feat: Enhance Obsidian Halo Plugin with comprehensive design system and component styles
- Updated styles.css to implement a three-layer design token architecture: Primitive, Semantic, and Component. - Introduced new CSS variables for colors, spacing, typography, and shadows. - Developed styles for buttons, cards, inputs, textareas, selects, badges, tables, modals, forms, color pickers, empty states, and loading spinners. - Improved sync status view with responsive design and enhanced UI elements. - Added skeleton loading animations for better user experience. chore: Add configuration files for development environment - Created .claude/settings.json to enable commit commands plugin. - Added .vscode/c_cpp_properties.json for C/C++ IntelliSense configuration. - Introduced .vscode/launch.json for debugging C/C++ applications with GDB.
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Vendored
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{
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"configurations": [
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{
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"name": "windows-gcc-x64",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"compilerPath": "D:/settings/Language/C/mingw64/bin/gcc.exe",
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"cStandard": "c17",
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"cppStandard": "c++17",
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"intelliSenseMode": "windows-gcc-x64",
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"compilerArgs": [
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""
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]
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}
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],
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"version": 4
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}
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