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https://github.com/LHY0125/Gobang-Game.git
synced 2026-05-10 02:19:46 +08:00
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-72
@@ -1,4 +1,6 @@
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#include "game_mode.h"
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#include "gobang.h"
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#include "ai.h"
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#include <stdio.h>
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#include <time.h>
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#include <stdlib.h>
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@@ -11,7 +13,7 @@
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/**
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* @brief 从用户获取整数输入
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*
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*
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* @param prompt 提示信息
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* @param min 最小值
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* @param max 最大值
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@@ -47,48 +49,17 @@ int get_integer_input(const char *prompt, int min, int max)
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/**
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* @brief 处理玩家回合
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*
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* @param current_player
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* @return true
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* @return false
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*
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* @param current_player
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* @return true
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* @return false
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*/
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bool handle_player_turn(int current_player)
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bool parse_player_input(int *x, int *y)
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{
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int x, y;
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char input[10];
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time_t start_time, end_time;
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if (use_timer)
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{
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time(&start_time);
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}
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if (current_player == 1)
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{
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printf("\n玩家, 请输入落子坐标(行 列,1~%d),或输入R/r悔棋:", BOARD_SIZE);
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}
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else
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{
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printf("\n玩家%d, 请输入落子坐标(行 列,1~%d),或输入R/r悔棋:", current_player, BOARD_SIZE);
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}
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while (1)
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{
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if (use_timer)
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{
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time(&end_time);
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if (difftime(end_time, start_time) > time_limit)
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{
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if (current_player == 1)
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{
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printf("\n玩家超时, 对方获胜!\n");
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}
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else
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{
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printf("\n玩家%d超时, 对方获胜!\n", current_player);
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}
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return false; // 超时,返回false表示回合失败
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}
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}
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if (_kbhit())
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{
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scanf("%s", input);
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@@ -97,36 +68,103 @@ bool handle_player_turn(int current_player)
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Sleep(100); // a small delay to prevent high CPU usage
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}
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if (input[0] == 'r' || input[0] == 'R')
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if (sscanf(input, "%d", x) == 1)
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{
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int steps_to_undo;
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printf("请输入要悔棋的步数(AI会同样悔棋): ");
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steps_to_undo = get_integer_input("", 1, step_count / 2);
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int effective_steps = (current_player == PLAYER) ? steps_to_undo * 2 : steps_to_undo;
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if (return_move(effective_steps))
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// Successfully parsed the first number, now parse the second
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if (scanf("%d", y) != 1)
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{
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printf("成功悔棋 %d 步!\n", steps_to_undo);
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print_board();
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// Check for special commands if second number is not available
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if (*x == INPUT_UNDO)
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{
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int steps_to_undo;
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printf("请输入要悔棋的步数(双方各退一步): ");
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steps_to_undo = get_integer_input("", 1, step_count / 2);
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if (return_move(steps_to_undo * 2))
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{
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printf("成功悔棋,双方各退 %d 步!\n", steps_to_undo);
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print_board();
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}
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else
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{
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printf("无法悔棋!\n");
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}
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return false; // Special command
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}
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else if (*x == INPUT_SAVE)
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{
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// ... handle save ...
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return false; // Special command
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}
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else if (*x == INPUT_EXIT)
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{
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// ... handle exit ...
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return false; // Special command
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}
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printf("无效输入,请输入两个数字坐标。");
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while (getchar() != '\n')
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;
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return false; // Invalid input
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}
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}
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else
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{
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// sscanf failed, check for 'r' or 'R'
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if (input[0] == 'r' || input[0] == 'R')
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{
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int steps_to_undo;
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printf("请输入要悔棋的步数(双方各退一步): ");
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steps_to_undo = get_integer_input("", 1, step_count / 2);
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if (return_move(steps_to_undo * 2))
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{
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printf("成功悔棋,双方各退 %d 步!\n", steps_to_undo);
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print_board();
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}
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else
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{
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printf("无法悔棋!\n");
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}
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return false; // Special command
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}
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printf("无效输入,请输入数字坐标或'r'悔棋。");
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return false; // Invalid input
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}
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return true; // Valid coordinates
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}
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bool handle_player_turn(int current_player)
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{
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int x, y;
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time_t start_time, end_time;
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if (use_timer)
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{
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time(&start_time);
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}
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printf("\n玩家%d, 请输入落子坐标(行 列,1~%d),或输入R/r悔棋:", current_player, BOARD_SIZE);
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while (1)
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{
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if (use_timer)
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{
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time(&end_time);
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if (difftime(end_time, start_time) > time_limit)
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{
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printf("\n玩家%d超时, 对方获胜!\n", current_player);
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return false; // Timeout
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}
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}
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if (parse_player_input(&x, &y))
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{
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break; // Valid input received
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}
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else
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{
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printf("无法悔棋!\n");
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// Special command or invalid input handled, just continue the loop
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return true;
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}
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return true; // 悔棋操作后,回合算作成功,但不进行落子
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}
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if (sscanf(input, "%d", &x) != 1)
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{
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printf("无效输入,请输入数字坐标。");
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return true; // 输入无效,但回合继续
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}
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if (scanf("%d", &y) != 1)
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{
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printf("无效输入,请输入数字坐标。");
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while (getchar() != '\n')
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;
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return true; // 输入无效,但回合继续
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}
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x--;
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y--;
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@@ -139,14 +177,7 @@ bool handle_player_turn(int current_player)
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if (check_win(x, y, current_player))
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{
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if (current_player == 1)
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{
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printf("\n玩家获胜!\n");
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}
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else
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{
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printf("\n玩家%d获胜!\n", current_player);
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}
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printf("\n玩家%d获胜!\n", current_player);
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return false; // 游戏结束
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}
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@@ -242,7 +273,7 @@ void run_pvp_game()
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// 双人对战模式
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setup_board_size();
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empty_board();
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int current_player = determine_first_player(PLAYER3, PLAYER4);
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int current_player = determine_first_player(PLAYER1, PLAYER2);
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print_board();
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while (1)
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@@ -261,7 +292,7 @@ void run_pvp_game()
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if (step_count > old_step_count)
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{
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current_player = (current_player == PLAYER3) ? PLAYER4 : PLAYER3;
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current_player = (current_player == PLAYER1) ? PLAYER2 : PLAYER1;
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}
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}
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printf("===== 游戏结束 =====\n");
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@@ -307,7 +338,7 @@ void run_review_mode()
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{
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printf("%d. %s\n", i + 1, record_files[i]);
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}
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char prompt[150];
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sprintf(prompt, "请输入复盘文件编号(1-%d),或输入0以手动输入文件名: ", file_count);
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int choice = get_integer_input(prompt, 0, file_count);
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@@ -321,7 +352,8 @@ void run_review_mode()
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printf("请输入完整文件名: ");
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scanf("%s", filename);
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int c;
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while ((c = getchar()) != '\n' && c != EOF);
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while ((c = getchar()) != '\n' && c != EOF)
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;
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int possible_choice = atoi(filename);
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if (possible_choice > 0 && possible_choice <= file_count)
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@@ -335,7 +367,8 @@ void run_review_mode()
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printf("未找到任何复盘文件,请输入复盘文件地址: ");
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scanf("%s", filename);
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int c;
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while ((c = getchar()) != '\n' && c != EOF);
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while ((c = getchar()) != '\n' && c != EOF)
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;
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}
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int game_mode = load_game_from_file(filename);
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