cmake_minimum_required(VERSION 3.10) project(PathEditor VERSION 3.0 LANGUAGES C) # 启用资源编译器以处理 .rc 文件 enable_language(RC) # 设置 C 标准 set(CMAKE_C_STANDARD 17) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_C_EXTENSIONS OFF) # 禁用特定编译器的扩展(如 gnu17),强制使用标准 C17 # 定义源文件 set(SOURCES src/main.c src/utils.c src/registry.c src/ui.c src/globals.c src/ui_utils.c src/cb_edit.c src/cb_file.c src/cb_main.c ico/resources.rc ) # 创建 GUI 可执行文件(WIN32 属性会自动添加 -mwindows 参数) add_executable(${PROJECT_NAME} WIN32 ${SOURCES}) # 添加宏定义 target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32 UNICODE _UNICODE ) # 添加编译选项 if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang") target_compile_options(${PROJECT_NAME} PRIVATE -Wall -O2 -fexec-charset=UTF-8 ) endif() # 设置头文件搜索路径 target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib/include ) # 设置库文件搜索路径 target_link_directories(${PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib ) # 链接所需库 target_link_libraries(${PROJECT_NAME} PRIVATE iup iupcd gdi32 comdlg32 comctl32 uuid ole32 advapi32 ) # 编译完成后,将 DLL 文件复制到构建输出目录 file(GLOB IUP_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib/*.dll") add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${IUP_DLLS} "$" COMMENT "Copying DLLs to build directory..." )