ed0822966b
- 新增 train_parallel.py 脚本,使用 AsyncVectorEnv 并行运行多个Atari环境 - 添加配套的 Jupyter 笔记本 train_parallel.ipynb 用于交互式训练 - 在 utils.py 的 wrapper 中修复 observation_space 定义,确保与预处理后的观测形状一致 - 删除旧的压缩文件 CW2_DQN_SpaceInvaders.zip - 新增图片文件 image.png 并行训练器通过批量GPU推理和异步环境步进显著提升数据收集速度,适合在多核服务器环境下运行。包含完整的超参数配置、进度监控和模型保存功能。
372 lines
12 KiB
Python
372 lines
12 KiB
Python
"""并行环境 DQN 训练脚本 - 使用 AsyncVectorEnv 加速数据收集.
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每个训练迭代并行采集 N 个环境的转移,批量 GPU 推理,显著提升 FPS。
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适合在 AutoDL 等多核服务器+GPU 环境下运行。
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"""
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import sys
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import os
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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import argparse
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import time
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import numpy as np
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import torch
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import torch.nn.functional as F
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from collections import deque
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from src.network import QNetwork, DuelingQNetwork
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from src.replay_buffer import ReplayBuffer, PrioritizedReplayBuffer
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from src.utils import make_env, get_device
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# ── 环境工厂函数(供 AsyncVectorEnv 子进程使用)──
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def _make_env_fn(env_id):
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"""环境工厂 - 必须在模块级别以便 multiprocessing pickle."""
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# AsyncVectorEnv 子进程需要独立注册 ALE
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try:
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import ale_py
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import gymnasium as gym
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gym.register_envs(ale_py)
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except ImportError:
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pass
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def _make():
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return make_env(env_id, gray_scale=True, resize=True, frame_stack=4)
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return _make
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# ── 并行训练器 ──
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class ParallelTrainer:
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"""并行环境 DQN 训练器.
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使用 AsyncVectorEnv 并行运行 N 个环境,
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同时收集转移 + 批量推理,大幅提升训练速度。
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"""
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def __init__(
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self,
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agent,
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envs,
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eval_env,
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num_envs,
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save_dir="models",
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eval_freq=10000,
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save_freq=50000,
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num_eval_episodes=10,
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warmup_steps=10000,
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n_steps_per_env=1,
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):
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self.agent = agent
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self.envs = envs
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self.eval_env = eval_env
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self.num_envs = num_envs
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self.save_dir = save_dir
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self.eval_freq = eval_freq
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self.save_freq = save_freq
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self.num_eval_episodes = num_eval_episodes
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self.warmup_steps = warmup_steps
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self.n_steps_per_env = n_steps_per_env
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self.episode_rewards = deque(maxlen=100)
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self.eval_rewards = []
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self.best_eval_reward = -float("inf")
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def train(self, total_steps):
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"""主并行训练循环.
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Args:
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total_steps: 总环境交互步数
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"""
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num_envs = self.num_envs
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device = self.agent.device
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envs = self.envs
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print(f"开始并行训练,总步数: {total_steps:,}")
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print(f"并行环境数: {num_envs}")
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print(f"预热步数: {self.warmup_steps:,}")
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print("=" * 60)
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# 重置所有环境
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states, _ = envs.reset()
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episode_rewards = np.zeros(num_envs, dtype=np.float32)
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episode_lengths = np.zeros(num_envs, dtype=np.int32)
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episode_count = 0
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start_time = time.time()
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step = 0
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while step < total_steps:
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# ── 动作选择 ──
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if step < self.warmup_steps:
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actions = np.array([envs.single_action_space.sample() for _ in range(num_envs)])
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else:
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actions = self._batch_select_actions(states)
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# ── 环境步进(N 个环境并行)──
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next_states, rewards, terminateds, truncateds, _ = envs.step(actions)
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dones = np.logical_or(terminateds, truncateds)
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# ── 存储转移 ──
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for i in range(num_envs):
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self.agent.replay_buffer.add(
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states[i], actions[i], rewards[i], next_states[i], dones[i]
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)
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# ── 统计 ──
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episode_rewards += rewards
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episode_lengths += 1
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# 处理结束的 episode
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for i in range(num_envs):
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if dones[i]:
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self.episode_rewards.append(episode_rewards[i])
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episode_count += 1
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episode_rewards[i] = 0
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episode_lengths[i] = 0
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step += num_envs
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states = next_states
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# ── 训练(环境每步一个 mini-batch)──
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if step >= self.warmup_steps:
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self.agent.train_step()
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# ── 进度打印 ──
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if episode_count > 0 and episode_count % 10 == 0:
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avg_reward = np.mean(self.episode_rewards) if self.episode_rewards else 0
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elapsed = time.time() - start_time
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fps = step / elapsed
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current_lr = self.agent.optimizer.param_groups[0]["lr"]
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print(
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f"Step: {step:>10,} | "
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f"Ep: {episode_count:>5} | "
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f"AvgReward: {avg_reward:>7.1f} | "
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f"Epsilon: {self.agent.epsilon:.3f} | "
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f"LR: {current_lr:.2e} | "
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f"FPS: {fps:.0f}"
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)
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# ── 定期评估 ──
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if step % self.eval_freq == 0 and step > 0:
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eval_reward = self.evaluate()
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self.eval_rewards.append((step, eval_reward))
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print(f"\n[Eval] Step: {step:>10,} | AvgReward: {eval_reward:.1f}\n" + "-" * 60)
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if eval_reward > self.best_eval_reward:
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self.best_eval_reward = eval_reward
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self.agent.save(f"{self.save_dir}/dqn_best.pt")
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# ── 定期保存 ──
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if step % self.save_freq == 0:
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self.agent.save(f"{self.save_dir}/dqn_step_{step}.pt")
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# 训练结束
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total_time = time.time() - start_time
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print("\n" + "=" * 60)
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print(f"训练完成!总时间: {total_time:.1f} 秒")
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print(f"平均 FPS: {total_steps / total_time:.0f}")
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print(f"最佳评估回报: {self.best_eval_reward:.1f}")
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self.agent.save(f"{self.save_dir}/dqn_final.pt")
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def _batch_select_actions(self, states):
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"""批量选择动作(使用 GPU 批量推理)."""
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epsilon = self.agent.epsilon
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num_envs = len(states)
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# 随机探索
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random_mask = np.random.random(num_envs) < epsilon
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actions = np.zeros(num_envs, dtype=np.int64)
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# 对非随机的环境做批量推理
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non_random = ~random_mask
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if non_random.any():
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state_tensor = (
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torch.from_numpy(states[non_random]).float().to(self.agent.device)
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)
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with torch.no_grad():
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q_values = self.agent.q_network(state_tensor)
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actions[non_random] = q_values.argmax(dim=1).cpu().numpy()
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# 随机的环境
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if random_mask.any():
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actions[random_mask] = np.random.randint(
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0, self.agent.num_actions, size=random_mask.sum()
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)
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return actions
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def evaluate(self):
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"""评估智能体."""
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rewards = []
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for _ in range(self.num_eval_episodes):
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state, _ = self.eval_env.reset()
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episode_reward = 0
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done = False
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while not done:
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action = self.agent.select_action(state, evaluate=True)
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state, reward, terminated, truncated, _ = self.eval_env.step(action)
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done = terminated or truncated
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episode_reward += reward
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rewards.append(episode_reward)
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return np.mean(rewards)
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# ── 主入口 ──
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def main():
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parser = argparse.ArgumentParser(description="Parallel DQN for Space Invaders")
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# 并行参数
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parser.add_argument("--n-envs", type=int, default=8, help="并行环境数")
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# 训练参数
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parser.add_argument("--env", type=str, default="ALE/SpaceInvaders-v5")
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parser.add_argument("--steps", type=int, default=10_000_000, help="总训练步数")
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parser.add_argument("--lr", type=float, default=5e-5, help="学习率")
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parser.add_argument("--gamma", type=float, default=0.99, help="折扣因子")
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parser.add_argument("--batch-size", type=int, default=64, help="批次大小")
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parser.add_argument("--buffer-size", type=int, default=500_000, help="回放缓冲区大小")
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# ε-greedy
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parser.add_argument("--epsilon-start", type=float, default=1.0)
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parser.add_argument("--epsilon-end", type=float, default=0.01)
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parser.add_argument("--epsilon-decay", type=int, default=2_000_000)
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# 网络
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parser.add_argument("--target-update", type=int, default=1000)
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parser.add_argument("--double-dqn", action="store_true", default=True)
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parser.add_argument("--dueling", action="store_true", default=True)
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# 学习率
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parser.add_argument("--lr-decay-steps", type=int, default=5_000_000)
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parser.add_argument("--lr-decay-factor", type=float, default=0.5)
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parser.add_argument("--warmup-steps", type=int, default=10_000)
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# 评估
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parser.add_argument("--eval-freq", type=int, default=50000)
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parser.add_argument("--eval-episodes", type=int, default=10)
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parser.add_argument("--save-freq", type=int, default=100000)
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# 优先回放
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parser.add_argument("--prioritized", action="store_true", default=True)
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# 其他
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parser.add_argument("--seed", type=int, default=42)
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parser.add_argument("--save-dir", type=str, default="models")
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parser.add_argument("--log-dir", type=str, default="logs")
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args = parser.parse_args()
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# 随机种子
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torch.manual_seed(args.seed)
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np.random.seed(args.seed)
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# 设备
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device = get_device()
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# 创建并行训练环境
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print(f"创建 {args.n_envs} 个并行训练环境...")
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try:
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from gymnasium.vector import AsyncVectorEnv
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env_fns = [_make_env_fn(args.env) for _ in range(args.n_envs)]
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envs = AsyncVectorEnv(env_fns, shared_memory=True)
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except ImportError:
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print("AsyncVectorEnv 不可用,回退到 SyncVectorEnv")
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from gymnasium.vector import SyncVectorEnv
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env_fns = [_make_env_fn(args.env) for _ in range(args.n_envs)]
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envs = SyncVectorEnv(env_fns)
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# 创建评估环境(单环境)
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eval_env = make_env(args.env, gray_scale=True, resize=True, frame_stack=4)
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num_actions = envs.single_action_space.n
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print(f"动作空间: {num_actions}")
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print(f"实际环境数: {envs.num_envs}")
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state_shape = (4, 84, 84)
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# 创建网络
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if args.dueling:
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print("使用 Dueling Double DQN")
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q_network = DuelingQNetwork(state_shape, num_actions).to(device)
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target_network = DuelingQNetwork(state_shape, num_actions).to(device)
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else:
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print("使用标准 DQN")
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q_network = QNetwork(state_shape, num_actions).to(device)
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target_network = QNetwork(state_shape, num_actions).to(device)
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target_network.load_state_dict(q_network.state_dict())
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target_network.eval()
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print(f"网络参数量: {sum(p.numel() for p in q_network.parameters()):,}")
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# 回放缓冲区
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if args.prioritized:
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print("使用优先经验回放")
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replay_buffer = PrioritizedReplayBuffer(args.buffer_size, state_shape, device)
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else:
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print("使用标准经验回放")
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replay_buffer = ReplayBuffer(args.buffer_size, state_shape, device)
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# 创建 Agent
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from src.agent import DQNAgent
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agent = DQNAgent(
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q_network=q_network,
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target_network=target_network,
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replay_buffer=replay_buffer,
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device=device,
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num_actions=num_actions,
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gamma=args.gamma,
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lr=args.lr,
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epsilon_start=args.epsilon_start,
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epsilon_end=args.epsilon_end,
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epsilon_decay_steps=args.epsilon_decay,
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target_update_freq=args.target_update,
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batch_size=args.batch_size,
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double_dqn=args.double_dqn,
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lr_decay_steps=args.lr_decay_steps,
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lr_decay_factor=args.lr_decay_factor,
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warmup_steps=args.warmup_steps,
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)
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# 创建训练器
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trainer = ParallelTrainer(
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agent=agent,
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envs=envs,
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eval_env=eval_env,
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num_envs=args.n_envs,
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save_dir=args.save_dir,
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eval_freq=args.eval_freq,
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save_freq=args.save_freq,
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num_eval_episodes=args.eval_episodes,
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warmup_steps=args.warmup_steps,
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)
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# 打印配置
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print("\n训练配置:")
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print(f" 并行环境数: {args.n_envs}")
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print(f" 总步数: {args.steps:,}")
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print(f" 学习率: {args.lr} (Warmup: {args.warmup_steps:,} 步)")
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print(f" ε衰减: {args.epsilon_start} -> {args.epsilon_end} ({args.epsilon_decay:,} 步)")
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print(f" 批次大小: {args.batch_size}")
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print(f" 缓冲区大小: {args.buffer_size:,}")
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print(f" Double DQN: {args.double_dqn}")
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print(f" Dueling: {args.dueling}")
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print("=" * 60)
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trainer.train(args.steps)
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if __name__ == "__main__":
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main()
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