mirror of
https://github.com/LHY0125/Gobang-Game.git
synced 2026-06-28 16:35:55 +08:00
fix: 代码审查修复 — serde camelCase/CSP/TS检查/replay/undo/AI禁手/星位/未使用依赖
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -12,3 +12,6 @@ target/
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.claude/
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.codegraph/
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CLAUDE.md
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build/
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bin/gobang_config.ini
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*.png
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Generated
+3823
-91
File diff suppressed because it is too large
Load Diff
@@ -9,6 +9,4 @@ repository.workspace = true
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[dependencies]
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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renet = "2"
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reqwest = { version = "0.12", features = ["json", "blocking"] }
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rand = "0.8"
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+9
-16
@@ -1,6 +1,7 @@
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use crate::ai::evaluate::evaluate_board;
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use crate::ai::AiEngine;
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use crate::board::Board;
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use crate::rules;
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use crate::types::{Color, Position};
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/// Alpha-Beta AI 引擎
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@@ -25,6 +26,10 @@ impl AiEngine for AlphaBetaAi {
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let mut best_score = f64::NEG_INFINITY;
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for &pos in &candidates {
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// 禁手检查: 黑棋不能走禁手位置
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if rules::is_forbidden(board, pos, color) {
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continue;
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}
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if let Ok(new_board) = board.place(pos, color) {
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if new_board.check_win(pos) {
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return Some(pos);
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@@ -48,14 +53,7 @@ impl AiEngine for AlphaBetaAi {
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}
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impl AlphaBetaAi {
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fn negamax(
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&self,
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board: &Board,
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depth: usize,
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mut alpha: f64,
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beta: f64,
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color: Color,
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) -> f64 {
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fn negamax(&self, board: &Board, depth: usize, mut alpha: f64, beta: f64, color: Color) -> f64 {
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if depth == 0 {
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return evaluate_board(board, color);
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}
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@@ -65,9 +63,10 @@ impl AlphaBetaAi {
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return evaluate_board(board, color);
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}
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// 启发式排序:先评估每步棋,优先搜索高分走法
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// 启发式排序:先评估每步棋,优先搜索高分走法 (跳过禁手)
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let mut scored: Vec<(Position, f64)> = candidates
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.into_iter()
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.filter(|&pos| !rules::is_forbidden(board, pos, color))
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.filter_map(|pos| {
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board.place(pos, color).ok().map(|b| {
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if b.check_win(pos) {
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@@ -87,13 +86,7 @@ impl AlphaBetaAi {
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if new_board.check_win(pos) {
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return f64::INFINITY;
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}
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let val = -self.negamax(
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&new_board,
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depth - 1,
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-beta,
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-alpha,
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color.opponent(),
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);
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let val = -self.negamax(&new_board, depth - 1, -beta, -alpha, color.opponent());
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if val > max_val {
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max_val = val;
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}
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@@ -78,6 +78,12 @@ impl LlmAi {
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}
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impl AiEngine for LlmAi {
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/// 获取 AI 最佳走法。
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///
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/// TODO: 当前使用阻塞 HTTP 客户端 (`reqwest::blocking`),
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/// 在 GUI 线程调用会冻结界面。上层应在独立线程
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/// (`std::thread::spawn` 或 `tauri::async_runtime::spawn_blocking`) 中调用此方法,
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/// 或改用 async 版本。
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fn best_move(&self, board: &Board, color: Color) -> Option<Position> {
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let prompt = Self::board_to_prompt(board, color);
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let client = reqwest::blocking::Client::new();
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+8
-5
@@ -1,6 +1,6 @@
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use serde::{Deserialize, Serialize};
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use crate::board::Board;
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use crate::types::{Color, Position};
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use serde::{Deserialize, Serialize};
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/// 对局棋谱
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#[derive(Debug, Clone, Serialize, Deserialize)]
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@@ -42,7 +42,10 @@ impl GameRecord {
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Color::Black => black.to_string(),
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Color::White => white.to_string(),
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});
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let moves = board.history().iter().map(|m| RecordMove {
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let moves = board
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.history()
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.iter()
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.map(|m| RecordMove {
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x: m.position.x,
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y: m.position.y,
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color: match m.color {
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@@ -50,7 +53,8 @@ impl GameRecord {
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Color::White => "White".into(),
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},
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turn: m.turn,
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}).collect();
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})
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.collect();
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Self {
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version: "2.0".to_string(),
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@@ -101,8 +105,7 @@ mod tests {
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let board = board.place(Position::new(7, 7), Color::Black).unwrap();
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let board = board.place(Position::new(7, 8), Color::White).unwrap();
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let record =
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GameRecord::from_board(&board, "Human", "AI-Lv3", Some(Color::Black));
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let record = GameRecord::from_board(&board, "Human", "AI-Lv3", Some(Color::Black));
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let json = serde_json::to_string_pretty(&record).unwrap();
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let loaded: GameRecord = serde_json::from_str(&json).unwrap();
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@@ -99,6 +99,7 @@ pub struct GameResult {
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/// 游戏模式 (Tauri IPC 兼容 — 纯标签, 不含字段)
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub enum GameMode {
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Local,
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VsAi,
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@@ -108,6 +109,7 @@ pub enum GameMode {
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/// 游戏配置
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GameConfig {
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pub board_size: usize,
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pub use_forbidden_rules: bool,
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@@ -116,6 +118,8 @@ pub struct GameConfig {
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pub ai_difficulty: u32,
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pub player_color: Color,
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pub is_server: bool,
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#[serde(default)]
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pub remote_address: String,
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}
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impl Default for GameConfig {
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@@ -128,6 +132,7 @@ impl Default for GameConfig {
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ai_difficulty: 3,
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player_color: Color::Black,
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is_server: false,
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remote_address: String::new(),
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}
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}
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}
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File diff suppressed because one or more lines are too long
@@ -0,0 +1 @@
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{}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -98,6 +98,14 @@ pub fn undo(steps: u32, state: State<AppState>) -> Result<(), String> {
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board = board.undo().map_err(|e| e.to_string())?;
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}
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// 根据剩余步数修正当前颜色 (偶数 = 黑, 奇数 = 白)
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let corrected_color = match board.history().last() {
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Some(last_move) => last_move.color.opponent(),
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None => state.config.lock().map_err(|e| e.to_string())?.player_color,
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};
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*state.current_color.lock().map_err(|e| e.to_string())? = corrected_color;
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*state.game_over.lock().map_err(|e| e.to_string())? = false;
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*board_opt = Some(board);
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Ok(())
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}
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+1
-1
@@ -20,7 +20,7 @@
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}
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],
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"security": {
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"csp": null
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"csp": "default-src 'self'; style-src 'self' 'unsafe-inline'; img-src 'self' data: blob:; connect-src 'self' ipc: http://ipc.localhost"
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}
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},
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"bundle": {
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@@ -1,5 +1,5 @@
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import { useEffect, useRef, useCallback } from 'react';
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import { useGameStore } from '../../store/gameStore';
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import { useEffect, useRef, useCallback, useMemo } from 'react';
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import { useGameStore, buildReplayBoard } from '../../store/gameStore';
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import {
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computeBoardDimensions,
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canvasToBoard,
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@@ -15,8 +15,26 @@ export default function BoardCanvas() {
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const placePiece = useGameStore((s) => s.placePiece);
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const aiMove = useGameStore((s) => s.aiMove);
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const moves = useGameStore((s) => s.moves);
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const replayStep = useGameStore((s) => s.replayStep);
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const lastMove = moves.length > 0 ? moves[moves.length - 1].position : null;
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// 复盘模式下根据 replayStep 重建棋盘
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const displayBoard = useMemo(() => {
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if (mode === 'Replay') {
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return buildReplayBoard(boardSize, moves, replayStep);
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}
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return board;
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}, [mode, board, boardSize, moves, replayStep]);
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// 复盘模式下的最后一手
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const displayLastMove = useMemo(() => {
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if (mode !== 'Replay') {
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return moves.length > 0 ? moves[moves.length - 1].position : null;
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}
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if (replayStep > 0 && replayStep <= moves.length) {
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return moves[replayStep - 1].position;
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}
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return null;
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}, [mode, moves, replayStep]);
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const render = useCallback(() => {
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const canvas = canvasRef.current;
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@@ -31,8 +49,8 @@ export default function BoardCanvas() {
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ctx.scale(dpr, dpr);
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const cfg = computeBoardDimensions(boardSize, rect.width, rect.height);
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renderBoard(ctx, board, cfg, lastMove);
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}, [board, boardSize, lastMove]);
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renderBoard(ctx, displayBoard, cfg, displayLastMove);
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}, [displayBoard, boardSize, displayLastMove]);
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useEffect(() => {
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render();
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@@ -6,6 +6,26 @@ export interface RenderConfig {
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boardSize: number;
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}
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/**
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* 根据棋盘大小动态生成星位坐标。
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* 标准五子棋/围棋星位: 四角和中心及边中点。
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* 9x9 起可用,更小的棋盘仅使用中心点。
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*/
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export function computeStarPoints(boardSize: number): [number, number][] {
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if (boardSize < 9) {
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const mid = Math.floor(boardSize / 2);
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return [[mid, mid]];
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}
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const a = Math.min(3, Math.floor(boardSize / 4));
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const b = Math.floor(boardSize / 2);
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const c = boardSize - 1 - a;
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return [
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[a, a], [a, b], [a, c],
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[b, a], [b, b], [b, c],
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[c, a], [c, b], [c, c],
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];
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}
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export function computeBoardDimensions(boardSize: number, canvasWidth: number, canvasHeight: number): RenderConfig {
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const maxBoardPixelSize = Math.min(canvasWidth, canvasHeight) * 0.85;
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const cellSize = Math.floor(maxBoardPixelSize / (boardSize - 1));
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@@ -64,12 +84,8 @@ export function renderBoard(
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ctx.stroke();
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}
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// 星位
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const starPoints = [
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[3, 3], [3, 7], [3, 11],
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[7, 3], [7, 7], [7, 11],
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[11, 3], [11, 7], [11, 11],
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];
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// 星位 — 根据棋盘大小动态计算
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const starPoints = computeStarPoints(boardSize);
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ctx.fillStyle = '#8B7355';
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for (const [r, c] of starPoints) {
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if (r < boardSize && c < boardSize) {
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@@ -8,7 +8,6 @@ interface Props {
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export default function GameControls({ onBackToMenu }: Props) {
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const { t } = useTranslation();
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const undo = useGameStore((s) => s.undo);
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const mode = useGameStore((s) => s.mode);
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const status = useGameStore((s) => s.status);
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const handleUndo = () => {
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@@ -24,6 +24,7 @@ export default function AiGameSetup({ onBack, onStart }: Props) {
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aiDifficulty: difficulty,
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playerColor,
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isServer: false,
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remoteAddress: '',
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};
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await startGame('VsAi', config);
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onStart();
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@@ -20,6 +20,7 @@ export default function LocalGameSetup({ onBack, onStart }: Props) {
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aiDifficulty: 3,
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playerColor: 'Black',
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isServer: false,
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remoteAddress: '',
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};
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await startGame('Local', config);
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onStart();
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@@ -13,6 +13,7 @@ export default function OnlineSetup({ onBack, onStart }: Props) {
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const baseConfig: GameConfig = {
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boardSize: 15, useForbiddenRules: true, useTimer: false,
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timeLimitSecs: 60, aiDifficulty: 3, playerColor: 'Black', isServer: false,
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remoteAddress: '',
|
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};
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|
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const handleHost = async () => {
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@@ -21,7 +22,7 @@ export default function OnlineSetup({ onBack, onStart }: Props) {
|
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};
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const handleJoin = async () => {
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await startGame('Online', { ...baseConfig });
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await startGame('Online', { ...baseConfig, remoteAddress: ip });
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onStart();
|
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};
|
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|
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|
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@@ -12,31 +12,34 @@ interface Props {
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export default function ReplayView({ onBackToMenu }: Props) {
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const { t } = useTranslation();
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const moves = useGameStore((s) => s.moves);
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const [step, setStep] = useState(moves.length);
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const replayStep = useGameStore((s) => s.replayStep);
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const setReplayStep = useGameStore((s) => s.setReplayStep);
|
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const [isPlaying, setIsPlaying] = useState(false);
|
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|
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const step = replayStep;
|
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|
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useEffect(() => {
|
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if (!isPlaying) return;
|
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if (step >= moves.length) {
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setIsPlaying(false);
|
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return;
|
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}
|
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const timer = setInterval(() => setStep((s) => s + 1), 500);
|
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const timer = setInterval(() => setReplayStep(step + 1), 500);
|
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return () => clearInterval(timer);
|
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}, [isPlaying, step, moves.length]);
|
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}, [isPlaying, step, moves.length, setReplayStep]);
|
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|
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return (
|
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<div className="replay-view">
|
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<div className="board-container">
|
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<BoardCanvas />
|
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</div>
|
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<StepSlider current={step} total={moves.length} onChange={setStep} />
|
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<StepSlider current={step} total={moves.length} onChange={setReplayStep} />
|
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<div>{t('replay.step', { current: step, total: moves.length })}</div>
|
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<ReplayControls
|
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isPlaying={isPlaying}
|
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onTogglePlay={() => setIsPlaying(!isPlaying)}
|
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onPrev={() => setStep(Math.max(0, step - 1))}
|
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onNext={() => setStep(Math.min(moves.length, step + 1))}
|
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onPrev={() => setReplayStep(Math.max(0, step - 1))}
|
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onNext={() => setReplayStep(Math.min(moves.length, step + 1))}
|
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/>
|
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<button onClick={onBackToMenu}>返回菜单</button>
|
||||
</div>
|
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|
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@@ -1,9 +1,3 @@
|
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export const DEFAULT_BOARD_SIZE = 15;
|
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export const MIN_BOARD_SIZE = 9;
|
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export const MAX_BOARD_SIZE = 19;
|
||||
|
||||
export const CELL_COLORS: Record<number, string> = {
|
||||
0: 'transparent',
|
||||
1: '#1a1a1a',
|
||||
2: '#f5f5f5',
|
||||
};
|
||||
|
||||
@@ -19,6 +19,7 @@ export interface GameConfig {
|
||||
aiDifficulty: number;
|
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playerColor: Color;
|
||||
isServer: boolean;
|
||||
remoteAddress: string;
|
||||
}
|
||||
|
||||
export interface MoveResult {
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
import { useCallback } from 'react';
|
||||
import { useGameStore } from '../store/gameStore';
|
||||
import type { GameConfig, GameModeType } from '../core/types';
|
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|
||||
export function useGame() {
|
||||
const store = useGameStore();
|
||||
|
||||
const startGame = useCallback(async (mode: GameModeType, config: GameConfig) => {
|
||||
await store.startGame(mode, config);
|
||||
}, [store]);
|
||||
|
||||
return { ...store, startGame };
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
import { useState, useEffect } from 'react';
|
||||
|
||||
export function useTimer(seconds: number, active: boolean, onTimeout: () => void) {
|
||||
const [time, setTime] = useState(seconds);
|
||||
|
||||
useEffect(() => {
|
||||
if (!active) return;
|
||||
setTime(seconds);
|
||||
const timer = setInterval(() => {
|
||||
setTime((t) => {
|
||||
if (t <= 1) { clearInterval(timer); onTimeout(); return 0; }
|
||||
return t - 1;
|
||||
});
|
||||
}, 1000);
|
||||
return () => clearInterval(timer);
|
||||
}, [active, seconds, onTimeout]);
|
||||
|
||||
return time;
|
||||
}
|
||||
+21
-1
@@ -2,6 +2,17 @@ import { create } from 'zustand';
|
||||
import { invoke } from '@tauri-apps/api/core';
|
||||
import type { CellState, Color, GameConfig, GameModeType, GameStatus, Move, MoveResult } from '../core/types';
|
||||
|
||||
/** 根据落子列表重建棋盘到指定步数 */
|
||||
export function buildReplayBoard(boardSize: number, moves: Move[], step: number): CellState[][] {
|
||||
const b: CellState[][] = Array.from({ length: boardSize }, () => Array(boardSize).fill(0) as CellState[]);
|
||||
const limit = Math.min(step, moves.length);
|
||||
for (let i = 0; i < limit; i++) {
|
||||
const m = moves[i];
|
||||
b[m.position.x][m.position.y] = (m.color === 'Black' ? 1 : 2) as CellState;
|
||||
}
|
||||
return b;
|
||||
}
|
||||
|
||||
interface GameState {
|
||||
mode: GameModeType;
|
||||
board: CellState[][];
|
||||
@@ -12,6 +23,7 @@ interface GameState {
|
||||
moves: Move[];
|
||||
config: GameConfig;
|
||||
isSaving: boolean;
|
||||
replayStep: number;
|
||||
|
||||
startGame: (mode: GameModeType, config: GameConfig) => Promise<void>;
|
||||
placePiece: (x: number, y: number) => Promise<MoveResult>;
|
||||
@@ -19,6 +31,7 @@ interface GameState {
|
||||
aiMove: () => Promise<void>;
|
||||
refreshBoard: () => Promise<void>;
|
||||
loadReplayBoard: (board: CellState[][], moves: Move[]) => void;
|
||||
setReplayStep: (step: number) => void;
|
||||
}
|
||||
|
||||
export const useGameStore = create<GameState>((set, get) => ({
|
||||
@@ -37,8 +50,10 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
aiDifficulty: 3,
|
||||
playerColor: 'Black',
|
||||
isServer: false,
|
||||
remoteAddress: '',
|
||||
},
|
||||
isSaving: false,
|
||||
replayStep: 0,
|
||||
|
||||
startGame: async (mode, config) => {
|
||||
await invoke('new_game', { mode, config });
|
||||
@@ -50,6 +65,7 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
currentColor: 'Black',
|
||||
winner: null,
|
||||
moves: [],
|
||||
replayStep: 0,
|
||||
});
|
||||
await get().refreshBoard();
|
||||
},
|
||||
@@ -92,6 +108,10 @@ export const useGameStore = create<GameState>((set, get) => ({
|
||||
},
|
||||
|
||||
loadReplayBoard: (board, moves) => {
|
||||
set({ board, moves, mode: 'Replay', status: 'playing' });
|
||||
set({ board, moves, mode: 'Replay', status: 'playing', replayStep: moves.length });
|
||||
},
|
||||
|
||||
setReplayStep: (step) => {
|
||||
set({ replayStep: step });
|
||||
},
|
||||
}));
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
||||
"target": "es2023",
|
||||
"lib": ["ES2023", "DOM"],
|
||||
"module": "esnext",
|
||||
"types": ["vite/client"],
|
||||
"skipLibCheck": true,
|
||||
|
||||
/* Bundler mode */
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"verbatimModuleSyntax": true,
|
||||
"moduleDetection": "force",
|
||||
"noEmit": true,
|
||||
"resolveJsonModule": true,
|
||||
"jsx": "react-jsx",
|
||||
|
||||
/* Strict */
|
||||
"strict": true,
|
||||
|
||||
/* Linting */
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"noFallthroughCasesInSwitch": true
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
||||
+2
-1
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"files": [],
|
||||
"references": [
|
||||
{ "path": "./tsconfig.node.json" }
|
||||
{ "path": "./tsconfig.node.json" },
|
||||
{ "path": "./tsconfig.app.json" }
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user