Initial commit: Python learning project with examples and exercises
This commit is contained in:
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+41
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"RelativeMoniker": "D:0:0:{53926FE8-8D71-41D3-A11D-749F41F71BCD}|PythonApplication1\\PythonApplication1.pyproj|solutionrelative:PythonApplication1\\PythonApplication1.py||{8B382828-6202-11D1-8870-0000F87579D2}"
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}
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]
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
{
|
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"Version": 1,
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"WorkspaceRootPath": "E:\\\u4EE3\u7801\\PythonApplication1\\",
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"Documents": [
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{
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}
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],
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"DocumentGroupContainers": [
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{
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"Orientation": 0,
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"VerticalTabListWidth": 185,
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"DocumentGroups": [
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{
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"DockedWidth": 200,
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"SelectedChildIndex": 1,
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"Children": [
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{
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"$type": "Bookmark",
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"Name": "ST:0:0:{3ae79031-e1bc-11d0-8f78-00a0c9110057}"
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},
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{
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"$type": "Document",
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"DocumentIndex": 0,
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"Title": "PythonApplication1.py",
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"DocumentMoniker": "E:\\\u4EE3\u7801\\PythonApplication1\\PythonApplication1\\PythonApplication1.py",
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"RelativeDocumentMoniker": "PythonApplication1\\PythonApplication1.py",
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"ToolTip": "E:\\\u4EE3\u7801\\PythonApplication1\\PythonApplication1\\PythonApplication1.py",
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"RelativeToolTip": "PythonApplication1\\PythonApplication1.py",
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"EditorCaption": ""
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]
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}
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]
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}
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]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
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||||
VisualStudioVersion = 17.11.35327.3
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||||
MinimumVisualStudioVersion = 10.0.40219.1
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Project("{888888A0-9F3D-457C-B088-3A5042F75D52}") = "PythonApplication1", "PythonApplication1\PythonApplication1.pyproj", "{53926FE8-8D71-41D3-A11D-749F41F71BCD}"
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||||
EndProject
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Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{53926FE8-8D71-41D3-A11D-749F41F71BCD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{53926FE8-8D71-41D3-A11D-749F41F71BCD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {7A4E02D3-9612-4560-A67C-192C3761E874}
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EndGlobalSection
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EndGlobal
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||||
@@ -0,0 +1,6 @@
|
||||
for i in range(1,36):
|
||||
if i*2+(35-i)*4==94:
|
||||
print(i,35-i)
|
||||
for i in range(1,36):
|
||||
if i*2+(35-i)*4==94:
|
||||
print(i,36-i)
|
||||
@@ -0,0 +1,35 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>53926fe8-8d71-41d3-a11d-749f41f71bcd</ProjectGuid>
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<ProjectHome>.</ProjectHome>
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||||
<StartupFile>PythonApplication1.py</StartupFile>
|
||||
<SearchPath>
|
||||
</SearchPath>
|
||||
<WorkingDirectory>.</WorkingDirectory>
|
||||
<OutputPath>.</OutputPath>
|
||||
<Name>PythonApplication1</Name>
|
||||
<RootNamespace>PythonApplication1</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<DebugSymbols>true</DebugSymbols>
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||||
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
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</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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||||
<DebugSymbols>true</DebugSymbols>
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<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
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</PropertyGroup>
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||||
<ItemGroup>
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<Compile Include="PythonApplication1.py" />
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||||
</ItemGroup>
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||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets" />
|
||||
<!-- Uncomment the CoreCompile target to enable the Build command in
|
||||
Visual Studio and specify your pre- and post-build commands in
|
||||
the BeforeBuild and AfterBuild targets below. -->
|
||||
<!--<Target Name="CoreCompile" />-->
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
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||||
</Target>
|
||||
</Project>
|
||||
BIN
Binary file not shown.
Binary file not shown.
+41
@@ -0,0 +1,41 @@
|
||||
{
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"Version": 1,
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"WorkspaceRootPath": "E:\\PythonApplication2\\",
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"Documents": [
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{
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"AbsoluteMoniker": "D:0:0:{4E5A7581-506F-4F49-97C7-5E1D455DADC0}|PythonApplication2\\PythonApplication2.pyproj|E:\\PythonApplication2\\PythonApplication2\\PythonApplication2.py||{8B382828-6202-11D1-8870-0000F87579D2}",
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"RelativeMoniker": "D:0:0:{4E5A7581-506F-4F49-97C7-5E1D455DADC0}|PythonApplication2\\PythonApplication2.pyproj|solutionrelative:PythonApplication2\\PythonApplication2.py||{8B382828-6202-11D1-8870-0000F87579D2}"
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}
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],
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"DocumentGroupContainers": [
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{
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"Orientation": 0,
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"VerticalTabListWidth": 256,
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"DocumentGroups": [
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{
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"DockedWidth": 200,
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"SelectedChildIndex": 1,
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"Children": [
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{
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"$type": "Bookmark",
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"Name": "ST:0:0:{3ae79031-e1bc-11d0-8f78-00a0c9110057}"
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},
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{
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"$type": "Document",
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"DocumentIndex": 0,
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"Title": "PythonApplication2.py",
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"DocumentMoniker": "E:\\PythonApplication2\\PythonApplication2\\PythonApplication2.py",
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"RelativeDocumentMoniker": "PythonApplication2\\PythonApplication2.py",
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"ToolTip": "E:\\PythonApplication2\\PythonApplication2\\PythonApplication2.py",
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"RelativeToolTip": "PythonApplication2\\PythonApplication2.py",
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"ViewState": "AgIAAAAAAAAAAAAAAADwvwUAAAAAAAAAAAAAAA==",
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"Icon": "00000000-0000-0000-0000-000000000000.000000|iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAHeSURBVEhLtZUxa8JAFMf/mkC71UClg1MHoYubYwsOHWz8CEoXsbNDF/0CpTiKUweR4lBwlA6CSkFwsYMgSJd2lSoiVkGwNs09L\u002BnVRqyS/ODl3t3LvXf37l0CR9E0zcXa4\u002B6tRgOcPfcXFPccHvcnPNKcdEVvxb5H0nVzfI4D3baKvP/ocnPdxC7nBr8C2O2cYabIcH50/UyGXSk9zLm2TBEFOHm50YyVjy\u002BrZNyEJElYLBa898NT9YBrwhmIaRn0\u002BySNRoOkVCohkUjgYzymcZ/Ph1QqhUqlQjb14sKcw2QVCiDmuD8YkDDS6TQKhQKi0ShOz85w6PWiWCxiOp1CVVWyvb69mXOMeSIye4gHOhwOycBoNpvo9XqIx\u002BNQFAWhUAiz2Yz6k8kEtVqNv7keM0VGtYjU63V0u12MRiPkcjlqZVkm\u002BS/LANw524lIMplEIBCA3\u002B8n5yw9jHw\u002Bj0gkgmw2i0wmQ2Pr\u002BHMGIu12G51Oh/dAQWKxGILBIMrlMsLhMFqtFrdaQ2V69361LFP9Ep0r92TYlc\u002BZyrXVMuU31G6WKRKuv93wMzCqyKEAhvNNH65dMHew6lz/V1jKtlAAq5W79O\u002BglWwLBXASWpJeu9vv/R9Y/jLtxvEADgN8A2vfA/wiE9MjAAAAAElFTkSuQmCC",
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"WhenOpened": "2024-11-04T01:22:22.037Z",
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"EditorCaption": ""
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}
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]
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}
|
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]
|
||||
}
|
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]
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"Version": 1,
|
||||
"WorkspaceRootPath": "E:\\PythonApplication2\\",
|
||||
"Documents": [
|
||||
{
|
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"AbsoluteMoniker": "D:0:0:{4E5A7581-506F-4F49-97C7-5E1D455DADC0}|PythonApplication2\\PythonApplication2.pyproj|E:\\PythonApplication2\\PythonApplication2\\PythonApplication2.py||{8B382828-6202-11D1-8870-0000F87579D2}",
|
||||
"RelativeMoniker": "D:0:0:{4E5A7581-506F-4F49-97C7-5E1D455DADC0}|PythonApplication2\\PythonApplication2.pyproj|solutionrelative:PythonApplication2\\PythonApplication2.py||{8B382828-6202-11D1-8870-0000F87579D2}"
|
||||
}
|
||||
],
|
||||
"DocumentGroupContainers": [
|
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{
|
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"Orientation": 0,
|
||||
"VerticalTabListWidth": 256,
|
||||
"DocumentGroups": [
|
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{
|
||||
"DockedWidth": 200,
|
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"SelectedChildIndex": 1,
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"Children": [
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{
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"$type": "Bookmark",
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"Name": "ST:0:0:{3ae79031-e1bc-11d0-8f78-00a0c9110057}"
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},
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{
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"$type": "Document",
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"DocumentIndex": 0,
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"Title": "PythonApplication2.py",
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"DocumentMoniker": "E:\\PythonApplication2\\PythonApplication2\\PythonApplication2.py",
|
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"RelativeDocumentMoniker": "PythonApplication2\\PythonApplication2.py",
|
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"ToolTip": "E:\\PythonApplication2\\PythonApplication2\\PythonApplication2.py",
|
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"RelativeToolTip": "PythonApplication2\\PythonApplication2.py",
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"ViewState": "AgIAAAAAAAAAAAAAAADwvwUAAAAAAAAAAAAAAA==",
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"Icon": "00000000-0000-0000-0000-000000000000.000000|iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAHeSURBVEhLtZUxa8JAFMf/mkC71UClg1MHoYubYwsOHWz8CEoXsbNDF/0CpTiKUweR4lBwlA6CSkFwsYMgSJd2lSoiVkGwNs09L\u002BnVRqyS/ODl3t3LvXf37l0CR9E0zcXa4\u002B6tRgOcPfcXFPccHvcnPNKcdEVvxb5H0nVzfI4D3baKvP/ocnPdxC7nBr8C2O2cYabIcH50/UyGXSk9zLm2TBEFOHm50YyVjy\u002BrZNyEJElYLBa898NT9YBrwhmIaRn0\u002BySNRoOkVCohkUjgYzymcZ/Ph1QqhUqlQjb14sKcw2QVCiDmuD8YkDDS6TQKhQKi0ShOz85w6PWiWCxiOp1CVVWyvb69mXOMeSIye4gHOhwOycBoNpvo9XqIx\u002BNQFAWhUAiz2Yz6k8kEtVqNv7keM0VGtYjU63V0u12MRiPkcjlqZVkm\u002BS/LANw524lIMplEIBCA3\u002B8n5yw9jHw\u002Bj0gkgmw2i0wmQ2Pr\u002BHMGIu12G51Oh/dAQWKxGILBIMrlMsLhMFqtFrdaQ2V69361LFP9Ep0r92TYlc\u002BZyrXVMuU31G6WKRKuv93wMzCqyKEAhvNNH65dMHew6lz/V1jKtlAAq5W79O\u002BglWwLBXASWpJeu9vv/R9Y/jLtxvEADgN8A2vfA/wiE9MjAAAAAElFTkSuQmCC",
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"WhenOpened": "2024-11-04T01:22:22.037Z",
|
||||
"EditorCaption": ""
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}
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]
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}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.11.35327.3
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{888888A0-9F3D-457C-B088-3A5042F75D52}") = "PythonApplication2", "PythonApplication2\PythonApplication2.pyproj", "{4E5A7581-506F-4F49-97C7-5E1D455DADC0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4E5A7581-506F-4F49-97C7-5E1D455DADC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4E5A7581-506F-4F49-97C7-5E1D455DADC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {9BE97F54-03B0-46F1-8E28-BFC1FFB58D56}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,10 @@
|
||||
#e1.1TempConvert.py
|
||||
TempStr = input("请输入带有符号的温度值:")
|
||||
if TempStr[-1] in ['F','F']:
|
||||
C =(eval(TempStr[0:-1]) - 32)/1.8
|
||||
print("转换好的温度是{;.2f}C".format(C))
|
||||
elif TempStr[-1] in ['C','C']:
|
||||
F = 1.8*eval(TempStr[0:-1]) + 32
|
||||
print("转换好的温度是{:.2f}F".format(F))
|
||||
else:
|
||||
print("输入格式错误")
|
||||
@@ -0,0 +1,35 @@
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>4e5a7581-506f-4f49-97c7-5e1d455dadc0</ProjectGuid>
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<ProjectHome>.</ProjectHome>
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<StartupFile>PythonApplication2.py</StartupFile>
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<SearchPath>
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</SearchPath>
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<WorkingDirectory>.</WorkingDirectory>
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<OutputPath>.</OutputPath>
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<Name>PythonApplication2</Name>
|
||||
<RootNamespace>PythonApplication2</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<DebugSymbols>true</DebugSymbols>
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<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DebugSymbols>true</DebugSymbols>
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<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="PythonApplication2.py" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets" />
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<!-- Uncomment the CoreCompile target to enable the Build command in
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Visual Studio and specify your pre- and post-build commands in
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the BeforeBuild and AfterBuild targets below. -->
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<!--<Target Name="CoreCompile" />-->
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<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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</Target>
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}
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@@ -0,0 +1,41 @@
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{
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"Version": 1,
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"WorkspaceRootPath": "E:\\PythonApplication3\\",
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"Orientation": 0,
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"VerticalTabListWidth": 256,
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"$type": "Document",
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"DocumentIndex": 0,
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"Title": "PythonApplication3.py",
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"DocumentMoniker": "E:\\PythonApplication3\\PythonApplication3\\PythonApplication3.py",
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"RelativeDocumentMoniker": "PythonApplication3\\PythonApplication3.py",
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"ToolTip": "E:\\PythonApplication3\\PythonApplication3\\PythonApplication3.py",
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}
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}
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@@ -0,0 +1,23 @@
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||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.11.35327.3
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{888888A0-9F3D-457C-B088-3A5042F75D52}") = "PythonApplication3", "PythonApplication3\PythonApplication3.pyproj", "{200EB9BB-CD87-467F-A79A-1CEFFF25B301}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{200EB9BB-CD87-467F-A79A-1CEFFF25B301}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{200EB9BB-CD87-467F-A79A-1CEFFF25B301}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {24E3ECE9-1486-42C7-A827-EE7BA01610D1}
|
||||
EndGlobalSection
|
||||
EndGlobal
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||||
@@ -0,0 +1 @@
|
||||
print("1+2")
|
||||
@@ -0,0 +1,35 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<SchemaVersion>2.0</SchemaVersion>
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||||
<ProjectGuid>200eb9bb-cd87-467f-a79a-1cefff25b301</ProjectGuid>
|
||||
<ProjectHome>.</ProjectHome>
|
||||
<StartupFile>PythonApplication3.py</StartupFile>
|
||||
<SearchPath>
|
||||
</SearchPath>
|
||||
<WorkingDirectory>.</WorkingDirectory>
|
||||
<OutputPath>.</OutputPath>
|
||||
<Name>PythonApplication3</Name>
|
||||
<RootNamespace>PythonApplication3</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="PythonApplication3.py" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets" />
|
||||
<!-- Uncomment the CoreCompile target to enable the Build command in
|
||||
Visual Studio and specify your pre- and post-build commands in
|
||||
the BeforeBuild and AfterBuild targets below. -->
|
||||
<!--<Target Name="CoreCompile" />-->
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -0,0 +1,10 @@
|
||||
#e1.1TempConvert.py
|
||||
TempStr = input("请输入带有符号的温度值:")
|
||||
if TempStr[-1] in ['F','F']:
|
||||
C =(eval(TempStr[0:-1]) - 32)/1.8
|
||||
print("转换好的温度是{:.2f}C".format(C))
|
||||
elif TempStr[-1] in ['C','C']:
|
||||
F = 1.8*eval(TempStr[0:-1]) + 32
|
||||
print("转换好的温度是{:.2f}F".format(F))
|
||||
else:
|
||||
print("输入格式错误")
|
||||
BIN
Binary file not shown.
Binary file not shown.
+41
@@ -0,0 +1,41 @@
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||||
{
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"WorkspaceRootPath": "E:\\PythonApplication4\\",
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"Documents": [
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{
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}
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"DocumentGroupContainers": [
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{
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"Orientation": 0,
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"VerticalTabListWidth": 163,
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"DocumentGroups": [
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{
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"DockedWidth": 200,
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{
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"$type": "Bookmark",
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"Name": "ST:0:0:{3ae79031-e1bc-11d0-8f78-00a0c9110057}"
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}
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@@ -0,0 +1,41 @@
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{
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"WorkspaceRootPath": "E:\\PythonApplication4\\",
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"Icon": "00000000-0000-0000-0000-000000000000.000000|iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAALVSURBVEhLrZY/TBpRHMe/7zjoIcfVBNqkiSYOOuHgyMDiJumgiU10dHBgaWBpHJycu9A4Nh3cuhhHdDCSeINT4wC1m6SSNm1JQ8upLdyf/t67d0graEP4JL/c\u002B93xvt/f\u002B713AMMdpKpHeqJjvzRYa81QLM1QWjBCFPyqWP6V8ngwFrmFGLvk0\u002Bvjyc8TilDqQ6pa1cPX0RI8lgOYJm8TDJ4I\u002BFcvyHkocCmXTDQbTz70NXh09FW/sliJJmUCAZdPlgKuJ8cUDg/KHS8Em6KDsAgBg3bbgMQdrV1ymZLpinBBLiIEQ35IQdtTKcJok2jbi\u002BC3G8G1G\u002B2a/L0HJI75xy2ZDcW7T2lE2TUeKG1E0K7drICLh2MlmQ3NFVV/6cZgOTH8dA25gq64l0FGF7cWFxcxNzcnxvV6HTs7O7BtG7Ozs1heXoau69jd3cXJyYn4TMD\u002Bx6ey\u002Bg5CzKEV9Ir3sLS0JAxqtRpWV1exvb2NdDqN4\u002BNjId5oNLC3t4eVlRU5w8evXqfqKbw4VKhjr/8VDzg9PRWVJ5NJLCwsIJ/Po1gsYmtrSzw/ODhAIpEQ44AWGURYByqzEXL5EWF4Jp/dolAo4OLiArlcTohOT0\u002BjUqnIp34Bh4eHMvOxqPKWiDitIk4GoFUMgFc7OTmJmZkZmKaJcrmM9fV1qKo/ZXNzExsbG2Ic4IvLFkmD/4avQtM0nJ\u002Bf4\u002BzsTOwN3\u002BhefHGq3onTOEYNMi3\u002B1t8gTxHvOz81zWZT5L1MTU2Jje5tV8Dz96/8/vPXknm1gQbDslZ5Q8eTG4jvgZ4XbUTw3reoPaJNdExHbhBssLg6xv7oDegl84\u002BoYVrqwxcDDTzP6xv3wVvzw9XN7xGWLafmrYEGjLG\u002BcR/UGvNLdCxbJXGej7xFv67Gs99SKSHOuX1Mh4aZ6Fxm6fekK84Z0Qr6i3O4ge0Ph2WwOIcbFCmGMbHp38Dbu8QB4A8aimW/CR5UMQAAAABJRU5ErkJggg==",
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"EditorCaption": ""
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}
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]
|
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}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.11.35327.3
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{888888A0-9F3D-457C-B088-3A5042F75D52}") = "PythonApplication4", "PythonApplication4\PythonApplication4.pyproj", "{E9ED6522-9735-4FC6-A233-7FD01D2DF485}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E9ED6522-9735-4FC6-A233-7FD01D2DF485}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E9ED6522-9735-4FC6-A233-7FD01D2DF485}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {3366F160-574C-4571-BFA8-8F0C4A047D10}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,10 @@
|
||||
#e1.1TempConvert.py
|
||||
TempStr = input("请输入带有符号的温度值:")
|
||||
if TempStr[-1] in ['F','F']:
|
||||
C =(eval(TempStr[0:-1]) - 32)/1.8
|
||||
print("转换好的温度是{:.2f}C".format(C))
|
||||
elif TempStr[-1] in ['C','C']:
|
||||
F = 1.8*eval(TempStr[0:-1])+ 32
|
||||
print("转换好的温度是{:.2f}F".format(F))
|
||||
else:
|
||||
print("输入格式错误")
|
||||
@@ -0,0 +1,35 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>e9ed6522-9735-4fc6-a233-7fd01d2df485</ProjectGuid>
|
||||
<ProjectHome>.</ProjectHome>
|
||||
<StartupFile>PythonApplication4.py</StartupFile>
|
||||
<SearchPath>
|
||||
</SearchPath>
|
||||
<WorkingDirectory>.</WorkingDirectory>
|
||||
<OutputPath>.</OutputPath>
|
||||
<Name>PythonApplication4</Name>
|
||||
<RootNamespace>PythonApplication4</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="PythonApplication4.py" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets" />
|
||||
<!-- Uncomment the CoreCompile target to enable the Build command in
|
||||
Visual Studio and specify your pre- and post-build commands in
|
||||
the BeforeBuild and AfterBuild targets below. -->
|
||||
<!--<Target Name="CoreCompile" />-->
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
</Project>
|
||||
BIN
Binary file not shown.
Binary file not shown.
+41
@@ -0,0 +1,41 @@
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||||
{
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"Version": 1,
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"WorkspaceRootPath": "E:\\PythonApplication9\\",
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"Documents": [
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{
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||||
"RelativeMoniker": "D:0:0:{9E69ACC1-B96B-46A9-9861-E577F1A58AFC}|PythonApplication9\\PythonApplication9.pyproj|solutionrelative:PythonApplication9\\PythonApplication9.py||{8B382828-6202-11D1-8870-0000F87579D2}"
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}
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],
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"DocumentGroupContainers": [
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{
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"Orientation": 0,
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"VerticalTabListWidth": 256,
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"DocumentGroups": [
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{
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"DockedWidth": 200,
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"SelectedChildIndex": 1,
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"Children": [
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{
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"$type": "Bookmark",
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"Name": "ST:0:0:{3ae79031-e1bc-11d0-8f78-00a0c9110057}"
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},
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{
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"$type": "Document",
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"DocumentIndex": 0,
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"Title": "PythonApplication9.py",
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||||
"DocumentMoniker": "E:\\PythonApplication9\\PythonApplication9\\PythonApplication9.py",
|
||||
"RelativeDocumentMoniker": "PythonApplication9\\PythonApplication9.py",
|
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"ToolTip": "E:\\PythonApplication9\\PythonApplication9\\PythonApplication9.py*",
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"RelativeToolTip": "PythonApplication9\\PythonApplication9.py*",
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"ViewState": "AgIAAAAAAAAAAAAAAADwvwUAAAAAAAAAAAAAAA==",
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"Icon": "00000000-0000-0000-0000-000000000000.000000|iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAALVSURBVEhLrZY/TBpRHMe/7zjoIcfVBNqkiSYOOuHgyMDiJumgiU10dHBgaWBpHJycu9A4Nh3cuhhHdDCSeINT4wC1m6SSNm1JQ8upLdyf/t67d0graEP4JL/c\u002B93xvt/f\u002B713AMMdpKpHeqJjvzRYa81QLM1QWjBCFPyqWP6V8ngwFrmFGLvk0\u002Bvjyc8TilDqQ6pa1cPX0RI8lgOYJm8TDJ4I\u002BFcvyHkocCmXTDQbTz70NXh09FW/sliJJmUCAZdPlgKuJ8cUDg/KHS8Em6KDsAgBg3bbgMQdrV1ymZLpinBBLiIEQ35IQdtTKcJok2jbi\u002BC3G8G1G\u002B2a/L0HJI75xy2ZDcW7T2lE2TUeKG1E0K7drICLh2MlmQ3NFVV/6cZgOTH8dA25gq64l0FGF7cWFxcxNzcnxvV6HTs7O7BtG7Ozs1heXoau69jd3cXJyYn4TMD\u002Bx6ey\u002Bg5CzKEV9Ir3sLS0JAxqtRpWV1exvb2NdDqN4\u002BNjId5oNLC3t4eVlRU5w8evXqfqKbw4VKhjr/8VDzg9PRWVJ5NJLCwsIJ/Po1gsYmtrSzw/ODhAIpEQ44AWGURYByqzEXL5EWF4Jp/dolAo4OLiArlcTohOT0\u002BjUqnIp34Bh4eHMvOxqPKWiDitIk4GoFUMgFc7OTmJmZkZmKaJcrmM9fV1qKo/ZXNzExsbG2Ic4IvLFkmD/4avQtM0nJ\u002Bf4\u002BzsTOwN3\u002BhefHGq3onTOEYNMi3\u002B1t8gTxHvOz81zWZT5L1MTU2Jje5tV8Dz96/8/vPXknm1gQbDslZ5Q8eTG4jvgZ4XbUTw3reoPaJNdExHbhBssLg6xv7oDegl84\u002BoYVrqwxcDDTzP6xv3wVvzw9XN7xGWLafmrYEGjLG\u002BcR/UGvNLdCxbJXGej7xFv67Gs99SKSHOuX1Mh4aZ6Fxm6fekK84Z0Qr6i3O4ge0Ph2WwOIcbFCmGMbHp38Dbu8QB4A8aimW/CR5UMQAAAABJRU5ErkJggg==",
|
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"WhenOpened": "2024-11-07T07:08:38.041Z",
|
||||
"EditorCaption": ""
|
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}
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]
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}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"Version": 1,
|
||||
"WorkspaceRootPath": "E:\\PythonApplication9\\",
|
||||
"Documents": [
|
||||
{
|
||||
"AbsoluteMoniker": "D:0:0:{9E69ACC1-B96B-46A9-9861-E577F1A58AFC}|PythonApplication9\\PythonApplication9.pyproj|E:\\PythonApplication9\\PythonApplication9\\PythonApplication9.py||{8B382828-6202-11D1-8870-0000F87579D2}",
|
||||
"RelativeMoniker": "D:0:0:{9E69ACC1-B96B-46A9-9861-E577F1A58AFC}|PythonApplication9\\PythonApplication9.pyproj|solutionrelative:PythonApplication9\\PythonApplication9.py||{8B382828-6202-11D1-8870-0000F87579D2}"
|
||||
}
|
||||
],
|
||||
"DocumentGroupContainers": [
|
||||
{
|
||||
"Orientation": 0,
|
||||
"VerticalTabListWidth": 256,
|
||||
"DocumentGroups": [
|
||||
{
|
||||
"DockedWidth": 200,
|
||||
"SelectedChildIndex": 1,
|
||||
"Children": [
|
||||
{
|
||||
"$type": "Bookmark",
|
||||
"Name": "ST:0:0:{3ae79031-e1bc-11d0-8f78-00a0c9110057}"
|
||||
},
|
||||
{
|
||||
"$type": "Document",
|
||||
"DocumentIndex": 0,
|
||||
"Title": "PythonApplication9.py",
|
||||
"DocumentMoniker": "E:\\PythonApplication9\\PythonApplication9\\PythonApplication9.py",
|
||||
"RelativeDocumentMoniker": "PythonApplication9\\PythonApplication9.py",
|
||||
"ToolTip": "E:\\PythonApplication9\\PythonApplication9\\PythonApplication9.py",
|
||||
"RelativeToolTip": "PythonApplication9\\PythonApplication9.py",
|
||||
"ViewState": "AgIAAAAAAAAAAAAAAADwvwUAAAAAAAAAAAAAAA==",
|
||||
"Icon": "00000000-0000-0000-0000-000000000000.000000|iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAALVSURBVEhLrZY/TBpRHMe/7zjoIcfVBNqkiSYOOuHgyMDiJumgiU10dHBgaWBpHJycu9A4Nh3cuhhHdDCSeINT4wC1m6SSNm1JQ8upLdyf/t67d0graEP4JL/c\u002B93xvt/f\u002B713AMMdpKpHeqJjvzRYa81QLM1QWjBCFPyqWP6V8ngwFrmFGLvk0\u002Bvjyc8TilDqQ6pa1cPX0RI8lgOYJm8TDJ4I\u002BFcvyHkocCmXTDQbTz70NXh09FW/sliJJmUCAZdPlgKuJ8cUDg/KHS8Em6KDsAgBg3bbgMQdrV1ymZLpinBBLiIEQ35IQdtTKcJok2jbi\u002BC3G8G1G\u002B2a/L0HJI75xy2ZDcW7T2lE2TUeKG1E0K7drICLh2MlmQ3NFVV/6cZgOTH8dA25gq64l0FGF7cWFxcxNzcnxvV6HTs7O7BtG7Ozs1heXoau69jd3cXJyYn4TMD\u002Bx6ey\u002Bg5CzKEV9Ir3sLS0JAxqtRpWV1exvb2NdDqN4\u002BNjId5oNLC3t4eVlRU5w8evXqfqKbw4VKhjr/8VDzg9PRWVJ5NJLCwsIJ/Po1gsYmtrSzw/ODhAIpEQ44AWGURYByqzEXL5EWF4Jp/dolAo4OLiArlcTohOT0\u002BjUqnIp34Bh4eHMvOxqPKWiDitIk4GoFUMgFc7OTmJmZkZmKaJcrmM9fV1qKo/ZXNzExsbG2Ic4IvLFkmD/4avQtM0nJ\u002Bf4\u002BzsTOwN3\u002BhefHGq3onTOEYNMi3\u002B1t8gTxHvOz81zWZT5L1MTU2Jje5tV8Dz96/8/vPXknm1gQbDslZ5Q8eTG4jvgZ4XbUTw3reoPaJNdExHbhBssLg6xv7oDegl84\u002BoYVrqwxcDDTzP6xv3wVvzw9XN7xGWLafmrYEGjLG\u002BcR/UGvNLdCxbJXGej7xFv67Gs99SKSHOuX1Mh4aZ6Fxm6fekK84Z0Qr6i3O4ge0Ph2WwOIcbFCmGMbHp38Dbu8QB4A8aimW/CR5UMQAAAABJRU5ErkJggg==",
|
||||
"WhenOpened": "2024-11-07T07:08:38.041Z",
|
||||
"EditorCaption": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.11.35327.3
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{888888A0-9F3D-457C-B088-3A5042F75D52}") = "PythonApplication9", "PythonApplication9\PythonApplication9.pyproj", "{9E69ACC1-B96B-46A9-9861-E577F1A58AFC}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9E69ACC1-B96B-46A9-9861-E577F1A58AFC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9E69ACC1-B96B-46A9-9861-E577F1A58AFC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {8BBBEB75-5C46-4385-BC68-52BB5FDD8E81}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,6 @@
|
||||
name=input("请输入一个人的名字:")
|
||||
name=input("请输入一个国家的名字:")
|
||||
print("世界那么大,张三想去美国看看。")
|
||||
name=input("请输入一个人的名字:")
|
||||
name=input("请输入一个国家的名字:")
|
||||
print ("世界那么大,三毛想去巴西看看。")
|
||||
@@ -0,0 +1,35 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>9e69acc1-b96b-46a9-9861-e577f1a58afc</ProjectGuid>
|
||||
<ProjectHome>.</ProjectHome>
|
||||
<StartupFile>PythonApplication9.py</StartupFile>
|
||||
<SearchPath>
|
||||
</SearchPath>
|
||||
<WorkingDirectory>.</WorkingDirectory>
|
||||
<OutputPath>.</OutputPath>
|
||||
<Name>PythonApplication9</Name>
|
||||
<RootNamespace>PythonApplication9</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="PythonApplication9.py" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets" />
|
||||
<!-- Uncomment the CoreCompile target to enable the Build command in
|
||||
Visual Studio and specify your pre- and post-build commands in
|
||||
the BeforeBuild and AfterBuild targets below. -->
|
||||
<!--<Target Name="CoreCompile" />-->
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -0,0 +1,791 @@
|
||||
# -*- coding: gbk -*-
|
||||
|
||||
# python python代码/chaogao2.py
|
||||
|
||||
import sys
|
||||
import random
|
||||
import pygame
|
||||
from pygame.locals import *
|
||||
import pygame.gfxdraw
|
||||
from collections import namedtuple
|
||||
|
||||
Chessman = namedtuple("Chessman", "Name Value Color")
|
||||
Point = namedtuple("Point", "X Y")
|
||||
|
||||
BLACK_CHESSMAN = Chessman("黑子", 1, (45, 45, 45))
|
||||
WHITE_CHESSMAN = Chessman("白子", 2, (219, 219, 219))
|
||||
|
||||
offset = [(1, 0), (0, 1), (1, 1), (1, -1)]
|
||||
|
||||
|
||||
class Checkerboard:
|
||||
def __init__(self, line_points):
|
||||
self._line_points = line_points
|
||||
self._checkerboard = [[0] * line_points for _ in range(line_points)]
|
||||
# 记录棋局历史,每个元素为(chessman, point)元组
|
||||
self._history = []
|
||||
|
||||
def _get_checkerboard(self):
|
||||
return self._checkerboard
|
||||
|
||||
def _get_history(self):
|
||||
return self._history
|
||||
|
||||
checkerboard = property(_get_checkerboard)
|
||||
history = property(_get_history)
|
||||
|
||||
# 判断是否可落子
|
||||
def can_drop(self, point):
|
||||
return self._checkerboard[point.Y][point.X] == 0
|
||||
|
||||
def drop(self, chessman, point):
|
||||
"""
|
||||
落子
|
||||
:param chessman:
|
||||
:param point:落子位置
|
||||
:return:若该子落下之后即可获胜,则返回获胜方,否则返回 None
|
||||
"""
|
||||
print(f"{chessman.Name} ({point.X}, {point.Y})")
|
||||
self._checkerboard[point.Y][point.X] = chessman.Value
|
||||
self._history.append((chessman, point))
|
||||
|
||||
if self._win(point):
|
||||
print(f"{chessman.Name}获胜")
|
||||
return chessman
|
||||
|
||||
def undo(self):
|
||||
"""撤销上一步"""
|
||||
if self._history:
|
||||
last_move = self._history.pop()
|
||||
self._checkerboard[last_move[1].Y][last_move[1].X] = 0
|
||||
return True
|
||||
return False
|
||||
|
||||
def replay_to(self, step):
|
||||
"""
|
||||
复盘到指定步数
|
||||
:param step: 目标步数(从1开始)
|
||||
:return: 是否成功
|
||||
"""
|
||||
if step < 0 or step > len(self._history):
|
||||
return False
|
||||
|
||||
# 清空棋盘
|
||||
self._checkerboard = [[0] * self._line_points for _ in range(self._line_points)]
|
||||
|
||||
# 重新下到指定步数
|
||||
for i in range(step):
|
||||
chessman, point = self._history[i]
|
||||
self._checkerboard[point.Y][point.X] = chessman.Value
|
||||
|
||||
return True
|
||||
|
||||
# 判断是否赢了
|
||||
def _win(self, point):
|
||||
cur_value = self._checkerboard[point.Y][point.X]
|
||||
for os in offset:
|
||||
if self._get_count_on_direction(point, cur_value, os[0], os[1]):
|
||||
return True
|
||||
|
||||
def _get_count_on_direction(self, point, value, x_offset, y_offset):
|
||||
count = 1
|
||||
for step in range(1, 5):
|
||||
x = point.X + step * x_offset
|
||||
y = point.Y + step * y_offset
|
||||
if (
|
||||
0 <= x < self._line_points
|
||||
and 0 <= y < self._line_points
|
||||
and self._checkerboard[y][x] == value
|
||||
):
|
||||
count += 1
|
||||
else:
|
||||
break
|
||||
for step in range(1, 5):
|
||||
x = point.X - step * x_offset
|
||||
y = point.Y - step * y_offset
|
||||
if (
|
||||
0 <= x < self._line_points
|
||||
and 0 <= y < self._line_points
|
||||
and self._checkerboard[y][x] == value
|
||||
):
|
||||
count += 1
|
||||
else:
|
||||
break
|
||||
|
||||
return count >= 5
|
||||
|
||||
|
||||
SIZE = 30 # 棋盘每个点时间的间隔
|
||||
Line_Points = 19 # 棋盘每行/每列点数
|
||||
Outer_Width = 20 # 棋盘外宽度
|
||||
Border_Width = 4 # 边框宽度
|
||||
Inside_Width = 4 # 边框跟实际的棋盘之间的间隔
|
||||
Border_Length = (
|
||||
SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width
|
||||
) # 边框线的长度
|
||||
Start_X = Start_Y = (
|
||||
Outer_Width + int(Border_Width / 2) + Inside_Width
|
||||
) # 网格线起点(左上角)坐标
|
||||
SCREEN_HEIGHT = (
|
||||
SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2
|
||||
) # 游戏屏幕的高
|
||||
SCREEN_WIDTH = SCREEN_HEIGHT + 200 # 游戏屏幕的宽
|
||||
|
||||
Stone_Radius = SIZE // 2 - 3 # 棋子半径
|
||||
Stone_Radius2 = SIZE // 2 + 3
|
||||
Checkerboard_Color = (0xE3, 0x92, 0x65) # 棋盘颜色
|
||||
BLACK_COLOR = (0, 0, 0)
|
||||
WHITE_COLOR = (255, 255, 255)
|
||||
RED_COLOR = (200, 30, 30)
|
||||
BLUE_COLOR = (30, 30, 200)
|
||||
|
||||
RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10
|
||||
|
||||
# 复盘控制按钮的位置和大小
|
||||
REPLAY_BUTTON_WIDTH = 80
|
||||
REPLAY_BUTTON_HEIGHT = 30
|
||||
REPLAY_BUTTON_MARGIN = 10
|
||||
REPLAY_BUTTON_START_Y = SCREEN_HEIGHT - 200
|
||||
|
||||
# 复盘按钮颜色
|
||||
BUTTON_COLOR = (180, 180, 180)
|
||||
BUTTON_HOVER_COLOR = (150, 150, 150)
|
||||
BUTTON_TEXT_COLOR = (50, 50, 50)
|
||||
|
||||
def draw_button(screen, font, text, rect, color):
|
||||
"""绘制按钮"""
|
||||
pygame.draw.rect(screen, color, rect)
|
||||
text_surface = font.render(text, True, BUTTON_TEXT_COLOR)
|
||||
text_rect = text_surface.get_rect(center=rect.center)
|
||||
screen.blit(text_surface, text_rect)
|
||||
|
||||
def is_point_in_rect(point, rect):
|
||||
"""判断点是否在矩形内"""
|
||||
return rect.left <= point[0] <= rect.right and rect.top <= point[1] <= rect.bottom
|
||||
|
||||
def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
|
||||
imgText = font.render(text, True, fcolor)
|
||||
screen.blit(imgText, (x, y))
|
||||
|
||||
|
||||
def main():
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||
pygame.display.set_caption("五子棋")
|
||||
|
||||
font1 = pygame.font.SysFont("SimHei", 32)
|
||||
font2 = pygame.font.SysFont("SimHei", 72)
|
||||
font3 = pygame.font.SysFont("SimHei", 24) # 用于按钮文字
|
||||
fwidth, fheight = font2.size("黑方获胜")
|
||||
|
||||
checkerboard = Checkerboard(Line_Points)
|
||||
cur_runner = BLACK_CHESSMAN
|
||||
winner = None
|
||||
computer = AI(Line_Points, WHITE_CHESSMAN)
|
||||
|
||||
black_win_count = 0
|
||||
white_win_count = 0
|
||||
|
||||
# 复盘模式相关变量
|
||||
replay_mode = False
|
||||
current_step = 0
|
||||
auto_replay = False
|
||||
auto_replay_timer = 0
|
||||
auto_replay_interval = 1000 # 自动播放间隔,毫秒
|
||||
|
||||
# 临时提示消息系统
|
||||
temp_message = ""
|
||||
temp_message_time = 0
|
||||
temp_message_duration = 2000 # 消息显示时间,毫秒
|
||||
|
||||
# 创建复盘控制按钮
|
||||
replay_buttons = {
|
||||
'start': pygame.Rect(SCREEN_HEIGHT + 20, REPLAY_BUTTON_START_Y,
|
||||
REPLAY_BUTTON_WIDTH, REPLAY_BUTTON_HEIGHT),
|
||||
'prev': pygame.Rect(SCREEN_HEIGHT + 20, REPLAY_BUTTON_START_Y + REPLAY_BUTTON_HEIGHT + REPLAY_BUTTON_MARGIN,
|
||||
REPLAY_BUTTON_WIDTH, REPLAY_BUTTON_HEIGHT),
|
||||
'next': pygame.Rect(SCREEN_HEIGHT + 20, REPLAY_BUTTON_START_Y + (REPLAY_BUTTON_HEIGHT + REPLAY_BUTTON_MARGIN) * 2,
|
||||
REPLAY_BUTTON_WIDTH, REPLAY_BUTTON_HEIGHT),
|
||||
'end': pygame.Rect(SCREEN_HEIGHT + 20, REPLAY_BUTTON_START_Y + (REPLAY_BUTTON_HEIGHT + REPLAY_BUTTON_MARGIN) * 3,
|
||||
REPLAY_BUTTON_WIDTH, REPLAY_BUTTON_HEIGHT),
|
||||
'auto': pygame.Rect(SCREEN_HEIGHT + 20, REPLAY_BUTTON_START_Y + (REPLAY_BUTTON_HEIGHT + REPLAY_BUTTON_MARGIN) * 4,
|
||||
REPLAY_BUTTON_WIDTH, REPLAY_BUTTON_HEIGHT)
|
||||
}
|
||||
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == QUIT:
|
||||
sys.exit()
|
||||
elif event.type == KEYDOWN:
|
||||
if event.key == K_RETURN:
|
||||
if winner is not None:
|
||||
winner = None
|
||||
cur_runner = BLACK_CHESSMAN
|
||||
checkerboard = Checkerboard(Line_Points)
|
||||
computer = AI(Line_Points, WHITE_CHESSMAN)
|
||||
replay_mode = False
|
||||
current_step = 0
|
||||
auto_replay = False
|
||||
elif event.key == K_u: # 按U键撤销上一步
|
||||
if winner is None and not replay_mode:
|
||||
# 需要撤销两步:玩家的一步和电脑的一步
|
||||
if checkerboard.undo(): # 撤销电脑的一步
|
||||
computer.reset_checkerboard(checkerboard.checkerboard)
|
||||
if checkerboard.undo(): # 撤销玩家的一步
|
||||
computer.reset_checkerboard(checkerboard.checkerboard)
|
||||
elif event.key == K_r: # 按R键进入复盘模式
|
||||
if winner is not None:
|
||||
replay_mode = True
|
||||
current_step = len(checkerboard.history)
|
||||
checkerboard.replay_to(current_step)
|
||||
print("已进入复盘模式")
|
||||
else:
|
||||
print("只有在游戏结束后才能进入复盘模式")
|
||||
# 设置临时提示消息
|
||||
temp_message = "只有在游戏结束后才能进入复盘模式"
|
||||
temp_message_time = pygame.time.get_ticks()
|
||||
elif event.type == MOUSEBUTTONDOWN:
|
||||
mouse_pos = pygame.mouse.get_pos()
|
||||
if winner is not None and replay_mode:
|
||||
# 处理复盘按钮点击
|
||||
if is_point_in_rect(mouse_pos, replay_buttons['start']):
|
||||
current_step = 0
|
||||
checkerboard.replay_to(current_step)
|
||||
computer.reset_checkerboard(checkerboard.checkerboard)
|
||||
elif is_point_in_rect(mouse_pos, replay_buttons['prev']):
|
||||
if current_step > 0:
|
||||
current_step -= 1
|
||||
checkerboard.replay_to(current_step)
|
||||
computer.reset_checkerboard(checkerboard.checkerboard)
|
||||
elif is_point_in_rect(mouse_pos, replay_buttons['next']):
|
||||
if current_step < len(checkerboard.history):
|
||||
current_step += 1
|
||||
checkerboard.replay_to(current_step)
|
||||
computer.reset_checkerboard(checkerboard.checkerboard)
|
||||
elif is_point_in_rect(mouse_pos, replay_buttons['end']):
|
||||
current_step = len(checkerboard.history)
|
||||
checkerboard.replay_to(current_step)
|
||||
computer.reset_checkerboard(checkerboard.checkerboard)
|
||||
elif is_point_in_rect(mouse_pos, replay_buttons['auto']):
|
||||
auto_replay = not auto_replay
|
||||
if auto_replay:
|
||||
auto_replay_timer = pygame.time.get_ticks()
|
||||
elif winner is None and not replay_mode:
|
||||
pressed_array = pygame.mouse.get_pressed()
|
||||
if pressed_array[0]:
|
||||
click_point = _get_clickpoint(mouse_pos)
|
||||
if click_point is not None:
|
||||
if checkerboard.can_drop(click_point):
|
||||
winner = checkerboard.drop(cur_runner, click_point)
|
||||
if winner is None:
|
||||
cur_runner = _get_next(cur_runner)
|
||||
computer.get_opponent_drop(click_point)
|
||||
AI_point = computer.AI_drop()
|
||||
winner = checkerboard.drop(cur_runner, AI_point)
|
||||
if winner is not None:
|
||||
white_win_count += 1
|
||||
cur_runner = _get_next(cur_runner)
|
||||
else:
|
||||
black_win_count += 1
|
||||
else:
|
||||
print("超出棋盘区域")
|
||||
|
||||
# 画棋盘
|
||||
_draw_checkerboard(screen)
|
||||
|
||||
# 画棋盘上已有的棋子
|
||||
for i, row in enumerate(checkerboard.checkerboard):
|
||||
for j, cell in enumerate(row):
|
||||
if cell == BLACK_CHESSMAN.Value:
|
||||
_draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color)
|
||||
elif cell == WHITE_CHESSMAN.Value:
|
||||
_draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color)
|
||||
|
||||
_draw_left_info(screen, font1, cur_runner, black_win_count, white_win_count, replay_mode, winner)
|
||||
|
||||
# 显示复盘模式状态指示器
|
||||
if replay_mode:
|
||||
mode_text = "【复盘模式】"
|
||||
mode_font = pygame.font.SysFont("SimHei", 36)
|
||||
text_surface = mode_font.render(mode_text, True, (200, 50, 50))
|
||||
text_rect = text_surface.get_rect(center=(SCREEN_HEIGHT // 2, 30))
|
||||
screen.blit(text_surface, text_rect)
|
||||
|
||||
if winner:
|
||||
print_text(
|
||||
screen,
|
||||
font2,
|
||||
(SCREEN_WIDTH - fwidth) // 2,
|
||||
(SCREEN_HEIGHT - fheight) // 2,
|
||||
winner.Name + "获胜",
|
||||
RED_COLOR,
|
||||
)
|
||||
|
||||
# 在游戏结束后显示复盘提示
|
||||
if not replay_mode:
|
||||
print_text(
|
||||
screen,
|
||||
font3,
|
||||
SCREEN_HEIGHT + 20,
|
||||
REPLAY_BUTTON_START_Y - 40,
|
||||
"按R键进入复盘模式",
|
||||
BLUE_COLOR,
|
||||
)
|
||||
|
||||
# 在复盘模式下显示控制按钮和当前步数
|
||||
if replay_mode:
|
||||
# 显示当前步数
|
||||
print_text(
|
||||
screen,
|
||||
font3,
|
||||
SCREEN_HEIGHT + 20,
|
||||
REPLAY_BUTTON_START_Y - 70,
|
||||
f"当前步数: {current_step}/{len(checkerboard.history)}",
|
||||
BLUE_COLOR,
|
||||
)
|
||||
|
||||
# 显示当前回合
|
||||
if current_step > 0 and current_step <= len(checkerboard.history):
|
||||
current_player = checkerboard.history[current_step - 1][0]
|
||||
next_player = BLACK_CHESSMAN if current_player == WHITE_CHESSMAN else WHITE_CHESSMAN
|
||||
print_text(
|
||||
screen,
|
||||
font3,
|
||||
SCREEN_HEIGHT + 20,
|
||||
REPLAY_BUTTON_START_Y - 100,
|
||||
f"下一手: {next_player.Name}",
|
||||
BLUE_COLOR,
|
||||
)
|
||||
|
||||
# 高亮显示最后一步棋
|
||||
if current_step > 0 and current_step <= len(checkerboard.history):
|
||||
last_move = checkerboard.history[current_step - 1]
|
||||
last_point = last_move[1]
|
||||
pygame.draw.circle(
|
||||
screen,
|
||||
RED_COLOR,
|
||||
(Start_X + SIZE * last_point.X, Start_Y + SIZE * last_point.Y),
|
||||
Stone_Radius + 2,
|
||||
2
|
||||
)
|
||||
|
||||
# 绘制复盘控制按钮
|
||||
button_texts = {
|
||||
'start': '开始',
|
||||
'prev': '上一步',
|
||||
'next': '下一步',
|
||||
'end': '结束',
|
||||
'auto': '自动播放' if not auto_replay else '停止播放'
|
||||
}
|
||||
|
||||
for button_name, rect in replay_buttons.items():
|
||||
# 检查鼠标是否悬停在按钮上
|
||||
if is_point_in_rect(pygame.mouse.get_pos(), rect):
|
||||
color = BUTTON_HOVER_COLOR
|
||||
else:
|
||||
color = BUTTON_COLOR
|
||||
|
||||
# 自动播放按钮在激活时使用不同颜色
|
||||
if button_name == 'auto' and auto_replay:
|
||||
color = (150, 200, 150)
|
||||
|
||||
draw_button(screen, font3, button_texts[button_name], rect, color)
|
||||
|
||||
# 处理自动播放逻辑
|
||||
if replay_mode and auto_replay and current_step < len(checkerboard.history):
|
||||
current_time = pygame.time.get_ticks()
|
||||
if current_time - auto_replay_timer >= auto_replay_interval:
|
||||
current_step += 1
|
||||
checkerboard.replay_to(current_step)
|
||||
computer.reset_checkerboard(checkerboard.checkerboard)
|
||||
auto_replay_timer = current_time
|
||||
|
||||
# 如果到达最后一步,停止自动播放
|
||||
if current_step >= len(checkerboard.history):
|
||||
auto_replay = False
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
|
||||
def _get_next(cur_runner):
|
||||
if cur_runner == BLACK_CHESSMAN:
|
||||
return WHITE_CHESSMAN
|
||||
else:
|
||||
return BLACK_CHESSMAN
|
||||
|
||||
|
||||
# 画棋盘
|
||||
def _draw_checkerboard(screen):
|
||||
# 填充棋盘背景色
|
||||
screen.fill(Checkerboard_Color)
|
||||
# 画棋盘网格线外的边框
|
||||
pygame.draw.rect(
|
||||
screen,
|
||||
BLACK_COLOR,
|
||||
(Outer_Width, Outer_Width, Border_Length, Border_Length),
|
||||
Border_Width,
|
||||
)
|
||||
# 画网格线
|
||||
for i in range(Line_Points):
|
||||
pygame.draw.line(
|
||||
screen,
|
||||
BLACK_COLOR,
|
||||
(Start_Y, Start_Y + SIZE * i),
|
||||
(Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
|
||||
1,
|
||||
)
|
||||
for j in range(Line_Points):
|
||||
pygame.draw.line(
|
||||
screen,
|
||||
BLACK_COLOR,
|
||||
(Start_X + SIZE * j, Start_X),
|
||||
(Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
|
||||
1,
|
||||
)
|
||||
# 画星位和天元
|
||||
for i in (3, 9, 15):
|
||||
for j in (3, 9, 15):
|
||||
if i == j == 9:
|
||||
radius = 5
|
||||
else:
|
||||
radius = 3
|
||||
# pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)
|
||||
pygame.gfxdraw.aacircle(
|
||||
screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR
|
||||
)
|
||||
pygame.gfxdraw.filled_circle(
|
||||
screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR
|
||||
)
|
||||
|
||||
|
||||
# 画棋子
|
||||
def _draw_chessman(screen, point, stone_color):
|
||||
# pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)
|
||||
pygame.gfxdraw.aacircle(
|
||||
screen,
|
||||
Start_X + SIZE * point.X,
|
||||
Start_Y + SIZE * point.Y,
|
||||
Stone_Radius,
|
||||
stone_color,
|
||||
)
|
||||
pygame.gfxdraw.filled_circle(
|
||||
screen,
|
||||
Start_X + SIZE * point.X,
|
||||
Start_Y + SIZE * point.Y,
|
||||
Stone_Radius,
|
||||
stone_color,
|
||||
)
|
||||
|
||||
|
||||
# 画左侧信息显示
|
||||
def _draw_left_info(screen, font, cur_runner, black_win_count, white_win_count, replay_mode=False, winner=None):
|
||||
_draw_chessman_pos(
|
||||
screen,
|
||||
(SCREEN_HEIGHT + Stone_Radius2, Start_X + Stone_Radius2),
|
||||
BLACK_CHESSMAN.Color,
|
||||
)
|
||||
_draw_chessman_pos(
|
||||
screen,
|
||||
(SCREEN_HEIGHT + Stone_Radius2, Start_X + Stone_Radius2 * 4),
|
||||
WHITE_CHESSMAN.Color,
|
||||
)
|
||||
|
||||
print_text(screen, font, RIGHT_INFO_POS_X, Start_X + 3, "玩家", BLUE_COLOR)
|
||||
print_text(
|
||||
screen,
|
||||
font,
|
||||
RIGHT_INFO_POS_X,
|
||||
Start_X + Stone_Radius2 * 3 + 3,
|
||||
"电脑",
|
||||
BLUE_COLOR,
|
||||
)
|
||||
|
||||
print_text(
|
||||
screen,
|
||||
font,
|
||||
SCREEN_HEIGHT,
|
||||
SCREEN_HEIGHT - Stone_Radius2 * 8,
|
||||
"战况:",
|
||||
BLUE_COLOR,
|
||||
)
|
||||
_draw_chessman_pos(
|
||||
screen,
|
||||
(SCREEN_HEIGHT + Stone_Radius2, SCREEN_HEIGHT - int(Stone_Radius2 * 4.5)),
|
||||
BLACK_CHESSMAN.Color,
|
||||
)
|
||||
_draw_chessman_pos(
|
||||
screen,
|
||||
(SCREEN_HEIGHT + Stone_Radius2, SCREEN_HEIGHT - Stone_Radius2 * 2),
|
||||
WHITE_CHESSMAN.Color,
|
||||
)
|
||||
print_text(
|
||||
screen,
|
||||
font,
|
||||
RIGHT_INFO_POS_X,
|
||||
SCREEN_HEIGHT - int(Stone_Radius2 * 5.5) + 3,
|
||||
f"{black_win_count} 胜",
|
||||
BLUE_COLOR,
|
||||
)
|
||||
print_text(
|
||||
screen,
|
||||
font,
|
||||
RIGHT_INFO_POS_X,
|
||||
SCREEN_HEIGHT - Stone_Radius2 * 3 + 3,
|
||||
f"{white_win_count} 胜",
|
||||
BLUE_COLOR,
|
||||
)
|
||||
|
||||
# 添加操作提示
|
||||
if not replay_mode:
|
||||
if winner is None:
|
||||
# 游戏进行中显示撤销提示
|
||||
print_text(
|
||||
screen,
|
||||
pygame.font.SysFont("SimHei", 24),
|
||||
SCREEN_HEIGHT + 20,
|
||||
SCREEN_HEIGHT - Stone_Radius2 * 10,
|
||||
"按U键撤销上一步",
|
||||
BLUE_COLOR,
|
||||
)
|
||||
# 游戏进行中显示R键提示
|
||||
print_text(
|
||||
screen,
|
||||
pygame.font.SysFont("SimHei", 24),
|
||||
SCREEN_HEIGHT + 20,
|
||||
SCREEN_HEIGHT - Stone_Radius2 * 12,
|
||||
"游戏结束后按R键进入复盘模式",
|
||||
(150, 150, 150), # 使用灰色显示,表示当前不可用
|
||||
)
|
||||
else:
|
||||
# 游戏结束后显示R键提示(使用蓝色突出显示)
|
||||
print_text(
|
||||
screen,
|
||||
pygame.font.SysFont("SimHei", 24),
|
||||
SCREEN_HEIGHT + 20,
|
||||
SCREEN_HEIGHT - Stone_Radius2 * 10,
|
||||
"按R键进入复盘模式",
|
||||
BLUE_COLOR,
|
||||
)
|
||||
|
||||
|
||||
def _draw_chessman_pos(screen, pos, stone_color):
|
||||
pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
|
||||
pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
|
||||
|
||||
|
||||
# 根据鼠标点击位置,返回游戏区坐标
|
||||
def _get_clickpoint(click_pos):
|
||||
pos_x = click_pos[0] - Start_X
|
||||
pos_y = click_pos[1] - Start_Y
|
||||
if pos_x < -Inside_Width or pos_y < -Inside_Width:
|
||||
return None
|
||||
x = pos_x // SIZE
|
||||
y = pos_y // SIZE
|
||||
if pos_x % SIZE > Stone_Radius:
|
||||
x += 1
|
||||
if pos_y % SIZE > Stone_Radius:
|
||||
y += 1
|
||||
if x >= Line_Points or y >= Line_Points:
|
||||
return None
|
||||
|
||||
return Point(x, y)
|
||||
|
||||
|
||||
class AI:
|
||||
def __init__(self, line_points, chessman):
|
||||
self._line_points = line_points
|
||||
self._my = chessman
|
||||
self._opponent = (
|
||||
BLACK_CHESSMAN if chessman == WHITE_CHESSMAN else WHITE_CHESSMAN
|
||||
)
|
||||
self._checkerboard = [[0] * line_points for _ in range(line_points)]
|
||||
|
||||
def get_opponent_drop(self, point):
|
||||
self._checkerboard[point.Y][point.X] = self._opponent.Value
|
||||
|
||||
def reset_checkerboard(self, checkerboard):
|
||||
"""重置AI的棋盘状态,用于复盘模式"""
|
||||
for i in range(self._line_points):
|
||||
for j in range(self._line_points):
|
||||
self._checkerboard[i][j] = checkerboard[i][j]
|
||||
|
||||
def AI_drop(self):
|
||||
point = None
|
||||
score = 0
|
||||
for i in range(self._line_points):
|
||||
for j in range(self._line_points):
|
||||
if self._checkerboard[j][i] == 0:
|
||||
_score = self._get_point_score(Point(i, j))
|
||||
if _score > score:
|
||||
score = _score
|
||||
point = Point(i, j)
|
||||
elif _score == score and _score > 0:
|
||||
r = random.randint(0, 100)
|
||||
if r % 2 == 0:
|
||||
point = Point(i, j)
|
||||
self._checkerboard[point.Y][point.X] = self._my.Value
|
||||
return point
|
||||
|
||||
def _get_point_score(self, point):
|
||||
score = 0
|
||||
for os in offset:
|
||||
score += self._get_direction_score(point, os[0], os[1])
|
||||
return score
|
||||
|
||||
def _get_direction_score(self, point, x_offset, y_offset):
|
||||
count = 0 # 落子处我方连续子数
|
||||
_count = 0 # 落子处对方连续子数
|
||||
space = None # 我方连续子中有无空格
|
||||
_space = None # 对方连续子中有无空格
|
||||
both = 0 # 我方连续子两端有无阻挡
|
||||
_both = 0 # 对方连续子两端有无阻挡
|
||||
|
||||
# 如果是 1 表示是边上是我方子,2 表示敌方子
|
||||
flag = self._get_stone_color(point, x_offset, y_offset, True)
|
||||
if flag != 0:
|
||||
for step in range(1, 6):
|
||||
x = point.X + step * x_offset
|
||||
y = point.Y + step * y_offset
|
||||
if 0 <= x < self._line_points and 0 <= y < self._line_points:
|
||||
if flag == 1:
|
||||
if self._checkerboard[y][x] == self._my.Value:
|
||||
count += 1
|
||||
if space is False:
|
||||
space = True
|
||||
elif self._checkerboard[y][x] == self._opponent.Value:
|
||||
_both += 1
|
||||
break
|
||||
else:
|
||||
if space is None:
|
||||
space = False
|
||||
else:
|
||||
break # 遇到第二个空格退出
|
||||
elif flag == 2:
|
||||
if self._checkerboard[y][x] == self._my.Value:
|
||||
_both += 1
|
||||
break
|
||||
elif self._checkerboard[y][x] == self._opponent.Value:
|
||||
_count += 1
|
||||
if _space is False:
|
||||
_space = True
|
||||
else:
|
||||
if _space is None:
|
||||
_space = False
|
||||
else:
|
||||
break
|
||||
else:
|
||||
# 遇到边也就是阻挡
|
||||
if flag == 1:
|
||||
both += 1
|
||||
elif flag == 2:
|
||||
_both += 1
|
||||
|
||||
if space is False:
|
||||
space = None
|
||||
if _space is False:
|
||||
_space = None
|
||||
|
||||
_flag = self._get_stone_color(point, -x_offset, -y_offset, True)
|
||||
if _flag != 0:
|
||||
for step in range(1, 6):
|
||||
x = point.X - step * x_offset
|
||||
y = point.Y - step * y_offset
|
||||
if 0 <= x < self._line_points and 0 <= y < self._line_points:
|
||||
if _flag == 1:
|
||||
if self._checkerboard[y][x] == self._my.Value:
|
||||
count += 1
|
||||
if space is False:
|
||||
space = True
|
||||
elif self._checkerboard[y][x] == self._opponent.Value:
|
||||
_both += 1
|
||||
break
|
||||
else:
|
||||
if space is None:
|
||||
space = False
|
||||
else:
|
||||
break # 遇到第二个空格退出
|
||||
elif _flag == 2:
|
||||
if self._checkerboard[y][x] == self._my.Value:
|
||||
_both += 1
|
||||
break
|
||||
elif self._checkerboard[y][x] == self._opponent.Value:
|
||||
_count += 1
|
||||
if _space is False:
|
||||
_space = True
|
||||
else:
|
||||
if _space is None:
|
||||
_space = False
|
||||
else:
|
||||
break
|
||||
else:
|
||||
# 遇到边也就是阻挡
|
||||
if _flag == 1:
|
||||
both += 1
|
||||
elif _flag == 2:
|
||||
_both += 1
|
||||
|
||||
score = 0
|
||||
if count == 4:
|
||||
score = 10000
|
||||
elif _count == 4:
|
||||
score = 9000
|
||||
elif count == 3:
|
||||
if both == 0:
|
||||
score = 1000
|
||||
elif both == 1:
|
||||
score = 100
|
||||
else:
|
||||
score = 0
|
||||
elif _count == 3:
|
||||
if _both == 0:
|
||||
score = 900
|
||||
elif _both == 1:
|
||||
score = 90
|
||||
else:
|
||||
score = 0
|
||||
elif count == 2:
|
||||
if both == 0:
|
||||
score = 100
|
||||
elif both == 1:
|
||||
score = 10
|
||||
else:
|
||||
score = 0
|
||||
elif _count == 2:
|
||||
if _both == 0:
|
||||
score = 90
|
||||
elif _both == 1:
|
||||
score = 9
|
||||
else:
|
||||
score = 0
|
||||
elif count == 1:
|
||||
score = 10
|
||||
elif _count == 1:
|
||||
score = 9
|
||||
else:
|
||||
score = 0
|
||||
|
||||
if space or _space:
|
||||
score /= 2
|
||||
|
||||
return score
|
||||
|
||||
# 判断指定位置处在指定方向上是我方子、对方子、空
|
||||
def _get_stone_color(self, point, x_offset, y_offset, next):
|
||||
x = point.X + x_offset
|
||||
y = point.Y + y_offset
|
||||
if 0 <= x < self._line_points and 0 <= y < self._line_points:
|
||||
if self._checkerboard[y][x] == self._my.Value:
|
||||
return 1
|
||||
elif self._checkerboard[y][x] == self._opponent.Value:
|
||||
return 2
|
||||
else:
|
||||
if next:
|
||||
return self._get_stone_color(Point(x, y), x_offset, y_offset, False)
|
||||
else:
|
||||
return 0
|
||||
else:
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,10 @@
|
||||
#e1.1TempConvert.py
|
||||
TempStr = input("请输入带有符号的温度值:")
|
||||
if TempStr[-1] in ['F','F']:
|
||||
C =(eval(TempStr[0:-1]) - 32)/1.8
|
||||
print("转换好的温度是{:.2f}C".format(C))
|
||||
elif TempStr[-1] in ['C','C']:
|
||||
F = 1.8*eval(TempStr[0:-1]) + 32
|
||||
print("转换好的温度是{:.2f}F".format(F))
|
||||
else:
|
||||
print("输入格式错误")
|
||||
Reference in New Issue
Block a user