feat: 引入 Lua 配置系统实现 UI 参数热更新

- 添加 Lua 5.5 库支持,包含头文件和动态链接库
- 新增 lua_config 模块,提供配置初始化、获取字符串/整型值等功能
- 创建 config.lua 配置文件,集中管理所有 UI 文本、尺寸和布局参数
- 移除原有的硬编码 config.h,将 UI 常量迁移至 Lua 配置
- 修改主窗口、对话框和回调函数,动态读取 Lua 配置值
- 更新 CMakeLists.txt,添加 Lua 库依赖和 DLL 复制步骤
- 删除过时的 Makefile,统一使用 CMake 构建
This commit is contained in:
2026-03-25 19:18:23 +08:00
parent bd1b05be55
commit ce232cb024
17 changed files with 2017 additions and 147 deletions
+12 -1
View File
@@ -20,6 +20,7 @@ set(SOURCES
src/core/registry_service.c src/core/registry_service.c
src/core/path_manager.c src/core/path_manager.c
src/core/app_context.c src/core/app_context.c
src/core/lua_config.c
src/controller/callbacks.c src/controller/callbacks.c
ico/resources.rc ico/resources.rc
) )
@@ -51,15 +52,18 @@ target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/include/controller ${CMAKE_SOURCE_DIR}/include/controller
${CMAKE_SOURCE_DIR}/include/utils ${CMAKE_SOURCE_DIR}/include/utils
${CMAKE_SOURCE_DIR}/libs/IUP/include ${CMAKE_SOURCE_DIR}/libs/IUP/include
${CMAKE_SOURCE_DIR}/libs/lua/include
) )
# 设置库文件搜索路径 # 设置库文件搜索路径
target_link_directories(${PROJECT_NAME} PRIVATE target_link_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/libs/IUP ${CMAKE_SOURCE_DIR}/libs/IUP
${CMAKE_SOURCE_DIR}/libs/lua
) )
# 链接所需库 # 链接所需库
target_link_libraries(${PROJECT_NAME} PRIVATE target_link_libraries(${PROJECT_NAME} PRIVATE
lua55
iup iup
iupcd iupcd
gdi32 gdi32
@@ -70,11 +74,18 @@ target_link_libraries(${PROJECT_NAME} PRIVATE
advapi32 advapi32
) )
# 编译完成后,仅将程序实际需要的核心 DLL 文件复制到构建输出目录 # 编译完成后,复制程序实际需要的核心 DLL 文件到构建输出目录
set(IUP_REQUIRED_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/IUP/iup.dll") set(IUP_REQUIRED_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/IUP/iup.dll")
set(LUA_REQUIRED_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/lua/lua55.dll")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different COMMAND ${CMAKE_COMMAND} -E copy_if_different
${IUP_REQUIRED_DLLS} ${IUP_REQUIRED_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>" "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying required DLLs to build directory..." COMMENT "Copying required DLLs to build directory..."
) )
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${LUA_REQUIRED_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying Lua DLL to build directory..."
)
-60
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@@ -1,60 +0,0 @@
CC = gcc
WINDRES = windres
# Paths - specific to user environment
IUP_DIR = libs/iup-3.31_Win64_dllw6_lib
INCLUDE_DIR = $(IUP_DIR)/include
LIB_DIR = $(IUP_DIR)
LOCAL_INCLUDE_DIR = include
# Output Directories
OBJ_DIR = obj
BIN_DIR = bin
# Flags
# -mwindows: Create GUI app (no console)
# -DUNICODE -D_UNICODE: Use Wide Character API
CFLAGS = -Wall -O2 -I$(INCLUDE_DIR) -I$(LOCAL_INCLUDE_DIR) -D_WIN32 -DUNICODE -D_UNICODE -fexec-charset=UTF-8
LDFLAGS = -L$(LIB_DIR) -liup -liupcd -lgdi32 -lcomdlg32 -lcomctl32 -luuid -lole32 -ladvapi32 -mwindows
# Source
SRC = src/main.c src/utils.c src/registry.c src/callbacks.c src/ui.c src/globals.c
RES = ico/resources.rc
OBJ = $(OBJ_DIR)/main.o $(OBJ_DIR)/utils.o $(OBJ_DIR)/registry.o $(OBJ_DIR)/callbacks.o $(OBJ_DIR)/ui.o $(OBJ_DIR)/globals.o $(OBJ_DIR)/resources.o
EXE = $(BIN_DIR)/PathEditor.exe
all: $(BIN_DIR) $(OBJ_DIR) $(EXE)
$(BIN_DIR):
if not exist $(BIN_DIR) mkdir $(BIN_DIR)
$(OBJ_DIR):
if not exist $(OBJ_DIR) mkdir $(OBJ_DIR)
$(EXE): $(OBJ)
$(CC) -o $@ $^ $(LDFLAGS)
$(OBJ_DIR)/main.o: src/main.c
$(CC) $(CFLAGS) -c -o $@ $<
$(OBJ_DIR)/utils.o: src/utils.c
$(CC) $(CFLAGS) -c -o $@ $<
$(OBJ_DIR)/registry.o: src/registry.c
$(CC) $(CFLAGS) -c -o $@ $<
$(OBJ_DIR)/callbacks.o: src/callbacks.c
$(CC) $(CFLAGS) -c -o $@ $<
$(OBJ_DIR)/ui.o: src/ui.c
$(CC) $(CFLAGS) -c -o $@ $<
$(OBJ_DIR)/globals.o: src/globals.c
$(CC) $(CFLAGS) -c -o $@ $<
$(OBJ_DIR)/resources.o: ico/resources.rc
$(WINDRES) -i $< -o $@
clean:
if exist $(OBJ_DIR)\*.o del /Q $(OBJ_DIR)\*.o
if exist $(BIN_DIR)\*.exe del /Q $(BIN_DIR)\*.exe
-33
View File
@@ -1,33 +0,0 @@
#ifndef CONFIG_H
#define CONFIG_H
// ============================================================================
// UI的配置常量
// ============================================================================
// 应用程序名称
#define APP_NAME "PathEditor" // 编辑环境变量应用程序名称
#define APP_NAME_READONLY "PathEditor (只读模式)" // 编辑环境变量只读模式标题
// 对话框设置
#define UI_DLG_SIZE "800x800" // 对话框默认大小 (像素)
#define UI_DLG_MINSIZE "800x800" // 对话框最小大小 (像素)
// 列表控件设置
#define UI_LIST_ITEM_PADDING "5x5" // 列表项内边距
#define UI_LIST_BACKCOLOR "255 255 255" // 列表背景颜色
// 按钮设置
#define UI_BTN_RASTERSIZE "100x32" // 按钮默认大小
// 布局间隙和边距
#define UI_VBOX_GAP "5" // 垂直布局项间隙
#define UI_VBOX_MARGIN "0x0" // 垂直布局外边距
#define UI_VBOX_ALL_MARGIN "10x10" // 垂直布局总外边距
#define UI_VBOX_ALL_GAP "5" // 垂直布局总间隙
#define UI_HBOX_GAP "10" // 水平布局项间隙
#define UI_HBOX_MARGIN "10x10" // 水平布局外边距
#define UI_HBOX_ALIGNMENT "ACENTER" // 水平布局对齐方式
#endif // CONFIG_H
+34
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@@ -0,0 +1,34 @@
#ifndef LUA_CONFIG_H
#define LUA_CONFIG_H
#include <lua.h>
// 初始化 Lua 配置系统
// 返回值: 0 成功, -1 失败
int lua_config_init(void);
// 销毁 Lua 配置系统
void lua_config_destroy(void);
// 获取字符串配置值
// section: 配置章节名 (如 "app", "dialog", "button")
// key: 配置键名 (如 "name", "size", "rastersize")
// 返回值: 配置值字符串, 失败时返回 NULL
const char* lua_config_get_string(const char* section, const char* key);
// 获取整型配置值
// section: 配置章节名
// key: 配置键名
// default_value: 默认值 (当配置不存在或转换失败时返回)
// 返回值: 配置值或默认值
int lua_config_get_int(const char* section, const char* key, int default_value);
// 重新加载配置文件
// 返回值: 0 成功, -1 失败
int lua_config_reload(void);
// 获取配置加载状态
// 返回值: 1 已加载, 0 未加载
int lua_config_is_loaded(void);
#endif // LUA_CONFIG_H
+271
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@@ -0,0 +1,271 @@
/*
** $Id: lauxlib.h $
** Auxiliary functions for building Lua libraries
** See Copyright Notice in lua.h
*/
#ifndef lauxlib_h
#define lauxlib_h
#include <stddef.h>
#include <stdio.h>
#include "luaconf.h"
#include "lua.h"
/* global table */
#define LUA_GNAME "_G"
typedef struct luaL_Buffer luaL_Buffer;
/* extra error code for 'luaL_loadfilex' */
#define LUA_ERRFILE (LUA_ERRERR+1)
/* key, in the registry, for table of loaded modules */
#define LUA_LOADED_TABLE "_LOADED"
/* key, in the registry, for table of preloaded loaders */
#define LUA_PRELOAD_TABLE "_PRELOAD"
typedef struct luaL_Reg {
const char *name;
lua_CFunction func;
} luaL_Reg;
#define LUAL_NUMSIZES (sizeof(lua_Integer)*16 + sizeof(lua_Number))
LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver, size_t sz);
#define luaL_checkversion(L) \
luaL_checkversion_(L, LUA_VERSION_NUM, LUAL_NUMSIZES)
LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len);
LUALIB_API int (luaL_argerror) (lua_State *L, int arg, const char *extramsg);
LUALIB_API int (luaL_typeerror) (lua_State *L, int arg, const char *tname);
LUALIB_API const char *(luaL_checklstring) (lua_State *L, int arg,
size_t *l);
LUALIB_API const char *(luaL_optlstring) (lua_State *L, int arg,
const char *def, size_t *l);
LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int arg);
LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int arg, lua_Number def);
LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int arg);
LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int arg,
lua_Integer def);
LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
LUALIB_API void (luaL_checktype) (lua_State *L, int arg, int t);
LUALIB_API void (luaL_checkany) (lua_State *L, int arg);
LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname);
LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def,
const char *const lst[]);
LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname);
LUALIB_API int (luaL_execresult) (lua_State *L, int stat);
LUALIB_API void *luaL_alloc (void *ud, void *ptr, size_t osize,
size_t nsize);
/* predefined references */
#define LUA_NOREF (-2)
#define LUA_REFNIL (-1)
LUALIB_API int (luaL_ref) (lua_State *L, int t);
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename,
const char *mode);
#define luaL_loadfile(L,f) luaL_loadfilex(L,f,NULL)
LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz,
const char *name, const char *mode);
LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
LUALIB_API lua_State *(luaL_newstate) (void);
LUALIB_API unsigned luaL_makeseed (lua_State *L);
LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);
LUALIB_API void (luaL_addgsub) (luaL_Buffer *b, const char *s,
const char *p, const char *r);
LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s,
const char *p, const char *r);
LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup);
LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname);
LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1,
const char *msg, int level);
LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname,
lua_CFunction openf, int glb);
/*
** ===============================================================
** some useful macros
** ===============================================================
*/
#define luaL_newlibtable(L,l) \
lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1)
#define luaL_newlib(L,l) \
(luaL_checkversion(L), luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
#define luaL_argcheck(L, cond,arg,extramsg) \
((void)(luai_likely(cond) || luaL_argerror(L, (arg), (extramsg))))
#define luaL_argexpected(L,cond,arg,tname) \
((void)(luai_likely(cond) || luaL_typeerror(L, (arg), (tname))))
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
#define luaL_dofile(L, fn) \
(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_dostring(L, s) \
(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
#define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL)
/*
** Perform arithmetic operations on lua_Integer values with wrap-around
** semantics, as the Lua core does.
*/
#define luaL_intop(op,v1,v2) \
((lua_Integer)((lua_Unsigned)(v1) op (lua_Unsigned)(v2)))
/* push the value used to represent failure/error */
#if defined(LUA_FAILISFALSE)
#define luaL_pushfail(L) lua_pushboolean(L, 0)
#else
#define luaL_pushfail(L) lua_pushnil(L)
#endif
/*
** {======================================================
** Generic Buffer manipulation
** =======================================================
*/
struct luaL_Buffer {
char *b; /* buffer address */
size_t size; /* buffer size */
size_t n; /* number of characters in buffer */
lua_State *L;
union {
LUAI_MAXALIGN; /* ensure maximum alignment for buffer */
char b[LUAL_BUFFERSIZE]; /* initial buffer */
} init;
};
#define luaL_bufflen(bf) ((bf)->n)
#define luaL_buffaddr(bf) ((bf)->b)
#define luaL_addchar(B,c) \
((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \
((B)->b[(B)->n++] = (c)))
#define luaL_addsize(B,s) ((B)->n += (s))
#define luaL_buffsub(B,s) ((B)->n -= (s))
LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz);
LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz);
LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz);
#define luaL_prepbuffer(B) luaL_prepbuffsize(B, LUAL_BUFFERSIZE)
/* }====================================================== */
/*
** {======================================================
** File handles for IO library
** =======================================================
*/
/*
** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and
** initial structure 'luaL_Stream' (it may contain other fields
** after that initial structure).
*/
#define LUA_FILEHANDLE "FILE*"
typedef struct luaL_Stream {
FILE *f; /* stream (NULL for incompletely created streams) */
lua_CFunction closef; /* to close stream (NULL for closed streams) */
} luaL_Stream;
/* }====================================================== */
/*
** {============================================================
** Compatibility with deprecated conversions
** =============================================================
*/
#if defined(LUA_COMPAT_APIINTCASTS)
#define luaL_checkunsigned(L,a) ((lua_Unsigned)luaL_checkinteger(L,a))
#define luaL_optunsigned(L,a,d) \
((lua_Unsigned)luaL_optinteger(L,a,(lua_Integer)(d)))
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
#endif
/* }============================================================ */
#endif
+547
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@@ -0,0 +1,547 @@
/*
** $Id: lua.h $
** Lua - A Scripting Language
** Lua.org, PUC-Rio, Brazil (www.lua.org)
** See Copyright Notice at the end of this file
*/
#ifndef lua_h
#define lua_h
#include <stdarg.h>
#include <stddef.h>
#define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2025 Lua.org, PUC-Rio"
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes"
#define LUA_VERSION_MAJOR_N 5
#define LUA_VERSION_MINOR_N 5
#define LUA_VERSION_RELEASE_N 0
#define LUA_VERSION_NUM (LUA_VERSION_MAJOR_N * 100 + LUA_VERSION_MINOR_N)
#define LUA_VERSION_RELEASE_NUM (LUA_VERSION_NUM * 100 + LUA_VERSION_RELEASE_N)
#include "luaconf.h"
/* mark for precompiled code ('<esc>Lua') */
#define LUA_SIGNATURE "\x1bLua"
/* option for multiple returns in 'lua_pcall' and 'lua_call' */
#define LUA_MULTRET (-1)
/*
** Pseudo-indices
** (The stack size is limited to INT_MAX/2; we keep some free empty
** space after that to help overflow detection.)
*/
#define LUA_REGISTRYINDEX (-(INT_MAX/2 + 1000))
#define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i))
/* thread status */
#define LUA_OK 0
#define LUA_YIELD 1
#define LUA_ERRRUN 2
#define LUA_ERRSYNTAX 3
#define LUA_ERRMEM 4
#define LUA_ERRERR 5
typedef struct lua_State lua_State;
/*
** basic types
*/
#define LUA_TNONE (-1)
#define LUA_TNIL 0
#define LUA_TBOOLEAN 1
#define LUA_TLIGHTUSERDATA 2
#define LUA_TNUMBER 3
#define LUA_TSTRING 4
#define LUA_TTABLE 5
#define LUA_TFUNCTION 6
#define LUA_TUSERDATA 7
#define LUA_TTHREAD 8
#define LUA_NUMTYPES 9
/* minimum Lua stack available to a C function */
#define LUA_MINSTACK 20
/* predefined values in the registry */
/* index 1 is reserved for the reference mechanism */
#define LUA_RIDX_GLOBALS 2
#define LUA_RIDX_MAINTHREAD 3
#define LUA_RIDX_LAST 3
/* type of numbers in Lua */
typedef LUA_NUMBER lua_Number;
/* type for integer functions */
typedef LUA_INTEGER lua_Integer;
/* unsigned integer type */
typedef LUA_UNSIGNED lua_Unsigned;
/* type for continuation-function contexts */
typedef LUA_KCONTEXT lua_KContext;
/*
** Type for C functions registered with Lua
*/
typedef int (*lua_CFunction) (lua_State *L);
/*
** Type for continuation functions
*/
typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);
/*
** Type for functions that read/write blocks when loading/dumping Lua chunks
*/
typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
typedef int (*lua_Writer) (lua_State *L, const void *p, size_t sz, void *ud);
/*
** Type for memory-allocation functions
*/
typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
/*
** Type for warning functions
*/
typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);
/*
** Type used by the debug API to collect debug information
*/
typedef struct lua_Debug lua_Debug;
/*
** Functions to be called by the debugger in specific events
*/
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
/*
** generic extra include file
*/
#if defined(LUA_USER_H)
#include LUA_USER_H
#endif
/*
** RCS ident string
*/
extern const char lua_ident[];
/*
** state manipulation
*/
LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud, unsigned seed);
LUA_API void (lua_close) (lua_State *L);
LUA_API lua_State *(lua_newthread) (lua_State *L);
LUA_API int (lua_closethread) (lua_State *L, lua_State *from);
LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
LUA_API lua_Number (lua_version) (lua_State *L);
/*
** basic stack manipulation
*/
LUA_API int (lua_absindex) (lua_State *L, int idx);
LUA_API int (lua_gettop) (lua_State *L);
LUA_API void (lua_settop) (lua_State *L, int idx);
LUA_API void (lua_pushvalue) (lua_State *L, int idx);
LUA_API void (lua_rotate) (lua_State *L, int idx, int n);
LUA_API void (lua_copy) (lua_State *L, int fromidx, int toidx);
LUA_API int (lua_checkstack) (lua_State *L, int n);
LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
/*
** access functions (stack -> C)
*/
LUA_API int (lua_isnumber) (lua_State *L, int idx);
LUA_API int (lua_isstring) (lua_State *L, int idx);
LUA_API int (lua_iscfunction) (lua_State *L, int idx);
LUA_API int (lua_isinteger) (lua_State *L, int idx);
LUA_API int (lua_isuserdata) (lua_State *L, int idx);
LUA_API int (lua_type) (lua_State *L, int idx);
LUA_API const char *(lua_typename) (lua_State *L, int tp);
LUA_API lua_Number (lua_tonumberx) (lua_State *L, int idx, int *isnum);
LUA_API lua_Integer (lua_tointegerx) (lua_State *L, int idx, int *isnum);
LUA_API int (lua_toboolean) (lua_State *L, int idx);
LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
LUA_API lua_Unsigned (lua_rawlen) (lua_State *L, int idx);
LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
LUA_API void *(lua_touserdata) (lua_State *L, int idx);
LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
LUA_API const void *(lua_topointer) (lua_State *L, int idx);
/*
** Comparison and arithmetic functions
*/
#define LUA_OPADD 0 /* ORDER TM, ORDER OP */
#define LUA_OPSUB 1
#define LUA_OPMUL 2
#define LUA_OPMOD 3
#define LUA_OPPOW 4
#define LUA_OPDIV 5
#define LUA_OPIDIV 6
#define LUA_OPBAND 7
#define LUA_OPBOR 8
#define LUA_OPBXOR 9
#define LUA_OPSHL 10
#define LUA_OPSHR 11
#define LUA_OPUNM 12
#define LUA_OPBNOT 13
LUA_API void (lua_arith) (lua_State *L, int op);
#define LUA_OPEQ 0
#define LUA_OPLT 1
#define LUA_OPLE 2
LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
LUA_API int (lua_compare) (lua_State *L, int idx1, int idx2, int op);
/*
** push functions (C -> stack)
*/
LUA_API void (lua_pushnil) (lua_State *L);
LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len);
LUA_API const char *(lua_pushexternalstring) (lua_State *L,
const char *s, size_t len, lua_Alloc falloc, void *ud);
LUA_API const char *(lua_pushstring) (lua_State *L, const char *s);
LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
va_list argp);
LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
LUA_API void (lua_pushboolean) (lua_State *L, int b);
LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
LUA_API int (lua_pushthread) (lua_State *L);
/*
** get functions (Lua -> stack)
*/
LUA_API int (lua_getglobal) (lua_State *L, const char *name);
LUA_API int (lua_gettable) (lua_State *L, int idx);
LUA_API int (lua_getfield) (lua_State *L, int idx, const char *k);
LUA_API int (lua_geti) (lua_State *L, int idx, lua_Integer n);
LUA_API int (lua_rawget) (lua_State *L, int idx);
LUA_API int (lua_rawgeti) (lua_State *L, int idx, lua_Integer n);
LUA_API int (lua_rawgetp) (lua_State *L, int idx, const void *p);
LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
LUA_API void *(lua_newuserdatauv) (lua_State *L, size_t sz, int nuvalue);
LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
LUA_API int (lua_getiuservalue) (lua_State *L, int idx, int n);
/*
** set functions (stack -> Lua)
*/
LUA_API void (lua_setglobal) (lua_State *L, const char *name);
LUA_API void (lua_settable) (lua_State *L, int idx);
LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
LUA_API void (lua_seti) (lua_State *L, int idx, lua_Integer n);
LUA_API void (lua_rawset) (lua_State *L, int idx);
LUA_API void (lua_rawseti) (lua_State *L, int idx, lua_Integer n);
LUA_API void (lua_rawsetp) (lua_State *L, int idx, const void *p);
LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
LUA_API int (lua_setiuservalue) (lua_State *L, int idx, int n);
/*
** 'load' and 'call' functions (load and run Lua code)
*/
LUA_API void (lua_callk) (lua_State *L, int nargs, int nresults,
lua_KContext ctx, lua_KFunction k);
#define lua_call(L,n,r) lua_callk(L, (n), (r), 0, NULL)
LUA_API int (lua_pcallk) (lua_State *L, int nargs, int nresults, int errfunc,
lua_KContext ctx, lua_KFunction k);
#define lua_pcall(L,n,r,f) lua_pcallk(L, (n), (r), (f), 0, NULL)
LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
const char *chunkname, const char *mode);
LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data, int strip);
/*
** coroutine functions
*/
LUA_API int (lua_yieldk) (lua_State *L, int nresults, lua_KContext ctx,
lua_KFunction k);
LUA_API int (lua_resume) (lua_State *L, lua_State *from, int narg,
int *nres);
LUA_API int (lua_status) (lua_State *L);
LUA_API int (lua_isyieldable) (lua_State *L);
#define lua_yield(L,n) lua_yieldk(L, (n), 0, NULL)
/*
** Warning-related functions
*/
LUA_API void (lua_setwarnf) (lua_State *L, lua_WarnFunction f, void *ud);
LUA_API void (lua_warning) (lua_State *L, const char *msg, int tocont);
/*
** garbage-collection options
*/
#define LUA_GCSTOP 0
#define LUA_GCRESTART 1
#define LUA_GCCOLLECT 2
#define LUA_GCCOUNT 3
#define LUA_GCCOUNTB 4
#define LUA_GCSTEP 5
#define LUA_GCISRUNNING 6
#define LUA_GCGEN 7
#define LUA_GCINC 8
#define LUA_GCPARAM 9
/*
** garbage-collection parameters
*/
/* parameters for generational mode */
#define LUA_GCPMINORMUL 0 /* control minor collections */
#define LUA_GCPMAJORMINOR 1 /* control shift major->minor */
#define LUA_GCPMINORMAJOR 2 /* control shift minor->major */
/* parameters for incremental mode */
#define LUA_GCPPAUSE 3 /* size of pause between successive GCs */
#define LUA_GCPSTEPMUL 4 /* GC "speed" */
#define LUA_GCPSTEPSIZE 5 /* GC granularity */
/* number of parameters */
#define LUA_GCPN 6
LUA_API int (lua_gc) (lua_State *L, int what, ...);
/*
** miscellaneous functions
*/
LUA_API int (lua_error) (lua_State *L);
LUA_API int (lua_next) (lua_State *L, int idx);
LUA_API void (lua_concat) (lua_State *L, int n);
LUA_API void (lua_len) (lua_State *L, int idx);
#define LUA_N2SBUFFSZ 64
LUA_API unsigned (lua_numbertocstring) (lua_State *L, int idx, char *buff);
LUA_API size_t (lua_stringtonumber) (lua_State *L, const char *s);
LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
LUA_API void (lua_setallocf) (lua_State *L, lua_Alloc f, void *ud);
LUA_API void (lua_toclose) (lua_State *L, int idx);
LUA_API void (lua_closeslot) (lua_State *L, int idx);
/*
** {==============================================================
** some useful macros
** ===============================================================
*/
#define lua_getextraspace(L) ((void *)((char *)(L) - LUA_EXTRASPACE))
#define lua_tonumber(L,i) lua_tonumberx(L,(i),NULL)
#define lua_tointeger(L,i) lua_tointegerx(L,(i),NULL)
#define lua_pop(L,n) lua_settop(L, -(n)-1)
#define lua_newtable(L) lua_createtable(L, 0, 0)
#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
#define lua_pushliteral(L, s) lua_pushstring(L, "" s)
#define lua_pushglobaltable(L) \
((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS))
#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
#define lua_insert(L,idx) lua_rotate(L, (idx), 1)
#define lua_remove(L,idx) (lua_rotate(L, (idx), -1), lua_pop(L, 1))
#define lua_replace(L,idx) (lua_copy(L, -1, (idx)), lua_pop(L, 1))
/* }============================================================== */
/*
** {==============================================================
** compatibility macros
** ===============================================================
*/
#define lua_newuserdata(L,s) lua_newuserdatauv(L,s,1)
#define lua_getuservalue(L,idx) lua_getiuservalue(L,idx,1)
#define lua_setuservalue(L,idx) lua_setiuservalue(L,idx,1)
#define lua_resetthread(L) lua_closethread(L,NULL)
/* }============================================================== */
/*
** {======================================================================
** Debug API
** =======================================================================
*/
/*
** Event codes
*/
#define LUA_HOOKCALL 0
#define LUA_HOOKRET 1
#define LUA_HOOKLINE 2
#define LUA_HOOKCOUNT 3
#define LUA_HOOKTAILCALL 4
/*
** Event masks
*/
#define LUA_MASKCALL (1 << LUA_HOOKCALL)
#define LUA_MASKRET (1 << LUA_HOOKRET)
#define LUA_MASKLINE (1 << LUA_HOOKLINE)
#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar);
LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar);
LUA_API const char *(lua_getlocal) (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *(lua_setlocal) (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *(lua_getupvalue) (lua_State *L, int funcindex, int n);
LUA_API const char *(lua_setupvalue) (lua_State *L, int funcindex, int n);
LUA_API void *(lua_upvalueid) (lua_State *L, int fidx, int n);
LUA_API void (lua_upvaluejoin) (lua_State *L, int fidx1, int n1,
int fidx2, int n2);
LUA_API void (lua_sethook) (lua_State *L, lua_Hook func, int mask, int count);
LUA_API lua_Hook (lua_gethook) (lua_State *L);
LUA_API int (lua_gethookmask) (lua_State *L);
LUA_API int (lua_gethookcount) (lua_State *L);
struct lua_Debug {
int event;
const char *name; /* (n) */
const char *namewhat; /* (n) 'global', 'local', 'field', 'method' */
const char *what; /* (S) 'Lua', 'C', 'main', 'tail' */
const char *source; /* (S) */
size_t srclen; /* (S) */
int currentline; /* (l) */
int linedefined; /* (S) */
int lastlinedefined; /* (S) */
unsigned char nups; /* (u) number of upvalues */
unsigned char nparams;/* (u) number of parameters */
char isvararg; /* (u) */
unsigned char extraargs; /* (t) number of extra arguments */
char istailcall; /* (t) */
int ftransfer; /* (r) index of first value transferred */
int ntransfer; /* (r) number of transferred values */
char short_src[LUA_IDSIZE]; /* (S) */
/* private part */
struct CallInfo *i_ci; /* active function */
};
/* }====================================================================== */
#define LUAI_TOSTRAUX(x) #x
#define LUAI_TOSTR(x) LUAI_TOSTRAUX(x)
#define LUA_VERSION_MAJOR LUAI_TOSTR(LUA_VERSION_MAJOR_N)
#define LUA_VERSION_MINOR LUAI_TOSTR(LUA_VERSION_MINOR_N)
#define LUA_VERSION_RELEASE LUAI_TOSTR(LUA_VERSION_RELEASE_N)
#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
/******************************************************************************
* Copyright (C) 1994-2025 Lua.org, PUC-Rio.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************/
#endif
+10
View File
@@ -0,0 +1,10 @@
// lua.hpp
// Lua header files for C++
// 'extern "C" not supplied automatically in lua.h and other headers
// because Lua also compiles as C++
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
+745
View File
@@ -0,0 +1,745 @@
/*
** $Id: luaconf.h $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
#ifndef luaconf_h
#define luaconf_h
#include <limits.h>
#include <stddef.h>
/*
** ===================================================================
** General Configuration File for Lua
**
** Some definitions here can be changed externally, through the compiler
** (e.g., with '-D' options): They are commented out or protected
** by '#if !defined' guards. However, several other definitions
** should be changed directly here, either because they affect the
** Lua ABI (by making the changes here, you ensure that all software
** connected to Lua, such as C libraries, will be compiled with the same
** configuration); or because they are seldom changed.
**
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
/*
** {====================================================================
** System Configuration: macros to adapt (if needed) Lua to some
** particular platform, for instance restricting it to C89.
** =====================================================================
*/
/*
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
** Define it if you want Lua to avoid the use of a few C99 features
** or Windows-specific features on Windows.
*/
/* #define LUA_USE_C89 */
/*
** By default, Lua on Windows use (some) specific Windows features
*/
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
#endif
#if defined(LUA_USE_WINDOWS)
#define LUA_DL_DLL /* enable support for DLL */
#define LUA_USE_C89 /* broadly, Windows is C89 */
#endif
/*
** When POSIX DLL ('LUA_USE_DLOPEN') is enabled, the Lua stand-alone
** application will try to dynamically link a 'readline' facility
** for its REPL. In that case, LUA_READLINELIB is the name of the
** library it will look for those facilities. If lua.c cannot open
** the specified library, it will generate a warning and then run
** without 'readline'. If that macro is not defined, lua.c will not
** use 'readline'.
*/
#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
#define LUA_READLINELIB "libreadline.so"
#endif
#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* macOS does not need -ldl */
#define LUA_READLINELIB "libedit.dylib"
#endif
#if defined(LUA_USE_IOS)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN
#endif
#if defined(LUA_USE_C89) && defined(LUA_USE_POSIX)
#error "POSIX is not compatible with C89"
#endif
/*
@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
*/
#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
/* }================================================================== */
/*
** {==================================================================
** Configuration for Number types. These options should not be
** set externally, because any other code connected to Lua must
** use the same configuration.
** ===================================================================
*/
/*
@@ LUA_INT_TYPE defines the type for Lua integers.
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
** Lua should work fine with any mix of these options supported
** by your C compiler. The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
** restricted platforms), and 'long'/'double' (for C compilers not
** compliant with C99, which may not have support for 'long long').
*/
/* predefined options for LUA_INT_TYPE */
#define LUA_INT_INT 1
#define LUA_INT_LONG 2
#define LUA_INT_LONGLONG 3
/* predefined options for LUA_FLOAT_TYPE */
#define LUA_FLOAT_FLOAT 1
#define LUA_FLOAT_DOUBLE 2
#define LUA_FLOAT_LONGDOUBLE 3
/* Default configuration ('long long' and 'double', for 64-bit Lua) */
#define LUA_INT_DEFAULT LUA_INT_LONGLONG
#define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE
/*
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
*/
/* #define LUA_32BITS */
/*
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
** C89 ('long' and 'double'); Windows always has '__int64', so it does
** not need to use this case.
*/
#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
#define LUA_C89_NUMBERS 1
#else
#define LUA_C89_NUMBERS 0
#endif
#if defined(LUA_32BITS) /* { */
/*
** 32-bit integers and 'float'
*/
#if LUAI_IS32INT /* use 'int' if big enough */
#define LUA_INT_TYPE LUA_INT_INT
#else /* otherwise use 'long' */
#define LUA_INT_TYPE LUA_INT_LONG
#endif
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
#elif LUA_C89_NUMBERS /* }{ */
/*
** largest types available for C89 ('long' and 'double')
*/
#define LUA_INT_TYPE LUA_INT_LONG
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
#else /* }{ */
/* use defaults */
#define LUA_INT_TYPE LUA_INT_DEFAULT
#define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT
#endif /* } */
/* }================================================================== */
/*
** {==================================================================
** Configuration for Paths.
** ===================================================================
*/
/*
** LUA_PATH_SEP is the character that separates templates in a path.
** LUA_PATH_MARK is the string that marks the substitution points in a
** template.
** LUA_EXEC_DIR in a Windows path is replaced by the executable's
** directory.
*/
#define LUA_PATH_SEP ";"
#define LUA_PATH_MARK "?"
#define LUA_EXEC_DIR "!"
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
** Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
** C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#if defined(_WIN32) /* { */
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
#if !defined(LUA_PATH_DEFAULT)
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
".\\?.lua;" ".\\?\\init.lua"
#endif
#if !defined(LUA_CPATH_DEFAULT)
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.dll;" \
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
LUA_CDIR"loadall.dll;" ".\\?.dll"
#endif
#else /* }{ */
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
#if !defined(LUA_PATH_DEFAULT)
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
"./?.lua;" "./?/init.lua"
#endif
#if !defined(LUA_CPATH_DEFAULT)
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif
#endif /* } */
/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if !defined(LUA_DIRSEP)
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
#endif
/*
** LUA_IGMARK is a mark to ignore all after it when building the
** module name (e.g., used to build the luaopen_ function name).
** Typically, the suffix after the mark is the module version,
** as in "mod-v1.2.so".
*/
#define LUA_IGMARK "-"
/* }================================================================== */
/*
** {==================================================================
** Marks for exported symbols in the C code
** ===================================================================
*/
/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all auxiliary library functions.
@@ LUAMOD_API is a mark for all standard library opening functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL) /* { */
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
#define LUA_API __declspec(dllexport)
#else /* }{ */
#define LUA_API __declspec(dllimport)
#endif /* } */
#else /* }{ */
#define LUA_API extern
#endif /* } */
/*
** More often than not the libs go together with the core.
*/
#define LUALIB_API LUA_API
#if defined(__cplusplus)
/* Lua uses the "C name" when calling open functions */
#define LUAMOD_API extern "C"
#else
#define LUAMOD_API LUA_API
#endif
/* }================================================================== */
/*
** {==================================================================
** Compatibility with previous versions
** ===================================================================
*/
/*
@@ LUA_COMPAT_GLOBAL avoids 'global' being a reserved word
*/
#define LUA_COMPAT_GLOBAL
/*
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
** functions in the mathematical library.
** (These functions were already officially removed in 5.3;
** nevertheless they are still available here.)
*/
/* #define LUA_COMPAT_MATHLIB */
/*
@@ The following macros supply trivial compatibility for some
** changes in the API. The macros themselves document how to
** change your code to avoid using them.
** (Once more, these macros were officially removed in 5.3, but they are
** still available here.)
*/
#define lua_strlen(L,i) lua_rawlen(L, (i))
#define lua_objlen(L,i) lua_rawlen(L, (i))
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
/* }================================================================== */
/*
** {==================================================================
** Configuration for Numbers (low-level part).
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
** satisfy your needs.
** ===================================================================
*/
/*
@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
@@ over a floating number.
@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats with the maximum
** number of digits that respects tostring(tonumber(numeral)) == numeral.
** (That would be floor(log10(2^n)), where n is the number of bits in
** the float mantissa.)
@@ LUA_NUMBER_FMT_N is the format for writing floats with the minimum
** number of digits that ensures tonumber(tostring(number)) == number.
** (That would be LUA_NUMBER_FMT+2.)
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
@@ l_floor takes the floor of a float.
@@ lua_str2number converts a decimal numeral to a number.
*/
/* The following definition is good for most cases here */
#define l_floor(x) (l_mathop(floor)(x))
/* now the variable definitions */
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
#define LUA_NUMBER float
#define l_floatatt(n) (FLT_##n)
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.7g"
#define LUA_NUMBER_FMT_N "%.9g"
#define l_mathop(op) op##f
#define lua_str2number(s,p) strtof((s), (p))
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
#define LUA_NUMBER long double
#define l_floatatt(n) (LDBL_##n)
#define LUAI_UACNUMBER long double
#define LUA_NUMBER_FRMLEN "L"
#define LUA_NUMBER_FMT "%.19Lg"
#define LUA_NUMBER_FMT_N "%.21Lg"
#define l_mathop(op) op##l
#define lua_str2number(s,p) strtold((s), (p))
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
#define LUA_NUMBER double
#define l_floatatt(n) (DBL_##n)
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.15g"
#define LUA_NUMBER_FMT_N "%.17g"
#define l_mathop(op) op
#define lua_str2number(s,p) strtod((s), (p))
#else /* }{ */
#error "numeric float type not defined"
#endif /* } */
/*
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
@@ LUAI_UACINT is the result of a 'default argument promotion'
@@ over a LUA_INTEGER.
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
@@ LUA_INTEGER_FMT is the format for writing integers.
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
@@ lua_integer2str converts an integer to a string.
*/
/* The following definitions are good for most cases here */
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
#define LUAI_UACINT LUA_INTEGER
#define lua_integer2str(s,sz,n) \
l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
/*
** use LUAI_UACINT here to avoid problems with promotions (which
** can turn a comparison between unsigneds into a signed comparison)
*/
#define LUA_UNSIGNED unsigned LUAI_UACINT
/* now the variable definitions */
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
#define LUA_INTEGER int
#define LUA_INTEGER_FRMLEN ""
#define LUA_MAXINTEGER INT_MAX
#define LUA_MININTEGER INT_MIN
#define LUA_MAXUNSIGNED UINT_MAX
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
#define LUA_INTEGER long
#define LUA_INTEGER_FRMLEN "l"
#define LUA_MAXINTEGER LONG_MAX
#define LUA_MININTEGER LONG_MIN
#define LUA_MAXUNSIGNED ULONG_MAX
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
#if defined(LLONG_MAX) /* { */
/* use ISO C99 stuff */
#define LUA_INTEGER long long
#define LUA_INTEGER_FRMLEN "ll"
#define LUA_MAXINTEGER LLONG_MAX
#define LUA_MININTEGER LLONG_MIN
#define LUA_MAXUNSIGNED ULLONG_MAX
#elif defined(LUA_USE_WINDOWS) /* }{ */
/* in Windows, can use specific Windows types */
#define LUA_INTEGER __int64
#define LUA_INTEGER_FRMLEN "I64"
#define LUA_MAXINTEGER _I64_MAX
#define LUA_MININTEGER _I64_MIN
#define LUA_MAXUNSIGNED _UI64_MAX
#else /* }{ */
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
#endif /* } */
#else /* }{ */
#error "numeric integer type not defined"
#endif /* } */
/* }================================================================== */
/*
** {==================================================================
** Dependencies with C99 and other C details
** ===================================================================
*/
/*
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
** (All uses in Lua have only one format item.)
*/
#if !defined(LUA_USE_C89)
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
#else
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
#endif
/*
@@ lua_strx2number converts a hexadecimal numeral to a number.
** In C99, 'strtod' does that conversion. Otherwise, you can
** leave 'lua_strx2number' undefined and Lua will provide its own
** implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_strx2number(s,p) lua_str2number(s,p)
#endif
/*
@@ lua_pointer2str converts a pointer to a readable string in a
** non-specified way.
*/
#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
/*
@@ lua_number2strx converts a float to a hexadecimal numeral.
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
** provide its own implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_number2strx(L,b,sz,f,n) \
((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
#endif
/*
** 'strtof' and 'opf' variants for math functions are not valid in
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
** availability of these variants. ('math.h' is already included in
** all files that use these macros.)
*/
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
#undef l_mathop /* variants not available */
#undef lua_str2number
#define l_mathop(op) (lua_Number)op /* no variant */
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
#endif
/*
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
** functions. It must be a numerical type; Lua will use 'intptr_t' if
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
** 'intptr_t' in C89)
*/
#define LUA_KCONTEXT ptrdiff_t
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
#undef LUA_KCONTEXT
#define LUA_KCONTEXT intptr_t
#endif
#endif
/*
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
** Change that if you do not want to use C locales. (Code using this
** macro must include the header 'locale.h'.)
*/
#if !defined(lua_getlocaledecpoint)
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
#endif
/*
** macros to improve jump prediction, used mostly for error handling
** and debug facilities. (Some macros in the Lua API use these macros.
** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your
** code.)
*/
#if !defined(luai_likely)
#if defined(__GNUC__) && !defined(LUA_NOBUILTIN)
#define luai_likely(x) (__builtin_expect(((x) != 0), 1))
#define luai_unlikely(x) (__builtin_expect(((x) != 0), 0))
#else
#define luai_likely(x) (x)
#define luai_unlikely(x) (x)
#endif
#endif
/* }================================================================== */
/*
** {==================================================================
** Language Variations
** =====================================================================
*/
/*
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
** coercion from strings to numbers.
*/
/* #define LUA_NOCVTN2S */
/* #define LUA_NOCVTS2N */
/*
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
** Define it as a help when debugging C code.
*/
/* #define LUA_USE_APICHECK */
/* }================================================================== */
/*
** {==================================================================
** Macros that affect the API and must be stable (that is, must be the
** same when you compile Lua and when you compile code that links to
** Lua).
** =====================================================================
*/
/*
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
** a Lua state with very fast access.
** CHANGE it if you need a different size.
*/
#define LUA_EXTRASPACE (sizeof(void *))
/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
** of a function in debug information.
** CHANGE it if you want a different size.
*/
#define LUA_IDSIZE 60
/*
@@ LUAL_BUFFERSIZE is the initial buffer size used by the lauxlib
** buffer system.
*/
#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
/*
@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
** maximum alignment for the other items in that union.
*/
#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
/* }================================================================== */
/* =================================================================== */
/*
** Local configuration. You can use this space to add your redefinitions
** without modifying the main part of the file.
*/
#endif
+65
View File
@@ -0,0 +1,65 @@
/*
** $Id: lualib.h $
** Lua standard libraries
** See Copyright Notice in lua.h
*/
#ifndef lualib_h
#define lualib_h
#include "lua.h"
/* version suffix for environment variable names */
#define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
#define LUA_GLIBK 1
LUAMOD_API int (luaopen_base) (lua_State *L);
#define LUA_LOADLIBNAME "package"
#define LUA_LOADLIBK (LUA_GLIBK << 1)
LUAMOD_API int (luaopen_package) (lua_State *L);
#define LUA_COLIBNAME "coroutine"
#define LUA_COLIBK (LUA_LOADLIBK << 1)
LUAMOD_API int (luaopen_coroutine) (lua_State *L);
#define LUA_DBLIBNAME "debug"
#define LUA_DBLIBK (LUA_COLIBK << 1)
LUAMOD_API int (luaopen_debug) (lua_State *L);
#define LUA_IOLIBNAME "io"
#define LUA_IOLIBK (LUA_DBLIBK << 1)
LUAMOD_API int (luaopen_io) (lua_State *L);
#define LUA_MATHLIBNAME "math"
#define LUA_MATHLIBK (LUA_IOLIBK << 1)
LUAMOD_API int (luaopen_math) (lua_State *L);
#define LUA_OSLIBNAME "os"
#define LUA_OSLIBK (LUA_MATHLIBK << 1)
LUAMOD_API int (luaopen_os) (lua_State *L);
#define LUA_STRLIBNAME "string"
#define LUA_STRLIBK (LUA_OSLIBK << 1)
LUAMOD_API int (luaopen_string) (lua_State *L);
#define LUA_TABLIBNAME "table"
#define LUA_TABLIBK (LUA_STRLIBK << 1)
LUAMOD_API int (luaopen_table) (lua_State *L);
#define LUA_UTF8LIBNAME "utf8"
#define LUA_UTF8LIBK (LUA_TABLIBK << 1)
LUAMOD_API int (luaopen_utf8) (lua_State *L);
/* open selected libraries */
LUALIB_API void (luaL_openselectedlibs) (lua_State *L, int load, int preload);
/* open all libraries */
#define luaL_openlibs(L) luaL_openselectedlibs(L, ~0, 0)
#endif
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+71
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@@ -0,0 +1,71 @@
-- PathEditor 配置文件
-- 用于热更新 UI 参数,无需重新编译即可调整界面
local config = {
-- 应用程序信息
app = {
name = "PathEditor",
name_readonly = "PathEditor (只读模式)"
},
-- 对话框设置
dialog = {
size = "800x800",
minsize = "800x800",
select_dir = "选择目录"
},
-- 列表控件设置
list = {
item_padding = "5x5",
backcolor = "255 255 255"
},
-- 按钮设置
button = {
rastersize = "100x32",
new = "新建(N)",
edit = "编辑(E)",
browse = "浏览(B)...",
del = "删除(D)",
up = "上移(U)",
down = "下移(O)",
clean = "一键清理",
ok = "确定",
cancel = "取消",
help = "帮助(?)"
},
-- 标签文本
label = {
title = "环境变量编辑器:",
search_placeholder = "输入关键词搜索...",
tab_sys = "系统变量 (System)",
tab_user = "用户变量 (User)"
},
-- 布局设置
layout = {
vbox_gap = "5",
vbox_margin = "0x0",
vbox_all_margin = "10x10",
vbox_all_gap = "5",
hbox_gap = "10",
hbox_margin = "10x10",
hbox_alignment = "ACENTER"
},
-- 状态栏
status = {
normal = "状态: 就绪",
readonly = "状态: ⚠️ 只读模式 (无管理员权限)",
saving = "状态: 保存中...",
saved = "状态: ✓ 保存成功",
error = "状态: ✗ 保存失败",
deleted = "状态: 已删除选中项",
loaded = "状态: 已加载系统和用户变量",
drag_folder_only = "提示: 只能拖拽文件夹添加到 PATH"
}
}
return config
+7 -6
View File
@@ -2,6 +2,7 @@
#include "core/app_context.h" #include "core/app_context.h"
#include "core/registry_service.h" #include "core/registry_service.h"
#include "core/path_manager.h" #include "core/path_manager.h"
#include "core/lua_config.h"
#include "utils/string_ext.h" #include "utils/string_ext.h"
#include "utils/os_env.h" #include "utils/os_env.h"
#include "ui/ui_utils.h" #include "ui/ui_utils.h"
@@ -117,7 +118,7 @@ int btn_browse_cb(Ihandle *self)
Ihandle *dlg = IupGetDialog(self); Ihandle *dlg = IupGetDialog(self);
Ihandle *filedlg = IupFileDlg(); Ihandle *filedlg = IupFileDlg();
IupSetAttribute(filedlg, "DIALOGTYPE", "DIR"); IupSetAttribute(filedlg, "DIALOGTYPE", "DIR");
IupSetAttribute(filedlg, "TITLE", "选择目录"); IupSetAttribute(filedlg, "TITLE", lua_config_get_string("dialog", "select_dir"));
IupPopup(filedlg, IUP_CENTER, IUP_CENTER); IupPopup(filedlg, IUP_CENTER, IUP_CENTER);
@@ -160,7 +161,7 @@ int btn_del_cb(Ihandle *self)
Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS"); Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS");
if (lbl_status) if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", "状态: 已删除选中项"); IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "deleted"));
return IUP_DEFAULT; return IUP_DEFAULT;
} }
@@ -288,7 +289,7 @@ int list_dropfiles_cb(Ihandle *self, const char *filename, int num, int x, int y
{ {
Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS"); Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS");
if (lbl_status) if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", "提示: 只能拖拽文件夹添加到 PATH"); IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "drag_folder_only"));
} }
return IUP_DEFAULT; return IUP_DEFAULT;
@@ -331,7 +332,7 @@ int btn_ok_cb(Ihandle *self)
SendMessageTimeoutW(HWND_BROADCAST, WM_SETTINGCHANGE, 0, (LPARAM)L"Environment", SMTO_ABORTIFHUNG, 5000, NULL); SendMessageTimeoutW(HWND_BROADCAST, WM_SETTINGCHANGE, 0, (LPARAM)L"Environment", SMTO_ABORTIFHUNG, 5000, NULL);
IupMessage("成功", "系统和用户 PATH 环境变量均已更新!"); IupMessage("成功", "系统和用户 PATH 环境变量均已更新!");
if (lbl_status) if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", "状态: 全部保存成功"); IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "saved"));
} }
else if (sys_ok) else if (sys_ok)
{ {
@@ -345,7 +346,7 @@ int btn_ok_cb(Ihandle *self)
{ {
IupMessage("错误", "保存失败!"); IupMessage("错误", "保存失败!");
if (lbl_status) if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", "状态: 保存失败"); IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "error"));
} }
return IUP_DEFAULT; return IUP_DEFAULT;
} }
@@ -403,5 +404,5 @@ void load_all_paths(void)
Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS"); Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS");
if (lbl_status) if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", "状态: 已加载系统和用户变量"); IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "loaded"));
} }
+200
View File
@@ -0,0 +1,200 @@
#include "core/lua_config.h"
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static lua_State* G_L = NULL;
static int G_loaded = 0;
static const char* G_config_path = "lua/config.lua";
static const char* get_string_default(const char* section, const char* key)
{
if (strcmp(section, "app") == 0)
{
if (strcmp(key, "name") == 0) return "PathEditor";
if (strcmp(key, "name_readonly") == 0) return "PathEditor (只读模式)";
}
else if (strcmp(section, "dialog") == 0)
{
if (strcmp(key, "size") == 0) return "800x800";
if (strcmp(key, "minsize") == 0) return "800x800";
if (strcmp(key, "select_dir") == 0) return "选择目录";
}
else if (strcmp(section, "list") == 0)
{
if (strcmp(key, "item_padding") == 0) return "5x5";
if (strcmp(key, "backcolor") == 0) return "255 255 255";
}
else if (strcmp(section, "button") == 0)
{
if (strcmp(key, "rastersize") == 0) return "100x32";
if (strcmp(key, "new") == 0) return "新建(N)";
if (strcmp(key, "edit") == 0) return "编辑(E)";
if (strcmp(key, "browse") == 0) return "浏览(B)...";
if (strcmp(key, "del") == 0) return "删除(D)";
if (strcmp(key, "up") == 0) return "上移(U)";
if (strcmp(key, "down") == 0) return "下移(O)";
if (strcmp(key, "clean") == 0) return "一键清理";
if (strcmp(key, "ok") == 0) return "确定";
if (strcmp(key, "cancel") == 0) return "取消";
if (strcmp(key, "help") == 0) return "帮助(?)";
}
else if (strcmp(section, "label") == 0)
{
if (strcmp(key, "title") == 0) return "环境变量编辑器:";
if (strcmp(key, "search_placeholder") == 0) return "输入关键词搜索...";
if (strcmp(key, "tab_sys") == 0) return "系统变量 (System)";
if (strcmp(key, "tab_user") == 0) return "用户变量 (User)";
}
else if (strcmp(section, "layout") == 0)
{
if (strcmp(key, "vbox_gap") == 0) return "5";
if (strcmp(key, "vbox_margin") == 0) return "0x0";
if (strcmp(key, "vbox_all_margin") == 0) return "10x10";
if (strcmp(key, "vbox_all_gap") == 0) return "5";
if (strcmp(key, "hbox_gap") == 0) return "10";
if (strcmp(key, "hbox_margin") == 0) return "10x10";
if (strcmp(key, "hbox_alignment") == 0) return "ACENTER";
}
else if (strcmp(section, "status") == 0)
{
if (strcmp(key, "normal") == 0) return "状态: 就绪";
if (strcmp(key, "readonly") == 0) return "状态: ⚠️ 只读模式 (无管理员权限)";
if (strcmp(key, "saving") == 0) return "状态: 保存中...";
if (strcmp(key, "saved") == 0) return "状态: ✓ 保存成功";
if (strcmp(key, "error") == 0) return "状态: ✗ 保存失败";
if (strcmp(key, "deleted") == 0) return "状态: 已删除选中项";
if (strcmp(key, "loaded") == 0) return "状态: 已加载系统和用户变量";
if (strcmp(key, "drag_folder_only") == 0) return "提示: 只能拖拽文件夹添加到 PATH";
}
return "";
}
int lua_config_init(void)
{
if (G_L != NULL)
{
return 0;
}
G_L = luaL_newstate();
if (G_L == NULL)
{
return -1;
}
luaL_openlibs(G_L);
if (luaL_dofile(G_L, G_config_path) != LUA_OK)
{
const char* err = lua_tostring(G_L, -1);
if (err)
{
fprintf(stderr, "[Lua Config] 加载配置文件失败: %s\n", err);
}
lua_settop(G_L, 0);
G_loaded = 0;
return 0;
}
lua_settop(G_L, 0);
G_loaded = 1;
return 0;
}
void lua_config_destroy(void)
{
if (G_L != NULL)
{
lua_close(G_L);
G_L = NULL;
}
G_loaded = 0;
}
const char* lua_config_get_string(const char* section, const char* key)
{
if (G_L == NULL || section == NULL || key == NULL)
{
return get_string_default(section, key);
}
lua_getglobal(G_L, "config");
if (!lua_istable(G_L, -1))
{
lua_settop(G_L, 0);
return get_string_default(section, key);
}
lua_getfield(G_L, -1, section);
if (!lua_istable(G_L, -1))
{
lua_settop(G_L, 0);
return get_string_default(section, key);
}
lua_getfield(G_L, -1, key);
if (!lua_isstring(G_L, -1))
{
lua_settop(G_L, 0);
return get_string_default(section, key);
}
const char* value = lua_tostring(G_L, -1);
lua_settop(G_L, 0);
return value ? value : get_string_default(section, key);
}
int lua_config_get_int(const char* section, const char* key, int default_value)
{
if (G_L == NULL || section == NULL || key == NULL)
{
return default_value;
}
lua_getglobal(G_L, "config");
if (!lua_istable(G_L, -1))
{
lua_settop(G_L, 0);
return default_value;
}
lua_getfield(G_L, -1, section);
if (!lua_istable(G_L, -1))
{
lua_settop(G_L, 0);
return default_value;
}
lua_getfield(G_L, -1, key);
if (!lua_isnumber(G_L, -1))
{
lua_settop(G_L, 0);
return default_value;
}
int value = (int)lua_tointeger(G_L, -1);
lua_settop(G_L, 0);
return value;
}
int lua_config_reload(void)
{
if (G_L != NULL)
{
lua_close(G_L);
G_L = NULL;
}
return lua_config_init();
}
int lua_config_is_loaded(void)
{
return G_loaded;
}
+8 -2
View File
@@ -4,11 +4,11 @@
#include <stdlib.h> #include <stdlib.h>
#include <wchar.h> #include <wchar.h>
#include "core/app_context.h" #include "core/app_context.h"
#include "core/lua_config.h"
#include "utils/string_ext.h" #include "utils/string_ext.h"
#include "utils/os_env.h" #include "utils/os_env.h"
#include "controller/callbacks.h" #include "controller/callbacks.h"
#include "ui/main_window.h" #include "ui/main_window.h"
#include "config.h"
/* /*
!编译命令: !编译命令:
@@ -39,6 +39,11 @@ int main(int argc, char **argv)
IupOpen(&argc, &argv); IupOpen(&argc, &argv);
IupSetGlobal("UTF8MODE", "YES"); IupSetGlobal("UTF8MODE", "YES");
if (lua_config_init() != 0)
{
IupMessage("警告", "Lua 配置系统初始化失败,将使用默认值");
}
// 在管理员模式下,解决无法拖拽文件到列表框的问题 (UIPI) // 在管理员模式下,解决无法拖拽文件到列表框的问题 (UIPI)
// 需要加载 User32.dll 获取 ChangeWindowMessageFilter 函数 // 需要加载 User32.dll 获取 ChangeWindowMessageFilter 函数
HMODULE hUser32 = LoadLibraryW(L"user32.dll"); HMODULE hUser32 = LoadLibraryW(L"user32.dll");
@@ -81,7 +86,7 @@ int main(int argc, char **argv)
{ {
Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS"); Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS");
if (lbl_status) if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", "状态: ⚠️ 只读模式 (无管理员权限)"); IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "readonly"));
Ihandle *btn_new = IupGetDialogChild(dlg, "BTN_NEW"); Ihandle *btn_new = IupGetDialogChild(dlg, "BTN_NEW");
Ihandle *btn_edit = IupGetDialogChild(dlg, "BTN_EDIT"); Ihandle *btn_edit = IupGetDialogChild(dlg, "BTN_EDIT");
@@ -119,6 +124,7 @@ int main(int argc, char **argv)
IupMainLoop(); IupMainLoop();
destroy_app_context(ctx); destroy_app_context(ctx);
lua_config_destroy();
IupClose(); IupClose();
return 0; return 0;
+5 -4
View File
@@ -1,4 +1,5 @@
#include "ui/dialogs.h" #include "ui/dialogs.h"
#include "core/lua_config.h"
#include <iup.h> #include <iup.h>
#include <string.h> #include <string.h>
@@ -27,13 +28,13 @@ int custom_input_dialog(const char *title, const char *label_text, char *buffer,
IupSetAttribute(text, "RASTERSIZE", "500x"); IupSetAttribute(text, "RASTERSIZE", "500x");
IupSetAttribute(text, "NAME", "INPUT_TEXT"); IupSetAttribute(text, "NAME", "INPUT_TEXT");
Ihandle *btn_ok = IupButton("确定", NULL); Ihandle *btn_ok = IupButton(lua_config_get_string("button", "ok"), NULL);
IupSetCallback(btn_ok, "ACTION", on_dialog_ok); IupSetCallback(btn_ok, "ACTION", on_dialog_ok);
IupSetAttribute(btn_ok, "RASTERSIZE", "100x32"); IupSetAttribute(btn_ok, "RASTERSIZE", lua_config_get_string("button", "rastersize"));
Ihandle *btn_cancel = IupButton("取消", NULL); Ihandle *btn_cancel = IupButton(lua_config_get_string("button", "cancel"), NULL);
IupSetCallback(btn_cancel, "ACTION", on_dialog_cancel); IupSetCallback(btn_cancel, "ACTION", on_dialog_cancel);
IupSetAttribute(btn_cancel, "RASTERSIZE", "100x32"); IupSetAttribute(btn_cancel, "RASTERSIZE", lua_config_get_string("button", "rastersize"));
Ihandle *vbox = IupVbox( Ihandle *vbox = IupVbox(
IupLabel(label_text), IupLabel(label_text),
+41 -40
View File
@@ -1,6 +1,6 @@
#include "ui/main_window.h" #include "ui/main_window.h"
#include "controller/callbacks.h" #include "controller/callbacks.h"
#include "config.h" #include "core/lua_config.h"
#include <stddef.h> #include <stddef.h>
// 创建路径列表控件 // 创建路径列表控件
@@ -9,8 +9,8 @@ static Ihandle *create_path_list(const char *name)
Ihandle *list = IupFlatList(); Ihandle *list = IupFlatList();
IupSetAttribute(list, "NAME", name); IupSetAttribute(list, "NAME", name);
IupSetAttribute(list, "EXPAND", "YES"); IupSetAttribute(list, "EXPAND", "YES");
IupSetAttribute(list, "ITEMPADDING", UI_LIST_ITEM_PADDING); IupSetAttribute(list, "ITEMPADDING", lua_config_get_string("list", "item_padding"));
IupSetAttribute(list, "BACKCOLOR", UI_LIST_BACKCOLOR); IupSetAttribute(list, "BACKCOLOR", lua_config_get_string("list", "backcolor"));
IupSetAttribute(list, "BORDER", "YES"); IupSetAttribute(list, "BORDER", "YES");
IupSetAttribute(list, "CANFOCUS", "YES"); IupSetAttribute(list, "CANFOCUS", "YES");
IupSetAttribute(list, "HLINE", "NO"); IupSetAttribute(list, "HLINE", "NO");
@@ -32,7 +32,7 @@ Ihandle* create_main_window(void)
Ihandle *txt_search = IupText(NULL); Ihandle *txt_search = IupText(NULL);
IupSetAttribute(txt_search, "NAME", "TXT_SEARCH"); IupSetAttribute(txt_search, "NAME", "TXT_SEARCH");
IupSetAttribute(txt_search, "EXPAND", "HORIZONTAL"); IupSetAttribute(txt_search, "EXPAND", "HORIZONTAL");
IupSetAttribute(txt_search, "CUEBANNER", "输入关键词搜索..."); IupSetAttribute(txt_search, "CUEBANNER", lua_config_get_string("label", "search_placeholder"));
IupSetCallback(txt_search, "VALUECHANGED_CB", (Icallback)txt_search_cb); IupSetCallback(txt_search, "VALUECHANGED_CB", (Icallback)txt_search_cb);
// 创建选项卡 // 创建选项卡
@@ -41,24 +41,24 @@ Ihandle* create_main_window(void)
IupVbox(list_user, NULL), IupVbox(list_user, NULL),
NULL); NULL);
IupSetAttribute(tabs_main, "NAME", "TABS_MAIN"); IupSetAttribute(tabs_main, "NAME", "TABS_MAIN");
IupSetAttribute(tabs_main, "TABTITLE0", "系统变量 (System)"); IupSetAttribute(tabs_main, "TABTITLE0", lua_config_get_string("label", "tab_sys"));
IupSetAttribute(tabs_main, "TABTITLE1", "用户变量 (User)"); IupSetAttribute(tabs_main, "TABTITLE1", lua_config_get_string("label", "tab_user"));
IupSetAttribute(tabs_main, "TABTYPE", "TOP"); IupSetAttribute(tabs_main, "TABTYPE", "TOP");
// 创建操作按钮 // 创建操作按钮
Ihandle *btn_new = IupButton("新建(N)", NULL); Ihandle *btn_new = IupButton(lua_config_get_string("button", "new"), NULL);
IupSetAttribute(btn_new, "NAME", "BTN_NEW"); IupSetAttribute(btn_new, "NAME", "BTN_NEW");
Ihandle *btn_edit = IupButton("编辑(E)", NULL); Ihandle *btn_edit = IupButton(lua_config_get_string("button", "edit"), NULL);
IupSetAttribute(btn_edit, "NAME", "BTN_EDIT"); IupSetAttribute(btn_edit, "NAME", "BTN_EDIT");
Ihandle *btn_browse = IupButton("浏览(B)...", NULL); Ihandle *btn_browse = IupButton(lua_config_get_string("button", "browse"), NULL);
IupSetAttribute(btn_browse, "NAME", "BTN_BROWSE"); IupSetAttribute(btn_browse, "NAME", "BTN_BROWSE");
Ihandle *btn_del = IupButton("删除(D)", NULL); Ihandle *btn_del = IupButton(lua_config_get_string("button", "del"), NULL);
IupSetAttribute(btn_del, "NAME", "BTN_DEL"); IupSetAttribute(btn_del, "NAME", "BTN_DEL");
Ihandle *btn_up = IupButton("上移(U)", NULL); Ihandle *btn_up = IupButton(lua_config_get_string("button", "up"), NULL);
IupSetAttribute(btn_up, "NAME", "BTN_UP"); IupSetAttribute(btn_up, "NAME", "BTN_UP");
Ihandle *btn_down = IupButton("下移(O)", NULL); Ihandle *btn_down = IupButton(lua_config_get_string("button", "down"), NULL);
IupSetAttribute(btn_down, "NAME", "BTN_DOWN"); IupSetAttribute(btn_down, "NAME", "BTN_DOWN");
Ihandle *btn_clean = IupButton("一键清理", NULL); Ihandle *btn_clean = IupButton(lua_config_get_string("button", "clean"), NULL);
IupSetAttribute(btn_clean, "NAME", "BTN_CLEAN"); IupSetAttribute(btn_clean, "NAME", "BTN_CLEAN");
// 设置按钮回调 // 设置按钮回调
@@ -71,13 +71,14 @@ Ihandle* create_main_window(void)
IupSetCallback(btn_clean, "ACTION", (Icallback)btn_clean_cb); IupSetCallback(btn_clean, "ACTION", (Icallback)btn_clean_cb);
// 设置按钮大小 // 设置按钮大小
IupSetAttribute(btn_new, "RASTERSIZE", UI_BTN_RASTERSIZE); const char *btn_size = lua_config_get_string("button", "rastersize");
IupSetAttribute(btn_edit, "RASTERSIZE", UI_BTN_RASTERSIZE); IupSetAttribute(btn_new, "RASTERSIZE", btn_size);
IupSetAttribute(btn_browse, "RASTERSIZE", UI_BTN_RASTERSIZE); IupSetAttribute(btn_edit, "RASTERSIZE", btn_size);
IupSetAttribute(btn_del, "RASTERSIZE", UI_BTN_RASTERSIZE); IupSetAttribute(btn_browse, "RASTERSIZE", btn_size);
IupSetAttribute(btn_up, "RASTERSIZE", UI_BTN_RASTERSIZE); IupSetAttribute(btn_del, "RASTERSIZE", btn_size);
IupSetAttribute(btn_down, "RASTERSIZE", UI_BTN_RASTERSIZE); IupSetAttribute(btn_up, "RASTERSIZE", btn_size);
IupSetAttribute(btn_clean, "RASTERSIZE", UI_BTN_RASTERSIZE); IupSetAttribute(btn_down, "RASTERSIZE", btn_size);
IupSetAttribute(btn_clean, "RASTERSIZE", btn_size);
// 创建操作按钮垂直布局 // 创建操作按钮垂直布局
Ihandle *vbox_btns = IupVbox( Ihandle *vbox_btns = IupVbox(
@@ -87,25 +88,25 @@ Ihandle* create_main_window(void)
IupFill(), IupFill(),
btn_up, btn_down, btn_up, btn_down,
NULL); NULL);
IupSetAttribute(vbox_btns, "GAP", UI_VBOX_GAP); IupSetAttribute(vbox_btns, "GAP", lua_config_get_string("layout", "vbox_gap"));
IupSetAttribute(vbox_btns, "MARGIN", UI_VBOX_MARGIN); IupSetAttribute(vbox_btns, "MARGIN", lua_config_get_string("layout", "vbox_margin"));
// 创建主窗口水平布局 // 创建主窗口水平布局
Ihandle *hbox_main = IupHbox(tabs_main, vbox_btns, NULL); Ihandle *hbox_main = IupHbox(tabs_main, vbox_btns, NULL);
IupSetAttribute(hbox_main, "GAP", UI_HBOX_GAP); IupSetAttribute(hbox_main, "GAP", lua_config_get_string("layout", "hbox_gap"));
IupSetAttribute(hbox_main, "MARGIN", UI_HBOX_MARGIN); IupSetAttribute(hbox_main, "MARGIN", lua_config_get_string("layout", "hbox_margin"));
// 创建状态标签 // 创建状态标签
Ihandle *lbl_status = IupLabel("状态: 就绪"); Ihandle *lbl_status = IupLabel(lua_config_get_string("status", "normal"));
IupSetAttribute(lbl_status, "NAME", "LBL_STATUS"); IupSetAttribute(lbl_status, "NAME", "LBL_STATUS");
IupSetAttribute(lbl_status, "EXPAND", "HORIZONTAL"); IupSetAttribute(lbl_status, "EXPAND", "HORIZONTAL");
// 创建底部按钮 // 创建底部按钮
Ihandle *btn_ok = IupButton("确定", NULL); Ihandle *btn_ok = IupButton(lua_config_get_string("button", "ok"), NULL);
IupSetAttribute(btn_ok, "NAME", "BTN_OK"); IupSetAttribute(btn_ok, "NAME", "BTN_OK");
Ihandle *btn_cancel = IupButton("取消", NULL); Ihandle *btn_cancel = IupButton(lua_config_get_string("button", "cancel"), NULL);
IupSetAttribute(btn_cancel, "NAME", "BTN_CANCEL"); IupSetAttribute(btn_cancel, "NAME", "BTN_CANCEL");
Ihandle *btn_help = IupButton("帮助(?)", NULL); Ihandle *btn_help = IupButton(lua_config_get_string("button", "help"), NULL);
IupSetAttribute(btn_help, "NAME", "BTN_HELP"); IupSetAttribute(btn_help, "NAME", "BTN_HELP");
// 设置底部按钮回调 // 设置底部按钮回调
@@ -114,31 +115,31 @@ Ihandle* create_main_window(void)
IupSetCallback(btn_help, "ACTION", (Icallback)btn_help_cb); IupSetCallback(btn_help, "ACTION", (Icallback)btn_help_cb);
// 设置底部按钮大小 // 设置底部按钮大小
IupSetAttribute(btn_ok, "RASTERSIZE", UI_BTN_RASTERSIZE); IupSetAttribute(btn_ok, "RASTERSIZE", btn_size);
IupSetAttribute(btn_cancel, "RASTERSIZE", UI_BTN_RASTERSIZE); IupSetAttribute(btn_cancel, "RASTERSIZE", btn_size);
IupSetAttribute(btn_help, "RASTERSIZE", UI_BTN_RASTERSIZE); IupSetAttribute(btn_help, "RASTERSIZE", btn_size);
// 创建底部按钮水平布局 // 创建底部按钮水平布局
Ihandle *hbox_bottom = IupHbox(lbl_status, IupFill(), btn_help, btn_ok, btn_cancel, NULL); Ihandle *hbox_bottom = IupHbox(lbl_status, IupFill(), btn_help, btn_ok, btn_cancel, NULL);
IupSetAttribute(hbox_bottom, "GAP", UI_HBOX_GAP); IupSetAttribute(hbox_bottom, "GAP", lua_config_get_string("layout", "hbox_gap"));
IupSetAttribute(hbox_bottom, "MARGIN", UI_HBOX_MARGIN); IupSetAttribute(hbox_bottom, "MARGIN", lua_config_get_string("layout", "hbox_margin"));
IupSetAttribute(hbox_bottom, "ALIGNMENT", UI_HBOX_ALIGNMENT); IupSetAttribute(hbox_bottom, "ALIGNMENT", lua_config_get_string("layout", "hbox_alignment"));
// 创建主窗口垂直布局 // 创建主窗口垂直布局
Ihandle *vbox_all = IupVbox( Ihandle *vbox_all = IupVbox(
IupLabel("环境变量编辑器:"), IupLabel(lua_config_get_string("label", "title")),
txt_search, txt_search,
hbox_main, hbox_main,
hbox_bottom, hbox_bottom,
NULL); NULL);
IupSetAttribute(vbox_all, "MARGIN", UI_VBOX_ALL_MARGIN); IupSetAttribute(vbox_all, "MARGIN", lua_config_get_string("layout", "vbox_all_margin"));
IupSetAttribute(vbox_all, "GAP", UI_VBOX_ALL_GAP); IupSetAttribute(vbox_all, "GAP", lua_config_get_string("layout", "vbox_all_gap"));
// 创建主窗口对话框 // 创建主窗口对话框
Ihandle *dlg = IupDialog(vbox_all); Ihandle *dlg = IupDialog(vbox_all);
IupSetAttribute(dlg, "TITLE", APP_NAME); IupSetAttribute(dlg, "TITLE", lua_config_get_string("app", "name"));
IupSetAttribute(dlg, "RASTERSIZE", UI_DLG_SIZE); IupSetAttribute(dlg, "RASTERSIZE", lua_config_get_string("dialog", "size"));
IupSetAttribute(dlg, "MINSIZE", UI_DLG_MINSIZE); IupSetAttribute(dlg, "MINSIZE", lua_config_get_string("dialog", "minsize"));
IupSetAttribute(dlg, "MINBOX", "NO"); IupSetAttribute(dlg, "MINBOX", "NO");
IupSetAttribute(dlg, "MAXBOX", "NO"); IupSetAttribute(dlg, "MAXBOX", "NO");