原生 socket 方法,或者简单返回本地回环。 - // 为了不引入额外的系统头文件,暂时返回通用提示。 - // 在真实应用中,可以保留之前的 gethostname/gethostbyname 逻辑。 - strncpy(ip_buffer, "查看本机网络适配器", buffer_size - 1); +#ifdef _WIN32 + // 使用 Winsock 获取本机 IP(ws2_32 已链接) + char hostname[256]; + if (gethostname(hostname, sizeof(hostname)) == SOCKET_ERROR) + { + strncpy(ip_buffer, "127.0.0.1", buffer_size - 1); + ip_buffer[buffer_size - 1] = '\0'; + return false; + } + + struct hostent *host = gethostbyname(hostname); + if (host == NULL || host->h_addr_list[0] == NULL) + { + strncpy(ip_buffer, "127.0.0.1", buffer_size - 1); + ip_buffer[buffer_size - 1] = '\0'; + return false; + } + + // 遍历所有地址,找一个非回环的 IPv4 地址 + for (int i = 0; host->h_addr_list[i] != NULL; i++) + { + struct in_addr addr; + memcpy(&addr, host->h_addr_list[i], sizeof(struct in_addr)); + const char *ip = inet_ntoa(addr); + if (ip && strcmp(ip, "127.0.0.1") != 0) + { + strncpy(ip_buffer, ip, buffer_size - 1); + ip_buffer[buffer_size - 1] = '\0'; + return true; + } + } + + // 没找到非回环地址,返回第一个 + struct in_addr addr; + memcpy(&addr, host->h_addr_list[0], sizeof(struct in_addr)); + const char *ip = inet_ntoa(addr); + strncpy(ip_buffer, ip ? ip : "127.0.0.1", buffer_size - 1); ip_buffer[buffer_size - 1] = '\0'; - return true; // 总是返回 true 以允许服务器继续启动 + return true; +#else + strncpy(ip_buffer, "127.0.0.1", buffer_size - 1); + ip_buffer[buffer_size - 1] = '\0'; + return true; +#endif } /** diff --git a/src/record.c b/src/record/record.c similarity index 99% rename from src/record.c rename to src/record/record.c index 9063e7b..bfc00b3 100644 --- a/src/record.c +++ b/src/record/record.c @@ -261,7 +261,7 @@ int load_game_from_file(const char *filename) FILE *file = fopen(fullpath, "r"); if (!file) { - return false; + return 0; } // 跳过CSV文件头部行