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PathEditor/CMakeLists.txt
T
Serendipity ce232cb024 feat: 引入 Lua 配置系统实现 UI 参数热更新
- 添加 Lua 5.5 库支持,包含头文件和动态链接库
- 新增 lua_config 模块,提供配置初始化、获取字符串/整型值等功能
- 创建 config.lua 配置文件,集中管理所有 UI 文本、尺寸和布局参数
- 移除原有的硬编码 config.h,将 UI 常量迁移至 Lua 配置
- 修改主窗口、对话框和回调函数,动态读取 Lua 配置值
- 更新 CMakeLists.txt,添加 Lua 库依赖和 DLL 复制步骤
- 删除过时的 Makefile,统一使用 CMake 构建
2026-03-25 19:18:23 +08:00

92 lines
2.4 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(PathEditor VERSION 3.0 LANGUAGES C)
# 启用资源编译器以处理 .rc 文件
enable_language(RC)
# 设置 C 标准
set(CMAKE_C_STANDARD 17)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS OFF) # 禁用特定编译器的扩展(如 gnu17),强制使用标准 C17
# 定义源文件
set(SOURCES
src/main.c
src/utils/string_ext.c
src/utils/os_env.c
src/ui/ui_utils.c
src/ui/dialogs.c
src/ui/main_window.c
src/core/registry_service.c
src/core/path_manager.c
src/core/app_context.c
src/core/lua_config.c
src/controller/callbacks.c
ico/resources.rc
)
# 创建 GUI 可执行文件(WIN32 属性会自动添加 -mwindows 参数)
add_executable(${PROJECT_NAME} WIN32 ${SOURCES})
# 添加宏定义
target_compile_definitions(${PROJECT_NAME} PRIVATE
_WIN32
UNICODE
_UNICODE
)
# 添加编译选项
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-O2
-fexec-charset=UTF-8
)
endif()
# 设置头文件搜索路径
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/include/core
${CMAKE_SOURCE_DIR}/include/ui
${CMAKE_SOURCE_DIR}/include/controller
${CMAKE_SOURCE_DIR}/include/utils
${CMAKE_SOURCE_DIR}/libs/IUP/include
${CMAKE_SOURCE_DIR}/libs/lua/include
)
# 设置库文件搜索路径
target_link_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/libs/IUP
${CMAKE_SOURCE_DIR}/libs/lua
)
# 链接所需库
target_link_libraries(${PROJECT_NAME} PRIVATE
lua55
iup
iupcd
gdi32
comdlg32
comctl32
uuid
ole32
advapi32
)
# 编译完成后,复制程序实际需要的核心 DLL 文件到构建输出目录
set(IUP_REQUIRED_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/IUP/iup.dll")
set(LUA_REQUIRED_DLLS "${CMAKE_CURRENT_SOURCE_DIR}/libs/lua/lua55.dll")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${IUP_REQUIRED_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying required DLLs to build directory..."
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${LUA_REQUIRED_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying Lua DLL to build directory..."
)