mirror of
https://github.com/LHY0125/Gobang-Game.git
synced 2026-05-10 02:19:46 +08:00
263 lines
6.6 KiB
C
263 lines
6.6 KiB
C
#include "gobang.h"
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#include <stdio.h>
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#include <time.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#ifdef _WIN32
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#include <windows.h>
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#include <direct.h>
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#include <conio.h>
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#endif
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/**
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* @brief 处理玩家回合
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*
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* @param current_player
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* @return true
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* @return false
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*/
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bool handle_player_turn(int current_player)
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{
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int x, y;
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char input[10];
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time_t start_time, end_time;
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if (use_timer)
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{
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time(&start_time);
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}
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if (current_player == 1)
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{
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printf("\n玩家, 请输入落子坐标(行 列,1~%d),或输入R/r悔棋:", BOARD_SIZE);
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}
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else
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{
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printf("\n玩家%d, 请输入落子坐标(行 列,1~%d),或输入R/r悔棋:", current_player, BOARD_SIZE);
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}
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while (1)
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{
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if (use_timer)
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{
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time(&end_time);
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if (difftime(end_time, start_time) > time_limit)
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{
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if (current_player == 1)
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{
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printf("\n玩家超时, 对方获胜!\n");
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}
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else
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{
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printf("\n玩家%d超时, 对方获胜!\n", current_player);
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}
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return false; // 超时,返回false表示回合失败
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}
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}
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if (_kbhit())
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{
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scanf("%s", input);
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break;
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}
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Sleep(100); // a small delay to prevent high CPU usage
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}
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if (input[0] == 'r' || input[0] == 'R')
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{
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int steps_to_undo;
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printf("请输入要悔棋的步数(AI会同样悔棋): ");
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steps_to_undo = get_integer_input("", 1, step_count / 2);
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int effective_steps = (current_player == PLAYER) ? steps_to_undo * 2 : steps_to_undo;
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if (return_move(effective_steps))
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{
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printf("成功悔棋 %d 步!\n", steps_to_undo);
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print_board();
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}
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else
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{
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printf("无法悔棋!\n");
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}
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return true; // 悔棋操作后,回合算作成功,但不进行落子
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}
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if (sscanf(input, "%d", &x) != 1)
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{
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printf("无效输入,请输入数字坐标。");
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return true; // 输入无效,但回合继续
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}
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if (scanf("%d", &y) != 1)
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{
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printf("无效输入,请输入数字坐标。");
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while (getchar() != '\n')
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;
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return true; // 输入无效,但回合继续
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}
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x--;
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y--;
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if (!player_move(x, y, current_player))
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{
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printf("坐标无效!请重新输入。\n");
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return true; // 坐标无效,但回合继续
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}
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print_board();
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if (check_win(x, y, current_player))
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{
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if (current_player == 1)
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{
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printf("\n玩家获胜!\n");
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}
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else
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{
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printf("\n玩家%d获胜!\n", current_player);
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}
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return false; // 游戏结束
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}
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return true; // 成功落子
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}
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/**
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* @brief 运行AI游戏
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* @note 从文件中加载历史记录并进行复盘
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* @param AI_DEPTH AI的搜索深度
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*/
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void run_ai_game()
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{
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setup_game_options();
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// AI对战模式
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setup_board_size();
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int AI_DEPTH = 3;
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AI_DEPTH = get_integer_input("请选择AI难度(1~5), 数字越大越强,注意数字越大AI思考时间越长!):", 1, 5);
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empty_board();
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int current_player = determine_first_player(PLAYER, AI);
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print_board();
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while (1)
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{
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if (current_player == PLAYER)
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{
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int old_step_count = step_count;
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if (!handle_player_turn(current_player))
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{
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break; // 游戏结束或超时
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}
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if (step_count > old_step_count)
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{
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current_player = AI;
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}
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}
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else
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{
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printf("\nAI思考中...\n");
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time_t start_time, end_time;
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if (use_timer)
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{
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time(&start_time);
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}
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ai_move(AI_DEPTH);
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if (use_timer)
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{
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time(&end_time);
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if (difftime(end_time, start_time) > time_limit)
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{
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printf("\nAI超时, 玩家获胜!\n");
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break;
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}
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}
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print_board();
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Step last_step = steps[step_count - 1];
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if (check_win(last_step.x, last_step.y, AI))
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{
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printf("\nAI获胜!\n");
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break;
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}
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current_player = PLAYER;
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}
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if (step_count == BOARD_SIZE * BOARD_SIZE)
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{
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printf("\n平局!\n");
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break;
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}
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}
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printf("===== 游戏结束 =====\n");
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int review_choice;
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review_choice = get_integer_input("是否要复盘本局比赛? (1-是, 0-否): ", 0, 1);
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if (review_choice == 1)
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{
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review_process();
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}
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end_game:
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end_pvp_game:
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handle_save_record();
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}
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/**
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* @brief 运行双人对战模式
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* @note 从文件中加载历史记录并进行复盘
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*/
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void run_pvp_game()
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{
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setup_game_options();
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// 双人对战模式
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setup_board_size();
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empty_board();
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int current_player = determine_first_player(PLAYER3, PLAYER4);
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print_board();
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while (1)
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{
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int old_step_count = step_count;
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if (!handle_player_turn(current_player))
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{
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break; // 游戏结束或超时
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}
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if (step_count == BOARD_SIZE * BOARD_SIZE)
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{
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printf("\n平局!\n");
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break;
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}
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if (step_count > old_step_count)
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{
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current_player = (current_player == PLAYER3) ? PLAYER4 : PLAYER3;
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}
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}
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printf("===== 游戏结束 =====\n");
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int review_choice;
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review_choice = get_integer_input("是否要复盘本局比赛? (1-是, 0-否): ", 0, 1);
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if (review_choice == 1)
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{
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review_process();
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}
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handle_save_record();
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}
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/**
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* @brief 运行复盘模式
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* @note 从文件中加载历史记录并进行复盘
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*/
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void run_review_mode()
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{
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// 复盘模式
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char filename[256];
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printf("请输入复盘文件地址: ");
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scanf("%s", filename);
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if (load_game_from_file(filename))
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{
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printf("成功加载历史记录: %s\n", filename);
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review_process();
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}
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else
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{
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printf("加载历史记录失败: %s\n", filename);
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exit(1);
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}
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} |