mirror of
https://github.com/LHY0125/Gobang-Game.git
synced 2026-05-10 02:19:46 +08:00
335 lines
10 KiB
C
335 lines
10 KiB
C
#include "record.h"
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#include "game_mode.h"
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#include "gobang.h"
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#include "init_board.h"
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include <sys/stat.h>
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/**
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* @brief 复盘游戏全过程并展示评分
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* @note 实现流程:
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* 1. 初始化临时复盘棋盘
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* 2. 按步数顺序逐步重现每个落子
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* 3. 每步显示:
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* - 当前步数/总步数
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* - 落子方(玩家/AI)
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* - 落子位置(1-based坐标)
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* - 当前棋盘状态
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* 4. 通过用户按Enter键控制步骤前进
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* 5. 复盘结束后自动进入评分环节:
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* - 评估双方表现
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* - 显示得分
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* - 评选MVP
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* @note 技术细节:
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* - 使用独立临时棋盘避免影响主游戏状态
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* - 坐标显示转换为1-based方便用户理解
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* - 包含输入缓冲区清理防止意外输入
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* - 评分环节调用evaluate_performance()函数
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*/
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void review_process(int game_mode)
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{
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int review_choice = get_integer_input("是否要复盘本局比赛? (1-是, 0-否): ", 0, 1);
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if (review_choice == 1)
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{
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printf("\n===== 复盘记录(总步数:%d) =====\n", step_count);
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// 清空输入缓冲区
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int c;
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while ((c = getchar()) != '\n' && c != EOF)
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;
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// 创建临时复盘棋盘
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int temp_board[MAX_BOARD_SIZE][MAX_BOARD_SIZE];
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memset(temp_board, EMPTY, sizeof(temp_board)); // 初始化为空棋盘
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// 逐步重现游戏过程
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for (int i = 0; i < step_count; i++)
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{
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Step s = steps[i]; // 获取当前步骤
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temp_board[s.x][s.y] = s.player; // 在临时棋盘上落子
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// 打印当前步骤信息
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// 根据游戏模式显示不同的标题和玩家信息
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if (game_mode == 1)
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{
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// 人机对战
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printf("\n===== 五子棋人机对战(%dX%d棋盘) =====", BOARD_SIZE, BOARD_SIZE);
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printf("\n 第%d步/%d步: %s 落子于(%d, %d)\n",
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i + 1, step_count,
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(s.player == PLAYER) ? "玩家" : "AI",
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s.x + 1, s.y + 1);
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}
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else
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{
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// 双人对战
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printf("\n===== 五子棋双人对战(%dX%d棋盘) =====", BOARD_SIZE, BOARD_SIZE);
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printf("\n 第%d步/%d步: %s 落子于(%d, %d)\n",
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i + 1, step_count,
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(s.player == PLAYER1) ? "玩家1(黑棋)" : "玩家2(白棋)",
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s.x + 1, s.y + 1);
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}
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// 打印当前复盘棋盘
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printf(" ");
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for (int col = 0; col < BOARD_SIZE; col++)
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printf("%2d", col + 1); // 列号
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printf("\n");
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for (int row = 0; row < BOARD_SIZE; row++)
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{
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printf("%2d ", row + 1); // 行号
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for (int col = 0; col < BOARD_SIZE; col++)
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{
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if (temp_board[row][col] == PLAYER || temp_board[row][col] == PLAYER1)
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{
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printf("x ");
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}
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else if (temp_board[row][col] == AI || temp_board[row][col] == PLAYER2)
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{
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printf("○ ");
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}
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else
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{
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printf("· ");
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}
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}
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printf("\n"); // 行结束换行
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}
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// 如果不是最后一步,等待用户按键继续
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if (i < step_count - 1)
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{
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printf("\n按Enter继续下一步...");
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while (getchar() != '\n')
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; // 等待回车
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}
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}
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printf("\n复盘结束!按Enter查看评分...");
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getchar(); // 等待用户按键
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}
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// 评估双方表现
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printf("\n===== 对局评分 =====\n");
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int player1_score = 0, player2_score = 0;
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// 遍历所有步数,累积每一步的得分
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for (int i = 0; i < step_count; i++)
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{
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if (steps[i].player == PLAYER || steps[i].player == PLAYER1)
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{
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player1_score += calculate_step_score(steps[i].x, steps[i].y, steps[i].player);
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}
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else
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{
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player2_score += calculate_step_score(steps[i].x, steps[i].y, steps[i].player);
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}
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}
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double sum_score = (long double)player1_score + (long double)player2_score;
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if (sum_score > 0)
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{
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if (game_mode == 1)
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{
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printf("玩家得分: %d, 占比: %.2f%%\n",
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player1_score, (double)player1_score * 100.0 / sum_score);
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printf("AI得分: %d, 占比: %.2f%%\n",
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player2_score, (double)player2_score * 100.0 / sum_score);
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}
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else
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{
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printf("玩家1(黑棋)得分: %d, 占比: %.2f%%\n",
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player1_score, (double)player1_score * 100.0 / sum_score);
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printf("玩家2(白棋)得分: %d, 占比: %.2f%%\n",
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player2_score, (double)player2_score * 100.0 / sum_score);
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}
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}
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else
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{
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if (game_mode == 1)
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{
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printf("玩家得分: %d\n", player1_score);
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printf("AI得分: %d\n", player2_score);
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}
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else
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{
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printf("玩家1(黑棋)得分: %d\n", player1_score);
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printf("玩家2(白棋)得分: %d\n", player2_score);
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}
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printf("注: 双方得分均为0,无法计算占比\n");
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}
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// 评选MVP
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if (player1_score > player2_score)
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{
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printf("\nMVP: %s (领先 %d 分)\n", (game_mode == 1) ? "玩家" : "玩家1(黑棋)", player1_score - player2_score);
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}
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else if (player2_score > player1_score)
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{
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printf("\nMVP: %s (领先 %d 分)\n", (game_mode == 1) ? "AI" : "玩家2(白棋)", player2_score - player1_score);
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}
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else
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{
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printf("\n双方势均力敌!\n");
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}
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getchar();
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}
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/**
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* @brief 处理游戏结束后的记录保存
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* @return int 保存状态码(0-成功, 1-目录创建失败, 2-文件打开失败, 3-文件写入失败)
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*/
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void handle_save_record(int game_mode)
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{
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int save_choice = 0;
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printf("===== 游戏结束 =====\n");
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printf("是否保存游戏记录? (1-是, 0-否): ");
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scanf("%d", &save_choice);
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if (save_choice == 1)
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{
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time_t now = time(NULL);
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struct tm *t = localtime(&now);
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char filename[256];
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strftime(filename, sizeof(filename), "%Y%m%d_%H%M%S.txt", t);
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int save_status = save_game_to_file(filename, game_mode);
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switch (save_status)
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{
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case 0: // 成功
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printf("\n游戏记录已成功保存至: %s\n", filename);
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printf("您可以使用以下命令进行复盘: .\\gobang.exe -l %s\n", filename);
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break;
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case 1: // 目录创建失败
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printf("\n游戏记录保存失败: 无法创建 'records' 目录。\n");
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printf("请检查程序是否具有足够的写入权限或磁盘空间是否充足。\n");
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break;
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case 2: // 文件打开失败
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printf("\n游戏记录保存失败: 无法在路径 '%s' 创建文件。\n", filename);
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printf("请检查路径是否有效以及程序是否具有写入权限。\n");
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break;
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case 3: // 文件写入失败
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printf("\n游戏记录保存失败: 写入文件时发生错误。\n");
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printf("请检查磁盘空间是否已满。\n");
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break;
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default:
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printf("\n游戏记录保存失败: 发生未知错误。\n");
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break;
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}
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}
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}
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/**
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* @brief 将当前游戏记录保存到文件
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* @param filename 要保存的文件名
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* @return int 错误码:
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* 0: 成功
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* 1: 目录创建失败
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* 2: 文件打开失败
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* 3: 文件写入失败
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*/
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int save_game_to_file(const char *filename, int game_mode)
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{
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// 创建records目录(如果不存在)
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struct stat st = {0};
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if (stat("records", &st) == -1)
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{
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if (mkdir("records") != 0)
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{
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// 检查是否目录已存在(多线程情况下可能被其他线程创建)
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if (stat("records", &st) == -1)
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{
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#ifdef _WIN32
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printf("错误:无法创建records目录\n");
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printf("可能原因:\n");
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printf("1. 没有写入权限 - 请尝试以管理员身份运行\n");
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printf("2. 防病毒软件阻止 - 请检查安全软件设置\n");
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printf("3. 路径无效 - 请检查工作目录\n");
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#else
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perror("创建目录失败");
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#endif
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return 1; // 目录创建失败
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}
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}
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}
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// 打开文件
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char fullpath[256];
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snprintf(fullpath, sizeof(fullpath), "records/%s", filename);
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FILE *file = fopen(fullpath, "w");
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if (!file)
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{
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return 2; // 文件打开失败
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}
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// 写入游戏模式和棋盘大小
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if (fprintf(file, "%d\n%d\n", game_mode, BOARD_SIZE) < 0)
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{
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fclose(file);
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return 3; // 文件写入失败
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}
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// 写入所有落子步骤
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for (int i = 0; i < step_count; i++)
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{
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if (fprintf(file, "%d %d %d\n", steps[i].player, steps[i].x, steps[i].y) < 0)
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{
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fclose(file);
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return 3; // 文件写入失败
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}
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}
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if (fclose(file) != 0)
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{
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return 3; // 文件关闭/写入失败
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}
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return 0; // 成功
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}
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/**
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* @brief 从文件加载游戏记录
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* @param filename 要加载的文件名
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* @return true 加载成功
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* @return false 加载失败
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*/
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int load_game_from_file(const char *filename)
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{
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// 打开文件
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char fullpath[256];
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snprintf(fullpath, sizeof(fullpath), "records/%s", filename);
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FILE *file = fopen(fullpath, "r");
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if (!file)
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{
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return false;
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}
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// 读取游戏模式和棋盘大小
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int game_mode, size;
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if (fscanf(file, "%d", &game_mode) != 1 || (game_mode != 1 && game_mode != 2))
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{
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fclose(file);
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return 0; // 无效的游戏模式
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}
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if (fscanf(file, "%d", &size) != 1 || size < 5 || size > MAX_BOARD_SIZE)
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{
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fclose(file);
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return false;
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}
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// 初始化棋盘
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BOARD_SIZE = size;
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empty_board();
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// 读取所有落子步骤
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step_count = 0;
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while (fscanf(file, "%d %d %d", &steps[step_count].player, &steps[step_count].x, &steps[step_count].y) == 3)
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{
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step_count++;
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}
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fclose(file);
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return game_mode;
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} |