Files
Gobang-Game/game_mode.c
T
2025-06-30 18:19:53 +08:00

354 lines
9.1 KiB
C

#include "gobang.h"
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <sys/stat.h>
#ifdef _WIN32
#include <windows.h>
#include <direct.h>
#include <conio.h>
#endif
/**
* @brief 从用户获取整数输入
*
* @param prompt 提示信息
* @param min 最小值
* @param max 最大值
* @return int 用户输入的整数
*/
int get_integer_input(const char *prompt, int min, int max)
{
int value;
int result;
char ch;
while (1)
{
printf("%s", prompt);
result = scanf("%d", &value);
if (result == 1 && value >= min && value <= max)
{
// 清除输入缓冲区中剩余的字符
while ((ch = getchar()) != '\n' && ch != EOF)
;
return value;
}
else
{
// 清除无效输入
while ((ch = getchar()) != '\n' && ch != EOF)
;
printf("输入无效,请输入一个介于 %d 和 %d 之间的整数。\n", min, max);
}
}
}
/**
* @brief 处理玩家回合
*
* @param current_player
* @return true
* @return false
*/
bool handle_player_turn(int current_player)
{
int x, y;
char input[10];
time_t start_time, end_time;
if (use_timer)
{
time(&start_time);
}
if (current_player == 1)
{
printf("\n玩家, 请输入落子坐标(行 列,1~%d),或输入R/r悔棋:", BOARD_SIZE);
}
else
{
printf("\n玩家%d, 请输入落子坐标(行 列,1~%d),或输入R/r悔棋:", current_player, BOARD_SIZE);
}
while (1)
{
if (use_timer)
{
time(&end_time);
if (difftime(end_time, start_time) > time_limit)
{
if (current_player == 1)
{
printf("\n玩家超时, 对方获胜!\n");
}
else
{
printf("\n玩家%d超时, 对方获胜!\n", current_player);
}
return false; // 超时,返回false表示回合失败
}
}
if (_kbhit())
{
scanf("%s", input);
break;
}
Sleep(100); // a small delay to prevent high CPU usage
}
if (input[0] == 'r' || input[0] == 'R')
{
int steps_to_undo;
printf("请输入要悔棋的步数(AI会同样悔棋): ");
steps_to_undo = get_integer_input("", 1, step_count / 2);
int effective_steps = (current_player == PLAYER) ? steps_to_undo * 2 : steps_to_undo;
if (return_move(effective_steps))
{
printf("成功悔棋 %d 步!\n", steps_to_undo);
print_board();
}
else
{
printf("无法悔棋!\n");
}
return true; // 悔棋操作后,回合算作成功,但不进行落子
}
if (sscanf(input, "%d", &x) != 1)
{
printf("无效输入,请输入数字坐标。");
return true; // 输入无效,但回合继续
}
if (scanf("%d", &y) != 1)
{
printf("无效输入,请输入数字坐标。");
while (getchar() != '\n')
;
return true; // 输入无效,但回合继续
}
x--;
y--;
if (!player_move(x, y, current_player))
{
printf("坐标无效!请重新输入。\n");
return true; // 坐标无效,但回合继续
}
print_board();
if (check_win(x, y, current_player))
{
if (current_player == 1)
{
printf("\n玩家获胜!\n");
}
else
{
printf("\n玩家%d获胜!\n", current_player);
}
return false; // 游戏结束
}
return true; // 成功落子
}
/**
* @brief 运行AI游戏
* @note 从文件中加载历史记录并进行复盘
* @param AI_DEPTH AI的搜索深度
*/
void run_ai_game()
{
setup_game_options();
// AI对战模式
setup_board_size();
int AI_DEPTH = 3;
AI_DEPTH = get_integer_input("请选择AI难度(1~5), 数字越大越强,注意数字越大AI思考时间越长!):", 1, 5);
empty_board();
int current_player = determine_first_player(PLAYER, AI);
print_board();
while (1)
{
if (current_player == PLAYER)
{
int old_step_count = step_count;
if (!handle_player_turn(current_player))
{
break; // 游戏结束或超时
}
if (step_count > old_step_count)
{
current_player = AI;
}
}
else
{
printf("\nAI思考中...\n");
time_t start_time, end_time;
if (use_timer)
{
time(&start_time);
}
ai_move(AI_DEPTH);
if (use_timer)
{
time(&end_time);
if (difftime(end_time, start_time) > time_limit)
{
printf("\nAI超时, 玩家获胜!\n");
break;
}
}
print_board();
Step last_step = steps[step_count - 1];
if (check_win(last_step.x, last_step.y, AI))
{
printf("\nAI获胜!\n");
break;
}
current_player = PLAYER;
}
if (step_count == BOARD_SIZE * BOARD_SIZE)
{
printf("\n平局!\n");
break;
}
}
printf("===== 游戏结束 =====\n");
int review_choice;
review_choice = get_integer_input("是否要复盘本局比赛? (1-是, 0-否): ", 0, 1);
if (review_choice == 1)
{
review_process(1); // 1 for AI mode
}
handle_save_record(1); // 1 for AI mode
}
/**
* @brief 运行双人对战模式
* @note 从文件中加载历史记录并进行复盘
*/
void run_pvp_game()
{
setup_game_options();
// 双人对战模式
setup_board_size();
empty_board();
int current_player = determine_first_player(PLAYER3, PLAYER4);
print_board();
while (1)
{
int old_step_count = step_count;
if (!handle_player_turn(current_player))
{
break; // 游戏结束或超时
}
if (step_count == BOARD_SIZE * BOARD_SIZE)
{
printf("\n平局!\n");
break;
}
if (step_count > old_step_count)
{
current_player = (current_player == PLAYER3) ? PLAYER4 : PLAYER3;
}
}
printf("===== 游戏结束 =====\n");
int review_choice;
review_choice = get_integer_input("是否要复盘本局比赛? (1-是, 0-否): ", 0, 1);
if (review_choice == 1)
{
review_process(2); // 2 for PvP mode
}
handle_save_record(2); // 2 for PvP mode
}
/**
* @brief 运行复盘模式
* @note 从文件中加载历史记录并进行复盘
*/
void run_review_mode()
{
char filename[100];
char record_files[100][100];
int file_count = 0;
#ifdef _WIN32
WIN32_FIND_DATA ffd;
HANDLE hFind = FindFirstFile("records\\*", &ffd);
if (hFind != INVALID_HANDLE_VALUE)
{
do
{
if (!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
strcpy(record_files[file_count++], ffd.cFileName);
}
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
}
#endif
if (file_count > 0)
{
printf("发现以下复盘文件:\n");
for (int i = 0; i < file_count; i++)
{
printf("%d. %s\n", i + 1, record_files[i]);
}
char prompt[150];
sprintf(prompt, "请输入复盘文件编号(1-%d),或输入0以手动输入文件名: ", file_count);
int choice = get_integer_input(prompt, 0, file_count);
if (choice > 0)
{
strcpy(filename, record_files[choice - 1]);
}
else
{
printf("请输入完整文件名: ");
scanf("%s", filename);
int c;
while ((c = getchar()) != '\n' && c != EOF);
int possible_choice = atoi(filename);
if (possible_choice > 0 && possible_choice <= file_count)
{
strcpy(filename, record_files[possible_choice - 1]);
}
}
}
else
{
printf("未找到任何复盘文件,请输入复盘文件地址: ");
scanf("%s", filename);
int c;
while ((c = getchar()) != '\n' && c != EOF);
}
int game_mode = load_game_from_file(filename);
if (game_mode != 0)
{
if (game_mode == 1)
{
printf("加载AI对战模式复盘文件成功!\n");
}
else if (game_mode == 2)
{
printf("加载双人对战模式复盘文件成功!\n");
}
review_process(game_mode);
}
}