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PathEditor/CMakeLists.txt
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Serendipity c92d20b4b3 refactor: 将IUP控件从IupMatrix迁移到IupFlatList
简化代码结构并移除对iupcontrols库的依赖。主要变更包括:
- 用IupFlatList替换IupMatrix,简化列表操作API
- 移除iupcontrols.dll和iupimglib.dll依赖,减少部署文件大小
- 更新CMake配置和安装脚本以匹配新的依赖关系
- 重写列表操作函数以使用IupFlatList的API(VALUE、COUNT等属性)
- 调整回调函数签名以匹配新控件的事件参数
- 简化UI创建代码,移除不再需要的图标和属性设置
2026-03-19 20:03:29 +08:00

76 lines
1.7 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(PathEditor VERSION 3.0 LANGUAGES C)
# 启用资源编译器以处理 .rc 文件
enable_language(RC)
# 设置 C 标准
set(CMAKE_C_STANDARD 17)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS OFF) # 禁用特定编译器的扩展(如 gnu17),强制使用标准 C17
# 定义源文件
set(SOURCES
src/main.c
src/utils.c
src/registry.c
src/ui.c
src/globals.c
src/ui_utils.c
src/cb_edit.c
src/cb_file.c
src/cb_main.c
ico/resources.rc
)
# 创建 GUI 可执行文件(WIN32 属性会自动添加 -mwindows 参数)
add_executable(${PROJECT_NAME} WIN32 ${SOURCES})
# 添加宏定义
target_compile_definitions(${PROJECT_NAME} PRIVATE
_WIN32
UNICODE
_UNICODE
)
# 添加编译选项
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-O2
-fexec-charset=UTF-8
)
endif()
# 设置头文件搜索路径
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/libs/IUP/include
)
# 设置库文件搜索路径
target_link_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/libs/IUP
)
# 链接所需库
target_link_libraries(${PROJECT_NAME} PRIVATE
iup
iupcd
gdi32
comdlg32
comctl32
uuid
ole32
advapi32
)
# 编译完成后,将 DLL 文件复制到构建输出目录
file(GLOB IUP_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/IUP/*.dll")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${IUP_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying DLLs to build directory..."
)