Files
PathEditor/src/controller/callbacks.c
T
Serendipity 3af0e96060 refactor: 移除未使用的布局配置并增强日志与安全字符串
- 删除未使用的 layout_config.h 头文件及其引用
- 在 main.c 和 callbacks.c 中添加日志记录以追踪程序启动、关闭和关键操作
- 将多处 strncpy 调用替换为安全的 safe_strcpy 函数
- 在 dialogs.c 中引入 safe_string.h 以使用安全字符串函数
2026-03-26 13:20:34 +08:00

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#include "controller/callbacks.h"
#include "core/app_context.h"
#include "core/registry_service.h"
#include "core/path_manager.h"
#include "core/lua_config.h"
#include "core/import_export.h"
#include "utils/string_ext.h"
#include "utils/os_env.h"
#include "utils/error_code.h"
#include "utils/safe_string.h"
#include "utils/logger.h"
#include "ui/ui_utils.h"
#include "ui/dialogs.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
// 辅助函数:获取主对话框
static Ihandle *get_main_dlg()
{
// 在实际情况中,可以通过 IupGetHandle 注册名字,或者通过某个全局/静态缓存
// 但如果想彻底不用全局,我们可以在 IupSetHandle 里面把主窗口存下来
return IupGetHandle("MAIN_DIALOG");
}
// 获取当前的缓存数据列表
static StringList *get_current_raw_data(Ihandle *dlg)
{
AppContext *ctx = get_app_context(dlg);
if (!ctx)
return NULL;
Ihandle *tabs_main = IupGetDialogChild(dlg, "TABS_MAIN");
int pos = IupGetInt(tabs_main, "VALUEPOS");
if (pos == 0)
return &ctx->sys_paths;
if (pos == 1)
return &ctx->user_paths;
return &ctx->sys_paths;
}
// 辅助函数:获取当前选中的列表UI控件
static Ihandle *get_current_list(Ihandle *dlg)
{
Ihandle *tabs_main = IupGetDialogChild(dlg, "TABS_MAIN");
int pos = IupGetInt(tabs_main, "VALUEPOS");
if (pos == 0)
return IupGetDialogChild(dlg, "LIST_SYS");
if (pos == 1)
return IupGetDialogChild(dlg, "LIST_USER");
return IupGetDialogChild(dlg, "LIST_SYS");
}
// 按钮回调:新建
int btn_new_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
char buffer[1024] = "";
if (custom_input_dialog("新建环境变量", "请输入路径:", buffer, sizeof(buffer)))
{
if (strlen(buffer) > 0)
{
StringList *raw_data = get_current_raw_data(dlg);
add_string_list(raw_data, buffer);
Ihandle *current_list = get_current_list(dlg);
sync_string_list_to_ui(current_list, raw_data);
int count = IupGetInt(current_list, "COUNT");
IupSetInt(current_list, "VALUE", count);
}
}
return IUP_DEFAULT;
}
// 按钮回调:编辑
int btn_edit_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
Ihandle *current_list = get_current_list(dlg);
int selected = IupGetInt(current_list, "VALUE");
if (selected == 0)
return IUP_DEFAULT;
StringList *raw_data = get_current_raw_data(dlg);
if (selected - 1 >= raw_data->count)
return IUP_DEFAULT;
char buffer[4096];
safe_strcpy(buffer, sizeof(buffer), raw_data->items[selected - 1]);
if (custom_input_dialog("编辑环境变量", "编辑路径:", buffer, sizeof(buffer)))
{
if (strlen(buffer) > 0)
{
free(raw_data->items[selected - 1]);
raw_data->items[selected - 1] = _strdup(buffer);
sync_string_list_to_ui(current_list, raw_data);
IupSetInt(current_list, "VALUE", selected);
}
}
return IUP_DEFAULT;
}
// 双击回调
int list_dblclick_cb(Ihandle *self, int item, char *text)
{
if (item > 0)
{
IupSetInt(self, "VALUE", item);
btn_edit_cb(self);
}
return IUP_DEFAULT;
}
// 按钮回调:浏览
int btn_browse_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
Ihandle *filedlg = IupFileDlg();
IupSetAttribute(filedlg, "DIALOGTYPE", "DIR");
IupSetAttribute(filedlg, "TITLE", lua_config_get_string("dialog", "select_dir"));
IupPopup(filedlg, IUP_CENTER, IUP_CENTER);
if (IupGetInt(filedlg, "STATUS") != -1)
{
char *value = IupGetAttribute(filedlg, "VALUE");
if (value)
{
StringList *raw_data = get_current_raw_data(dlg);
add_string_list(raw_data, value);
Ihandle *current_list = get_current_list(dlg);
sync_string_list_to_ui(current_list, raw_data);
int count = IupGetInt(current_list, "COUNT");
IupSetInt(current_list, "VALUE", count);
}
}
IupDestroy(filedlg);
return IUP_DEFAULT;
}
// 按钮回调:删除
int btn_del_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
Ihandle *current_list = get_current_list(dlg);
int selected = IupGetInt(current_list, "VALUE");
if (selected == 0)
{
IupMessage("提示", "请先选择要删除的项");
return IUP_DEFAULT;
}
StringList *raw_data = get_current_raw_data(dlg);
path_manager_remove_at(raw_data, selected - 1);
sync_string_list_to_ui(current_list, raw_data);
Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS");
if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "deleted"));
return IUP_DEFAULT;
}
// 按钮回调:上移
int btn_up_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
Ihandle *current_list = get_current_list(dlg);
int selected = IupGetInt(current_list, "VALUE");
if (selected <= 1)
return IUP_DEFAULT;
StringList *raw_data = get_current_raw_data(dlg);
path_manager_move_up(raw_data, selected - 1);
sync_string_list_to_ui(current_list, raw_data);
IupSetInt(current_list, "VALUE", selected - 1);
return IUP_DEFAULT;
}
// 按钮回调:下移
int btn_down_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
Ihandle *current_list = get_current_list(dlg);
int selected = IupGetInt(current_list, "VALUE");
StringList *raw_data = get_current_raw_data(dlg);
if (selected == 0 || selected >= raw_data->count)
return IUP_DEFAULT;
path_manager_move_down(raw_data, selected - 1);
sync_string_list_to_ui(current_list, raw_data);
IupSetInt(current_list, "VALUE", selected + 1);
return IUP_DEFAULT;
}
// 按钮回调:一键清理
int btn_clean_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
StringList *raw_data = get_current_raw_data(dlg);
if (!raw_data || raw_data->count == 0)
return IUP_DEFAULT;
if (IupAlarm("确认清理", "此操作将移除当前列表中所有【无效路径】和【重复路径】。\n确定要继续吗?", "确定", "取消", NULL) != 1)
{
return IUP_DEFAULT;
}
int removed = path_manager_clean(raw_data);
Ihandle *current_list = get_current_list(dlg);
sync_string_list_to_ui(current_list, raw_data);
char msg[128];
snprintf(msg, sizeof(msg), "清理完成!共移除了 %d 个无效或重复路径。", removed);
IupMessage("提示", msg);
return IUP_DEFAULT;
}
// 搜索回调
int txt_search_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
char *filter = IupGetAttribute(self, "VALUE");
if (!filter)
return IUP_DEFAULT;
Ihandle *current_list = get_current_list(dlg);
StringList *raw_data = get_current_raw_data(dlg);
IupSetAttribute(current_list, "REMOVEITEM", "ALL");
int count = 0;
for (int i = 0; i < raw_data->count; i++)
{
if (strlen(filter) == 0 || stristr(raw_data->items[i], filter) != NULL)
{
count++;
IupSetAttributeId(current_list, "", count, raw_data->items[i]);
}
}
IupSetInt(current_list, "COUNT", count);
refresh_single_list_style(current_list);
return IUP_DEFAULT;
}
// 拖拽回调
int list_dropfiles_cb(Ihandle *self, const char *filename, int num, int x, int y)
{
Ihandle *dlg = IupGetDialog(self);
Ihandle *current_list = self;
AppContext *ctx = get_app_context(dlg);
if (!ctx)
return IUP_DEFAULT;
StringList *raw_data = NULL;
if (self == IupGetDialogChild(dlg, "LIST_SYS"))
raw_data = &ctx->sys_paths;
else if (self == IupGetDialogChild(dlg, "LIST_USER"))
raw_data = &ctx->user_paths;
else
return IUP_DEFAULT;
DWORD attr = GetFileAttributesA(filename);
if (attr != INVALID_FILE_ATTRIBUTES && (attr & FILE_ATTRIBUTE_DIRECTORY))
{
Ihandle *txt_search = IupGetDialogChild(dlg, "TXT_SEARCH");
if (txt_search)
IupSetAttribute(txt_search, "VALUE", "");
add_string_list(raw_data, filename);
sync_string_list_to_ui(current_list, raw_data);
IupSetInt(current_list, "VALUE", raw_data->count);
}
else
{
Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS");
if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "drag_folder_only"));
}
return IUP_DEFAULT;
}
// 键盘按键回调
int list_k_any_cb(Ihandle *self, int c)
{
if (c == K_DEL)
{
btn_del_cb(self);
return IUP_IGNORE;
}
return IUP_DEFAULT;
}
// 按钮回调:确定 (保存所有)
int btn_ok_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
AppContext *ctx = get_app_context(dlg);
if (!ctx)
return IUP_DEFAULT;
if (!check_admin())
{
IupMessage("错误", "需要管理员权限才能保存更改!");
return IUP_DEFAULT;
}
backup_registry();
ErrorCode sys_ok = save_system_paths(&ctx->sys_paths);
ErrorCode user_ok = save_user_paths(&ctx->user_paths);
Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS");
if (sys_ok == ERR_OK && user_ok == ERR_OK)
{
log_info("Saved system paths: %d, user paths: %d", ctx->sys_paths.count, ctx->user_paths.count);
SendMessageTimeoutW(HWND_BROADCAST, WM_SETTINGCHANGE, 0, (LPARAM)L"Environment", SMTO_ABORTIFHUNG, 5000, NULL);
IupMessage("成功", "系统和用户 PATH 环境变量均已更新!");
if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "saved"));
}
else if (sys_ok == ERR_OK)
{
IupMessage("提示", "系统变量保存成功,但用户变量保存失败。");
}
else if (user_ok == ERR_OK)
{
IupMessage("提示", "用户变量保存成功,但系统变量保存失败。");
}
else
{
log_error("Failed to save paths: sys=%d, user=%d", sys_ok, user_ok);
IupMessage("错误", "保存失败!");
if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "error"));
}
return IUP_DEFAULT;
}
// 按钮回调:取消
int btn_cancel_cb(Ihandle *self)
{
IupExitLoop();
return IUP_DEFAULT;
}
// 按钮回调:导入
int btn_import_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
AppContext *ctx = get_app_context(dlg);
if (!ctx)
return IUP_DEFAULT;
if (!check_admin())
{
IupMessage("错误", "需要管理员权限才能导入 PATH");
return IUP_DEFAULT;
}
Ihandle *filedlg = IupFileDlg();
IupSetAttribute(filedlg, "DIALOGTYPE", "OPEN");
IupSetAttribute(filedlg, "TITLE", lua_config_get_string("label", "import_title"));
IupSetAttribute(filedlg, "FILTER", "json");
IupSetAttribute(filedlg, "EXTFILTER", "JSON 文件 (*.json)|*.json|文本文件 (*.txt)|*.txt|所有文件 (*.*)|*.*");
IupPopup(filedlg, IUP_CENTER, IUP_CENTER);
if (IupGetInt(filedlg, "STATUS") != -1)
{
char *filepath = IupGetAttribute(filedlg, "VALUE");
if (filepath)
{
ExportData imported;
if (import_paths_from_file(filepath, &imported) == 0)
{
int has_system = imported.system.count > 0;
int has_user = imported.user.count > 0;
if (!has_system && !has_user)
{
IupMessage("错误", "文件中没有找到有效的路径!");
return IUP_DEFAULT;
}
int choice = 0;
if (has_system && has_user)
{
choice = IupAlarm("导入选项", "请选择导入目标:",
"仅系统变量", "仅用户变量", "全部导入");
}
else if (has_system)
{
choice = 3;
}
else
{
choice = 2;
}
int total_imported = 0;
if (choice == 1 || choice == 3)
{
clear_string_list(&ctx->sys_paths);
for (int i = 0; i < imported.system.count; i++)
{
add_string_list(&ctx->sys_paths, imported.system.items[i]);
}
Ihandle *list_sys = IupGetDialogChild(dlg, "LIST_SYS");
sync_string_list_to_ui(list_sys, &ctx->sys_paths);
total_imported += imported.system.count;
}
if (choice == 2 || choice == 3)
{
clear_string_list(&ctx->user_paths);
for (int i = 0; i < imported.user.count; i++)
{
add_string_list(&ctx->user_paths, imported.user.items[i]);
}
Ihandle *list_user = IupGetDialogChild(dlg, "LIST_USER");
sync_string_list_to_ui(list_user, &ctx->user_paths);
total_imported += imported.user.count;
}
char msg[256];
snprintf(msg, sizeof(msg), "成功导入 %d 个路径!", total_imported);
IupMessage("导入成功", msg);
Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS");
if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "loaded"));
}
else
{
IupMessage("错误", "导入失败,请检查文件格式是否正确!");
}
}
}
IupDestroy(filedlg);
return IUP_DEFAULT;
}
// 按钮回调:导出
int btn_export_cb(Ihandle *self)
{
Ihandle *dlg = IupGetDialog(self);
AppContext *ctx = get_app_context(dlg);
if (!ctx)
return IUP_DEFAULT;
ExportData data;
data.system = ctx->sys_paths;
data.user = ctx->user_paths;
Ihandle *filedlg = IupFileDlg();
IupSetAttribute(filedlg, "DIALOGTYPE", "SAVE");
IupSetAttribute(filedlg, "TITLE", lua_config_get_string("label", "export_title"));
IupSetAttribute(filedlg, "FILTER", "json");
IupSetAttribute(filedlg, "EXTFILTER", "JSON 文件 (*.json)|*.json");
IupSetAttribute(filedlg, "DEFAULTEXT", "json");
char default_name[64];
snprintf(default_name, sizeof(default_name), "path_all.json");
IupSetAttribute(filedlg, "VALUE", default_name);
IupPopup(filedlg, IUP_CENTER, IUP_CENTER);
if (IupGetInt(filedlg, "STATUS") != -1)
{
char *filepath = IupGetAttribute(filedlg, "VALUE");
if (filepath)
{
char final_path[MAX_PATH];
if (strchr(filepath, '.') == NULL)
{
snprintf(final_path, sizeof(final_path), "%s.json", filepath);
}
else
{
safe_strcpy(final_path, sizeof(final_path), filepath);
}
filepath = final_path;
if (export_paths_to_file(&data, filepath) == 0)
{
char msg[512];
snprintf(msg, sizeof(msg), "成功导出!\n系统变量: %d 个\n用户变量: %d 个\n\n保存位置: %s",
data.system.count, data.user.count, filepath);
IupMessage("导出成功", msg);
}
else
{
IupMessage("错误", "导出失败!");
}
}
}
IupDestroy(filedlg);
return IUP_DEFAULT;
}
// 载入所有路径
void load_all_paths(void)
{
Ihandle *dlg = get_main_dlg();
if (!dlg)
return;
AppContext *ctx = get_app_context(dlg);
if (!ctx)
return;
if (load_system_paths(&ctx->sys_paths) != ERR_OK)
{
log_error("Failed to load system paths");
IupMessage("错误", "无法打开系统环境变量注册表键,请尝试以管理员身份运行。");
}
else
{
log_info("Loaded system paths: %d", ctx->sys_paths.count);
}
ErrorCode user_result = load_user_paths(&ctx->user_paths);
if (user_result == ERR_OK)
{
log_info("Loaded user paths: %d", ctx->user_paths.count);
}
Ihandle *list_sys = IupGetDialogChild(dlg, "LIST_SYS");
Ihandle *list_user = IupGetDialogChild(dlg, "LIST_USER");
sync_string_list_to_ui(list_sys, &ctx->sys_paths);
sync_string_list_to_ui(list_user, &ctx->user_paths);
Ihandle *lbl_status = IupGetDialogChild(dlg, "LBL_STATUS");
if (lbl_status)
IupSetAttribute(lbl_status, "TITLE", lua_config_get_string("status", "loaded"));
}
// 按钮回调:帮助
int btn_help_cb(Ihandle *self)
{
IupMessage("使用说明",
"1. 本程序用于编辑系统环境变量 PATH。\n"
"2. 必须以【管理员身份】运行才能保存更改。\n"
"3. 操作说明:\n"
" - 新建:添加新路径到列表末尾。\n"
" - 编辑:修改选中的路径。\n"
" - 浏览:从文件系统选择目录添加。\n"
" - 删除:移除选中的路径。\n"
" - 上移/下移:调整路径优先级。\n"
" - 导入/导出:备份和恢复 PATH 配置。\n"
"4. 点击【确定】保存更改并生效。\n"
"5. 注意:某些正在运行的程序可能需要重启才能识别新的环境变量。\n\n"
"--------------------------------------------------\n"
"作者:LHY\n"
"邮箱:3364451258@qq.com\n"
"GitHubhttps://github.com/LHY0125/PathEditor\n"
"记得给我的项目点个star");
return IUP_DEFAULT;
}