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build: 重构IUP库依赖和项目结构
- 删除旧版iup-3.31_Win64_dllw6_lib目录及其所有二进制文件 - 将IUP和CD库重新组织为独立目录结构,包含头文件和静态库 - 更新CMakeLists.txt以链接新的静态库(iupcontrols、iupimglib、cd等) - 修改main.c以显式初始化IupControls和IupImageLib扩展库 - 更新回调函数签名以匹配IUP Matrix控件的实际参数 - 调整UI工具函数以使用Matrix控件的属性(MARKED、NUMLIN等) - 更新安装脚本仅复制实际依赖的DLL文件 - 添加所有缺失的IUP和CD头文件以支持完整功能
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/** \file
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* \brief GL Controls.
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*
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* See Copyright Notice in "iup.h"
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*/
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#ifndef __IUPGLCONTROLS_H
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#define __IUPGLCONTROLS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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int IupGLControlsOpen(void);
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Ihandle* IupGLCanvasBoxv(Ihandle** children);
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Ihandle* IupGLCanvasBox(Ihandle* child, ...);
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Ihandle* IupGLSubCanvas(void);
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Ihandle* IupGLLabel(const char* title);
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Ihandle* IupGLSeparator(void);
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Ihandle* IupGLButton(const char* title);
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Ihandle* IupGLToggle(const char* title);
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Ihandle* IupGLLink(const char *url, const char * title);
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Ihandle* IupGLProgressBar(void);
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Ihandle* IupGLVal(void);
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Ihandle* IupGLFrame(Ihandle* child);
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Ihandle* IupGLExpander(Ihandle* child);
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Ihandle* IupGLScrollBox(Ihandle* child);
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Ihandle* IupGLSizeBox(Ihandle* child);
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Ihandle* IupGLText(void);
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/* Utilities */
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void IupGLDrawImage(Ihandle* ih, const char* name, int x, int y, int active);
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void IupGLDrawText(Ihandle* ih, const char* str, int len, int x, int y);
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void IupGLDrawGetTextSize(Ihandle* ih, const char* str, int *w, int *h);
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void IupGLDrawGetImageInfo(const char* name, int *w, int *h, int *bpp);
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#ifdef __cplusplus
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}
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#endif
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#endif
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