/** * @file network.c * @author 刘航宇(3364451258@qq.com、15236416560@163.com、lhy3364451258@outlook.com) * @brief 五子棋网络对战模块实现 * @version 6.0 * @date 2025-07-10 * * @copyright Copyright (c) 2025 */ #include "network.h" #include "gobang.h" #include "config.h" #include "globals.h" #include #include #include #include #ifdef _WIN32 #include #include #pragma comment(lib, "ws2_32.lib") #else #include #include #include #include #include #include #define INVALID_SOCKET -1 #define SOCKET_ERROR -1 #define closesocket close typedef int SOCKET; #endif /** * @brief 初始化网络模块 */ bool init_network() { #ifdef _WIN32 WSADATA wsaData; int result = WSAStartup(MAKEWORD(2, 2), &wsaData); if (result != 0) { printf("WSAStartup failed: %d\n", result); return false; } #endif memset(&network_state, 0, sizeof(NetworkGameState)); network_state.socket = INVALID_SOCKET; network_state.port = DEFAULT_PORT; return true; } /** * @brief 清理网络模块 */ void cleanup_network() { if (network_state.socket != INVALID_SOCKET) { closesocket(network_state.socket); network_state.socket = INVALID_SOCKET; } #ifdef _WIN32 WSACleanup(); #endif network_state.is_connected = false; } /** * @brief 创建服务器(主机模式) */ bool create_server(int port) { struct sockaddr_in server_addr, client_addr; int addr_len = sizeof(client_addr); // 创建套接字 SOCKET listen_socket = socket(AF_INET, SOCK_STREAM, 0); if (listen_socket == INVALID_SOCKET) { printf("创建套接字失败\n"); return false; } // 设置地址重用 int opt = 1; #ifdef _WIN32 setsockopt(listen_socket, SOL_SOCKET, SO_REUSEADDR, (char*)&opt, sizeof(opt)); #else setsockopt(listen_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); #endif // 绑定地址 memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = INADDR_ANY; server_addr.sin_port = htons(port); if (bind(listen_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)) == SOCKET_ERROR) { printf("绑定端口失败\n"); closesocket(listen_socket); return false; } // 开始监听 if (listen(listen_socket, 1) == SOCKET_ERROR) { printf("监听失败\n"); closesocket(listen_socket); return false; } char local_ip[MAX_IP_LENGTH]; if (get_local_ip(local_ip, sizeof(local_ip))) { printf("服务器已启动,等待客户端连接...\n"); printf("本机IP地址: %s\n", local_ip); printf("监听端口: %d\n", port); } else { printf("服务器已启动,监听端口: %d\n", port); } // 等待客户端连接 SOCKET client_socket = accept(listen_socket, (struct sockaddr*)&client_addr, &addr_len); if (client_socket == INVALID_SOCKET) { printf("接受连接失败\n"); closesocket(listen_socket); return false; } // 关闭监听套接字 closesocket(listen_socket); // 保存连接信息 network_state.socket = client_socket; network_state.is_server = true; network_state.is_connected = true; network_state.local_player_id = PLAYER1; network_state.remote_player_id = PLAYER2; network_state.port = port; strcpy(network_state.remote_ip, inet_ntoa(client_addr.sin_addr)); printf("客户端已连接: %s\n", network_state.remote_ip); return true; } /** * @brief 连接到服务器(客户端模式) */ bool connect_to_server(const char* ip, int port) { struct sockaddr_in server_addr; // 创建套接字 SOCKET client_socket = socket(AF_INET, SOCK_STREAM, 0); if (client_socket == INVALID_SOCKET) { printf("创建套接字失败\n"); return false; } // 设置服务器地址 memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(port); #ifdef _WIN32 server_addr.sin_addr.s_addr = inet_addr(ip); if (server_addr.sin_addr.s_addr == INADDR_NONE) { #else if (inet_pton(AF_INET, ip, &server_addr.sin_addr) <= 0) { #endif printf("无效的IP地址: %s\n", ip); closesocket(client_socket); return false; } printf("正在连接到服务器 %s:%d...\n", ip, port); // 连接到服务器 if (connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)) == SOCKET_ERROR) { printf("连接服务器失败\n"); closesocket(client_socket); return false; } // 保存连接信息 network_state.socket = client_socket; network_state.is_server = false; network_state.is_connected = true; network_state.local_player_id = PLAYER2; network_state.remote_player_id = PLAYER1; network_state.port = port; strcpy(network_state.remote_ip, ip); printf("成功连接到服务器\n"); return true; } /** * @brief 发送网络消息 */ bool send_network_message(const NetworkMessage* msg) { if (!network_state.is_connected || network_state.socket == INVALID_SOCKET) { return false; } int bytes_sent = send(network_state.socket, (const char*)msg, sizeof(NetworkMessage), 0); return bytes_sent == sizeof(NetworkMessage); } /** * @brief 接收网络消息 */ bool receive_network_message(NetworkMessage* msg, int timeout_ms) { if (!network_state.is_connected || network_state.socket == INVALID_SOCKET) { return false; } // 设置超时 if (timeout_ms > 0) { #ifdef _WIN32 DWORD timeout = timeout_ms; setsockopt(network_state.socket, SOL_SOCKET, SO_RCVTIMEO, (char*)&timeout, sizeof(timeout)); #else struct timeval timeout; timeout.tv_sec = timeout_ms / 1000; timeout.tv_usec = (timeout_ms % 1000) * 1000; setsockopt(network_state.socket, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout)); #endif } int bytes_received = recv(network_state.socket, (char*)msg, sizeof(NetworkMessage), 0); if (bytes_received == sizeof(NetworkMessage)) { return true; } else if (bytes_received == 0) { // 连接已关闭 network_state.is_connected = false; printf("对方已断开连接\n"); } else if (bytes_received == SOCKET_ERROR) { #ifdef _WIN32 int error = WSAGetLastError(); if (error != WSAETIMEDOUT) { #else if (errno != EAGAIN && errno != EWOULDBLOCK) { #endif network_state.is_connected = false; printf("网络接收错误\n"); } } return false; } /** * @brief 断开网络连接 */ void disconnect_network() { if (network_state.is_connected) { NetworkMessage msg = {0}; msg.type = MSG_DISCONNECT; msg.player_id = network_state.local_player_id; msg.timestamp = time(NULL); send_network_message(&msg); } cleanup_network(); } /** * @brief 检查网络连接状态 */ bool is_network_connected() { return network_state.is_connected && network_state.socket != INVALID_SOCKET; } /** * @brief 获取本机IP地址 */ bool get_local_ip(char* ip_buffer, int buffer_size) { #ifdef _WIN32 // Windows实现 char hostname[256]; if (gethostname(hostname, sizeof(hostname)) == 0) { struct hostent* host_entry = gethostbyname(hostname); if (host_entry != NULL) { struct in_addr addr; addr.s_addr = *((unsigned long*)host_entry->h_addr_list[0]); strncpy(ip_buffer, inet_ntoa(addr), buffer_size - 1); ip_buffer[buffer_size - 1] = '\0'; return true; } } #else // Linux实现 struct sockaddr_in addr; int sock = socket(AF_INET, SOCK_DGRAM, 0); if (sock != -1) { addr.sin_family = AF_INET; addr.sin_addr.s_addr = inet_addr("8.8.8.8"); addr.sin_port = htons(80); if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == 0) { socklen_t addr_len = sizeof(addr); if (getsockname(sock, (struct sockaddr*)&addr, &addr_len) == 0) { strncpy(ip_buffer, inet_ntoa(addr.sin_addr), buffer_size - 1); ip_buffer[buffer_size - 1] = '\0'; close(sock); return true; } } close(sock); } #endif // 默认返回本地回环地址 strncpy(ip_buffer, "127.0.0.1", buffer_size - 1); ip_buffer[buffer_size - 1] = '\0'; return false; } /** * @brief 发送落子消息 */ bool send_move(int x, int y, int player_id) { NetworkMessage msg = {0}; msg.type = MSG_MOVE; msg.player_id = player_id; msg.x = x; msg.y = y; msg.timestamp = time(NULL); return send_network_message(&msg); } /** * @brief 发送聊天消息 */ bool send_chat_message(const char* message) { NetworkMessage msg = {0}; msg.type = MSG_CHAT; msg.player_id = network_state.local_player_id; strncpy(msg.message, message, sizeof(msg.message) - 1); msg.timestamp = time(NULL); return send_network_message(&msg); } /** * @brief 发送认输消息 */ bool send_surrender() { NetworkMessage msg = {0}; msg.type = MSG_SURRENDER; msg.player_id = network_state.local_player_id; msg.timestamp = time(NULL); return send_network_message(&msg); } /** * @brief 发送悔棋请求 */ bool send_undo_request(int steps) { NetworkMessage msg = {0}; msg.type = MSG_UNDO_REQUEST; msg.player_id = network_state.local_player_id; msg.x = steps; // 使用x字段存储步数 msg.timestamp = time(NULL); return send_network_message(&msg); } /** * @brief 发送悔棋回应 */ bool send_undo_response(bool accepted, int steps) { NetworkMessage msg = {0}; msg.type = MSG_UNDO_RESPONSE; msg.player_id = network_state.local_player_id; msg.x = steps; // 使用x字段存储步数 msg.y = accepted ? 1 : 0; // 使用y字段存储是否同意 msg.timestamp = time(NULL); return send_network_message(&msg); }