mirror of
https://github.com/LHY0125/PathEditor.git
synced 2026-05-10 10:19:47 +08:00
feat(i18n): 为UI添加gettext国际化支持
- 将配置中的中文文本改为英文原文,作为翻译源字符串 - 在C代码中为所有UI字符串添加_()包装以启用gettext翻译 - 更新对话框、主窗口和配置文件的文本处理方式
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+2
-2
@@ -30,11 +30,11 @@ int custom_input_dialog(const char *title, const char *label_text, char *buffer,
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IupSetAttribute(text, "RASTERSIZE", lua_config_get_string("input_dialog", "text_size"));
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IupSetAttribute(text, "NAME", "INPUT_TEXT");
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Ihandle *btn_ok = IupButton(lua_config_get_string("button", "ok"), NULL);
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Ihandle *btn_ok = IupButton(_(lua_config_get_string("button", "ok")), NULL);
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IupSetCallback(btn_ok, "ACTION", on_dialog_ok);
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IupSetAttribute(btn_ok, "RASTERSIZE", lua_config_get_string("button", "rastersize"));
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Ihandle *btn_cancel = IupButton(lua_config_get_string("button", "cancel"), NULL);
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Ihandle *btn_cancel = IupButton(_(lua_config_get_string("button", "cancel")), NULL);
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IupSetCallback(btn_cancel, "ACTION", on_dialog_cancel);
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IupSetAttribute(btn_cancel, "RASTERSIZE", lua_config_get_string("button", "rastersize"));
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+37
-30
@@ -43,29 +43,36 @@ Ihandle *create_main_window(void)
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IupVbox(list_user, NULL),
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NULL);
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IupSetAttribute(tabs_main, "NAME", "TABS_MAIN");
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IupSetAttribute(tabs_main, "TABTITLE0", lua_config_get_string("label", "tab_sys"));
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IupSetAttribute(tabs_main, "TABTITLE1", lua_config_get_string("label", "tab_user"));
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IupSetAttribute(tabs_main, "TABTITLE0", _(lua_config_get_string("label", "tab_sys")));
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IupSetAttribute(tabs_main, "TABTITLE1", _(lua_config_get_string("label", "tab_user")));
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IupSetAttribute(tabs_main, "TABTYPE", "TOP");
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// 创建操作按钮
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Ihandle *btn_new = IupButton(lua_config_get_string("button", "new"), NULL);
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Ihandle *btn_new = IupButton(_(lua_config_get_string("button", "new")), NULL);
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IupSetAttribute(btn_new, "NAME", "BTN_NEW");
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Ihandle *btn_edit = IupButton(lua_config_get_string("button", "edit"), NULL);
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Ihandle *btn_edit = IupButton(_(lua_config_get_string("button", "edit")), NULL);
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IupSetAttribute(btn_edit, "NAME", "BTN_EDIT");
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Ihandle *btn_browse = IupButton(lua_config_get_string("button", "browse"), NULL);
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Ihandle *btn_browse = IupButton(_(lua_config_get_string("button", "browse")), NULL);
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IupSetAttribute(btn_browse, "NAME", "BTN_BROWSE");
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Ihandle *btn_del = IupButton(lua_config_get_string("button", "del"), NULL);
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Ihandle *btn_del = IupButton(_(lua_config_get_string("button", "del")), NULL);
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IupSetAttribute(btn_del, "NAME", "BTN_DEL");
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Ihandle *btn_up = IupButton(lua_config_get_string("button", "up"), NULL);
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Ihandle *btn_up = IupButton(_(lua_config_get_string("button", "up")), NULL);
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IupSetAttribute(btn_up, "NAME", "BTN_UP");
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Ihandle *btn_down = IupButton(lua_config_get_string("button", "down"), NULL);
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Ihandle *btn_down = IupButton(_(lua_config_get_string("button", "down")), NULL);
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IupSetAttribute(btn_down, "NAME", "BTN_DOWN");
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Ihandle *btn_clean = IupButton(lua_config_get_string("button", "clean"), NULL);
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Ihandle *btn_clean = IupButton(_(lua_config_get_string("button", "clean")), NULL);
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IupSetAttribute(btn_clean, "NAME", "BTN_CLEAN");
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Ihandle *btn_import = IupButton(lua_config_get_string("button", "import"), NULL);
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Ihandle *btn_import = IupButton(_(lua_config_get_string("button", "import")), NULL);
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IupSetAttribute(btn_import, "NAME", "BTN_IMPORT");
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Ihandle *btn_export = IupButton(lua_config_get_string("button", "export"), NULL);
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Ihandle *btn_export = IupButton(_(lua_config_get_string("button", "export")), NULL);
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IupSetAttribute(btn_export, "NAME", "BTN_EXPORT");
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// 创建语言切换按钮
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@@ -120,11 +127,11 @@ Ihandle *create_main_window(void)
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IupSetAttribute(lbl_status, "EXPAND", "HORIZONTAL");
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// 创建底部按钮
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Ihandle *btn_ok = IupButton(lua_config_get_string("button", "ok"), NULL);
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Ihandle *btn_ok = IupButton(_(lua_config_get_string("button", "ok")), NULL);
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IupSetAttribute(btn_ok, "NAME", "BTN_OK");
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Ihandle *btn_cancel = IupButton(lua_config_get_string("button", "cancel"), NULL);
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Ihandle *btn_cancel = IupButton(_(lua_config_get_string("button", "cancel")), NULL);
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IupSetAttribute(btn_cancel, "NAME", "BTN_CANCEL");
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Ihandle *btn_help = IupButton(lua_config_get_string("button", "help"), NULL);
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Ihandle *btn_help = IupButton(_(lua_config_get_string("button", "help")), NULL);
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IupSetAttribute(btn_help, "NAME", "BTN_HELP");
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// 设置底部按钮回调
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@@ -155,7 +162,7 @@ Ihandle *create_main_window(void)
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// 创建主窗口对话框
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Ihandle *dlg = IupDialog(vbox_all);
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IupSetAttribute(dlg, "TITLE", lua_config_get_string("app", "name"));
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IupSetAttribute(dlg, "TITLE", _(lua_config_get_string("app", "name")));
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IupSetAttribute(dlg, "RASTERSIZE", lua_config_get_string("dialog", "size"));
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IupSetAttribute(dlg, "MINSIZE", lua_config_get_string("dialog", "minsize"));
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IupSetAttribute(dlg, "MINBOX", "NO");
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@@ -169,46 +176,46 @@ void refresh_main_window_ui(Ihandle *main_dlg)
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if (!main_dlg)
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return;
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IupSetAttribute(main_dlg, "TITLE", lua_config_get_string("app", "name"));
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IupSetAttribute(main_dlg, "TITLE", _(lua_config_get_string("app", "name")));
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IupSetAttribute(main_dlg, "TABTITLE0", lua_config_get_string("label", "tab_sys"));
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IupSetAttribute(main_dlg, "TABTITLE1", lua_config_get_string("label", "tab_user"));
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IupSetAttribute(main_dlg, "TABTITLE0", _(lua_config_get_string("label", "tab_sys")));
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IupSetAttribute(main_dlg, "TABTITLE1", _(lua_config_get_string("label", "tab_user")));
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Ihandle *btn = IupGetDialogChild(main_dlg, "BTN_NEW");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "new"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "new")));
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btn = IupGetDialogChild(main_dlg, "BTN_EDIT");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "edit"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "edit")));
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btn = IupGetDialogChild(main_dlg, "BTN_BROWSE");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "browse"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "browse")));
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btn = IupGetDialogChild(main_dlg, "BTN_DEL");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "del"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "del")));
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btn = IupGetDialogChild(main_dlg, "BTN_UP");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "up"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "up")));
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btn = IupGetDialogChild(main_dlg, "BTN_DOWN");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "down"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "down")));
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btn = IupGetDialogChild(main_dlg, "BTN_CLEAN");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "clean"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "clean")));
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btn = IupGetDialogChild(main_dlg, "BTN_IMPORT");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "import"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "import")));
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btn = IupGetDialogChild(main_dlg, "BTN_EXPORT");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "export"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "export")));
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btn = IupGetDialogChild(main_dlg, "BTN_LANG");
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if (btn)
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@@ -216,13 +223,13 @@ void refresh_main_window_ui(Ihandle *main_dlg)
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btn = IupGetDialogChild(main_dlg, "BTN_OK");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "ok"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "ok")));
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btn = IupGetDialogChild(main_dlg, "BTN_CANCEL");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "cancel"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "cancel")));
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btn = IupGetDialogChild(main_dlg, "BTN_HELP");
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if (btn)
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IupSetAttribute(btn, "TITLE", lua_config_get_string("button", "help"));
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IupSetAttribute(btn, "TITLE", _(lua_config_get_string("button", "help")));
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}
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