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https://github.com/LHY0125/Gobang-Game.git
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feat: 集成大模型AI、重构构建系统并修复多项代码质量问题
- 构建系统:Makefile 迁移至 CMakeLists.txt,支持 cJSON 和 WinHTTP - 项目结构:src/ 按功能拆分为 core/、gui/、network/、record/、llm/ 子目录 - 新功能:集成大模型 AI(WinHTTP + cJSON,兼容 OpenAI 协议),支持异步请求 - 渲染修复:IupDraw* 替换为 Windows GDI,修复画布黑屏问题 - 网络修复:ENet 初始化幂等化,实现真实 get_local_ip() (Winsock) - 代码质量:删除死代码 (dfs/count_threats_in_direction),修复头文件守卫, sprintf→snprintf 防溢出,strncpy 安全终止,GDI 资源泄漏修复 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -8,14 +8,9 @@ extern Ihandle *dlg;
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extern Ihandle *board_canvas;
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extern Ihandle *lbl_player;
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extern Ihandle *lbl_status;
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extern int gui_game_mode; // 0: PvP, 1: PvE, 2: Replay
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extern int gui_game_mode; // 0: PvP, 1: PvE, 2: Replay, 3: Network
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extern int replay_total_steps; // 复盘总步数
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// 绘图函数 (在 gui_draw.c 中定义)
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void set_draw_color(Ihandle *ih, unsigned char r, unsigned char g, unsigned char b);
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void draw_board_iup(Ihandle *ih);
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void draw_stones_iup(Ihandle *ih);
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// 核心功能 (在 gui_core.c 中定义)
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void update_ui_labels();
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int screen_to_board(int screen_x, int screen_y, int *board_x, int *board_y);
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@@ -24,7 +19,7 @@ int screen_to_board(int screen_x, int screen_y, int *board_x, int *board_y);
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void create_game_window();
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void start_pvp_game_gui();
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void start_pve_game_gui();
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void start_network_game_gui(); // 新增:启动网络对战游戏窗口
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void start_network_game_gui();
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int action_cb(Ihandle *ih);
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int button_cb(Ihandle *ih, int button, int pressed, int x, int y, char *status);
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int k_any_cb(Ihandle *ih, int c);
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