feat: Enhance Obsidian Halo Plugin with comprehensive design system and component styles
- Updated styles.css to implement a three-layer design token architecture: Primitive, Semantic, and Component. - Introduced new CSS variables for colors, spacing, typography, and shadows. - Developed styles for buttons, cards, inputs, textareas, selects, badges, tables, modals, forms, color pickers, empty states, and loading spinners. - Improved sync status view with responsive design and enhanced UI elements. - Added skeleton loading animations for better user experience. chore: Add configuration files for development environment - Created .claude/settings.json to enable commit commands plugin. - Added .vscode/c_cpp_properties.json for C/C++ IntelliSense configuration. - Introduced .vscode/launch.json for debugging C/C++ applications with GDB.
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Vendored
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "C/C++ Runner: Debug Session",
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"type": "cppdbg",
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"request": "launch",
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"args": [],
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"stopAtEntry": false,
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"externalConsole": true,
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"cwd": "d:/Code/Obsidian/.obsidian/plugins/halo",
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"program": "d:/Code/Obsidian/.obsidian/plugins/halo/build/Debug/outDebug",
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"MIMode": "gdb",
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"miDebuggerPath": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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]
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}
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]
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}
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