mirror of
https://github.com/LHY0125/Gobang-Game.git
synced 2026-06-28 16:35:55 +08:00
fix: 计时器改为双方独立象棋钟 + 超时自动判负
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,29 +1,85 @@
|
||||
import { useState, useEffect } from 'react';
|
||||
import { useState, useEffect, useRef, useCallback } from 'react';
|
||||
import { useGameStore } from '../../store/gameStore';
|
||||
import { invoke } from '@tauri-apps/api/core';
|
||||
|
||||
export default function TimerDisplay() {
|
||||
const config = useGameStore((s) => s.config);
|
||||
const currentColor = useGameStore((s) => s.currentColor);
|
||||
const status = useGameStore((s) => s.status);
|
||||
const [time, setTime] = useState(config.timeLimitSecs);
|
||||
const refreshBoard = useGameStore((s) => s.refreshBoard);
|
||||
|
||||
const [blackTime, setBlackTime] = useState(config.timeLimitSecs);
|
||||
const [whiteTime, setWhiteTime] = useState(config.timeLimitSecs);
|
||||
const lastColorRef = useRef(currentColor);
|
||||
const hasTimedOutRef = useRef(false);
|
||||
|
||||
// 初始化/重置时钟
|
||||
useEffect(() => {
|
||||
setBlackTime(config.timeLimitSecs);
|
||||
setWhiteTime(config.timeLimitSecs);
|
||||
hasTimedOutRef.current = false;
|
||||
lastColorRef.current = 'Black';
|
||||
}, [config.timeLimitSecs, status === 'waiting' ? status : null]);
|
||||
|
||||
const handleTimeout = useCallback(async () => {
|
||||
if (hasTimedOutRef.current) return;
|
||||
hasTimedOutRef.current = true;
|
||||
try {
|
||||
await invoke('resign');
|
||||
await refreshBoard();
|
||||
} catch {
|
||||
// 忽略错误
|
||||
}
|
||||
}, [refreshBoard]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!config.useTimer || status !== 'playing') return;
|
||||
setTime(config.timeLimitSecs);
|
||||
|
||||
const timer = setInterval(() => {
|
||||
setTime((t) => {
|
||||
if (t <= 1) { clearInterval(timer); return 0; }
|
||||
if (currentColor === 'Black') {
|
||||
setBlackTime((t) => {
|
||||
if (t <= 1) {
|
||||
clearInterval(timer);
|
||||
handleTimeout();
|
||||
return 0;
|
||||
}
|
||||
return t - 1;
|
||||
});
|
||||
} else {
|
||||
setWhiteTime((t) => {
|
||||
if (t <= 1) {
|
||||
clearInterval(timer);
|
||||
handleTimeout();
|
||||
return 0;
|
||||
}
|
||||
return t - 1;
|
||||
});
|
||||
}
|
||||
}, 1000);
|
||||
|
||||
lastColorRef.current = currentColor;
|
||||
|
||||
return () => clearInterval(timer);
|
||||
}, [currentColor, config.useTimer, config.timeLimitSecs, status]);
|
||||
}, [currentColor, config.useTimer, status, handleTimeout]);
|
||||
|
||||
if (!config.useTimer) return null;
|
||||
|
||||
const displayTime = currentColor === 'Black' ? blackTime : whiteTime;
|
||||
const isWarning = displayTime <= 10;
|
||||
|
||||
return (
|
||||
<div className={`timer-display ${time <= 10 ? 'timer-warning' : ''}`}>
|
||||
{Math.floor(time / 60)}:{(time % 60).toString().padStart(2, '0')}
|
||||
<div className="timer-display">
|
||||
<div className={isWarning ? 'timer-warning' : ''} style={{ fontSize: 28, fontFamily: 'monospace' }}>
|
||||
{Math.floor(displayTime / 60)}:{(displayTime % 60).toString().padStart(2, '0')}
|
||||
</div>
|
||||
<div style={{ display: 'flex', gap: 20, fontSize: 14, opacity: 0.7 }}>
|
||||
<span style={{ fontWeight: currentColor === 'Black' ? 'bold' : 'normal' }}>
|
||||
黑: {Math.floor(blackTime / 60)}:{String(blackTime % 60).padStart(2, '0')}
|
||||
</span>
|
||||
<span style={{ fontWeight: currentColor === 'White' ? 'bold' : 'normal' }}>
|
||||
白: {Math.floor(whiteTime / 60)}:{String(whiteTime % 60).padStart(2, '0')}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user