Files
Gobang-Game/game_mode.c
T
2025-06-30 22:27:15 +08:00

381 lines
8.9 KiB
C

#include "game_mode.h"
#include "gobang.h"
#include "ai.h"
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <sys/stat.h>
#ifdef _WIN32
#include <windows.h>
#include <direct.h>
#include <conio.h>
#endif
/**
* @brief ????????????????
*
* @param prompt ??????
* @param min ?????
* @param max ????
* @return int ????????????
*/
int get_integer_input(const char *prompt, int min, int max)
{
int value;
int result;
char ch;
while (1)
{
printf("%s", prompt);
result = scanf("%d", &value);
if (result == 1 && value >= min && value <= max)
{
// ????????????????????
while ((ch = getchar()) != '\n' && ch != EOF)
;
return value;
}
else
{
// ???????????
while ((ch = getchar()) != '\n' && ch != EOF)
;
printf("??????????????????????? %d ?? %d ??????????\n", min, max);
}
}
}
/**
* @brief ?????????
*
* @param current_player
* @return true
* @return false
*/
bool parse_player_input(int *x, int *y)
{
char input[10];
while (1)
{
if (_kbhit())
{
scanf("%s", input);
break;
}
Sleep(100);
}
if (sscanf(input, "%d", x) == 1)
{
if (scanf("%d", y) != 1)
{
if (*x == INPUT_UNDO)
{
int steps_to_undo;
printf("???????????????(??????????): ");
steps_to_undo = get_integer_input("", 1, step_count / 2);
if (return_move(steps_to_undo * 2))
{
printf("??????????????? %d ????\n", steps_to_undo);
print_board();
}
else
{
printf("????????\n");
}
return false;
}
else if (*x == INPUT_SAVE)
{
return false;
}
else if (*x == INPUT_EXIT)
{
return false;
}
printf("??????????????????????????");
while (getchar() != '\n')
;
return false;
}
}
else
{
if (input[0] == 'r' || input[0] == 'R')
{
int steps_to_undo;
printf("???????????????(??????????): ");
steps_to_undo = get_integer_input("", 1, step_count / 2);
if (return_move(steps_to_undo * 2))
{
printf("??????????????? %d ????\n", steps_to_undo);
print_board();
}
else
{
printf("????????\n");
}
return false;
}
printf("???????????????????????'r'????^");
return false;
}
return true;
}
bool handle_player_turn(int current_player)
{
int x, y;
time_t start_time, end_time;
if (use_timer)
{
time(&start_time);
}
printf("\n???%d, ??????????????(?? ????1~%d)????????R/r????:", current_player, BOARD_SIZE);
while (1)
{
if (use_timer)
{
time(&end_time);
if (difftime(end_time, start_time) > time_limit)
{
printf("\n???%d???, ????????\n", current_player);
return false;
}
}
if (parse_player_input(&x, &y))
{
break;
}
else
{
return true;
}
}
x--;
y--;
if (!player_move(x, y, current_player))
{
printf("????????????????????\n");
return true; // ??????????????????
}
print_board();
if (check_win(x, y, current_player))
{
printf("\n???%d?????\n", current_player);
return false; // ???????
}
return true; // ???????
}
/**
* @brief ????AI???
* @note ???????????????????????????
* @param AI_DEPTH AI?????????
*/
void run_ai_game()
{
setup_game_options();
// AI?????
setup_board_size();
int AI_DEPTH = 3;
AI_DEPTH = get_integer_input("?????AI???(1~5), ?????????????????????AI???????????):", 1, 5);
empty_board();
int current_player = determine_first_player(PLAYER, AI);
print_board();
while (1)
{
if (current_player == PLAYER)
{
int old_step_count = step_count;
if (!handle_player_turn(current_player))
{
break; // ??????????
}
if (step_count > old_step_count)
{
current_player = AI;
}
}
else
{
printf("\nAI?????...\n");
time_t start_time, end_time;
if (use_timer)
{
time(&start_time);
}
ai_move(AI_DEPTH);
if (use_timer)
{
time(&end_time);
if (difftime(end_time, start_time) > time_limit)
{
printf("\nAI???, ???????\n");
break;
}
}
print_board();
Step last_step = steps[step_count - 1];
if (check_win(last_step.x, last_step.y, AI))
{
printf("\nAI?????\n");
break;
}
current_player = PLAYER;
}
if (step_count == BOARD_SIZE * BOARD_SIZE)
{
printf("\n????\n");
break;
}
}
printf("===== ??????? =====\n");
int review_choice;
review_choice = get_integer_input("??????????????? (1-??, 0-??): ", 0, 1);
if (review_choice == 1)
{
review_process(1); // 1 for AI mode
}
handle_save_record(1); // 1 for AI mode
}
/**
* @brief ???????????
* @note ???????????????????????????
*/
void run_pvp_game()
{
setup_game_options();
// ???????
setup_board_size();
empty_board();
int current_player = determine_first_player(PLAYER1, PLAYER2);
print_board();
while (1)
{
int old_step_count = step_count;
if (!handle_player_turn(current_player))
{
break; // ??????????
}
if (step_count == BOARD_SIZE * BOARD_SIZE)
{
printf("\n????\n");
break;
}
if (step_count > old_step_count)
{
current_player = (current_player == PLAYER1) ? PLAYER2 : PLAYER1;
}
}
printf("===== ??????? =====\n");
int review_choice;
review_choice = get_integer_input("??????????????? (1-??, 0-??): ", 0, 1);
if (review_choice == 1)
{
review_process(2); // 2 for PvP mode
}
handle_save_record(2); // 2 for PvP mode
}
/**
* @brief ??????????
* @note ???????????????????????????
*/
void run_review_mode()
{
char filename[100];
char record_files[100][100];
int file_count = 0;
#ifdef _WIN32
WIN32_FIND_DATA ffd;
HANDLE hFind = FindFirstFile("records\\*", &ffd);
if (hFind != INVALID_HANDLE_VALUE)
{
do
{
if (!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
strcpy(record_files[file_count++], ffd.cFileName);
}
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
}
#endif
if (file_count > 0)
{
printf("??????????????:\n");
for (int i = 0; i < file_count; i++)
{
printf("%d. %s\n", i + 1, record_files[i]);
}
char prompt[150];
sprintf(prompt, "??????????????(1-%d)????????0??????????????: ", file_count);
int choice = get_integer_input(prompt, 0, file_count);
if (choice > 0)
{
strcpy(filename, record_files[choice - 1]);
}
else
{
printf("???????????????: ");
scanf("%s", filename);
int c;
while ((c = getchar()) != '\n' && c != EOF)
;
int possible_choice = atoi(filename);
if (possible_choice > 0 && possible_choice <= file_count)
{
strcpy(filename, record_files[possible_choice - 1]);
}
}
}
else
{
printf("???????????????????????????????: ");
scanf("%s", filename);
int c;
while ((c = getchar()) != '\n' && c != EOF)
;
}
int game_mode = load_game_from_file(filename);
if (game_mode != 0)
{
if (game_mode == 1)
{
printf("????AI?????????????????\n");
}
else if (game_mode == 2)
{
printf("???????????????????????\n");
}
review_process(game_mode);
}
}