Files
Gobang-Game/network.c
T

423 lines
10 KiB
C

/**
* @file network.c
* @author 刘航宇(3364451258@qq.com、15236416560@163.com、lhy3364451258@outlook.com)
* @brief 五子棋网络对战模块实现
*/
#include "network.h"
#include "gobang.h"
#include "config.h"
#include "globals.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#define closesocket close
typedef int SOCKET;
#endif
/**
* @brief 初始化网络模块
*/
bool init_network()
{
#ifdef _WIN32
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0)
{
printf("WSAStartup failed: %d\n", result);
return false;
}
#endif
memset(&network_state, 0, sizeof(NetworkGameState));
network_state.socket = INVALID_SOCKET;
network_state.port = DEFAULT_PORT;
return true;
}
/**
* @brief 清理网络模块
*/
void cleanup_network()
{
if (network_state.socket != INVALID_SOCKET)
{
closesocket(network_state.socket);
network_state.socket = INVALID_SOCKET;
}
#ifdef _WIN32
WSACleanup();
#endif
network_state.is_connected = false;
}
/**
* @brief 创建服务器(主机模式)
*/
bool create_server(int port)
{
struct sockaddr_in server_addr, client_addr;
int addr_len = sizeof(client_addr);
// 创建套接字
SOCKET listen_socket = socket(AF_INET, SOCK_STREAM, 0);
if (listen_socket == INVALID_SOCKET)
{
printf("创建套接字失败\n");
return false;
}
// 设置地址重用
int opt = 1;
#ifdef _WIN32
setsockopt(listen_socket, SOL_SOCKET, SO_REUSEADDR, (char*)&opt, sizeof(opt));
#else
setsockopt(listen_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
#endif
// 绑定地址
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(port);
if (bind(listen_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)) == SOCKET_ERROR)
{
printf("绑定端口失败\n");
closesocket(listen_socket);
return false;
}
// 开始监听
if (listen(listen_socket, 1) == SOCKET_ERROR)
{
printf("监听失败\n");
closesocket(listen_socket);
return false;
}
char local_ip[MAX_IP_LENGTH];
if (get_local_ip(local_ip, sizeof(local_ip)))
{
printf("服务器已启动,等待客户端连接...\n");
printf("本机IP地址: %s\n", local_ip);
printf("监听端口: %d\n", port);
}
else
{
printf("服务器已启动,监听端口: %d\n", port);
}
// 等待客户端连接
SOCKET client_socket = accept(listen_socket, (struct sockaddr*)&client_addr, &addr_len);
if (client_socket == INVALID_SOCKET)
{
printf("接受连接失败\n");
closesocket(listen_socket);
return false;
}
// 关闭监听套接字
closesocket(listen_socket);
// 保存连接信息
network_state.socket = client_socket;
network_state.is_server = true;
network_state.is_connected = true;
network_state.local_player_id = PLAYER1;
network_state.remote_player_id = PLAYER2;
network_state.port = port;
strcpy(network_state.remote_ip, inet_ntoa(client_addr.sin_addr));
printf("客户端已连接: %s\n", network_state.remote_ip);
return true;
}
/**
* @brief 连接到服务器(客户端模式)
*/
bool connect_to_server(const char* ip, int port)
{
struct sockaddr_in server_addr;
// 创建套接字
SOCKET client_socket = socket(AF_INET, SOCK_STREAM, 0);
if (client_socket == INVALID_SOCKET)
{
printf("创建套接字失败\n");
return false;
}
// 设置服务器地址
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
#ifdef _WIN32
server_addr.sin_addr.s_addr = inet_addr(ip);
if (server_addr.sin_addr.s_addr == INADDR_NONE)
{
#else
if (inet_pton(AF_INET, ip, &server_addr.sin_addr) <= 0)
{
#endif
printf("无效的IP地址: %s\n", ip);
closesocket(client_socket);
return false;
}
printf("正在连接到服务器 %s:%d...\n", ip, port);
// 连接到服务器
if (connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)) == SOCKET_ERROR)
{
printf("连接服务器失败\n");
closesocket(client_socket);
return false;
}
// 保存连接信息
network_state.socket = client_socket;
network_state.is_server = false;
network_state.is_connected = true;
network_state.local_player_id = PLAYER2;
network_state.remote_player_id = PLAYER1;
network_state.port = port;
strcpy(network_state.remote_ip, ip);
printf("成功连接到服务器\n");
return true;
}
/**
* @brief 发送网络消息
*/
bool send_network_message(const NetworkMessage* msg)
{
if (!network_state.is_connected || network_state.socket == INVALID_SOCKET)
{
return false;
}
int bytes_sent = send(network_state.socket, (const char*)msg, sizeof(NetworkMessage), 0);
return bytes_sent == sizeof(NetworkMessage);
}
/**
* @brief 接收网络消息
*/
bool receive_network_message(NetworkMessage* msg, int timeout_ms)
{
if (!network_state.is_connected || network_state.socket == INVALID_SOCKET)
{
return false;
}
// 设置超时
if (timeout_ms > 0)
{
#ifdef _WIN32
DWORD timeout = timeout_ms;
setsockopt(network_state.socket, SOL_SOCKET, SO_RCVTIMEO, (char*)&timeout, sizeof(timeout));
#else
struct timeval timeout;
timeout.tv_sec = timeout_ms / 1000;
timeout.tv_usec = (timeout_ms % 1000) * 1000;
setsockopt(network_state.socket, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout));
#endif
}
int bytes_received = recv(network_state.socket, (char*)msg, sizeof(NetworkMessage), 0);
if (bytes_received == sizeof(NetworkMessage))
{
return true;
} else if (bytes_received == 0)
{
// 连接已关闭
network_state.is_connected = false;
printf("对方已断开连接\n");
} else if (bytes_received == SOCKET_ERROR)
{
#ifdef _WIN32
int error = WSAGetLastError();
if (error != WSAETIMEDOUT)
{
#else
if (errno != EAGAIN && errno != EWOULDBLOCK)
{
#endif
network_state.is_connected = false;
printf("网络接收错误\n");
}
}
return false;
}
/**
* @brief 断开网络连接
*/
void disconnect_network()
{
if (network_state.is_connected)
{
NetworkMessage msg = {0};
msg.type = MSG_DISCONNECT;
msg.player_id = network_state.local_player_id;
msg.timestamp = time(NULL);
send_network_message(&msg);
}
cleanup_network();
}
/**
* @brief 检查网络连接状态
*/
bool is_network_connected()
{
return network_state.is_connected && network_state.socket != INVALID_SOCKET;
}
/**
* @brief 获取本机IP地址
*/
bool get_local_ip(char* ip_buffer, int buffer_size)
{
#ifdef _WIN32
// Windows实现
char hostname[256];
if (gethostname(hostname, sizeof(hostname)) == 0)
{
struct hostent* host_entry = gethostbyname(hostname);
if (host_entry != NULL)
{
struct in_addr addr;
addr.s_addr = *((unsigned long*)host_entry->h_addr_list[0]);
strncpy(ip_buffer, inet_ntoa(addr), buffer_size - 1);
ip_buffer[buffer_size - 1] = '\0';
return true;
}
}
#else
// Linux实现
struct sockaddr_in addr;
int sock = socket(AF_INET, SOCK_DGRAM, 0);
if (sock != -1)
{
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr("8.8.8.8");
addr.sin_port = htons(80);
if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == 0)
{
socklen_t addr_len = sizeof(addr);
if (getsockname(sock, (struct sockaddr*)&addr, &addr_len) == 0)
{
strncpy(ip_buffer, inet_ntoa(addr.sin_addr), buffer_size - 1);
ip_buffer[buffer_size - 1] = '\0';
close(sock);
return true;
}
}
close(sock);
}
#endif
// 默认返回本地回环地址
strncpy(ip_buffer, "127.0.0.1", buffer_size - 1);
ip_buffer[buffer_size - 1] = '\0';
return false;
}
/**
* @brief 发送落子消息
*/
bool send_move(int x, int y, int player_id)
{
NetworkMessage msg = {0};
msg.type = MSG_MOVE;
msg.player_id = player_id;
msg.x = x;
msg.y = y;
msg.timestamp = time(NULL);
return send_network_message(&msg);
}
/**
* @brief 发送聊天消息
*/
bool send_chat_message(const char* message)
{
NetworkMessage msg = {0};
msg.type = MSG_CHAT;
msg.player_id = network_state.local_player_id;
strncpy(msg.message, message, sizeof(msg.message) - 1);
msg.timestamp = time(NULL);
return send_network_message(&msg);
}
/**
* @brief 发送认输消息
*/
bool send_surrender()
{
NetworkMessage msg = {0};
msg.type = MSG_SURRENDER;
msg.player_id = network_state.local_player_id;
msg.timestamp = time(NULL);
return send_network_message(&msg);
}
/**
* @brief 发送悔棋请求
*/
bool send_undo_request(int steps)
{
NetworkMessage msg = {0};
msg.type = MSG_UNDO_REQUEST;
msg.player_id = network_state.local_player_id;
msg.x = steps; // 使用x字段存储步数
msg.timestamp = time(NULL);
return send_network_message(&msg);
}
/**
* @brief 发送悔棋回应
*/
bool send_undo_response(bool accepted, int steps)
{
NetworkMessage msg = {0};
msg.type = MSG_UNDO_RESPONSE;
msg.player_id = network_state.local_player_id;
msg.x = steps; // 使用x字段存储步数
msg.y = accepted ? 1 : 0; // 使用y字段存储是否同意
msg.timestamp = time(NULL);
return send_network_message(&msg);
}