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PathEditor/CMakeLists.txt
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Serendipity 7908bad1f4 refactor(controller): 拆分回调函数到模块化文件并添加字符串列表访问器
- 将 callbacks.c 拆分为多个按功能分类的文件(callbacks_basic.c、callbacks_nav.c、callbacks_search.c、callbacks_io.c、callbacks_sys.c)
- 新增 callbacks_internal.h 提供内部辅助函数声明,减少代码重复
- 在 string_ext 模块中添加 string_list_get 和 string_list_set 安全访问器函数
- 更新 CMakeLists.txt 和 ui_utils.c 以使用新的模块结构和访问器
- 重构旨在提高代码可维护性和可读性,便于后续功能扩展
2026-04-28 21:54:47 +08:00

126 lines
3.6 KiB
CMake

# 定义项目信息
cmake_minimum_required(VERSION 3.10)
project(PathEditor VERSION 3.0 LANGUAGES C)
# 启用资源编译器以处理 .rc 文件
enable_language(RC)
# 设置 C 标准
set(CMAKE_C_STANDARD 17)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS OFF) # 禁用特定编译器的扩展(如 gnu17),强制使用标准 C17
# 定义源文件
set(SOURCES
src/main.c
src/utils/string_ext.c
src/utils/os_env.c
src/utils/safe_string.c
src/utils/logger.c
src/utils/i18n.c
src/ui/ui_utils.c
src/ui/dialogs.c
src/ui/main_window.c
src/core/registry_service.c
src/core/path_manager.c
src/core/app_context.c
src/core/lua_config.c
src/core/import_export.c
src/controller/callbacks.c
src/controller/callbacks_basic.c
src/controller/callbacks_nav.c
src/controller/callbacks_search.c
src/controller/callbacks_io.c
src/controller/callbacks_sys.c
ico/resources.rc
)
# 创建 GUI 可执行文件(WIN32 属性会自动添加 -mwindows 参数)
add_executable(${PROJECT_NAME} WIN32 ${SOURCES})
# 添加宏定义
target_compile_definitions(${PROJECT_NAME} PRIVATE
_WIN32
UNICODE
_UNICODE
)
# 添加编译选项
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-O2
-fexec-charset=UTF-8
)
endif()
# 设置头文件搜索路径
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/include/core
${CMAKE_SOURCE_DIR}/include/ui
${CMAKE_SOURCE_DIR}/include/controller
${CMAKE_SOURCE_DIR}/include/utils
${CMAKE_SOURCE_DIR}/libs/IUP/include
${CMAKE_SOURCE_DIR}/libs/lua/include
${CMAKE_SOURCE_DIR}/libs/gettext/include
)
# 设置库文件搜索路径
target_link_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/libs/IUP
${CMAKE_SOURCE_DIR}/libs/lua
${CMAKE_SOURCE_DIR}/libs/gettext/lib
)
# 链接所需库
target_link_libraries(${PROJECT_NAME} PRIVATE
lua55
iup
iupcd
gdi32
comdlg32
comctl32
uuid
ole32
advapi32
intl
iconv
)
# 编译完成后,复制程序实际需要的核心 DLL 文件到构建输出目录
set(IUP_REQUIRED_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/IUP/iup.dll")
set(LUA_REQUIRED_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/lua/lua55.dll")
set(GETTEXT_REQUIRED_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/gettext/bin/libintl-8.dll")
set(ICONV_REQUIRED_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/gettext/bin/libiconv-2.dll")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${IUP_REQUIRED_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying required DLLs to build directory..."
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${LUA_REQUIRED_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying Lua DLL to build directory..."
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${GETTEXT_REQUIRED_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying gettext DLL to build directory..."
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${ICONV_REQUIRED_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying iconv DLL to build directory..."
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/locale
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/locale"
COMMENT "Copying locale directory to build directory..."
)