mirror of
https://github.com/LHY0125/Gobang-Game.git
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88f12bcfea
- 添加ENet库作为网络通信基础,替换原有的原生Socket实现 - 扩展游戏模式支持局域网联机对战(PvP网络模式) - 重构网络状态结构以适配ENet的Host/Peer模型 - 在图形界面中添加网络对战菜单,支持创建房间和加入房间 - 实现网络消息的发送与接收,包括落子、断开连接等消息类型 - 为网络对战添加定时器轮询机制,实时处理网络事件 - 更新构建系统以编译和链接ENet库
53 lines
1.1 KiB
C
53 lines
1.1 KiB
C
/**
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@file list.h
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@brief ENet list management
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*/
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#ifndef __ENET_LIST_H__
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#define __ENET_LIST_H__
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#include <stdlib.h>
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typedef struct _ENetListNode
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{
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struct _ENetListNode * next;
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struct _ENetListNode * previous;
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} ENetListNode;
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typedef ENetListNode * ENetListIterator;
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typedef struct _ENetList
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{
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ENetListNode sentinel;
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} ENetList;
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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extern void enet_list_clear (ENetList *);
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extern ENetListIterator enet_list_insert (ENetListIterator, void *);
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extern void * enet_list_remove (ENetListIterator);
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extern ENetListIterator enet_list_move (ENetListIterator, void *, void *);
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extern size_t enet_list_size (ENetList *);
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#ifdef __cplusplus
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}
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#endif
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#define enet_list_begin(list) ((list) -> sentinel.next)
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#define enet_list_end(list) (& (list) -> sentinel)
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#define enet_list_empty(list) (enet_list_begin (list) == enet_list_end (list))
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#define enet_list_next(iterator) ((iterator) -> next)
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#define enet_list_previous(iterator) ((iterator) -> previous)
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#define enet_list_front(list) ((void *) (list) -> sentinel.next)
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#define enet_list_back(list) ((void *) (list) -> sentinel.previous)
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#endif /* __ENET_LIST_H__ */
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