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build: 重构IUP库依赖和项目结构
- 删除旧版iup-3.31_Win64_dllw6_lib目录及其所有二进制文件 - 将IUP和CD库重新组织为独立目录结构,包含头文件和静态库 - 更新CMakeLists.txt以链接新的静态库(iupcontrols、iupimglib、cd等) - 修改main.c以显式初始化IupControls和IupImageLib扩展库 - 更新回调函数签名以匹配IUP Matrix控件的实际参数 - 调整UI工具函数以使用Matrix控件的属性(MARKED、NUMLIN等) - 更新安装脚本仅复制实际依赖的DLL文件 - 添加所有缺失的IUP和CD头文件以支持完整功能
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/** \file
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* \brief Lua Binding Control
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*
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* See Copyright Notice in cd.h
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*/
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#ifndef __CD_LUA_H
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#define __CD_LUA_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef LUA_NOOBJECT /* Lua 3 */
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void cdlua_open(void);
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void cdlua_close(void);
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/* utilities */
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cdCanvas* cdlua_getcanvas(void); /* pos=1, deprecated use cdlua_checkcanvas */
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cdCanvas* cdlua_checkcanvas(int pos);
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void cdlua_pushcanvas(cdCanvas* canvas);
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#endif
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#ifdef LUA_TNONE /* Lua 5 */
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int cdlua_open(lua_State *L);
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int cdlua_close(lua_State *L);
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/* utilities */
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cdCanvas* cdlua_getcanvas(lua_State * L); /* pos=1, deprecated use cdlua_checkcanvas */
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cdCanvas* cdlua_checkcanvas(lua_State * L, int pos);
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void cdlua_pushcanvas(lua_State * L, cdCanvas* canvas);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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