Files
Gobang-Game/gobang.h
T
2025-06-30 22:27:15 +08:00

233 lines
5.1 KiB
C

/**
* @file gobang.h
* @author ??????(3364451258@qq.com??15236416560@163.com??lhy3364451258@outlook.com)
* @brief ?????????????
* @version 3.0
* @date 2025-06-30
*
* @copyright Copyright (c) 2025
*
* @note ??????gobang.c???????????????????????????????
* @note ??????
* 1. ???5x5??25x25??????????
* 2. ????????????????AI????
* 3. ?????????????????????
* 4. ???????????0-base????
* 5. ?????????????????
* 6. ??????????????????????????????????
* 7. ????????????????????????
*/
#ifndef GO_BANG_H
#define GO_BANG_H
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <stdbool.h>
#include <time.h>
#include <string.h>
// ????
/**
* @brief ????????????
* @note 25x25????????????????????????????????????AI??????
*/
#define MAX_BOARD_SIZE 25 // ????????????(5x5??25x25)
/**
* @brief ???????
* @note ???1/2????????????????????????????
*/
#define PLAYER 1 // ???????????
#define AI 2 // AI????????
#define PLAYER1 1 // ???1????????
#define PLAYER2 2 // ???2????????
/**
* @brief ??????????
* @note ??????PLAYER/AI??????
*/
#define EMPTY 0 // ??????????
/**
* @brief ?????????
* @note ?????????????????????????????
*/
#define MAX_STEPS (MAX_BOARD_SIZE * MAX_BOARD_SIZE) // ??????????????????
// ??????????
extern int BOARD_SIZE; // ?????????????(???15)
extern int board[MAX_BOARD_SIZE][MAX_BOARD_SIZE]; // ?????????????
extern int step_count; // ?????????????
extern bool use_forbidden_moves; // ?????????????
extern int use_timer; // ????????????
extern int time_limit; // ??????????
extern const int direction[4][2];
/**
* @brief ?????????????
* @note ?????????????????AI??????
* @note ??????:
* - player: ????????(PLAYER/AI)
* - x/y: 0-based????????
*/
typedef struct
{
int player; // ????????
int x, y; // ????????
} Step;
extern Step steps[MAX_STEPS]; // ???????????????????
bool handle_player_turn(int current_player);
/**
* @brief ?????????????
* @note ????????????????????????
* @note ??????:
* - continuous_chess: ??????????????
* - check_start: ??????????????????(??????)
* - check_end: ??????????????????(??????)
*/
typedef struct
{
int continuous_chess; // ????????????
bool check_start; // ????????????????????
bool check_end; // ????????????????????
} DirInfo;
// ????????
/**
* @brief ???????????????
*/
void empty_board();
/**
* @brief ????????????
*/
void print_board();
/**
* @brief ??????????????????????
* @param x ??????(0-base)
* @param y ??????(0-base)
* @return true ?????????????
* @return false ????????????????
*/
bool have_space(int x, int y);
/**
* @brief ???????????
*/
void setup_board_size();
/**
* @brief ??????????
* @note ????????????????????????
*/
void setup_game_options();
/**
* @brief ???????????
* @param player1 ???1????
* @param player2 ???2????
* @return int ??????????
*/
int determine_first_player(int player1, int player2);
/**
* @brief ???????????
* @param x ??????(0-base)
* @param y ??????(0-base)
* @param player ?????
* @return true ?????
* @return false ???????
*/
bool is_forbidden_move(int x, int y, int player);
/**
* @brief ??????????
* @param x ??????(0-base)
* @param y ??????(0-base)
* @return true ??????
* @return false ???????(????????)
*/
bool player_move(int x, int y, int player);
/**
* @brief ???????????????????????????
* @param x ?????????
* @param y ?????????
* @param dx ??????????(-1,0,1)
* @param dy ??????????(-1,0,1)
* @param player ?????(PLAYER/AI)
* @return DirInfo ???????????????????????????
*/
DirInfo count_specific_direction(int x, int y, int dx, int dy, int player);
/**
* @brief ????????????????????????????
* @param x ??????(0-base)
* @param y ??????(0-base)
* @param player ?????(PLAYER/AI)
* @return true ??????????
* @return false ????????????
*/
bool check_win(int x, int y, int player);
/**
* @brief ??????????
* @return true ??????
* @return false ???????(????????)
* @note ????????AI????????????
*/
bool return_move(int steps_to_undo);
/**
* @brief ???????????
* ????????????????????????
*/
void review_process(int game_mode);
/**
* @brief ???????????????????????
* @param player ??????????(PLAYER/AI)
* @return int ???(???????????????)
*/
int evaluate_performance(int player);
/**
* @brief ?????????????
* @param x ??????
* @param y ??????
* @param player ?????
* @return int ?????????
*/
int calculate_step_score(int x, int y, int player);
/**
* @brief ???????????????????
* @param filename ???????????
* @return int ??????:
* 0: ???
* 1: ?????????
* 2: ????????
* 3: ??????????
*/
int save_game_to_file(const char *filename, int game_mode);
/**
* @brief ????????????????????
*/
void handle_save_record(int game_mode);
/**
* @brief ???????????????
* @param filename ???????????
* @return true ??????
* @return false ???????
*/
int load_game_from_file(const char *filename);
#endif // GO_BANG_H