Files
Gobang-Game/game_mode.c
T
2025-06-29 22:51:33 +08:00

263 lines
6.6 KiB
C

#include "gobang.h"
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <sys/stat.h>
#ifdef _WIN32
#include <windows.h>
#include <direct.h>
#include <conio.h>
#endif
/**
* @brief 处理玩家回合
*
* @param current_player
* @return true
* @return false
*/
bool handle_player_turn(int current_player)
{
int x, y;
char input[10];
time_t start_time, end_time;
if (use_timer)
{
time(&start_time);
}
if (current_player == 1)
{
printf("\n玩家, 请输入落子坐标(行 列,1~%d),或输入R/r悔棋:", BOARD_SIZE);
}
else
{
printf("\n玩家%d, 请输入落子坐标(行 列,1~%d),或输入R/r悔棋:", current_player, BOARD_SIZE);
}
while (1)
{
if (use_timer)
{
time(&end_time);
if (difftime(end_time, start_time) > time_limit)
{
if (current_player == 1)
{
printf("\n玩家超时, 对方获胜!\n");
}
else
{
printf("\n玩家%d超时, 对方获胜!\n", current_player);
}
return false; // 超时,返回false表示回合失败
}
}
if (_kbhit())
{
scanf("%s", input);
break;
}
Sleep(100); // a small delay to prevent high CPU usage
}
if (input[0] == 'r' || input[0] == 'R')
{
int steps_to_undo;
printf("请输入要悔棋的步数(AI会同样悔棋): ");
steps_to_undo = get_integer_input("", 1, step_count / 2);
int effective_steps = (current_player == PLAYER) ? steps_to_undo * 2 : steps_to_undo;
if (return_move(effective_steps))
{
printf("成功悔棋 %d 步!\n", steps_to_undo);
print_board();
}
else
{
printf("无法悔棋!\n");
}
return true; // 悔棋操作后,回合算作成功,但不进行落子
}
if (sscanf(input, "%d", &x) != 1)
{
printf("无效输入,请输入数字坐标。");
return true; // 输入无效,但回合继续
}
if (scanf("%d", &y) != 1)
{
printf("无效输入,请输入数字坐标。");
while (getchar() != '\n')
;
return true; // 输入无效,但回合继续
}
x--;
y--;
if (!player_move(x, y, current_player))
{
printf("坐标无效!请重新输入。\n");
return true; // 坐标无效,但回合继续
}
print_board();
if (check_win(x, y, current_player))
{
if (current_player == 1)
{
printf("\n玩家获胜!\n");
}
else
{
printf("\n玩家%d获胜!\n", current_player);
}
return false; // 游戏结束
}
return true; // 成功落子
}
/**
* @brief 运行AI游戏
* @note 从文件中加载历史记录并进行复盘
* @param AI_DEPTH AI的搜索深度
*/
void run_ai_game()
{
setup_game_options();
// AI对战模式
setup_board_size();
int AI_DEPTH = 3;
AI_DEPTH = get_integer_input("请选择AI难度(1~5), 数字越大越强,注意数字越大AI思考时间越长!):", 1, 5);
empty_board();
int current_player = determine_first_player(PLAYER, AI);
print_board();
while (1)
{
if (current_player == PLAYER)
{
int old_step_count = step_count;
if (!handle_player_turn(current_player))
{
break; // 游戏结束或超时
}
if (step_count > old_step_count)
{
current_player = AI;
}
}
else
{
printf("\nAI思考中...\n");
time_t start_time, end_time;
if (use_timer)
{
time(&start_time);
}
ai_move(AI_DEPTH);
if (use_timer)
{
time(&end_time);
if (difftime(end_time, start_time) > time_limit)
{
printf("\nAI超时, 玩家获胜!\n");
break;
}
}
print_board();
Step last_step = steps[step_count - 1];
if (check_win(last_step.x, last_step.y, AI))
{
printf("\nAI获胜!\n");
break;
}
current_player = PLAYER;
}
if (step_count == BOARD_SIZE * BOARD_SIZE)
{
printf("\n平局!\n");
break;
}
}
printf("===== 游戏结束 =====\n");
int review_choice;
review_choice = get_integer_input("是否要复盘本局比赛? (1-是, 0-否): ", 0, 1);
if (review_choice == 1)
{
review_process();
}
end_game:
end_pvp_game:
handle_save_record();
}
/**
* @brief 运行双人对战模式
* @note 从文件中加载历史记录并进行复盘
*/
void run_pvp_game()
{
setup_game_options();
// 双人对战模式
setup_board_size();
empty_board();
int current_player = determine_first_player(PLAYER3, PLAYER4);
print_board();
while (1)
{
int old_step_count = step_count;
if (!handle_player_turn(current_player))
{
break; // 游戏结束或超时
}
if (step_count == BOARD_SIZE * BOARD_SIZE)
{
printf("\n平局!\n");
break;
}
if (step_count > old_step_count)
{
current_player = (current_player == PLAYER3) ? PLAYER4 : PLAYER3;
}
}
printf("===== 游戏结束 =====\n");
int review_choice;
review_choice = get_integer_input("是否要复盘本局比赛? (1-是, 0-否): ", 0, 1);
if (review_choice == 1)
{
review_process();
}
handle_save_record();
}
/**
* @brief 运行复盘模式
* @note 从文件中加载历史记录并进行复盘
*/
void run_review_mode()
{
// 复盘模式
char filename[256];
printf("请输入复盘文件地址: ");
scanf("%s", filename);
if (load_game_from_file(filename))
{
printf("成功加载历史记录: %s\n", filename);
review_process();
}
else
{
printf("加载历史记录失败: %s\n", filename);
exit(1);
}
}