cmake_minimum_required(VERSION 3.10) project(PathEditor C) # 设置 C 标准 set(CMAKE_C_STANDARD 17) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_C_EXTENSIONS OFF) # 禁用特定编译器的扩展(如 gnu17),强制使用标准 C17 # 编译选项和宏定义 add_compile_options(-Wall -O2 -fexec-charset=UTF-8) add_compile_definitions(_WIN32 UNICODE _UNICODE) # 头文件包含目录 include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib/include ) # 源代码文件 set(SOURCES src/main.c src/utils.c src/registry.c src/callbacks.c src/ui.c src/globals.c ) # 资源文件 set(RESOURCES ico/resources.rc ) # 库文件目录 link_directories( ${CMAKE_CURRENT_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib ) # 创建 WIN32 可执行文件 (自动添加 -mwindows 并处理 .rc 资源文件) add_executable(${PROJECT_NAME} WIN32 ${SOURCES} ${RESOURCES}) # 链接依赖库 target_link_libraries(${PROJECT_NAME} PRIVATE iup iupcd gdi32 comdlg32 comctl32 uuid ole32 advapi32 ) # 编译完成后,将 DLL 文件复制到构建输出目录 add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib/" "$" COMMENT "Copying DLLs to build directory..." )