cmake_minimum_required(VERSION 3.10) project(PathEditor C) # Compile flags and definitions add_compile_options(-Wall -O2 -fexec-charset=UTF-8) add_compile_definitions(_WIN32 UNICODE _UNICODE) # Include directories include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib/include ) # Source files set(SOURCES src/main.c src/utils.c src/registry.c src/callbacks.c src/ui.c src/globals.c ) # Resource file set(RESOURCES ico/resources.rc ) # Library directories link_directories( ${CMAKE_CURRENT_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib ) # Create WIN32 executable (automatically adds -mwindows and handles .rc files) add_executable(${PROJECT_NAME} WIN32 ${SOURCES} ${RESOURCES}) # Link libraries target_link_libraries(${PROJECT_NAME} PRIVATE iup iupcd gdi32 comdlg32 comctl32 uuid ole32 advapi32 ) # Copy DLLs to the build directory after building add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/libs/iup-3.31_Win64_dllw6_lib/" "$" COMMENT "Copying DLLs to build directory..." )