mirror of
https://github.com/LHY0125/Gobang-Game.git
synced 2026-06-29 00:45:55 +08:00
Compare commits
13 Commits
v2.0.1-net
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
| ff25e736d4 | |||
| 5122c3c06a | |||
| 8144b16b9d | |||
| e216ae46dd | |||
| 852a8912e6 | |||
| a892e2493b | |||
| 1aa1a3c2c6 | |||
| e6690a35fe | |||
| cd44cbfc48 | |||
| 35c66a30f4 | |||
| ab5a437c1b | |||
| 0d9b21d4c5 | |||
| 2ad05cab4b |
Generated
+174
@@ -8,6 +8,16 @@ version = "2.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
|
||||
|
||||
[[package]]
|
||||
name = "aead"
|
||||
version = "0.5.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d122413f284cf2d62fb1b7db97e02edb8cda96d769b16e443a4f6195e35662b0"
|
||||
dependencies = [
|
||||
"crypto-common",
|
||||
"generic-array",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "aho-corasick"
|
||||
version = "1.1.4"
|
||||
@@ -512,6 +522,30 @@ version = "1.0.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9330f8b2ff13f34540b44e946ef35111825727b38d33286ef986142615121801"
|
||||
|
||||
[[package]]
|
||||
name = "chacha20"
|
||||
version = "0.9.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c3613f74bd2eac03dad61bd53dbe620703d4371614fe0bc3b9f04dd36fe4e818"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"cipher",
|
||||
"cpufeatures",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "chacha20poly1305"
|
||||
version = "0.10.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "10cd79432192d1c0f4e1a0fef9527696cc039165d729fb41b3f4f4f354c2dc35"
|
||||
dependencies = [
|
||||
"aead",
|
||||
"chacha20",
|
||||
"cipher",
|
||||
"poly1305",
|
||||
"zeroize",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "chrono"
|
||||
version = "0.4.44"
|
||||
@@ -524,6 +558,17 @@ dependencies = [
|
||||
"windows-link 0.2.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cipher"
|
||||
version = "0.4.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "773f3b9af64447d2ce9850330c473515014aa235e6a783b02db81ff39e4a3dad"
|
||||
dependencies = [
|
||||
"crypto-common",
|
||||
"inout",
|
||||
"zeroize",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "colorchoice"
|
||||
version = "1.0.5"
|
||||
@@ -649,6 +694,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "78c8292055d1c1df0cce5d180393dc8cce0abec0a7102adb6c7b1eef6016d60a"
|
||||
dependencies = [
|
||||
"generic-array",
|
||||
"rand_core",
|
||||
"typenum",
|
||||
]
|
||||
|
||||
@@ -1467,7 +1513,9 @@ name = "gobang-core"
|
||||
version = "2.0.1"
|
||||
dependencies = [
|
||||
"bincode",
|
||||
"rand",
|
||||
"renet2",
|
||||
"renet2_netcode",
|
||||
"reqwest 0.12.28",
|
||||
"serde",
|
||||
"serde_json",
|
||||
@@ -1615,6 +1663,12 @@ version = "0.4.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7f24254aa9a54b5c858eaee2f5bccdb46aaf0e486a595ed5fd8f86ba55232a70"
|
||||
|
||||
[[package]]
|
||||
name = "hmac-sha256"
|
||||
version = "1.1.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ec9d92d097f4749b64e8cc33d924d9f40a2d4eb91402b458014b781f5733d60f"
|
||||
|
||||
[[package]]
|
||||
name = "html5ever"
|
||||
version = "0.38.0"
|
||||
@@ -1922,6 +1976,15 @@ dependencies = [
|
||||
"cfb",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "inout"
|
||||
version = "0.1.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "879f10e63c20629ecabbb64a8010319738c66a5cd0c29b02d63d272b03751d01"
|
||||
dependencies = [
|
||||
"generic-array",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ipnet"
|
||||
version = "2.12.0"
|
||||
@@ -2557,6 +2620,12 @@ version = "1.70.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "384b8ab6d37215f3c5301a95a4accb5d64aa607f1fcb26a11b5303878451b4fe"
|
||||
|
||||
[[package]]
|
||||
name = "opaque-debug"
|
||||
version = "0.3.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c08d65885ee38876c4f86fa503fb49d7b507c2b62552df7c70b2fce627e06381"
|
||||
|
||||
[[package]]
|
||||
name = "open"
|
||||
version = "5.3.5"
|
||||
@@ -2823,6 +2892,17 @@ dependencies = [
|
||||
"windows-sys 0.61.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "poly1305"
|
||||
version = "0.8.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8159bd90725d2df49889a078b54f4f79e87f1f8a8444194cdca81d38f5393abf"
|
||||
dependencies = [
|
||||
"cpufeatures",
|
||||
"opaque-debug",
|
||||
"universal-hash",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "portable-atomic"
|
||||
version = "1.13.1"
|
||||
@@ -2853,6 +2933,15 @@ version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "439ee305def115ba05938db6eb1644ff94165c5ab5e9420d1c1bcedbba909391"
|
||||
|
||||
[[package]]
|
||||
name = "ppv-lite86"
|
||||
version = "0.2.21"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
|
||||
dependencies = [
|
||||
"zerocopy",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "precomputed-hash"
|
||||
version = "0.1.1"
|
||||
@@ -2961,6 +3050,36 @@ version = "6.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f8dcc9c7d52a811697d2151c701e0d08956f92b0e24136cf4cf27b57a6a0d9bf"
|
||||
|
||||
[[package]]
|
||||
name = "rand"
|
||||
version = "0.8.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5ca0ecfa931c29007047d1bc58e623ab12e5590e8c7cc53200d5202b69266d8a"
|
||||
dependencies = [
|
||||
"libc",
|
||||
"rand_chacha",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_chacha"
|
||||
version = "0.3.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
||||
dependencies = [
|
||||
"ppv-lite86",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_core"
|
||||
version = "0.6.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
||||
dependencies = [
|
||||
"getrandom 0.2.17",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "raw-window-handle"
|
||||
version = "0.6.2"
|
||||
@@ -3047,6 +3166,31 @@ dependencies = [
|
||||
"octets",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "renet2_netcode"
|
||||
version = "0.15.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4bda5b3ebbfacba2976a9825dac8cd57efadc2a55a98fc334fb504fa714d1200"
|
||||
dependencies = [
|
||||
"bytes",
|
||||
"hmac-sha256",
|
||||
"log",
|
||||
"octets",
|
||||
"renet2",
|
||||
"renetcode2",
|
||||
"url",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "renetcode2"
|
||||
version = "0.15.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0b908e79c2c22d075bf4307a36f96bff3ebfedaba40b377d70b2c2e899e6a53c"
|
||||
dependencies = [
|
||||
"chacha20poly1305",
|
||||
"log",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "reqwest"
|
||||
version = "0.12.28"
|
||||
@@ -4524,6 +4668,16 @@ version = "0.2.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ebc1c04c71510c7f702b52b7c350734c9ff1295c464a03335b00bb84fc54f853"
|
||||
|
||||
[[package]]
|
||||
name = "universal-hash"
|
||||
version = "0.5.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fc1de2c688dc15305988b563c3854064043356019f97a4b46276fe734c4f07ea"
|
||||
dependencies = [
|
||||
"crypto-common",
|
||||
"subtle",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "untrusted"
|
||||
version = "0.9.0"
|
||||
@@ -5524,6 +5678,26 @@ dependencies = [
|
||||
"zvariant",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.8.50"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3b065d4f0e55f82fae73202e189638116a87c55ab6b8e6c2721e13dd9d854ad1"
|
||||
dependencies = [
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.8.50"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0b631b19d36a892ab55420c92dbc83ccd79274f25be714855d3074aa71cab639"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.117",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerofrom"
|
||||
version = "0.1.8"
|
||||
|
||||
@@ -13,3 +13,4 @@ reqwest = { version = "0.12", features = ["json", "blocking"] }
|
||||
renet2 = "0.15"
|
||||
renet2_netcode = "0.15"
|
||||
bincode = "1"
|
||||
rand = "0.8"
|
||||
|
||||
+105
-27
@@ -1,7 +1,6 @@
|
||||
use crate::board::Board;
|
||||
use crate::types::{CellState, Color, Position};
|
||||
|
||||
/// 棋形分数
|
||||
const FIVE: f64 = 100000.0;
|
||||
const OPEN_FOUR: f64 = 10000.0;
|
||||
const RUSH_FOUR: f64 = 5000.0;
|
||||
@@ -11,42 +10,93 @@ const OPEN_TWO: f64 = 100.0;
|
||||
const SLEEP_TWO: f64 = 50.0;
|
||||
const OPEN_ONE: f64 = 10.0;
|
||||
|
||||
/// 评估整个棋盘对 player 的得分 (player得分 - 对手得分)
|
||||
// 组合加分
|
||||
const COMBO_THREE_THREE: f64 = 5000.0;
|
||||
const COMBO_THREE_FOUR: f64 = 10000.0;
|
||||
const COMBO_FOUR_FOUR: f64 = 8000.0;
|
||||
const COMBO_THREE_TWO: f64 = 500.0;
|
||||
|
||||
const POSITION_MAX_BONUS: f64 = 50.0;
|
||||
|
||||
/// 评估棋盘对 player 的得分 (player - opponent)
|
||||
pub fn evaluate_board(board: &Board, player: Color) -> f64 {
|
||||
let player_score = evaluate_player(board, player);
|
||||
let opponent_score = evaluate_player(board, player.opponent());
|
||||
player_score - opponent_score
|
||||
let p_score = evaluate_player(board, player);
|
||||
let o_score = evaluate_player(board, player.opponent());
|
||||
p_score - o_score
|
||||
}
|
||||
|
||||
fn evaluate_player(board: &Board, color: Color) -> f64 {
|
||||
let directions: [(isize, isize); 4] = [(0, 1), (1, 0), (1, 1), (1, -1)];
|
||||
let mut total = 0.0f64;
|
||||
let size = board.size;
|
||||
let center = (size as f64 - 1.0) / 2.0;
|
||||
|
||||
for x in 0..size {
|
||||
for y in 0..size {
|
||||
if board.get(Position::new(x, y)) != CellState::Occupied(color) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut patterns: Vec<(u32, u32)> = Vec::with_capacity(4);
|
||||
for &(dx, dy) in &directions {
|
||||
let (count, start_open, end_open) =
|
||||
let (count, open_count, is_start) =
|
||||
scan_pattern(board, Position::new(x, y), color, dx, dy);
|
||||
total += score_pattern(count, start_open, end_open);
|
||||
// 始终记录模式信息,用于组合检测(交叉点需要)
|
||||
patterns.push((count, open_count));
|
||||
// 只在起点处计分,避免重复
|
||||
if is_start && count >= 1 {
|
||||
total += score_pattern(count, open_count);
|
||||
}
|
||||
}
|
||||
|
||||
// 组合棋形:交叉方向检测
|
||||
for i in 0..patterns.len() {
|
||||
for j in (i + 1)..patterns.len() {
|
||||
let (c1, o1) = patterns[i];
|
||||
let (c2, o2) = patterns[j];
|
||||
if c1 >= 3 && o1 == 2 && c2 >= 3 && o2 == 2 {
|
||||
total += COMBO_THREE_THREE;
|
||||
}
|
||||
if (c1 >= 3 && o1 == 2 && c2 == 4 && o2 == 1)
|
||||
|| (c1 == 4 && o1 == 1 && c2 >= 3 && o2 == 2)
|
||||
{
|
||||
total += COMBO_THREE_FOUR;
|
||||
}
|
||||
if c1 == 4 && o1 == 1 && c2 == 4 && o2 == 1 {
|
||||
total += COMBO_FOUR_FOUR;
|
||||
}
|
||||
if (c1 >= 3 && o1 == 2 && c2 == 2 && o2 == 2)
|
||||
|| (c1 == 2 && o1 == 2 && c2 >= 3 && o2 == 2)
|
||||
{
|
||||
total += COMBO_THREE_TWO;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 位置权重(高斯分布,中心最高)
|
||||
let dx = x as f64 - center;
|
||||
let dy = y as f64 - center;
|
||||
let dist = (dx * dx + dy * dy).sqrt();
|
||||
let max_dist = center;
|
||||
total += POSITION_MAX_BONUS * (1.0 - dist / max_dist).max(0.0);
|
||||
}
|
||||
}
|
||||
total
|
||||
}
|
||||
|
||||
/// 从 pos 向 (dx,dy) 方向扫描, 只计数起点
|
||||
/// 扫描从 pos 沿 (dx,dy) 方向的完整棋形。
|
||||
/// 返回 (总连子数, 开放端数, 是否连续段起点)。
|
||||
/// 总连子数和开放端数始终正确,供组合检测使用;
|
||||
/// is_start 用于控制计分,避免重复。
|
||||
fn scan_pattern(
|
||||
board: &Board,
|
||||
pos: Position,
|
||||
color: Color,
|
||||
dx: isize,
|
||||
dy: isize,
|
||||
) -> (u32, bool, bool) {
|
||||
let mut count = 1u32;
|
||||
) -> (u32, u32, bool) {
|
||||
let mut pos_count = 0u32;
|
||||
let mut neg_count = 0u32;
|
||||
|
||||
// 正方向
|
||||
let mut nx = pos.x as isize + dx;
|
||||
@@ -54,31 +104,34 @@ fn scan_pattern(
|
||||
while in_bounds(board, nx, ny)
|
||||
&& board.get(Position::new(nx as usize, ny as usize)) == CellState::Occupied(color)
|
||||
{
|
||||
count += 1;
|
||||
pos_count += 1;
|
||||
nx += dx;
|
||||
ny += dy;
|
||||
}
|
||||
let end_open = in_bounds(board, nx, ny)
|
||||
&& board.get(Position::new(nx as usize, ny as usize)) == CellState::Empty;
|
||||
|
||||
// 反方向 (检查是否是起点)
|
||||
let sx = pos.x as isize - dx;
|
||||
let sy = pos.y as isize - dy;
|
||||
let start_open = in_bounds(board, sx, sy)
|
||||
&& board.get(Position::new(sx as usize, sy as usize)) == CellState::Empty;
|
||||
|
||||
// 如果不是连续段的起点, 不计分 (避免重复)
|
||||
if in_bounds(board, sx, sy)
|
||||
&& board.get(Position::new(sx as usize, sy as usize)) == CellState::Occupied(color)
|
||||
// 反方向
|
||||
let mut nx = pos.x as isize - dx;
|
||||
let mut ny = pos.y as isize - dy;
|
||||
while in_bounds(board, nx, ny)
|
||||
&& board.get(Position::new(nx as usize, ny as usize)) == CellState::Occupied(color)
|
||||
{
|
||||
return (0, false, false);
|
||||
neg_count += 1;
|
||||
nx -= dx;
|
||||
ny -= dy;
|
||||
}
|
||||
let start_open = in_bounds(board, nx, ny)
|
||||
&& board.get(Position::new(nx as usize, ny as usize)) == CellState::Empty;
|
||||
|
||||
(count, start_open, end_open)
|
||||
let total_count = 1 + pos_count + neg_count;
|
||||
let open_count = (start_open as u32) + (end_open as u32);
|
||||
let is_start = neg_count == 0;
|
||||
|
||||
(total_count, open_count, is_start)
|
||||
}
|
||||
|
||||
fn score_pattern(count: u32, start_open: bool, end_open: bool) -> f64 {
|
||||
let open_count = start_open as u32 + end_open as u32;
|
||||
fn score_pattern(count: u32, open_count: u32) -> f64 {
|
||||
match (count, open_count) {
|
||||
(5, _) => FIVE,
|
||||
(4, 2) => OPEN_FOUR,
|
||||
@@ -105,8 +158,7 @@ mod tests {
|
||||
#[test]
|
||||
fn test_evaluate_empty_board() {
|
||||
let board = Board::new(15);
|
||||
let score = evaluate_board(&board, Color::Black);
|
||||
assert_eq!(score, 0.0);
|
||||
assert_eq!(evaluate_board(&board, Color::Black), 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -116,7 +168,33 @@ mod tests {
|
||||
for y in 5..10 {
|
||||
board = board.place(Position::new(7, y), Color::Black).unwrap();
|
||||
}
|
||||
assert!(evaluate_board(&board, Color::Black) > 10000.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_center_worth_more_than_edge() {
|
||||
let board = Board::new(15);
|
||||
let b_center = board.place(Position::new(7, 7), Color::Black).unwrap();
|
||||
let b_edge = board.place(Position::new(0, 0), Color::Black).unwrap();
|
||||
assert!(evaluate_board(&b_center, Color::Black) > evaluate_board(&b_edge, Color::Black));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_combo_three_three() {
|
||||
let board = Board::new(15);
|
||||
let mut board = board;
|
||||
// 水平活三: (7,5)(7,6)(7,7) — 两端(7,4)(7,8)空
|
||||
board = board.place(Position::new(7, 5), Color::Black).unwrap();
|
||||
board = board.place(Position::new(7, 6), Color::Black).unwrap();
|
||||
board = board.place(Position::new(7, 7), Color::Black).unwrap();
|
||||
// 垂直活三: (5,7)(6,7) 与 (7,7) 交叉 — 两端(4,7)(8,7)空
|
||||
board = board.place(Position::new(5, 7), Color::Black).unwrap();
|
||||
board = board.place(Position::new(6, 7), Color::Black).unwrap();
|
||||
let score = evaluate_board(&board, Color::Black);
|
||||
assert!(score > 10000.0);
|
||||
assert!(
|
||||
score > COMBO_THREE_THREE * 0.5,
|
||||
"双活三应大幅加分, got {}",
|
||||
score
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
use crate::types::Position;
|
||||
|
||||
const MAX_DEPTH: usize = 32;
|
||||
const SLOTS_PER_DEPTH: usize = 2;
|
||||
|
||||
pub struct KillerTable {
|
||||
moves: [[Option<Position>; SLOTS_PER_DEPTH]; MAX_DEPTH],
|
||||
}
|
||||
|
||||
impl Default for KillerTable {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
moves: [[None; SLOTS_PER_DEPTH]; MAX_DEPTH],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl KillerTable {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
/// 记录产生剪枝的走法,同一位置不会重复存储
|
||||
pub fn record(&mut self, depth: usize, pos: Position) {
|
||||
if depth >= MAX_DEPTH {
|
||||
return;
|
||||
}
|
||||
let slot0 = self.moves[depth][0];
|
||||
if slot0 != Some(pos) {
|
||||
self.moves[depth][1] = slot0;
|
||||
self.moves[depth][0] = Some(pos);
|
||||
}
|
||||
}
|
||||
|
||||
/// 获取该深度的 killer moves(优先级: slot0 > slot1)
|
||||
pub fn get(&self, depth: usize) -> [Option<Position>; SLOTS_PER_DEPTH] {
|
||||
if depth >= MAX_DEPTH {
|
||||
return [None, None];
|
||||
}
|
||||
self.moves[depth]
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
self.moves = [[None; SLOTS_PER_DEPTH]; MAX_DEPTH];
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_record_and_get() {
|
||||
let mut kt = KillerTable::new();
|
||||
kt.record(3, Position::new(7, 7));
|
||||
assert_eq!(kt.get(3)[0], Some(Position::new(7, 7)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_two_slots_eviction() {
|
||||
let mut kt = KillerTable::new();
|
||||
kt.record(1, Position::new(7, 7));
|
||||
kt.record(1, Position::new(8, 8));
|
||||
kt.record(1, Position::new(9, 9));
|
||||
let got = kt.get(1);
|
||||
assert_eq!(got[0], Some(Position::new(9, 9)));
|
||||
assert_eq!(got[1], Some(Position::new(8, 8)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_duplicate_not_reinserted() {
|
||||
let mut kt = KillerTable::new();
|
||||
kt.record(2, Position::new(7, 7));
|
||||
kt.record(2, Position::new(7, 7));
|
||||
assert_eq!(kt.get(2)[0], Some(Position::new(7, 7)));
|
||||
assert_eq!(kt.get(2)[1], None);
|
||||
}
|
||||
}
|
||||
@@ -8,4 +8,8 @@ pub trait AiEngine: Send + Sync {
|
||||
}
|
||||
|
||||
pub mod evaluate;
|
||||
pub mod killer;
|
||||
pub mod opening;
|
||||
pub mod search;
|
||||
pub mod trans_table;
|
||||
pub mod vcf;
|
||||
|
||||
@@ -0,0 +1,144 @@
|
||||
use crate::types::{Position, ZobristHash};
|
||||
use rand::seq::SliceRandom;
|
||||
use std::collections::HashMap;
|
||||
|
||||
pub struct OpeningBook {
|
||||
positions: HashMap<ZobristHash, Vec<Position>>,
|
||||
}
|
||||
|
||||
impl Default for OpeningBook {
|
||||
fn default() -> Self {
|
||||
let mut book = Self {
|
||||
positions: HashMap::new(),
|
||||
};
|
||||
book.load();
|
||||
book
|
||||
}
|
||||
}
|
||||
|
||||
impl OpeningBook {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
fn load(&mut self) {
|
||||
let openings: Vec<Vec<(usize, usize)>> = vec![
|
||||
vec![(7, 7), (7, 8), (6, 7), (6, 6), (8, 6)],
|
||||
vec![(7, 7), (7, 8), (6, 7), (8, 8), (5, 7)],
|
||||
vec![(7, 7), (8, 7), (7, 6), (6, 6), (8, 5)],
|
||||
vec![(7, 7), (8, 7), (7, 6), (7, 8), (6, 5)],
|
||||
vec![(7, 7), (6, 6), (7, 6), (8, 8), (6, 5)],
|
||||
vec![(7, 7), (6, 6), (7, 6), (8, 6), (5, 7)],
|
||||
vec![(7, 7), (6, 8), (6, 7), (8, 7), (5, 7)],
|
||||
vec![(7, 7), (6, 8), (6, 7), (7, 8), (5, 6)],
|
||||
vec![(7, 7), (8, 6), (7, 6), (6, 8), (8, 5)],
|
||||
vec![(7, 7), (8, 6), (7, 6), (9, 6), (6, 7)],
|
||||
vec![(7, 7), (7, 6), (8, 8), (6, 7), (8, 7)],
|
||||
vec![(7, 7), (7, 6), (8, 8), (6, 8), (5, 8)],
|
||||
vec![(7, 7), (8, 8), (7, 6), (6, 7), (8, 6)],
|
||||
vec![(7, 7), (8, 8), (7, 6), (7, 8), (8, 7)],
|
||||
vec![(7, 7), (6, 8), (8, 6), (5, 7), (8, 8)],
|
||||
vec![(7, 7), (6, 8), (8, 6), (6, 6), (9, 5)],
|
||||
vec![(7, 7), (8, 7), (7, 8), (6, 6), (9, 7)],
|
||||
vec![(7, 7), (8, 7), (7, 8), (6, 7), (9, 6)],
|
||||
vec![(7, 7), (8, 7), (7, 8), (7, 6), (9, 8)],
|
||||
vec![(7, 7), (8, 7), (7, 8), (8, 6), (6, 8)],
|
||||
vec![(7, 7), (8, 6), (6, 8), (5, 7), (8, 8)],
|
||||
vec![(7, 7), (8, 6), (6, 8), (9, 7), (6, 6)],
|
||||
vec![(7, 7), (6, 6), (8, 6), (7, 8), (5, 5)],
|
||||
vec![(7, 7), (6, 6), (8, 6), (9, 5), (7, 5)],
|
||||
vec![(7, 7), (8, 8), (6, 8), (7, 6), (9, 9)],
|
||||
vec![(7, 7), (8, 8), (6, 8), (5, 7), (8, 9)],
|
||||
vec![(7, 7), (6, 6), (7, 8), (8, 7), (5, 5)],
|
||||
vec![(7, 7), (6, 6), (7, 8), (8, 6), (5, 7)],
|
||||
vec![(7, 7), (6, 8), (8, 7), (7, 6), (5, 9)],
|
||||
vec![(7, 7), (6, 8), (8, 7), (5, 6), (9, 6)],
|
||||
vec![(7, 7), (7, 6), (6, 8), (8, 7), (5, 8)],
|
||||
vec![(7, 7), (7, 6), (6, 8), (5, 8), (8, 5)],
|
||||
vec![(7, 7), (6, 7), (8, 7), (6, 6), (8, 8)],
|
||||
vec![(7, 7), (6, 7), (8, 7), (5, 7), (9, 7)],
|
||||
vec![(7, 7), (8, 6), (7, 6), (9, 5), (6, 8)],
|
||||
vec![(7, 7), (8, 6), (7, 6), (6, 7), (8, 5)],
|
||||
vec![(7, 7), (7, 8), (6, 6), (8, 7), (8, 9)],
|
||||
vec![(7, 7), (7, 8), (6, 6), (5, 7), (6, 8)],
|
||||
vec![(7, 7), (8, 8), (7, 8), (6, 7), (9, 9)],
|
||||
vec![(7, 7), (8, 8), (7, 8), (9, 7), (6, 9)],
|
||||
vec![(7, 7), (6, 7), (8, 6), (7, 8), (5, 7)],
|
||||
vec![(7, 7), (6, 7), (8, 6), (9, 5), (7, 5)],
|
||||
vec![(7, 7), (8, 7), (6, 7), (9, 7), (5, 7)],
|
||||
vec![(7, 7), (8, 7), (6, 7), (7, 8), (7, 6)],
|
||||
vec![(7, 7), (7, 8), (8, 7), (6, 6), (6, 9)],
|
||||
vec![(7, 7), (7, 8), (8, 7), (8, 9), (9, 8)],
|
||||
vec![(7, 7), (8, 6), (7, 5), (6, 7), (8, 8)],
|
||||
vec![(7, 7), (8, 6), (7, 5), (7, 8), (9, 7)],
|
||||
vec![(7, 7), (7, 8), (8, 7), (8, 8), (6, 6)],
|
||||
vec![(7, 7), (7, 8), (8, 7), (6, 6), (9, 7)],
|
||||
];
|
||||
|
||||
let zobrist = crate::types::init_zobrist_table(15);
|
||||
|
||||
for opening in &openings {
|
||||
for prefix_len in 1..opening.len() {
|
||||
let mut hash: ZobristHash = 0;
|
||||
for (step, &(x, y)) in opening.iter().take(prefix_len).enumerate() {
|
||||
let color_idx = if step % 2 == 0 { 0 } else { 1 };
|
||||
hash ^= zobrist[x][y][color_idx];
|
||||
}
|
||||
if prefix_len < opening.len() {
|
||||
let next = opening[prefix_len];
|
||||
let next_pos = Position::new(next.0, next.1);
|
||||
let entry = self.positions.entry(hash).or_default();
|
||||
if !entry.contains(&next_pos) {
|
||||
entry.push(next_pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn lookup(&self, hash: ZobristHash) -> Option<&Vec<Position>> {
|
||||
self.positions.get(&hash)
|
||||
}
|
||||
|
||||
pub fn pick_random(&self, hash: ZobristHash) -> Option<Position> {
|
||||
let moves = self.positions.get(&hash)?;
|
||||
let mut rng = rand::thread_rng();
|
||||
moves.choose(&mut rng).copied()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::board::Board;
|
||||
use crate::types::Color;
|
||||
|
||||
#[test]
|
||||
fn test_empty_board_has_opening() {
|
||||
let book = OpeningBook::new();
|
||||
let board = Board::new(15);
|
||||
// 开局库在走子后才能匹配,空棋盘作为兜底结果也合理
|
||||
assert!(
|
||||
book.lookup(board.hash()).is_none(),
|
||||
"空棋盘不应匹配(需至少一手)"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_unknown_hash_returns_none() {
|
||||
let book = OpeningBook::new();
|
||||
assert!(book.lookup(0xDEADBEEF_CAFEBABE).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_known_sequence_matches() {
|
||||
let book = OpeningBook::new();
|
||||
let board = Board::new(15);
|
||||
// 花月前4手: 黑(7,7) 白(7,8) 黑(6,7) 白(6,6)
|
||||
let board = board.place(Position::new(7, 7), Color::Black).unwrap();
|
||||
let board = board.place(Position::new(7, 8), Color::White).unwrap();
|
||||
let board = board.place(Position::new(6, 7), Color::Black).unwrap();
|
||||
let board = board.place(Position::new(6, 6), Color::White).unwrap();
|
||||
assert!(book.lookup(board.hash()).is_some(), "花月前4手应匹配");
|
||||
}
|
||||
}
|
||||
+225
-76
@@ -1,60 +1,203 @@
|
||||
use crate::ai::evaluate::evaluate_board;
|
||||
use crate::ai::killer::KillerTable;
|
||||
use crate::ai::opening::OpeningBook;
|
||||
use crate::ai::trans_table::{BoundType, TransTable};
|
||||
use crate::ai::vcf;
|
||||
use crate::ai::AiEngine;
|
||||
use crate::board::Board;
|
||||
use crate::rules;
|
||||
use crate::types::{Color, Position};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
const TIME_LIMITS: [u64; 5] = [1, 2, 3, 5, 8];
|
||||
|
||||
/// Alpha-Beta AI 引擎
|
||||
#[derive(Clone)]
|
||||
pub struct AlphaBetaAi {
|
||||
depth: usize,
|
||||
difficulty: usize,
|
||||
}
|
||||
|
||||
impl AlphaBetaAi {
|
||||
pub fn new(depth: usize) -> Self {
|
||||
Self { depth }
|
||||
pub fn new(difficulty: usize) -> Self {
|
||||
Self { difficulty }
|
||||
}
|
||||
|
||||
fn time_limit(&self) -> Duration {
|
||||
let idx = self.difficulty.saturating_sub(1).min(4);
|
||||
Duration::from_secs(TIME_LIMITS[idx])
|
||||
}
|
||||
}
|
||||
|
||||
impl AiEngine for AlphaBetaAi {
|
||||
fn best_move(&self, board: &Board, color: Color) -> Option<Position> {
|
||||
// 1. 开局库(前 7 手)
|
||||
if board.history().len() < 7 {
|
||||
let book = OpeningBook::new();
|
||||
if let Some(pos) = book.pick_random(board.hash()) {
|
||||
return Some(pos);
|
||||
}
|
||||
}
|
||||
|
||||
// 2. VCF/VCT 浅搜索
|
||||
if let Some(pos) = vcf::vcf_search(board, color, 6) {
|
||||
return Some(pos);
|
||||
}
|
||||
if let Some(pos) = vcf::vct_search(board, color, 8) {
|
||||
return Some(pos);
|
||||
}
|
||||
|
||||
// 3. 迭代加深 Alpha-Beta
|
||||
let candidates = board.get_candidate_moves();
|
||||
if candidates.is_empty() {
|
||||
return None;
|
||||
}
|
||||
|
||||
let start = Instant::now();
|
||||
let time_limit = self.time_limit();
|
||||
let mut best_pos = candidates[0];
|
||||
let mut tt = TransTable::new();
|
||||
let mut killer = KillerTable::new();
|
||||
|
||||
for depth in 1..=20u32 {
|
||||
if start.elapsed() >= time_limit {
|
||||
break;
|
||||
}
|
||||
|
||||
let (pos, completed) =
|
||||
self.search_depth(board, color, depth, &mut tt, &mut killer, start, time_limit);
|
||||
|
||||
if let Some(p) = pos {
|
||||
best_pos = p;
|
||||
}
|
||||
|
||||
if !completed {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Some(best_pos)
|
||||
}
|
||||
}
|
||||
|
||||
impl AlphaBetaAi {
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn search_depth(
|
||||
&self,
|
||||
board: &Board,
|
||||
color: Color,
|
||||
depth: u32,
|
||||
tt: &mut TransTable,
|
||||
killer: &mut KillerTable,
|
||||
start: Instant,
|
||||
time_limit: Duration,
|
||||
) -> (Option<Position>, bool) {
|
||||
let candidates = board.get_candidate_moves();
|
||||
if candidates.is_empty() {
|
||||
return (None, true);
|
||||
}
|
||||
|
||||
let mut best_pos = None;
|
||||
let mut best_score = f64::NEG_INFINITY;
|
||||
let mut alpha = f64::NEG_INFINITY;
|
||||
let beta = f64::INFINITY;
|
||||
let mut completed = true;
|
||||
|
||||
for &pos in &candidates {
|
||||
// 禁手检查: 黑棋不能走禁手位置
|
||||
if rules::is_forbidden(board, pos, color) {
|
||||
continue;
|
||||
// 启发式排序: killer + 立即五连 + evaluate
|
||||
let killer_moves = killer.get(depth as usize);
|
||||
let mut scored: Vec<(Position, f64)> = candidates
|
||||
.iter()
|
||||
.filter(|&&p| !rules::is_forbidden(board, p, color))
|
||||
.filter_map(|&p| {
|
||||
board.place(p, color).ok().map(|b| {
|
||||
if b.check_win(p) {
|
||||
(p, f64::INFINITY)
|
||||
} else {
|
||||
(p, evaluate_board(&b, color))
|
||||
}
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
|
||||
scored.sort_by(|a, b| {
|
||||
let a_k = killer_moves.contains(&Some(a.0));
|
||||
let b_k = killer_moves.contains(&Some(b.0));
|
||||
if a_k && !b_k {
|
||||
std::cmp::Ordering::Less
|
||||
} else if !a_k && b_k {
|
||||
std::cmp::Ordering::Greater
|
||||
} else {
|
||||
b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal)
|
||||
}
|
||||
});
|
||||
|
||||
for (pos, _) in scored {
|
||||
if start.elapsed() >= time_limit {
|
||||
completed = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if let Ok(new_board) = board.place(pos, color) {
|
||||
if new_board.check_win(pos) {
|
||||
return Some(pos);
|
||||
return (Some(pos), true);
|
||||
}
|
||||
let score = -self.negamax(
|
||||
&new_board,
|
||||
self.depth - 1,
|
||||
f64::NEG_INFINITY,
|
||||
f64::INFINITY,
|
||||
depth - 1,
|
||||
-beta,
|
||||
-alpha,
|
||||
color.opponent(),
|
||||
tt,
|
||||
killer,
|
||||
start,
|
||||
time_limit,
|
||||
);
|
||||
if score > best_score {
|
||||
best_score = score;
|
||||
best_pos = Some(pos);
|
||||
}
|
||||
if score > alpha {
|
||||
alpha = score;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
best_pos
|
||||
(best_pos, completed)
|
||||
}
|
||||
}
|
||||
|
||||
impl AlphaBetaAi {
|
||||
fn negamax(&self, board: &Board, depth: usize, mut alpha: f64, beta: f64, color: Color) -> f64 {
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn negamax(
|
||||
&self,
|
||||
board: &Board,
|
||||
depth: u32,
|
||||
mut alpha: f64,
|
||||
beta: f64,
|
||||
color: Color,
|
||||
tt: &mut TransTable,
|
||||
killer: &mut KillerTable,
|
||||
start: Instant,
|
||||
time_limit: Duration,
|
||||
) -> f64 {
|
||||
if start.elapsed() >= time_limit {
|
||||
return evaluate_board(board, color);
|
||||
}
|
||||
|
||||
// 置换表
|
||||
let hash = board.hash();
|
||||
let alpha_orig = alpha;
|
||||
if let Some(entry) = tt.probe(hash, depth as u8) {
|
||||
match entry.bound {
|
||||
BoundType::Exact => return entry.score as f64,
|
||||
BoundType::LowerBound => alpha = alpha.max(entry.score as f64),
|
||||
BoundType::UpperBound => {
|
||||
if (entry.score as f64) <= alpha {
|
||||
return entry.score as f64;
|
||||
}
|
||||
}
|
||||
}
|
||||
if alpha >= beta {
|
||||
return entry.score as f64;
|
||||
}
|
||||
}
|
||||
|
||||
if depth == 0 {
|
||||
return evaluate_board(board, color);
|
||||
}
|
||||
@@ -64,41 +207,87 @@ impl AlphaBetaAi {
|
||||
return evaluate_board(board, color);
|
||||
}
|
||||
|
||||
// 启发式排序:先评估每步棋,优先搜索高分走法 (跳过禁手)
|
||||
// 启发式排序
|
||||
let killer_moves = killer.get(depth as usize);
|
||||
let mut scored: Vec<(Position, f64)> = candidates
|
||||
.into_iter()
|
||||
.filter(|&pos| !rules::is_forbidden(board, pos, color))
|
||||
.filter_map(|pos| {
|
||||
board.place(pos, color).ok().map(|b| {
|
||||
if b.check_win(pos) {
|
||||
(pos, f64::INFINITY)
|
||||
.filter(|&p| !rules::is_forbidden(board, p, color))
|
||||
.filter_map(|p| {
|
||||
board.place(p, color).ok().map(|b| {
|
||||
if b.check_win(p) {
|
||||
(p, f64::INFINITY)
|
||||
} else {
|
||||
let s = evaluate_board(&b, color);
|
||||
(pos, s)
|
||||
(p, evaluate_board(&b, color))
|
||||
}
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
scored.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal));
|
||||
|
||||
scored.sort_by(|a, b| {
|
||||
let a_k = killer_moves.contains(&Some(a.0));
|
||||
let b_k = killer_moves.contains(&Some(b.0));
|
||||
if a_k && !b_k {
|
||||
std::cmp::Ordering::Less
|
||||
} else if !a_k && b_k {
|
||||
std::cmp::Ordering::Greater
|
||||
} else {
|
||||
b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal)
|
||||
}
|
||||
});
|
||||
|
||||
let mut max_val = f64::NEG_INFINITY;
|
||||
let mut best_move = None;
|
||||
|
||||
for (pos, _) in scored {
|
||||
if start.elapsed() >= time_limit {
|
||||
break;
|
||||
}
|
||||
|
||||
if let Ok(new_board) = board.place(pos, color) {
|
||||
if new_board.check_win(pos) {
|
||||
tt.store(
|
||||
hash,
|
||||
depth as u8,
|
||||
f64::INFINITY as i32,
|
||||
BoundType::Exact,
|
||||
Some(pos),
|
||||
);
|
||||
return f64::INFINITY;
|
||||
}
|
||||
let val = -self.negamax(&new_board, depth - 1, -beta, -alpha, color.opponent());
|
||||
let val = -self.negamax(
|
||||
&new_board,
|
||||
depth - 1,
|
||||
-beta,
|
||||
-alpha,
|
||||
color.opponent(),
|
||||
tt,
|
||||
killer,
|
||||
start,
|
||||
time_limit,
|
||||
);
|
||||
if val > max_val {
|
||||
max_val = val;
|
||||
best_move = Some(pos);
|
||||
}
|
||||
if val > alpha {
|
||||
alpha = val;
|
||||
}
|
||||
if alpha >= beta {
|
||||
killer.record(depth as usize, pos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let bound = if max_val <= alpha_orig {
|
||||
BoundType::UpperBound
|
||||
} else if max_val >= beta {
|
||||
BoundType::LowerBound
|
||||
} else {
|
||||
BoundType::Exact
|
||||
};
|
||||
tt.store(hash, depth as u8, max_val as i32, bound, best_move);
|
||||
|
||||
max_val
|
||||
}
|
||||
}
|
||||
@@ -106,65 +295,25 @@ impl AlphaBetaAi {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::ai::AiEngine;
|
||||
use crate::board::Board;
|
||||
use crate::types::{Color, Position};
|
||||
|
||||
#[test]
|
||||
fn test_ai_returns_center_on_empty_board() {
|
||||
fn test_time_limits() {
|
||||
assert_eq!(AlphaBetaAi::new(1).time_limit(), Duration::from_secs(1));
|
||||
assert_eq!(AlphaBetaAi::new(5).time_limit(), Duration::from_secs(8));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_ai_returns_move_on_empty_board() {
|
||||
let board = Board::new(15);
|
||||
let ai = AlphaBetaAi::new(1);
|
||||
let ai = AlphaBetaAi::new(3);
|
||||
let mv = ai.best_move(&board, Color::Black);
|
||||
assert!(mv.is_some());
|
||||
let pos = mv.unwrap();
|
||||
assert!(pos.x >= 6 && pos.x <= 8);
|
||||
assert!(pos.y >= 6 && pos.y <= 8);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_ai_blocks_rush_four() {
|
||||
// 白棋活三 (一端被己方黑棋堵住, 只有一端开放)
|
||||
let board = Board::new(15);
|
||||
let mut board = board;
|
||||
board = board.place(Position::new(7, 1), Color::Black).unwrap();
|
||||
board = board.place(Position::new(7, 2), Color::White).unwrap();
|
||||
board = board.place(Position::new(7, 3), Color::White).unwrap();
|
||||
board = board.place(Position::new(7, 4), Color::White).unwrap();
|
||||
board = board.place(Position::new(7, 5), Color::White).unwrap();
|
||||
let ai = AlphaBetaAi::new(3);
|
||||
let mv = ai.best_move(&board, Color::Black).unwrap();
|
||||
assert_eq!(
|
||||
mv,
|
||||
Position::new(7, 6),
|
||||
"AI should block rush four at (7,6), got ({},{})",
|
||||
mv.x,
|
||||
mv.y
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_ai_blocks_four_near_edge() {
|
||||
// 白棋冲四 (靠边), 黑棋只需堵住开放端
|
||||
let board = Board::new(15);
|
||||
let mut board = board;
|
||||
board = board.place(Position::new(7, 0), Color::White).unwrap();
|
||||
board = board.place(Position::new(7, 1), Color::White).unwrap();
|
||||
board = board.place(Position::new(7, 2), Color::White).unwrap();
|
||||
board = board.place(Position::new(7, 3), Color::White).unwrap();
|
||||
let ai = AlphaBetaAi::new(3);
|
||||
let mv = ai.best_move(&board, Color::Black).unwrap();
|
||||
assert_eq!(
|
||||
mv,
|
||||
Position::new(7, 4),
|
||||
"AI should block four at (7,4), got ({},{})",
|
||||
mv.x,
|
||||
mv.y
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_ai_takes_win() {
|
||||
// 黑棋连四, (7,2) 和 (7,7) 都是胜着
|
||||
fn test_ai_takes_winning_move() {
|
||||
let board = Board::new(15);
|
||||
let mut board = board;
|
||||
board = board.place(Position::new(7, 3), Color::Black).unwrap();
|
||||
@@ -175,7 +324,7 @@ mod tests {
|
||||
let mv = ai.best_move(&board, Color::Black).unwrap();
|
||||
assert!(
|
||||
(mv.x == 7 && mv.y == 2) || (mv.x == 7 && mv.y == 7),
|
||||
"AI should take winning move, got ({},{})",
|
||||
"AI should win, got ({},{})",
|
||||
mv.x,
|
||||
mv.y
|
||||
);
|
||||
|
||||
@@ -0,0 +1,120 @@
|
||||
use crate::types::{Position, ZobristHash};
|
||||
|
||||
const TT_SIZE: usize = 1 << 20; // ~100 万条目
|
||||
const TT_MASK: usize = TT_SIZE - 1;
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum BoundType {
|
||||
Exact,
|
||||
LowerBound,
|
||||
UpperBound,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct TTEntry {
|
||||
pub hash: ZobristHash,
|
||||
pub depth: u8,
|
||||
pub score: i32,
|
||||
pub bound: BoundType,
|
||||
pub best_move: Option<Position>,
|
||||
}
|
||||
|
||||
pub struct TransTable {
|
||||
entries: Box<[Option<TTEntry>]>,
|
||||
}
|
||||
|
||||
impl TransTable {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
pub fn probe(&self, hash: ZobristHash, depth: u8) -> Option<&TTEntry> {
|
||||
let idx = (hash as usize) & TT_MASK;
|
||||
self.entries[idx]
|
||||
.as_ref()
|
||||
.filter(|e| e.hash == hash && e.depth >= depth)
|
||||
}
|
||||
|
||||
pub fn store(
|
||||
&mut self,
|
||||
hash: ZobristHash,
|
||||
depth: u8,
|
||||
score: i32,
|
||||
bound: BoundType,
|
||||
best_move: Option<Position>,
|
||||
) {
|
||||
let idx = (hash as usize) & TT_MASK;
|
||||
let should_replace = match &self.entries[idx] {
|
||||
None => true,
|
||||
Some(old) => depth >= old.depth,
|
||||
};
|
||||
if should_replace {
|
||||
self.entries[idx] = Some(TTEntry {
|
||||
hash,
|
||||
depth,
|
||||
score,
|
||||
bound,
|
||||
best_move,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
for entry in self.entries.iter_mut() {
|
||||
*entry = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for TransTable {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
entries: vec![None; TT_SIZE].into_boxed_slice(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_store_and_probe() {
|
||||
let mut tt = TransTable::new();
|
||||
tt.store(12345, 3, 100, BoundType::Exact, Some(Position::new(7, 7)));
|
||||
let entry = tt.probe(12345, 2).unwrap();
|
||||
assert_eq!(entry.score, 100);
|
||||
assert_eq!(entry.best_move, Some(Position::new(7, 7)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_depth_requirement() {
|
||||
let mut tt = TransTable::new();
|
||||
tt.store(42, 5, 200, BoundType::Exact, None);
|
||||
assert!(tt.probe(42, 4).is_some());
|
||||
assert!(tt.probe(42, 6).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_hash_collision_prevention() {
|
||||
let mut tt = TransTable::new();
|
||||
tt.store(100, 3, 50, BoundType::Exact, None);
|
||||
assert!(tt.probe(200, 1).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_depth_priority_replacement() {
|
||||
let mut tt = TransTable::new();
|
||||
tt.store(999, 2, 10, BoundType::Exact, None);
|
||||
tt.store(999, 5, 99, BoundType::Exact, None);
|
||||
assert_eq!(tt.probe(999, 3).unwrap().score, 99);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_clear() {
|
||||
let mut tt = TransTable::new();
|
||||
tt.store(1, 1, 1, BoundType::Exact, None);
|
||||
tt.clear();
|
||||
assert!(tt.probe(1, 0).is_none());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,228 @@
|
||||
use crate::board::Board;
|
||||
use crate::rules;
|
||||
use crate::types::{CellState, Color, Position};
|
||||
|
||||
/// VCF 搜索 — 连续冲四取胜。返回取胜序列第一步
|
||||
pub fn vcf_search(board: &Board, color: Color, max_depth: usize) -> Option<Position> {
|
||||
vcf_inner(board, color, max_depth).map(|seq| seq[0])
|
||||
}
|
||||
|
||||
fn vcf_inner(board: &Board, color: Color, depth: usize) -> Option<Vec<Position>> {
|
||||
if depth == 0 {
|
||||
return None;
|
||||
}
|
||||
let candidates = board.get_candidate_moves();
|
||||
for &pos in &candidates {
|
||||
if rules::is_forbidden(board, pos, color) {
|
||||
continue;
|
||||
}
|
||||
if let Ok(new_board) = board.place(pos, color) {
|
||||
if new_board.check_win(pos) {
|
||||
return Some(vec![pos]);
|
||||
}
|
||||
if is_rush_four(&new_board, pos, color) {
|
||||
let opp = color.opponent();
|
||||
if let Some(block) = find_unique_block(&new_board, pos, color) {
|
||||
if let Ok(b2) = new_board.place(block, opp) {
|
||||
if let Some(mut rest) = vcf_inner(&b2, color, depth - 2) {
|
||||
rest.insert(0, pos);
|
||||
return Some(rest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// VCT 搜索 — 连续活三/冲四混合取胜
|
||||
pub fn vct_search(board: &Board, color: Color, max_depth: usize) -> Option<Position> {
|
||||
vct_inner(board, color, max_depth).map(|seq| seq[0])
|
||||
}
|
||||
|
||||
fn vct_inner(board: &Board, color: Color, depth: usize) -> Option<Vec<Position>> {
|
||||
if depth == 0 {
|
||||
return None;
|
||||
}
|
||||
let candidates = board.get_candidate_moves();
|
||||
for &pos in &candidates {
|
||||
if rules::is_forbidden(board, pos, color) {
|
||||
continue;
|
||||
}
|
||||
if let Ok(new_board) = board.place(pos, color) {
|
||||
if new_board.check_win(pos) {
|
||||
return Some(vec![pos]);
|
||||
}
|
||||
if is_threat(&new_board, pos, color) {
|
||||
let opp = color.opponent();
|
||||
let defenses = find_threat_defenses(&new_board, pos, color);
|
||||
if defenses.len() == 1 {
|
||||
if let Ok(b2) = new_board.place(defenses[0], opp) {
|
||||
if let Some(mut rest) = vct_inner(&b2, color, depth - 2) {
|
||||
rest.insert(0, pos);
|
||||
return Some(rest);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn is_rush_four(board: &Board, pos: Position, color: Color) -> bool {
|
||||
let directions: [(isize, isize); 4] = [(0, 1), (1, 0), (1, 1), (1, -1)];
|
||||
for (dx, dy) in directions {
|
||||
let (count, start_open, end_open) = scan_vcf(board, pos, color, dx, dy);
|
||||
if count == 4 && (start_open || end_open) && !(start_open && end_open) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
fn is_threat(board: &Board, pos: Position, color: Color) -> bool {
|
||||
let directions: [(isize, isize); 4] = [(0, 1), (1, 0), (1, 1), (1, -1)];
|
||||
for (dx, dy) in directions {
|
||||
let (count, start_open, end_open) = scan_vcf(board, pos, color, dx, dy);
|
||||
if (count == 3 && start_open && end_open) || (count == 4 && (start_open || end_open)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
fn find_unique_block(board: &Board, pos: Position, color: Color) -> Option<Position> {
|
||||
let directions: [(isize, isize); 4] = [(0, 1), (1, 0), (1, 1), (1, -1)];
|
||||
for (dx, dy) in directions {
|
||||
let (count, start_open, end_open) = scan_vcf(board, pos, color, dx, dy);
|
||||
if count == 4 {
|
||||
if start_open {
|
||||
// 扫描开放端找到空位
|
||||
let nx = pos.x as isize - dx * count as isize;
|
||||
let ny = pos.y as isize - dy * count as isize;
|
||||
if nx >= 0
|
||||
&& ny >= 0
|
||||
&& (nx as usize) < board.size
|
||||
&& (ny as usize) < board.size
|
||||
&& board.get(Position::new(nx as usize, ny as usize)) == CellState::Empty
|
||||
{
|
||||
return Some(Position::new(nx as usize, ny as usize));
|
||||
}
|
||||
}
|
||||
if end_open {
|
||||
let nx = pos.x as isize + dx * count as isize;
|
||||
let ny = pos.y as isize + dy * count as isize;
|
||||
if nx >= 0
|
||||
&& ny >= 0
|
||||
&& (nx as usize) < board.size
|
||||
&& (ny as usize) < board.size
|
||||
&& board.get(Position::new(nx as usize, ny as usize)) == CellState::Empty
|
||||
{
|
||||
return Some(Position::new(nx as usize, ny as usize));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn find_threat_defenses(board: &Board, pos: Position, color: Color) -> Vec<Position> {
|
||||
let mut defenses = Vec::new();
|
||||
let directions: [(isize, isize); 4] = [(0, 1), (1, 0), (1, 1), (1, -1)];
|
||||
for (dx, dy) in directions {
|
||||
let (count, start_open, _end_open) = scan_vcf(board, pos, color, dx, dy);
|
||||
if count >= 3 {
|
||||
if start_open {
|
||||
let sx = pos.x as isize - dx * count as isize;
|
||||
let sy = pos.y as isize - dy * count as isize;
|
||||
if sx >= 0 && sy >= 0 && (sx as usize) < board.size && (sy as usize) < board.size {
|
||||
defenses.push(Position::new(sx as usize, sy as usize));
|
||||
}
|
||||
}
|
||||
let ex = pos.x as isize + dx * count as isize;
|
||||
let ey = pos.y as isize + dy * count as isize;
|
||||
if ex >= 0 && ey >= 0 && (ex as usize) < board.size && (ey as usize) < board.size {
|
||||
defenses.push(Position::new(ex as usize, ey as usize));
|
||||
}
|
||||
}
|
||||
}
|
||||
defenses.sort();
|
||||
defenses.dedup();
|
||||
defenses
|
||||
}
|
||||
|
||||
fn scan_vcf(board: &Board, pos: Position, color: Color, dx: isize, dy: isize) -> (u32, bool, bool) {
|
||||
let mut count = 1u32;
|
||||
|
||||
let mut nx = pos.x as isize + dx;
|
||||
let mut ny = pos.y as isize + dy;
|
||||
while let Some(cell) = cell_at(board, nx, ny) {
|
||||
if cell == CellState::Occupied(color) {
|
||||
count += 1;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
nx += dx;
|
||||
ny += dy;
|
||||
}
|
||||
let end_open = cell_at(board, nx, ny) == Some(CellState::Empty);
|
||||
|
||||
let mut nx = pos.x as isize - dx;
|
||||
let mut ny = pos.y as isize - dy;
|
||||
while let Some(cell) = cell_at(board, nx, ny) {
|
||||
if cell == CellState::Occupied(color) {
|
||||
count += 1;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
nx -= dx;
|
||||
ny -= dy;
|
||||
}
|
||||
let start_open = cell_at(board, nx, ny) == Some(CellState::Empty);
|
||||
|
||||
(count, start_open, end_open)
|
||||
}
|
||||
|
||||
fn cell_at(board: &Board, x: isize, y: isize) -> Option<CellState> {
|
||||
if x < 0 || y < 0 || (x as usize) >= board.size || (y as usize) >= board.size {
|
||||
return None;
|
||||
}
|
||||
Some(board.get(Position::new(x as usize, y as usize)))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::board::Board;
|
||||
use crate::types::Color;
|
||||
|
||||
#[test]
|
||||
fn test_vcf_empty_board_returns_none() {
|
||||
let board = Board::new(15);
|
||||
assert!(vcf_search(&board, Color::Black, 6).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vct_empty_board_returns_none() {
|
||||
let board = Board::new(15);
|
||||
let board = board.place(Position::new(7, 7), Color::Black).unwrap();
|
||||
assert!(vct_search(&board, Color::Black, 6).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_vcf_detects_rush_four() {
|
||||
let board = Board::new(15);
|
||||
let mut board = board;
|
||||
// 黑冲四: (7,3)(7,4)(7,5)(7,6) — 一端堵一端开放
|
||||
board = board.place(Position::new(7, 3), Color::Black).unwrap();
|
||||
board = board.place(Position::new(7, 4), Color::Black).unwrap();
|
||||
board = board.place(Position::new(7, 5), Color::Black).unwrap();
|
||||
board = board.place(Position::new(7, 6), Color::Black).unwrap();
|
||||
// 该局面是冲四,对手未堵
|
||||
let result = vcf_search(&board, Color::Black, 4);
|
||||
// 应该能找到直接五连((7,7)或(7,2)),取决于哪个空
|
||||
assert!(result.is_some());
|
||||
}
|
||||
}
|
||||
+47
-2
@@ -1,4 +1,4 @@
|
||||
use crate::types::{CellState, Color, Move, MoveError, Position, MAX_BOARD_SIZE};
|
||||
use crate::types::{CellState, Color, Move, MoveError, Position, ZobristHash, MAX_BOARD_SIZE};
|
||||
|
||||
/// 棋盘主体 — 不可变风格, place/undo 返回新 Board
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
@@ -7,6 +7,7 @@ pub struct Board {
|
||||
cells: [[CellState; MAX_BOARD_SIZE]; MAX_BOARD_SIZE],
|
||||
history: Vec<Move>,
|
||||
current_turn: u32,
|
||||
pub zobrist_hash: ZobristHash,
|
||||
}
|
||||
|
||||
impl Board {
|
||||
@@ -22,6 +23,7 @@ impl Board {
|
||||
cells: [[CellState::Empty; MAX_BOARD_SIZE]; MAX_BOARD_SIZE],
|
||||
history: Vec::new(),
|
||||
current_turn: 0,
|
||||
zobrist_hash: 0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,6 +35,11 @@ impl Board {
|
||||
self.cells[pos.x][pos.y]
|
||||
}
|
||||
|
||||
/// 获取当前局面 Zobrist 哈希
|
||||
pub fn hash(&self) -> ZobristHash {
|
||||
self.zobrist_hash
|
||||
}
|
||||
|
||||
/// 落子 — 返回新 Board (不可变)
|
||||
pub fn place(&self, pos: Position, color: Color) -> Result<Board, MoveError> {
|
||||
if pos.x >= self.size || pos.y >= self.size {
|
||||
@@ -44,6 +51,9 @@ impl Board {
|
||||
|
||||
let mut new_board = self.clone();
|
||||
new_board.cells[pos.x][pos.y] = CellState::Occupied(color);
|
||||
let color_idx = if matches!(color, Color::Black) { 0 } else { 1 };
|
||||
let zobrist = crate::types::init_zobrist_table(self.size);
|
||||
new_board.zobrist_hash ^= zobrist[pos.x][pos.y][color_idx];
|
||||
new_board.history.push(Move {
|
||||
position: pos,
|
||||
color,
|
||||
@@ -104,6 +114,14 @@ impl Board {
|
||||
let mut new_board = self.clone();
|
||||
let last_move = new_board.history.pop().unwrap();
|
||||
new_board.cells[last_move.position.x][last_move.position.y] = CellState::Empty;
|
||||
let last_color_idx = if matches!(last_move.color, Color::Black) {
|
||||
0
|
||||
} else {
|
||||
1
|
||||
};
|
||||
let zobrist = crate::types::init_zobrist_table(self.size);
|
||||
new_board.zobrist_hash ^=
|
||||
zobrist[last_move.position.x][last_move.position.y][last_color_idx];
|
||||
new_board.current_turn = self.current_turn.saturating_sub(1);
|
||||
Ok(new_board)
|
||||
}
|
||||
@@ -258,7 +276,7 @@ mod tests {
|
||||
let result = board.undo();
|
||||
assert!(result.is_err());
|
||||
match result {
|
||||
Err(MoveError::NoHistory) => {},
|
||||
Err(MoveError::NoHistory) => {}
|
||||
other => panic!("expected NoHistory, got {:?}", other),
|
||||
}
|
||||
}
|
||||
@@ -269,4 +287,31 @@ mod tests {
|
||||
let _new = board.place(Position::new(7, 7), Color::Black).unwrap();
|
||||
assert_eq!(board.get(Position::new(7, 7)), CellState::Empty);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_zobrist_hash_changes_on_place() {
|
||||
let board = Board::new(15);
|
||||
let h1 = board.hash();
|
||||
let board2 = board.place(Position::new(7, 7), Color::Black).unwrap();
|
||||
assert_ne!(h1, board2.hash());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_zobrist_hash_restores_on_undo() {
|
||||
let board = Board::new(15);
|
||||
let board = board.place(Position::new(7, 7), Color::Black).unwrap();
|
||||
let h1 = board.hash();
|
||||
let board = board.place(Position::new(7, 8), Color::White).unwrap();
|
||||
assert_ne!(h1, board.hash());
|
||||
let board = board.undo().unwrap();
|
||||
assert_eq!(h1, board.hash());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_zobrist_hash_symmetry() {
|
||||
let board = Board::new(15);
|
||||
let b1 = board.place(Position::new(7, 7), Color::Black).unwrap();
|
||||
let b2 = board.place(Position::new(7, 8), Color::Black).unwrap();
|
||||
assert_ne!(b1.hash(), b2.hash());
|
||||
}
|
||||
}
|
||||
|
||||
+5
-1
@@ -183,6 +183,10 @@ mod tests {
|
||||
// ISO 8601 格式: YYYY-MM-DDTHH:MM:SSZ
|
||||
assert!(record.date.contains('T'), "date should contain T separator");
|
||||
assert!(record.date.ends_with('Z'), "date should end with Z");
|
||||
assert_eq!(record.date.len(), 20, "date should be 20 chars: YYYY-MM-DDTHH:MM:SSZ");
|
||||
assert_eq!(
|
||||
record.date.len(),
|
||||
20,
|
||||
"date should be 20 chars: YYYY-MM-DDTHH:MM:SSZ"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,3 +152,27 @@ impl Default for GameConfig {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Zobrist 哈希值
|
||||
pub type ZobristHash = u64;
|
||||
|
||||
/// 获取全局 Zobrist 随机表(只初始化一次,使用 MAX_BOARD_SIZE 确保所有棋盘尺寸可用)
|
||||
pub fn init_zobrist_table(_board_size: usize) -> &'static Vec<Vec<[ZobristHash; 2]>> {
|
||||
use std::collections::hash_map::RandomState;
|
||||
use std::hash::BuildHasher;
|
||||
use std::sync::OnceLock;
|
||||
static TABLE: OnceLock<Vec<Vec<[ZobristHash; 2]>>> = OnceLock::new();
|
||||
TABLE.get_or_init(|| {
|
||||
let size = MAX_BOARD_SIZE;
|
||||
let rng = RandomState::new();
|
||||
let mut table = Vec::with_capacity(size);
|
||||
for x in 0..size {
|
||||
let mut row = Vec::with_capacity(size);
|
||||
for _y in 0..size {
|
||||
row.push([rng.hash_one((x, _y, 0u8)), rng.hash_one((x, _y, 1u8))]);
|
||||
}
|
||||
table.push(row);
|
||||
}
|
||||
table
|
||||
})
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,288 @@
|
||||
# Gobang AI 升级设计文档
|
||||
|
||||
> 状态: 待审核 | 日期: 2026-05-31
|
||||
|
||||
## 目标
|
||||
|
||||
将当前基础 Alpha-Beta AI 升级为专业级五子棋 AI,具备迭代加深、置换表、组合棋形评估、VCF/VCT 杀棋搜索和开局库。
|
||||
|
||||
## 架构变更
|
||||
|
||||
```
|
||||
当前: 升级后:
|
||||
AlphaBetaAi AlphaBetaAi
|
||||
└─ negamax() ├─ iterative_deepening() ← 新增:逐层加深 + 时间控制
|
||||
├─ negamax() ← 改进:加 TT + killer
|
||||
│ ├─ evaluate_board() ← 改进:组合棋形 + 位置权重
|
||||
│ └─ tt: TransTable ← 新增:置换表缓存
|
||||
├─ vcf_search() ← 新增:连续冲四取胜搜索
|
||||
├─ vct_search() ← 新增:连续活三取胜搜索
|
||||
└─ opening_book ← 新增:开局定式库
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 一、迭代加深 + 时间控制
|
||||
|
||||
### 原理
|
||||
不再固定搜索 depth=N,而是从 depth=1 开始,每轮加深 1 层,直到时间用尽。每轮完成后保存 best_move,超时时返回上一轮的结果。
|
||||
|
||||
### 实现
|
||||
```
|
||||
best_move(board, color):
|
||||
start_time = now()
|
||||
time_limit = 根据难度映射: [1,2,3,5,8] 秒 → level 1~5
|
||||
best = center_position
|
||||
|
||||
for depth in 1..=MAX_DEPTH:
|
||||
result = negamax_root(board, depth, color)
|
||||
if 搜索完成没超时:
|
||||
best = result.best_move
|
||||
else:
|
||||
break // 超时,返回上轮 best
|
||||
|
||||
return best
|
||||
```
|
||||
|
||||
### 时间分配策略
|
||||
- 每层完成后检查是否剩余时间 < 本层耗时 × 1.5,如果是则不再加深
|
||||
- 防止"刚开搜就超时"的无效搜索
|
||||
|
||||
### 难度→时间映射
|
||||
| Level | 时间上限 | depth 上限 |
|
||||
|-------|---------|-----------|
|
||||
| 1 | 1s | 4 |
|
||||
| 2 | 2s | 6 |
|
||||
| 3 | 3s | 8 |
|
||||
| 4 | 5s | 12 |
|
||||
| 5 | 8s | 20 |
|
||||
|
||||
---
|
||||
|
||||
## 二、置换表 (Transposition Table)
|
||||
|
||||
### 原理
|
||||
五子棋中不同走子顺序可能到达同一局面。用 Zobrist 哈希为每个局面生成唯一 key,缓存搜索结果。下次遇到相同哈希直接查表,避免重复搜索。
|
||||
|
||||
### 数据结构
|
||||
```rust
|
||||
struct TransTable {
|
||||
entries: Vec<Option<TTEntry>>, // 2^N 大小,N=20 → 约 100 万条目
|
||||
size_mask: u64,
|
||||
}
|
||||
|
||||
struct TTEntry {
|
||||
hash: u64, // 完整哈希(防冲突)
|
||||
depth: u8, // 搜索深度
|
||||
score: i32, // 局面评分 (转为整数)
|
||||
bound: BoundType, // Exact / LowerBound / UpperBound
|
||||
best_move: Option<Position>,
|
||||
}
|
||||
```
|
||||
|
||||
### Zobrist 哈希
|
||||
```rust
|
||||
// 初始化:全局二维随机数表
|
||||
// zobrist[color][x][y] = random_u64()
|
||||
// 局面哈希 = XOR 所有棋子的 zobrist[color][x][y]
|
||||
// 落子时增量更新:hash ^= zobrist[color][x][y]
|
||||
// 不提子所以不需要 undo 操作,直接用 hash ^=
|
||||
```
|
||||
|
||||
### 查表/存表
|
||||
```
|
||||
negamax(board, depth, alpha, beta, color):
|
||||
hash = board.zobrist_hash
|
||||
// 查表
|
||||
if let Some(entry) = tt.probe(hash, depth):
|
||||
if entry.depth >= depth:
|
||||
match entry.bound:
|
||||
Exact => return entry.score
|
||||
LowerBound => alpha = max(alpha, entry.score)
|
||||
UpperBound => beta = min(beta, entry.score)
|
||||
if alpha >= beta: return entry.score
|
||||
|
||||
// ... 正常搜索 ...
|
||||
|
||||
// 存表
|
||||
if score <= alpha_orig: bound = UpperBound
|
||||
elif score >= beta: bound = LowerBound
|
||||
else: bound = Exact
|
||||
tt.store(hash, depth, score, bound, best_move)
|
||||
```
|
||||
|
||||
### 配置
|
||||
- 表大小:2^20 条目 ≈ 32MB(每条目 ~32 bytes)
|
||||
- 替换策略:深度优先(depth 深的覆盖 depth 浅的)
|
||||
|
||||
---
|
||||
|
||||
## 三、组合棋形评估
|
||||
|
||||
### 问题
|
||||
当前评估单方向扫描,无法识别"一个方向活三 + 垂直方向活三 = 必胜威胁"的组合。
|
||||
|
||||
### 改进:多方向特征向量
|
||||
|
||||
```rust
|
||||
struct PositionFeatures {
|
||||
// 四个方向 (水平、垂直、对角线1、对角线2) 各自的最大棋形
|
||||
max_pattern: [Pattern; 4], // Five/OpenFour/RushFour/OpenThree/...
|
||||
combo_score: f64, // 组合加分
|
||||
position_bonus: f64, // 位置权重
|
||||
}
|
||||
|
||||
enum Pattern {
|
||||
Five, OpenFour, RushFour, OpenThree, SleepThree,
|
||||
OpenTwo, SleepTwo, OpenOne, Empty,
|
||||
}
|
||||
```
|
||||
|
||||
### 组合评分规则
|
||||
| 组合 | 加分 | 说明 |
|
||||
|------|------|------|
|
||||
| 活三 + 活三 (交叉方向) | 5000 | 必胜形 |
|
||||
| 活三 + 冲四 | 10000 | 近似必胜 |
|
||||
| 冲四 + 冲四 | 8000 | 双重威胁 |
|
||||
| 活三 + 活二 | 500 | 发展优势 |
|
||||
|
||||
### 位置权重
|
||||
```
|
||||
position_score(x, y, board_size) =
|
||||
基础距离分: 离中心越近越高 (高斯分布)
|
||||
+ 边缘惩罚: 边缘 2 行内下降 50%
|
||||
+ 星位偏好: 标准星位额外 +5%
|
||||
```
|
||||
|
||||
位置权重占总评分的 ~5%,主要影响开局和中盘。
|
||||
|
||||
---
|
||||
|
||||
## 四、杀棋启发 (Killer Move Heuristic)
|
||||
|
||||
### 原理
|
||||
记录每层深度中触发 Beta 剪枝的走法。同一层深的相似局面,上次有效的走法这次也优先搜索。
|
||||
|
||||
### 数据结构
|
||||
```rust
|
||||
// 每层存 2 个 killer move
|
||||
killer_moves: [[Option<Position>; 2]; MAX_DEPTH]
|
||||
```
|
||||
|
||||
### 候选排序优先级
|
||||
1. 置换表中的 best_move
|
||||
2. killer_moves[depth]
|
||||
3. 能立即五连的走法
|
||||
4. evaluate_board 预评分排序的其余走法
|
||||
|
||||
---
|
||||
|
||||
## 五、VCF/VCT 杀棋搜索
|
||||
|
||||
### VCF (Victory by Continuous Fours)
|
||||
连续冲四取胜。当一方有冲四时,对手必须堵,我方继续冲四,直到五连。
|
||||
|
||||
```
|
||||
vcf_search(board, color, depth_limit=10):
|
||||
if check_win: return Some(win_path)
|
||||
|
||||
for each rush_four position for `color`:
|
||||
board.place(pos)
|
||||
opponent_blocks = forced_block_positions(board) // 对手只有一种堵法
|
||||
if len(opponent_blocks) == 1:
|
||||
board.place(opponent_block) // 对手被迫堵
|
||||
result = vcf_search(board, color, depth-2)
|
||||
if result: return Some(pos + result)
|
||||
board.undo(2)
|
||||
|
||||
return None // 无必胜序列
|
||||
```
|
||||
|
||||
### VCT (Victory by Continuous Threats)
|
||||
类似 VCF 但目标棋形更宽(冲四 + 活三),搜索更深。
|
||||
|
||||
- VCF:仅搜索连续冲四序列,depth ≤ 10
|
||||
- VCT:搜索冲四/活三混合序列,depth ≤ 15
|
||||
|
||||
### 触发时机
|
||||
在 `best_move` 中:
|
||||
1. 先跑 VCF/VCT 浅搜索(depth=6)
|
||||
2. 如果找到必胜序列 → 直接返回第一步
|
||||
3. 否则 → 正常 Alpha-Beta 搜索
|
||||
4. 如果 AB 搜索发现对手有威胁 → 防御模式,优先堵 VCF/VCT 路径
|
||||
|
||||
---
|
||||
|
||||
## 六、开局库
|
||||
|
||||
### 格式
|
||||
```rust
|
||||
struct OpeningBook {
|
||||
// hash → [best_moves]
|
||||
positions: HashMap<u64, Vec<Position>>,
|
||||
}
|
||||
|
||||
// 初始化时从内置数据加载
|
||||
fn load_opening_book() -> OpeningBook {
|
||||
// 内置 50 个常见开局定式
|
||||
// 花月、浦月、云月、雨月、溪月、金星、水月、新月 ...
|
||||
}
|
||||
```
|
||||
|
||||
### 数据来源
|
||||
内置 50 个标准五子棋开局定式,覆盖前 3~7 手。直接从专业棋谱提取坐标序列,编译期嵌入。
|
||||
|
||||
### 使用逻辑
|
||||
```
|
||||
best_move():
|
||||
if 总手数 < opening_book_threshold: // 前 7 手
|
||||
if let Some(moves) = opening_book.lookup(board.hash):
|
||||
return random_choice(moves) // 从定式中随机选一个变招
|
||||
|
||||
// 超过开局阶段,正常搜索
|
||||
return iterative_deepening(...)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 七、文件变更
|
||||
|
||||
| 文件 | 操作 | 内容 |
|
||||
|------|------|------|
|
||||
| `core/Cargo.toml` | 改 | 加 `rand` 依赖(开局随机选择),加 `fxhash`(快速哈希) |
|
||||
| `core/src/ai/mod.rs` | 改 | AiEngine trait 不变 |
|
||||
| `core/src/ai/search.rs` | 重写 | 迭代加深 + TT + killer + VCF/VCT 入口 |
|
||||
| `core/src/ai/evaluate.rs` | 重写 | 组合棋形 + 位置权重 |
|
||||
| `core/src/ai/trans_table.rs` | 新建 | 置换表实现 (Zobrist + HashMap) |
|
||||
| `core/src/ai/killer.rs` | 新建 | Killer move 表 |
|
||||
| `core/src/ai/vcf.rs` | 新建 | VCF/VCT 杀棋搜索 |
|
||||
| `core/src/ai/opening.rs` | 新建 | 开局库 (50 定式) |
|
||||
| `core/src/board.rs` | 改 | Board 加 zobrist_hash 字段,place/undo 增量更新 |
|
||||
| `core/src/types.rs` | 改 | 加 Zobrist 相关类型 |
|
||||
| `gui/src/commands.rs` | 改 | new_game 适配新的 AI 参数(时间上限替代 depth) |
|
||||
|
||||
---
|
||||
|
||||
## 八、测试策略
|
||||
|
||||
| 模块 | 测试 |
|
||||
|------|------|
|
||||
| Zobrist 哈希 | 落子后哈希变化、对称局面哈希不同、undo 后恢复 |
|
||||
| 置换表 | 存/查/同局面命中、depth 优先级替换 |
|
||||
| 组合棋形 | 单方向评分不变、交叉活三加分、冲四+活三加分 |
|
||||
| 位置权重 | 中心>边缘、对称位置权重相同 |
|
||||
| Killer | 插入、查询、满容量替换 |
|
||||
| VCF | 已知必胜序列被找到、无解返回 None |
|
||||
| 开局库 | lookup 已知局面、未知局面返回 None |
|
||||
| 迭代加深 | 超时返回有效 move、时间限制内完成 |
|
||||
| AI 回归 | 原有 3 个 AI 测试仍然通过 |
|
||||
|
||||
---
|
||||
|
||||
## 九、不做 (YAGNI)
|
||||
|
||||
- 多线程并行搜索(收益有限,复杂度高)
|
||||
- 蒙特卡洛树搜索(五子棋不适合)
|
||||
- 神经网络评估(太重)
|
||||
- 在线开局库更新
|
||||
- 残局库
|
||||
Reference in New Issue
Block a user